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Post by Razgriz on Jan 13, 2014 14:25:41 GMT -5
Got to agree with that; WinterGaunt is really cool looking.
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Post by The Tallest Dwarf on Jan 14, 2014 13:17:48 GMT -5
Yeah, props to the winter wonderland:) I LOVE love love love love snow and winter and when my midwestern state doesn't get as much snow as I wish I can now just login to GG:)
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Post by The Tallest Dwarf on Jan 16, 2014 20:31:50 GMT -5
I happened to check out the Stalwart Defender in Arabel and noted one of the dialogue options referred to a "recently liberated" mine. I just wanted to say that's great to see an event that a few of us were involved in months and months ago has an impact IG:) Thanks to Extropy (and anyone else who may have been involved in the dialogue).
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Post by Lady Frost on Jan 17, 2014 4:01:42 GMT -5
I happened to check out the Stalwart Defender in Arabel and noted one of the dialogue options referred to a "recently liberated" mine. I just wanted to say that's great to see an event that a few of us were involved in months and months ago has an impact IG:) Thanks to Extropy (and anyone else who may have been involved in the dialogue). Personally, I -love- adding ways for players/characters to affect the setting. I've added at least three spots that I'm hoping will lure RP (One is currently, on the forums) towards them in hopes of opening more areas. To see something you did actually make a dynamic impact on the server is awesome. I'm all for adding little things like this. Your PC is killed off and you want a gravestone, lemme know. Granted I can't and won't do everything but I'm happy to help this feeling expand to others when appropriate. (Don't post ideas here, please). I didn't do the above, but I'm glad it was done. Congrats.
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Post by DOT on Jan 19, 2014 14:27:41 GMT -5
Gnolls placeable:
"Mmm Something smells good. Oh no! It's Elf Stew!"
laughed my ass off
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Post by lowstorm on Jan 31, 2014 18:06:36 GMT -5
Great job to whomever made the Abalin. My god, its not often Rade has a heart-attack trying to kill something... and its not even a boss!
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Post by Dobian on Feb 1, 2014 19:33:03 GMT -5
Nice touch adding those couple of orc camp sites and containers on the map leading into Dhedluk, and changing the placement of some of the orcs and tossing in some champions.
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Post by Lady Frost on Feb 2, 2014 4:28:07 GMT -5
Nice touch adding those couple of orc camp sites and containers on the map leading into Dhedluk, and changing the placement of some of the orcs and tossing in some champions. Hopefully there is more incentive to walk through the King's. At least that was the goal.
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Post by Razgriz on Feb 18, 2014 16:32:51 GMT -5
Kudos for the Shallybrook large cave (Underdark area), brilliant random spawn system hahah.
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Post by minsafedistance on Feb 27, 2014 0:32:43 GMT -5
Kudos for the Shallybrook large cave (Underdark area), brilliant random spawn system hahah. Brilliant? Just you wait till you get a XXXXXXXXXXXXX [Spolier deleted] On a side note - we loves the temples
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Post by The Tallest Dwarf on Feb 27, 2014 0:36:26 GMT -5
There are some neat little edits to outdoor areas I've enjoyed coming across, makes some things seem more realistic.
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Post by The Tallest Dwarf on Feb 28, 2014 0:22:47 GMT -5
Saw Steelfields for the first time tonight on Torgar with Manus and Rolf. Fun new area, I especially like seeing certain monsters get scaled up and put elsewhere on the server.
10/10 Beards,would slay again.
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Post by Helgrin Granitesoul on Mar 1, 2014 10:34:38 GMT -5
As an old timer, have to agree with all the changes I have seen in my wanderings around the mod. All the new areas, and tweaks to the existing ones have looked really great. Helgrin would have loved to be around to be smithin up a cart load of weapons and armor with the new crafting system. Wonder after all this time if a few of his works are still floating around.
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Post by The Tallest Dwarf on Mar 3, 2014 19:16:38 GMT -5
I saw the work done on the Temple of the Defenders in Suzail, it's great to see more areas for RP added and it looks good too.
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Post by Kiyohime 🐍 on Apr 9, 2014 21:22:00 GMT -5
I would like to thank the Build Team/Forsetis/Spirit of A Phoenix for FINALLY refurbishing Kiyo's room at the Imp! Seriously, though. The place looks AMAZING. It is the classiest inn all over Cormyr. Hands down the best looking building on FRC. <3 <3 <3 <3 <3
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Post by DOT on Apr 17, 2014 3:14:43 GMT -5
Kudos to the builder that did the exterior of the tipsy imp, I -LOVE- the outdoor enclosed seating area, it just felt proper . made good use of the rp spot.
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Post by heartofsilver on May 15, 2014 22:56:40 GMT -5
Whoever did the Steelfields stuff.....you're the (wo?)man! Already one of my favorite areas - mostly because of the mood and feel of the place. I particularly like the view of the village below.
Also, much sweet sweet love to the people who are putting things like geese and blue jays on the server. It puts a lot of life into the place.
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Andros
Old School
I only know that I know nothing
Posts: 437
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Post by Andros on Jun 7, 2014 9:02:05 GMT -5
Hats off for the new low level (?) kobold encounters outside of greatgaunt, not only do they have their own tribe name now (so proud of them!) but the new lowerish difficulty was great for a level 3 character, more dangerous than the GG dungeons but not as suicidal as before to do alone before levels 4-5, and the new boss was a fun challenge
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Post by elvishnation on Jun 15, 2014 10:46:00 GMT -5
The greatgaunt elven ruins. OMG. You brought the server to a whole new level these days. The elven ruins have so much lore now and connections to other places around the server rp wise which gives you reason to go find those places, very well done and beautiful! I hope to see more of everything that was put into that one!
