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Post by ID10Tango on Nov 20, 2013 17:54:47 GMT -5
Very well. Good luck with that...
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Post by Trollfiend on Nov 20, 2013 21:13:07 GMT -5
If this server starts banning PC's (to me, banning means not being able to log in at all) for PvP or increasing penalties for PvP, I'll go out of my way to avoid any and all PvP encounters. Bans are for punishments for breaking server rules and I'll be damned if another player is going to dictate when I can and cannot play my character by ganking him with a higher level PC for any reason.
Banning due to executions or even making it to where I lose levels due to the seriously high penalties that have been proposed in this thread will cause me to play my PC's to be more law abiding than your typical paladin. I don't even worry about being exiled from cities. Since the guards don't ever bother to check the names on our adventurer's charter, it's a cake to slip into town, buy supplies, and slip out and there are tons of NPC merchants located in various wilderness areas.
I don't like OoC penalties. OoC penalties make me react OoC because I don't like penalties. I once received an XP reduction for breaking a server rule. Ya know what? I didn't break that rule again! I once was banned for breaking a server rule. Know what? I didn't break that one again either. Taking XP away from me or banning me will make me never ever allow myself to be placed in a position for that to happen. I know I'm not the only one, either. That's why I like the idea of jail time (which is NOT a horrible thing for players)
I like having evil around. I almost never play evil and I still don't want those OoC penalties for getting executed. A respawn penalty is FINE. It's the same as dying anywhere else.
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Post by ID10Tango on Nov 21, 2013 0:09:07 GMT -5
If this server starts banning PC's (to me, banning means not being able to log in at all) for PvP or increasing penalties for PvP, I'll go out of my way to avoid any and all PvP encounters. Bans are for punishments for breaking server rules and I'll be damned if another player is going to dictate when I can and cannot play my character by ganking him with a higher level PC for any reason. Banning due to executions or even making it to where I lose levels due to the seriously high penalties that have been proposed in this thread will cause me to play my PC's to be more law abiding than your typical paladin. I don't even worry about being exiled from cities. Since the guards don't ever bother to check the names on our adventurer's charter, it's a cake to slip into town, buy supplies, and slip out and there are tons of NPC merchants located in various wilderness areas. I don't like OoC penalties. OoC penalties make me react OoC because I don't like penalties. I once received an XP reduction for breaking a server rule. Ya know what? I didn't break that rule again! I once was banned for breaking a server rule. Know what? I didn't break that one again either. Taking XP away from me or banning me will make me never ever allow myself to be placed in a position for that to happen. I know I'm not the only one, either. That's why I like the idea of jail time (which is NOT a horrible thing for players) I like having evil around. I almost never play evil and I still don't want those OoC penalties for getting executed. A respawn penalty is FINE. It's the same as dying anywhere else. Thank you Trollfiend. Sometimes it's hard for me to convey "on paper" my thoughts and opinions on things that I feel passionately about. You have adequately stated something that I completely concur with. Thank you.
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Post by magiuss on Nov 21, 2013 0:57:25 GMT -5
If this server starts banning PC's (to me, banning means not being able to log in at all) for PvP or increasing penalties for PvP, I'll go out of my way to avoid any and all PvP encounters. Bans are for punishments for breaking server rules and I'll be damned if another player is going to dictate when I can and cannot play my character by ganking him with a higher level PC for any reason. Banning due to executions or even making it to where I lose levels due to the seriously high penalties that have been proposed in this thread will cause me to play my PC's to be more law abiding than your typical paladin. I don't even worry about being exiled from cities. Since the guards don't ever bother to check the names on our adventurer's charter, it's a cake to slip into town, buy supplies, and slip out and there are tons of NPC merchants located in various wilderness areas. I don't like OoC penalties. OoC penalties make me react OoC because I don't like penalties. I once received an XP reduction for breaking a server rule. Ya know what? I didn't break that rule again! I once was banned for breaking a server rule. Know what? I didn't break that one again either. Taking XP away from me or banning me will make me never ever allow myself to be placed in a position for that to happen. I know I'm not the only one, either. That's why I like the idea of jail time (which is NOT a horrible thing for players) I like having evil around. I almost never play evil and I still don't want those OoC penalties for getting executed. A respawn penalty is FINE. It's the same as dying anywhere else. +1
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Post by Deleted on Nov 21, 2013 1:14:01 GMT -5
If anything were to be done based on this discussion, I think the best next step is an expansion of areas that outlaws could use if they were, in theory, exiled from other areas. That would benefit the server whether any penalties for criminals were changed or not. I think that much would be good, if for no reason but to have more populated areas that aren't so dominated with uberlawful politeness and more variety.
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Post by Rane on Nov 21, 2013 3:37:55 GMT -5
Exiles already happen. Aris norman was exiled permanantly at a very low level from the town of greatgaunt. There is no need to add this because it already happens.
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Post by StabbingNirvana on Nov 21, 2013 5:58:21 GMT -5
The bounties thing that's recently been happening seems nice and serves dual purpose of settlement banning anyways. 'course, it should be expanded to characters known for outlaw behaviors. To give a common example cause I'm sure these two guys won't mind, Aris and Kross would be common examples of people that should be outlaws and enemies of the Crown. They've proclaimed and known Banites with their own faction. It should be permanent open season on them.
