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Post by Rane on Nov 12, 2013 8:14:07 GMT -5
I did not enjoy playing through Mobys execution one bit. I've spoken to arisnorman about it and he hated getting executed too on Aris. It's odd that it seems that everyone except the ppl getting executed want harsher penalties. Maybe...just maybe...we aren't the ones not taking it seriously. I say we keep it as is. I find that a bit surprising because the two times I have been executed on this server I enjoyed it. The events were very dramatic and there was a lot of roleplay around them. And I do agree that if your character is executed they should be offline for a fair amount of time. If they are up again after only a week it just becomes immersion-breaking. I don't see it as a punishment and I don't think it's that big a deal, that's what alts are for. Immersion breaking. What a laugh. When kross was executed, several things happened that allowed him to come back, on the very same day no less. It was all dm stuff too. Still i have stopped playing him. This thread = alot of pointless whining.
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Post by Razgriz on Nov 12, 2013 9:11:52 GMT -5
I think the penalties are alright.
What could be done though is making the executed PC hostile to the "defender" faction (Guards, purple dragons, warwizards) for some time. Maybe even the PC executed PC should avoid towns and cities for a month or so, but this character could respawn and still be played in wilderness areas, dungeons and maybe the Thayan enclave one minute after the execution. This could help with the immersion issue, and make the punishment more severe. It will not be over once a character gets executed, that character will still have to play smart for some time. And if there arre no DMs to control the guards that will attack it, well then maybe the player should just assume they would do it.
As for PCs that are sent to jail: Perhaps more time of imprisonment could be added, and without the possibility of being realeased by paying the fine to the crown or any injured parties.
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Post by Dobian on Nov 12, 2013 10:01:56 GMT -5
I find that a bit surprising because the two times I have been executed on this server I enjoyed it. The events were very dramatic and there was a lot of roleplay around them. And I do agree that if your character is executed they should be offline for a fair amount of time. If they are up again after only a week it just becomes immersion-breaking. I don't see it as a punishment and I don't think it's that big a deal, that's what alts are for. Immersion breaking. What a laugh. When kross was executed, several things happened that allowed him to come back, on the very same day no less. It was all dm stuff too. Still i have stopped playing him. This thread = alot of pointless whining. Why is there all this testiness and attitude from players who have had their characters executed? I have had mine executed (and when the penalties were stiffer, no less) and I think people are making valid arguments on this thread. I even rescued a character from being executed once. It's okay if a DM decided to bring yours back on the same day, but generally speaking, an executed character should remain dead for a time or else the act of execution becomes meaningless. If the server wanted to be realistic about it, they could clear out your character's entire inventory, since IC the Crown would obviously take all your money and everything you own off your dead body. But you don't want to do that because then nobody would ever want to do something that could get themselves executed, and that would kill roleplay. But having a character sit out for an extended time for something that should leave them permanently dead if we wanted hardcore realism is, in my opinion, very reasonable. But calling an entire thread a bunch of whining is very poor form.