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Post by VaultDuke on Jun 15, 2014 11:15:33 GMT -5
as a (soon to be) returning player, i can not say how amazed i am at how much FRC has improved in the last 2 year. Cormyr feels so fresh, while still maintaing the same feel as always. well done build team!
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Andros
Old School
I only know that I know nothing
Posts: 437
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Post by Andros on Jun 15, 2014 16:41:13 GMT -5
The new elven ruins are amazing, hands down turned the most boring of the starting dungeons into something that is fun and fresh and filled with RP props which I love, only downside I saw running my low level cleric through them was that *SPOILERS* in my opinion the new spider boss needs some fine tuning, it does too much damage for the amount of hit points it has for the level range not to mention if you eat the poison you are a dead man since it strips you of your damage and ability to escape, maybe it is supposed to be an encounter for a full group of level 5s but if so the encounters leading up to it don't really seem to get any tougher to warn people up.
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ren
Old School
Posts: 643
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Post by ren on Jun 15, 2014 19:34:32 GMT -5
I would like to thank the Build Team/Forsetis/Spirit of A Phoenix for FINALLY refurbishing Kiyo's room at the Imp! Seriously, though. The place looks AMAZING. It is the classiest inn all over Cormyr. Hands down the best looking building on FRC. <3 <3 <3 <3 <3 OOoooo .... I wonder if that Chinese robe/dress wearing woman in the left side of the screenscap is one of the 4 beauties of China. If it is Kudos to the culture knower who added this ^^
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Post by Kiyohime 🐍 on Jun 15, 2014 20:57:47 GMT -5
The new elven ruins are amazing, hands down turned the most boring of the starting dungeons into something that is fun and fresh and filled with RP props which I love, only downside I saw running my low level cleric through them was that *SPOILERS* in my opinion the new spider boss needs some fine tuning, it does too much damage for the amount of hit points it has for the level range not to mention if you eat the poison you are a dead man since it strips you of your damage and ability to escape, maybe it is supposed to be an encounter for a full group of level 5s but if so the encounters leading up to it don't really seem to get any tougher to warn people up. I am pretty sure the encounter is EASIER than the previous one. (Which is perfect, if you ask me.) The new dungeon looks gorgeous.
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Andros
Old School
I only know that I know nothing
Posts: 437
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Post by Andros on Jun 15, 2014 21:29:48 GMT -5
The new elven ruins are amazing, hands down turned the most boring of the starting dungeons into something that is fun and fresh and filled with RP props which I love, only downside I saw running my low level cleric through them was that *SPOILERS* in my opinion the new spider boss needs some fine tuning, it does too much damage for the amount of hit points it has for the level range not to mention if you eat the poison you are a dead man since it strips you of your damage and ability to escape, maybe it is supposed to be an encounter for a full group of level 5s but if so the encounters leading up to it don't really seem to get any tougher to warn people up. I am pretty sure the encounter is EASIER than the previous one. (Which is perfect, if you ask me.) The new dungeon looks gorgeous. I have been doing it a lot in the last few weeks because I have 2 low level PCs that I remade several times (perfectionism ftw) and trust me it isn't, the old one wasn't actually all that though which makes sense since it was on the first level before and thus likelier that 1st level character will run into it, I'm fine with it being harder since it is kind of a real boss now, I'm just saying it seems too much for a starter dungeon.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 19, 2014 12:22:00 GMT -5
BRAVO!! The new Ruins in GG are amazing! I have to say the Spider seems much easier...considering I somehow did the whole ruins with an unbuffed unpimped lvl 2 archer I'd say someone scaled them back way much. But the atmosphere was so amazing I didnt mind not dying Thanks for the awesome revision!!
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Post by heartofsilver on Jun 21, 2014 12:15:16 GMT -5
Yes! The new ruins are very cool. They redid the 2nd level too with some neat hidden surprises.
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Post by Ivarcles on Aug 4, 2014 2:00:26 GMT -5
Kudos to the build team for the revamped and extended Hullack orc mines. It was refreshing to see something new that was nice and challenging.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 16, 2014 2:43:27 GMT -5
I would like to thank the build team for imaginative names like "Orc cave". Totally epic. That is all.
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Post by Syd's Blue Sky on Aug 30, 2014 20:21:34 GMT -5
<3 GG ruins.
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Post by Syd's Blue Sky on Aug 30, 2014 20:26:18 GMT -5
I am pretty sure the encounter is EASIER than the previous one. (Which is perfect, if you ask me.) The new dungeon looks gorgeous. I have been doing it a lot in the last few weeks because I have 2 low level PCs that I remade several times (perfectionism ftw) and trust me it isn't, the old one wasn't actually all that though which makes sense since it was on the first level before and thus likelier that 1st level character will run into it, I'm fine with it being harder since it is kind of a real boss now, I'm just saying it seems too much for a starter dungeon. Feels fine to me. Not sure why a level 1 feels they have any right to complete much of anything solo. Lvl 2 is only about 15 minutes down the road at that point. Being low level on FRC was way too easy (and profitable) before with the old ruins. Things are much more in line now. Used to be the ruins was the best profit margin dungeon until you hit about level ten. I made use of it, but it was kinda a joke. Balance feels spot on for me. I would have killed it with a solo sorcerer at level 3 (with a TERRIBLE do nothing familiar) if not for it getting a really lucky crit on poor Enel. Dungeon is a MASSIVE improvement overall from the old one. 10/10
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