PvP is fun. PvP is not fun when it only works in one direction. As long as PvP only goes in one direction like it has been and still mostly is with the exception of the two or three open bounties, a tougher sanction should placed by the "law of the land" because they're supposed to be the guys protecting the people. Right now law enforcement isn't actively protecting anyone and its illegal for PCs to assume that role. Its a double edged sword. At one point we're told to get involved and then involve law enforcement. At the other end, getting involved is illegal. The only thing to do if PvP erupts is to stand there and emote getting a guard. And that's lame.
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Post by Deleted on Nov 21, 2013 7:44:12 GMT -5
Right now law enforcement isn't actively protecting anyone and its illegal for PCs to assume that role. Its a double edged sword. At one point we're told to get involved and then involve law enforcement. At the other end, getting involved is illegal. The only thing to do if PvP erupts is to stand there and emote getting a guard. And that's lame. Umm ... yeah. That. Playing the part of a fish in a barrel isn't so cool.
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Post by bentusi16 on Nov 21, 2013 8:53:42 GMT -5
I would also like to point out that a evil character has just as much protection under the law as a good character. A lawful evil PC doesn't break the law, he manipulates it. A chaotic evil breaks it unless he fears he will be punished by it. A neutral evil PC breaks it because it's convenient to do so, but doesn't do it out of desire to break the law.
But just because someone is evil doesn't mean they lack protection under the law. A ass of a farmer who is mean to his neighbors and selfish is 'evil' aligned. He's still just a citizen (and probably N, since most non-adventurers fall into one of the three neutral categories). But if he doesn't break the law, then he's just as protected under the law.
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Post by Razgriz on Nov 21, 2013 9:44:02 GMT -5
I would also like to point out that a evil character has just as much protection under the law as a good character. A lawful evil PC doesn't break the law, he manipulates it. A chaotic evil breaks it unless he fears he will be punished by it. A neutral evil PC breaks it because it's convenient to do so, but doesn't do it out of desire to break the law. But just because someone is evil doesn't mean they lack protection under the law. A ass of a farmer who is mean to his neighbors and selfish is 'evil' aligned. He's still just a citizen (and probably N, since most non-adventurers fall into one of the three neutral categories). But if he doesn't break the law, then he's just as protected under the law. They are yes, but at some point it should end. Why on earth would the law keep protecting mass murderers that kill and destroy after being executed again and again? This is when it becomes silly.
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Post by Deleted on Nov 21, 2013 9:59:12 GMT -5
They are yes, but at some point it should end. Why on earth would the law keep protecting mass murderers that kill and destroy after being executed again and again? This is when it becomes silly. When they kill Bonemaster and a rampaging PC in the same town they once assaulted.
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Post by StabbingNirvana on Nov 21, 2013 11:49:38 GMT -5
I would also like to point out that a evil character has just as much protection under the law as a good character. A lawful evil PC doesn't break the law, he manipulates it. A chaotic evil breaks it unless he fears he will be punished by it. A neutral evil PC breaks it because it's convenient to do so, but doesn't do it out of desire to break the law. But just because someone is evil doesn't mean they lack protection under the law. A ass of a farmer who is mean to his neighbors and selfish is 'evil' aligned. He's still just a citizen (and probably N, since most non-adventurers fall into one of the three neutral categories). But if he doesn't break the law, then he's just as protected under the law. Evil characters are just as protected under the law as anyone else. Evil characters organizing would likely be under surveillance of the government. Evil characters openly committing atrocities would eventually become outlaws. Being evil isn't illegal all its own. Acting out your evil agenda likely is illegal. Since players aren't law enforcement, infiltrating a group is taking the law into your own hands which could be considered vigilantism.
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Post by Grozer on Nov 21, 2013 12:09:09 GMT -5
I would also like to point out that a evil character has just as much protection under the law as a good character. A lawful evil PC doesn't break the law, he manipulates it. A chaotic evil breaks it unless he fears he will be punished by it. A neutral evil PC breaks it because it's convenient to do so, but doesn't do it out of desire to break the law. But just because someone is evil doesn't mean they lack protection under the law. A ass of a farmer who is mean to his neighbors and selfish is 'evil' aligned. He's still just a citizen (and probably N, since most non-adventurers fall into one of the three neutral categories). But if he doesn't break the law, then he's just as protected under the law. Evil characters are just as protected under the law as anyone else. Evil characters organizing would likely be under surveillance of the government. Evil characters openly committing atrocities would eventually become outlaws. Being evil isn't illegal all its own. Acting out your evil agenda likely is illegal. Likely semantics but I dont see it as protection, I look at it they are uploading upholding (HA! too much work on my mind while typing this... as part of a current project we are converting a data mart... hehe) the laws and justice of the realm. And in so much as someone (good, neutral or evil) is not caught committing a crime they are not held to that justice, i.e. they are left alone. Not really the same as protection. In fact I assume the Crown and its Purple's would prefer to wipe out the evils but they have other matters to handle and since Cormyr is highly lawful they choose to do so in an orderly manner. In my view, the a PDK probably has severe contempt for any known evil or former criminal as they walk past, but their actions are governed by the laws themselves. At least that is the perspective I take in my RP.