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Post by magiuss on Nov 12, 2013 10:17:50 GMT -5
I think the penalties are alright. What could be done though is making the executed PC hostile to the "defender" faction (Guards, purple dragons, warwizards) for some time. Maybe even the PC executed PC should avoid towns and cities for a month or so, but this character could respawn and still be played in wilderness areas, dungeons and maybe the Thayan enclave one minute after the execution. This could help with the immersion issue, and make the punishment more severe. It will not be over once a character gets executed, that character will still have to play smart for some time. And if there arre no DMs to control the guards that will attack it, well then maybe the player should just assume they would do it. As for PCs that are sent to jail: Perhaps more time of imprisonment could be added, and without the possibility of being realeased by paying the fine to the crown or any injured parties. that would take the RP out of the hands of the executed as he would not be able to RP him self n disguised if the NPCs were hostile him, give an token or something.. and not the right solution in my opinion.. How ever raising the XP penalties is righ out ridiculous unless you want to raise it on every death not just executions.. Which person is harder to bring back. the one who gets his head cut off, or the people who go out on adventurer and respawns.. lets say you die in a orc cave.. you would end up in a stew and get eaten.. who is harder to bring back.. yet I don't see any threads about people walking around town right after they died in a dungeon... in my opinion this thread was made for the sole purpose of trying to reduce pvp on the server. im all for you lose more exp.. but it should be the same as when you respawn.. so if you want 1000/per lvl on execute. that should be the respawn rate as well.. I of course understand that ''MAY'' not be so interesting anymore for the non pvp'ers *shrugs* im all for death should be bigger and harder penaltys.. just do it all the way around and not just focus the people that RP you don't like The 2 lvl reduce suggestion made me laugh a bit ><
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Post by Rane on Nov 12, 2013 11:23:59 GMT -5
Immersion breaking. What a laugh. When kross was executed, several things happened that allowed him to come back, on the very same day no less. It was all dm stuff too. Still i have stopped playing him. This thread = alot of pointless whining. Why is there all this testiness and attitude from players who have had their characters executed? I have had mine executed (and when the penalties were stiffer, no less) and I think people are making valid arguments on this thread. I even rescued a character from being executed once. It's okay if a DM decided to bring yours back on the same day, but generally speaking, an executed character should remain dead for a time or else the act of execution becomes meaningless. If the server wanted to be realistic about it, they could clear out your character's entire inventory, since IC the Crown would obviously take all your money and everything you own off your dead body. But you don't want to do that because then nobody would ever want to do something that could get themselves executed, and that would kill roleplay. But having a character sit out for an extended time for something that should leave them permanently dead if we wanted hardcore realism is, in my opinion, very reasonable. But calling an entire thread a bunch of whining is very poor form. Because I find, when people start arguing that something is breaking immersion.... It sounds like whining. Firstly in regards to the executed returning. You don't really know the conditions that allowed them to return. I suggest people roleplay and figure stuff out instead of going straight to the forumn, and claiming that people who return a day later are in "poor form"/ break my poor little immersion. Sounds like whining to me. Sorry if that offends you. I the person is back that means a dm probably allowed it and there is a very good reason for it. What if someone witnessed the execution and followed the guards to the burial site and raised that person. There wouldnt be a 7 day ban would there? Nope...
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Post by iangallowglas on Nov 12, 2013 11:43:38 GMT -5
I wasn't targeting anyone with this suggestion. After reading the replies I tend to agree that more IC repercussions rather than more of a XP hit could be more beneficial. (If it were to be implemented I'd agree with Munroe that it be a set XP amount. Much fairer.) IC repercussions could be pretty black and white so that they're easy for DM's to apply without too much fuss. Evenly and fairly across the board. I like this suggestion: I think the xp penalty should be 250 xp/level for the first execution and 1000xp/level for any following. Included is being banned from all towns after the second execution. After the third execution you are wanted dead or alive anywhere in Cormyr at all times. I like this too: I'd be all for more IC rules placed against PCs who have been executed. Perhaps they're banned from towns for a certain amount of time (if not forever). Maybe officials won't deal with them for a certain amount of time (Cant turn in/do quests that involve the PDKs/Guards/etc). Maybe the guards will be more likely to arrest them for simple things in the future because they've already done wrong in the past. Also, anyone caught working with them could be put on a IC blacklist as well. In conclusion: definition, lets get a re-write and/or tweak of the rules cause apparently we don't like em anymore. For me, it's not simply about not liking the rule so let's change it. It's about the world evolving to meet a changing need. Permadeath isn't an option but I think there should be some tangible consequences for a decision to break a law. Hopefully, encouraging thought before breaking the law. Considering the consequences for them OOC but also so that IC there seems like there is more weight to breaking the law. This might help to abate the conversations and remarks "oh they'll just be back in a tenday". This sounds good to me, including the parts that are quoted. +1
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Post by Trollfiend on Nov 12, 2013 11:52:28 GMT -5
I think that if you're being executed, you should, at the very least, first spend no less than 30 days in jail and here's why:
A ban can't be RP'ed. Telling the person that they can't play their PC after being executed is a ban. You're banning that PC from the server for a set amount of time. That's as OoC as it gets.
Jail time CAN be RP'ed. No matter how boring it gets at times, you can log in, immerse yourself in jail time, and even receive visitors. You can also earn XP in jail. Trust me, I know. And at the end of your sentence, you're executed and allowed to go free. Everyone else wins because no one had seen you for a month unless they opted to go visit you.
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Post by StabbingNirvana on Nov 12, 2013 11:58:49 GMT -5
Settlement banning doesn't work. Throw on a hood with added veil and you're untouchable unless you start talking publicly. For some reason, a highly suspicious article of clothing such as veiled hoods gets passed the guards who watch over settlements.
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Post by Rane on Nov 12, 2013 12:02:28 GMT -5
I think that if you're being executed, you should, at the very least, first spend no less than 30 days in jail and here's why: A ban can't be RP'ed. Telling the person that they can't play their PC after being executed is a ban. You're banning that PC from the server for a set amount of time. That's as OoC as it gets. Jail time CAN be RP'ed. No matter how boring it gets at times, you can log in, immerse yourself in jail time, and even receive visitors. You can also earn XP in jail. Trust me, I know. And at the end of your sentence, you're executed and allowed to go free. Everyone else wins because no one had seen you for a month unless they opted to go visit you. Before kross was executed he sat in jail for several days. So this already happens.
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Post by Dobian on Nov 12, 2013 12:53:11 GMT -5
Because I find, when people start arguing that something is breaking immersion.... It sounds like whining. Firstly in regards to the executed returning. You don't really know the conditions that allowed them to return. I suggest people roleplay and figure stuff out instead of going straight to the forumn, and claiming that people who return a day later are in "poor form"/ break my poor little immersion. Sounds like whining to me. Sorry if that offends you. I the person is back that means a dm probably allowed it and there is a very good reason for it. What if someone witnessed the execution and followed the guards to the burial site and raised that person. There wouldnt be a 7 day ban would there? Nope... The only one I see complaining is you. The "poor form" was your dismissing a whole thread as whining, not your character returning and breaking people's immersion. I'm being serious, can the attitude and post a little more maturely next time...and read the posts you quote more carefully before popping off. As for someone witnessing the execution and following the guards to the burial site, sure... but again keep in mind that if we were playing hardcore realism, a major threat to the citizens for Cormyr would not be buried in the first place, they would be cremated and their ashes tossed to the four winds. There needs to be a balance between maintaining immersion and not punishing the player for providing good roleplay as an evil character. I have played evil characters, I understand this. This is not whining.
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Post by Rane on Nov 12, 2013 12:57:00 GMT -5
Im the only one complaining and now im not being mature lol righhht
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Post by erratic1 on Nov 12, 2013 13:02:05 GMT -5
Settlement banning doesn't work. Throw on a hood with added veil and you're untouchable unless you start talking publicly. For some reason, a highly suspicious article of clothing such as veiled hoods gets passed the guards who watch over settlements. It should work. In all reality, there's a chance that guards would ask adventurers/commoners to remove their helm/hood/facial covering before entering any settlement. Also, I don't see people rolling disguise checks or even attempting to. Is disguise a free skill for all to use without checks? I find that god-modding in the extreme. If someone has comitted a despicable crime, their description would be well-known. Far too much lee-way is given in this regard, and I don't find it unreasonable for guards to ask people to remove their facial covering whilst in town. That'd be them doing their job, would it not?
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Fenix
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Sleepless Golem, aka Kenny
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Post by Fenix on Nov 12, 2013 14:05:17 GMT -5
Settlement banning doesn't work. Throw on a hood with added veil and you're untouchable unless you start talking publicly. For some reason, a highly suspicious article of clothing such as veiled hoods gets passed the guards who watch over settlements. It should work. In all reality, there's a chance that guards would ask adventurers/commoners to remove their helm/hood/facial covering before entering any settlement. Also, I don't see people rolling disguise checks or even attempting to. Is disguise a free skill for all to use without checks? I find that god-modding in the extreme. If someone has comitted a despicable crime, their description would be well-known. Far too much lee-way is given in this regard, and I don't find it unreasonable for guards to ask people to remove their facial covering whilst in town. That'd be them doing their job, would it not? THe reason being that as far as the system in NWN goes, a disguise check is rolled as a bluff check. It should not need to be rolled unless you have some reason to suspect that a character is not whom they say they are. If some guy dressed nothing like someone who is wanted, and looks pretty much nothing alike them walks into town, its metagaming at this point to be like "Hey thats totally Guy X!". Because you don't know that. I could point to any hooded goon in town and immediately call them out as Vlaric or Butcher and be idiotically wrong in character.