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Post by arisnorman1 on Nov 21, 2013 14:34:26 GMT -5
There is a reason i killed Aris after the PVP him and vel had. I did not want a cycle of him being executed from the crown over and over and keep coming back. I honestly think more evils should perma kill there PC's after two crown executions but thats my opinion. It honestly does make you think twice if you set a number in your head and when it comes then dont play them and watch the lasting mark they left on the server.
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Post by Dobian on Nov 21, 2013 15:28:28 GMT -5
There is a reason i killed Aris after the PVP him and vel had. I did not want a cycle of him being executed from the crown over and over and keep coming back. I honestly think more evils should perma kill there PC's after two crown executions but thats my opinion. It honestly does make you think twice if you set a number in your head and when it comes then dont play them and watch the lasting mark they left on the server. Sure, if Salina gets executed again she's done. I decided that a long time ago.
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Post by appleseedy on Nov 22, 2013 13:25:17 GMT -5
While permadeath is not enforced on this server i think it would benefit RP immensely to have certain actions/events/scenarios characterised by a DM stating that if you continue on your current path you risk permadeath. PvP should be the culmination of hostile RP between two players/groups. I think simply respawning after a pvp death somehow cheapens the fact that you were killed in PvP combat and I think it cheapens the RP leading up to the PvP. So what would I consider permadeath for my character?
1. Any PvP kill that did not end with me receiving a raise IC from another PC. 2. Any DM event that could leave my corpse stranded in hostile territory. 3. Execution by the crown or otherwise. (after all, why would they release my corpse to be raised?)
I agree with permadeath not being enforced by random monster kills as this seems to make the characters existence somehow meaningless. I also think that to carry on and on and on despite being killed, executed, burnt at the stake or whatever else to be equally meaningless.
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Post by Dobian on Nov 22, 2013 15:52:40 GMT -5
While permadeath is not enforced on this server i think it would benefit RP immensely to have certain actions/events/scenarios characterised by a DM stating that if you continue on your current path you risk permadeath. PvP should be the culmination of hostile RP between two players/groups. I think simply respawning after a pvp death somehow cheapens the fact that you were killed in PvP combat and I think it cheapens the RP leading up to the PvP. So what would I consider permadeath for my character? 1. Any PvP kill that did not end with me receiving a raise IC from another PC. 2. Any DM event that could leave my corpse stranded in hostile territory. 3. Execution by the crown or otherwise. (after all, why would they release my corpse to be raised?) I agree with permadeath not being enforced by random monster kills as this seems to make the characters existence somehow meaningless. I also think that to carry on and on and on despite being killed, executed, burnt at the stake or whatever else to be equally meaningless. The second one could lead to a lot of problems because DM events are supposed to be for fun, not risking the end of your character. And it gives a lot of power to a DM to just "off" your character, even if it is inadvertent or unintentional. But since there is no permadeath on FRC, I don't see this debate ever happening.
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Post by appleseedy on Nov 23, 2013 5:41:36 GMT -5
who says permadeath isn't fun? an epic end to an epic character can be very inspiring. anyway yeah your right the debate isn't happening I am just mentioning my own personal decisions on what would be permadeath for my character.
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Post by Razgriz on Nov 23, 2013 8:44:41 GMT -5
There is to much pvp already, and if permadeath by pvp was enforced we would have many characters suddenly trying to put an end to their rivals. PvP is fun, but having to stop playing your character just because it was killed in something he/she did not start, is not so fun. I think Permadeah should be decided by the onwer of the character always.
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Post by arisnorman1 on Nov 23, 2013 17:02:59 GMT -5
There is to much pvp already, and if permadeath by pvp was enforced we would have many characters suddenly trying to put an end to their rivals. PvP is fun, but having to stop playing your character just because it was killed in something he/she did not start, is not so fun. I think Permadeah should be decided by the onwer of the character always. +1
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Post by Malignant Naricissism on Nov 23, 2013 17:32:24 GMT -5
I'm not in favor of permadeath, except in very select circumstances, pvp not being one of them. I am in favor of a ban from the settlement the crime was committed in after a certain number of offenses.
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Post by ID10Tango on Nov 23, 2013 18:45:55 GMT -5
I'm not in favor of permadeath, except in very select circumstances, pvp not being one of them. I am in favor of a ban from the settlement the crime was committed in after a certain number of offenses. The settlement bans are already implemented.
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Post by StabbingNirvana on Nov 23, 2013 19:19:31 GMT -5
Veiled hoods are also implemented. The ultimate counter to everything.
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Post by ID10Tango on Nov 23, 2013 19:42:34 GMT -5
Veiled hoods are also implemented. The ultimate counter to everything. Then create a new thread and complain about that too. Maybe it will get changed.
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Post by StabbingNirvana on Nov 23, 2013 19:46:04 GMT -5
I think someone already has. Thanks for the suggestion though!
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