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Post by Trollfiend on Nov 12, 2013 14:18:24 GMT -5
Settlement banning doesn't work. Throw on a hood with added veil and you're untouchable unless you start talking publicly. For some reason, a highly suspicious article of clothing such as veiled hoods gets passed the guards who watch over settlements. Actually, talking publically isn't enough suspicion to call someone out. They basically have to purposely GIVE you a reason to be suspicious. Rolls don't matter. You can have a Listen and spot Skill of 40 and not be able to, even with suspicion, call someone out who is disguised with 0 skill points in Bluff. It just can't happen. In this server, the only defining feature is someone's head model. That's it. So, you're absolutely right. Banning people from cities doesn't work. Even if they're in town talking to those who intimately know you (which happened very recently). That's the server rules.
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Fenix
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Sleepless Golem, aka Kenny
If you read this, send me a love note.
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Post by Fenix on Nov 12, 2013 14:28:51 GMT -5
Settlement banning doesn't work. Throw on a hood with added veil and you're untouchable unless you start talking publicly. For some reason, a highly suspicious article of clothing such as veiled hoods gets passed the guards who watch over settlements. ORIGINAL: Actually, talking publically isn't enough suspicion to call someone out. They basically have to purposely GIVE you a reason to be suspicious. There has very recently been someone in disguise talking to those who he knew and when he left, the two people to whom had been speaking were confused as to who he had been and how he knew not only their names and nicknames, but also some intimate details. You're absolutely right though... banning someone from a settlement doesn't work. This is a game and in this game all PC's of both genders and all races have exactly the same body build and voices. No one stands out unless they purposely show off their heads with absolutely no roll required. EDITED: Actually, talking publically isn't enough suspicion to call someone out. They basically have to purposely GIVE you a reason to be suspicious. Rolls don't matter. You can have a Listen and spot Skill of 40 and not be able to, even with suspicion, call someone out who is disguised with 0 skill points in Bluff. It just can't happen. In this server, the only defining feature is someone's head model. That's it. So, you're absolutely right. Banning people from cities doesn't work. Even if they're in town talking to those who intimately know you (which happened very recently). That's the server rules. Even so, I find in reality that most disguises are literally just flat out ignored. My own experience recently, was that I just returned Fenix to Cormyr after he left for the week to go to Daggerdale. He came back, and was dressed in clothes COMPLETELY different than he would wear. He was wearing light armors, colored blue and silver, with a hood on and a mask over his face. The first thing that happens during my RP when I step into town is that three different people say hi to him and call him BY NAME. He then is fighting gnolls a bit later on, clearly above his ability as he can't handle them. Fenix always could kill gnolls easily. People walk up to him and by name ask what he is doing and immediately know who he is. Mind you, his equipment is different too, as he was using a spear. THese people had no reason to suspect this character was Fenix. His scent was covered, face covered, voice muffled and barely spoken enough to give any definite assurance of such. But everybody seemingly knew it was him, even if ICly only one person would know who he was. Anyone else otherwise should have known him by the name he would provide if asked, which was Talovan at the time.
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Post by Trollfiend on Nov 12, 2013 14:30:27 GMT -5
I edited my post to make it read less like a complaint, because that's not how I meant it to be read. That's why the two posts don't match
There are many times where I've been spotted by those who know me regardless of what I wear. I once had a guy whom I hadn't seen or had any contact with since the second grade call me by name 20 years later.
Some people are AWESOME at pointing out body style, stance, walk, body movements, etc... They don't need voice or facial recognition. Hight, weight, build are different in this real world of ours. Just not in FRC. That's why it's a different system. These things don't apply to this game.
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Fenix
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Sleepless Golem, aka Kenny
If you read this, send me a love note.
Posts: 2,183
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Post by Fenix on Nov 12, 2013 14:42:55 GMT -5
I edited my post to make it read less like a complaint, because that's not how I meant it to be read. That's why the two posts don't match There are many times where I've been spotted by those who know me regardless of what I wear. I once had a guy whom I hadn't seen or had any contact with since the second grade call me by name 20 years later. Some people are AWESOME at pointing out body style, stance, walk, body movements, etc... They don't need voice or facial recognition. Hight, weight, build are different in this real world of ours. Just not in FRC. That's why it's a different system. These things don't apply to this game. See when I have reason to disguise however, those things are taken into consideration very heavily. He walked with a limp, was significantly skinnier due to his sickness, and did not stand with as much of a proud facade as he would normally put on. As similar as some people might be, diversity in creation is a very very broad thing. Some people are just overly unrealistic about it. IE (not pointing fingers) Knowing someone's scent? Druids have a higher perception of scent due to the animalism, but few are around him enough to have learned his scent by now at its best to be able to say its him. And scents are very easily covered.
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Post by Lady Frost on Nov 12, 2013 15:08:19 GMT -5
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Post by ID10Tango on Nov 12, 2013 15:21:47 GMT -5
I'd like to make a suggestion/discuss penalties for characters who have been executed by the crown. In the past (both IC and OOC) some frustration has been expressed that the penalties are not harsh enough. I would like to suggest that when a character is executed by the crown that they lose a level. Starting from the beginning of the previous level. I don't believe in permadeath being enforced but I think that there could be benefit in instituting a tangible penalty that results in some loss to encourage folks to carefully weigh the risk vs benefit of their actions. First of all, how far in the past are you talking? My first thought when reading this is "He's talking about Aris, then Kross, now Mobius" bc lets face it... nobody's upset about Slates return and nobody else has been executed since the server came back over a year ago that I know of. I highly doubt you're referring to executions that occured 3yrs ago... Secondly, why the frustration? Because the characters you dont like came back too quickly and too easily, and their penalty didn't satisfy you? You're welcome to your opinion, but like I've said on other threads: that doesn't mean there needs to be a rule change. Lastly, "encourage folks to carefully weigh the risk VS benefit of their actions" sounds a lot like trying to sway people to play differently. "Hey lets increase the severity of executions and maybe that'll stop them from commiting crimes" (-_-)
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Post by Razgriz on Nov 12, 2013 16:40:57 GMT -5
I think everyone here has good reasons to roleplay in a specific way after their PC was executed, and also make it original, fun and cool without breaking the immersion of others.
In other words, I think we should focus in our own charatcer, their death should be as important as any other aspect of their lives and we should be trying to make their deaths menaingful as much as we could. We really do not need ore IC and/or penalties, what we need is to strive to role play deaths/punishments and in a way that even those not experiencing them will say something like:
"Wow, you are such a good sport about that, you did not just respawn, but you did this or that to make it more fun to others and serious as well."
A good example would be making a ritual to ressurrect a character, a DM plot where others could make your character return from the fuge or even wait for a considerable amount of time before respawning. I know some have done these in the past and sometimes the end being cool stories. The death of Shesh comes to mind and also what I heard about Aris and the reasons why he could not stop killing people.
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Post by Pithirendar on Nov 12, 2013 17:05:14 GMT -5
I'd like to make a suggestion/discuss penalties for characters who have been executed by the crown. In the past (both IC and OOC) some frustration has been expressed that the penalties are not harsh enough. I would like to suggest that when a character is executed by the crown that they lose a level. Starting from the beginning of the previous level. I don't believe in permadeath being enforced but I think that there could be benefit in instituting a tangible penalty that results in some loss to encourage folks to carefully weigh the risk vs benefit of their actions. First of all, how far in the past are you talking? My first thought when reading this is "He's talking about Aris, then Kross, now Mobius" bc lets face it... nobody's upset about Slates return and nobody else has been executed since the server came back over a year ago that I know of. I highly doubt you're referring to executions that occured 3yrs ago... Secondly, why the frustration? Because the characters you dont like came back too quickly and too easily, and their penalty didn't satisfy you? You're welcome to your opinion, but like I've said on other threads: that doesn't mean there needs to be a rule change. Lastly, "encourage folks to carefully weigh the risk VS benefit of their actions" sounds a lot like trying to sway people to play differently. "Hey lets increase the severity of executions and maybe that'll stop them from commiting crimes" (-_-) I'm speaking about all the executions I remember since playing on the server. Which is quite a while now. I wasn't targeting anyone out. I simply had an idea that I thought could provoke some productive discussion. In turn, this may make executions and the consequences of actions IC more dynamic. Which is why I changed my view on an arbitrary XP penalty to liking the idea of more IC repercussions. You're assuming that I don't like certain characters. That assumption is wrong. I've enjoyed the animosity and hostile interactions so far that my character has been involved in. I encourage it. I'm certainly not trying to tell people how to roleplay. Crimes are great! Without the antagonist(s) things get pretty boring quickly. I do however think there should be more consequences than is the current norm. In my view, it has the potential to benefit every alignment and stimulate more role play as well as giving more of an impression of competence by the crown. If this is something that could be done IC great. If not, then perhaps the set XP penalty is the way to go. That's not my call to make. I just had an idea, one that's been discussed before, so not an original thought, but one, I thought could stimulate discussion and idea. I'm not sure why there is the need for latent hostility. It's unnecessary.
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Post by ID10Tango on Nov 12, 2013 17:35:11 GMT -5
Thanks for the clarification.
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Post by The Tallest Dwarf on Nov 12, 2013 19:50:26 GMT -5
Here's an idea and it's likely to prove controversial and unpopular but:What if it was scripted so that PCs who have been exiled, executed, etc. from certain towns and settlements were denied access by the NPC guards who had their descriptions on file? To oppose this, there could be an automatic roll against the person's bluff or persuade and if they succeeded then they either fooled or bribed the guards to let them inside the gates. If they failed the roll then they'd get a message saying "The guards deny you entry" and then transitioned OUT of the town, unable to try again until a reset, perhaps. This way the 'Crown did something' and it would be a little more realistic imho. Now of course this could create a problem for people during a reset when they login to the OOC area so perhaps they could have an "Exile" token that would automatically port them somewhere automatically, just outside one particular settlement so they're not randomly dumped in the wilderness. I don't know how easy this would be to script however, any of it. I do know of at least one server that has the exile script but since their resets just return everyone to where they were they don't have to deal with that chestnut. Personally I'm in favor because I don't think the person should be "punished" ooc any further beyond some xp and gp loss.IC actions=IC consequences however.
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Post by Dobian on Nov 13, 2013 0:06:22 GMT -5
Using npc's to enforce exile is something that is done on Prisoners of the Mist. If your unfavorable rating hits a certain threshhold, npc guards will attack you on sight.
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Post by Deleted on Nov 13, 2013 1:41:41 GMT -5
IC consequences are the main thing, in my eyes. It just seems incredibly bizarre that someone can come back from being executed and the law 'doesn't care anymore'. If I myself were playing a mass murderer, and therefore wanted the legitimate 'mass murder experience', I'd be kind of put off if the consequences of that didn't really...play out. I don't see how making it ICly difficult for such people to get around is punishing them.
On the other hand, XP/GP costs kind of are. That doesn't make sense to me at all.
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Post by Trollfiend on Nov 13, 2013 2:50:52 GMT -5
IC consequences are the main thing, in my eyes. It just seems incredibly bizarre that someone can come back from being executed and the law 'doesn't care anymore'. If I myself were playing a mass murderer, and therefore wanted the legitimate 'mass murder experience', I'd be kind of put off if the consequences of that didn't really...play out. I don't see how making it ICly difficult for such people to get around is punishing them. On the other hand, XP/GP costs kind of are. That doesn't make sense to me at all. People wanted to be able to come back to town and not be harassed by guards after being executed. Sort of a "Well, that was a wild ride! Let's do it again sometime." sort of thing so they don a hood until they're ready again. To allow this, and not have the guards checking ID at the gate as IC guards would, they opted for the XP GP penalty. At least that's my guess on how it evolved. To keep evil people able to be present instead of beaten by the town guards, the punishment sort of became OOC.
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Post by StabbingNirvana on Nov 13, 2013 6:45:25 GMT -5
I don't know why an XP loss is considered OOC. XP/levels are very IC. It determines the strength and experience of an individual. Being executed weakens someone and losing a good chunk of that will surely get people to think harder about doing crimes that may lead to an execution. Like I said in one of my earlier posts, my higher end character can be executed about 10+ times and not lose a level. If he was executed under current rules, I wouldn't even feel any effects of it.
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Post by magiuss on Nov 13, 2013 6:54:32 GMT -5
I don't know why an XP loss is considered OOC. XP/levels are very IC. It determines the strength and experience of an individual. Being executed weakens someone and losing a good chunk of that will surely get people to think harder about doing crimes that may lead to an execution. Like I said in one of my earlier posts, my higher end character can be executed about 10+ times and not lose a level. If he was executed under current rules, I wouldn't even feel any effects of it. If u die 10 times you Will always lose a lvl. Im all for bigger penaltys just has to be on death in general.. Not just execution
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Post by megascorpion on Nov 13, 2013 7:19:36 GMT -5
I don't know why an XP loss is considered OOC. XP/levels are very IC. It determines the strength and experience of an individual. Being executed weakens someone and losing a good chunk of that will surely get people to think harder about doing crimes that may lead to an execution. Like I said in one of my earlier posts, my higher end character can be executed about 10+ times and not lose a level. If he was executed under current rules, I wouldn't even feel any effects of it. I see no reason why execution deaths would result in a greater xp loss than other deaths then though Personally I'm all for having harsher IC consequences to executions(such as a ban from all towns for a month or so after or something along those lines. I don't think having a different xp penalty for an execution than a normal pvp death is a good idea or makes anys ense ICly. I'd also be all for having a set time off after executions and pvp deaths in general. A week off after a pvp respawn or an execution(with the added 1 month ban that is) kind of thing(depending on how it happens of course, if you're raised or left dead in the middle of town it's kind of a different matter). So that goodies refusing to roleplay fear or consequences of getting killed while throwing spanners in the works of some evil plots can't just keep going about it constantly either. I've never had a character executed but I have both killed people in pvp and been killed in pvp(and each one that has resulted in a respawn I've not logged in with that particular characte for good chunk of days after). The point here being only that it's quite possible to stay away for a few days, play an alt or do some other stuff heh, and helps things, plots and stories go along much nicer.
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Post by Deleted on Nov 13, 2013 7:20:13 GMT -5
I don't know why an XP loss is considered OOC. XP/levels are very IC. It determines the strength and experience of an individual. Being executed weakens someone and losing a good chunk of that will surely get people to think harder about doing crimes that may lead to an execution. Like I said in one of my earlier posts, my higher end character can be executed about 10+ times and not lose a level. If he was executed under current rules, I wouldn't even feel any effects of it. Because as it stands it's inconsistent with how things operate. Someone getting raised here equals no loss of experience points, and that is what happens to bring them back from being executed, albeit in a somewhat different function than normal gameplay. The death penalties only actually come up when death is ICly sidestepped through the nebulous state of respawning. As for getting PCs to think twice about doing crimes, I think IC consequences 'should' be able to accomplish that, though it may require a certain understanding between all parties that I'm sad to say may not exist here. That the people who want to roleplay their terrible deeds have a non-zero chance of getting caught, which could potentially limit where the PC can safely play. That the DMs should be able to make the world react appropriately to some extent, and the surrounding PCs to participate without influence of the metagame. It's a sad state of affairs that those who would drive interesting conflict cannot or will not play it to the fullest.
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