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Post by Charon's Claw on Nov 27, 2010 11:58:32 GMT -5
I was on yesterday, and fighting insane spiders in a place that will not be mentioned of death, and I noticed the web spell was firing every round, causing me to roll. As it should be! I haven't tested with other spells yet, but web at least is now working correctly!
Hats off to you all!
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Post by iangallowglas on Nov 27, 2010 13:37:54 GMT -5
I noticed that the other day. I thought it was a glitch, glad to know it's not and is actually a sign of good things Well done folks!
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Post by kaltorac on Nov 27, 2010 13:51:23 GMT -5
I was on yesterday, and fighting insane spiders in a place that will not be mentioned of death, and I noticed the web spell was firing every round, causing me to roll. As it should be! I haven't tested with other spells yet, but web at least is now working correctly! Hats off to you all! The "Web" spell has always had a glitch in multi player. Reports to Bioware went back to 2003 regarding it. Since it worked fine in single player though, Bioware never looked into it. Only bugs that broke something in SP were ever looked into. The credit for the "fix" goes to "Funky Swerve" the Admin over at Higher Ground. The webs should also now no longer glitch your AC once clear of them. Let me know how that too is working. A similar rewriting of the Entagle Spell will follow soon. Eventually, most AoEs and radius effects will be rewritten so they are also more reliable here. No pestering about "when" though. It all takes time and alot of testing prior to inficting them on FRC.
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Post by EDM Entori on Nov 27, 2010 15:30:57 GMT -5
I was on yesterday, and fighting insane spiders in a place that will not be mentioned of death, and I noticed the web spell was firing every round, causing me to roll. As it should be! I haven't tested with other spells yet, but web at least is now working correctly! Hats off to you all! The "Web" spell has always had a glitch in multi player. Reports to Bioware went back to 2003 regarding it. Since it worked fine in single player though, Bioware never looked into it. Only bugs that broke something in SP were ever looked into. The credit for the "fix" goes to "Funky Swerve" the Admin over at Higher Ground. The webs should also now no longer glitch your AC once clear of them. Let me know how that too is working. A similar rewriting of the Entagle Spell will follow soon. Eventually, most AoEs and radius effects will be rewritten so they are also more reliable here. No pestering about "when" though. It all takes time and alot of testing prior to inficting them on FRC. I also noticed this as well I was on the other day fighting ettercaps, when I noticed I fired every round. WOOT. only thing was is the entanglement caused me to go flat footed every time it took effect with every etter cap casting this twice,..it was hard to stay unflatfooted. While I like the spell possible the ettercaps need to limit this please?
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Post by kaltorac on Nov 27, 2010 17:35:45 GMT -5
The "Web" spell has always had a glitch in multi player. Reports to Bioware went back to 2003 regarding it. Since it worked fine in single player though, Bioware never looked into it. Only bugs that broke something in SP were ever looked into. The credit for the "fix" goes to "Funky Swerve" the Admin over at Higher Ground. The webs should also now no longer glitch your AC once clear of them. Let me know how that too is working. A similar rewriting of the Entagle Spell will follow soon. Eventually, most AoEs and radius effects will be rewritten so they are also more reliable here. No pestering about "when" though. It all takes time and alot of testing prior to inficting them on FRC. I also noticed this as well I was on the other day fighting ettercaps, when I noticed I fired every round. WOOT. only thing was is the entanglement caused me to go flat footed every time it took effect with every etter cap casting this twice,..it was hard to stay unflatfooted. While I like the spell possible the ettercaps need to limit this please? Limit this? Really? *snickers and makes a Rust Dragon that casts Web*
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Post by Charon's Claw on Nov 27, 2010 17:45:19 GMT -5
Hats off anyway! You all get too little praise and too much complaining.
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Deleted
Deleted Member
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Post by Deleted on Nov 27, 2010 19:07:21 GMT -5
Not to mention the IN GAME CLOCK has been functioning!
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irene
Proven Member
Posts: 226
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Post by irene on Nov 27, 2010 19:09:42 GMT -5
-lifts Charon's hat off- Yes, hats off! No, seriously, I am amzed how many things that has been improved, made look better, made work better in my absence.
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Post by The Supreme Watcher on Dec 8, 2010 16:00:15 GMT -5
Leve and I just encountered the high level wizard or sorcerer in charge of the Espar Dragon Cult. It was one of the funnest battles we've experienced in a long while. Bravo! Now if only her name could be changed to Wearer of Purple...
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Post by The Supreme Watcher on Dec 8, 2010 20:10:13 GMT -5
Just did the new Mordsen.
HOLY CRAP. SO GOOD.
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ritefoot
Old School
Daisy Elf Bard
Posts: 494
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Post by ritefoot on Dec 19, 2010 4:50:22 GMT -5
Have to thank the Build Team!
In the last week I have walked into so many cool new areas and old ones that are new (and better) that a list would not do it.
WELL DONE.
How you did this and though I might be wrong it seems to be moving faster.
Things like cutting old large areas in two work very well.
I have no idea about building so before I stick my foot in my mouth I will stop.
Great going guys and thanks.
Rite.
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Post by simondelsolis on Dec 19, 2010 9:42:56 GMT -5
hear! hear!
Many of the new areas have been revamped not only from a artistic perspective but also from a logical perspective...as in it fits from a RP perspective.
I wont list the place as spoiler but it has a secret exit that I would consider perfect for keeping an eye out for unwary travelers leaving a city.
One quest has been changed enough that I've not yet been able to complete it.
One reason I'm still at FRC, despite all my gripes, is the variety of places to see and explore.
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Post by lucid on Dec 19, 2010 17:29:23 GMT -5
While echoing the "beautiful mod" commentary, there's one thing in particular that prompted me to post today.
The pit trap in the Orog lair. I don't care who ya are, that is just genius.
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Deleted
Deleted Member
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Post by Deleted on Dec 20, 2010 12:06:31 GMT -5
Thank you for updating the "mage spiders" to substitute another spell for the laggy & highly annoying spike growth
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Post by Spirit of a Phoenix on Dec 20, 2010 15:47:18 GMT -5
I just saw two new areas around GG yesterday, and the north gates of Suzail, the build team did a beautiful job of redesigning the gates and making those two new areas.
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Post by kaltorac on Jan 13, 2011 21:24:26 GMT -5
While echoing the "beautiful mod" commentary, there's one thing in particular that prompted me to post today. The pit trap in the Orog lair. I don't care who ya are, that is just genius. This area and its wonderful pit trap is a part of DM Ainur's Legacy here. Thank you for updating the "mage spiders" to substitute another spell for the laggy & highly annoying spike growth In some cases may stray abit here and there from the sourcebooks, but making something player friendly is often the reason why. We'll continue to make minor changes to some other creatures that have/had laggy AoE spells as neccessary. I just saw two new areas around GG yesterday, and the north gates of Suzail, the build team did a beautiful job of redesigning the gates and making those two new areas. The newer areas near GG are a direct result of players and their input. So thank yourselves. More suggestions and ideas are heard and acted upon than many realise here. Sometimes it just takes time. I'd like to thank all the Players, PAs and DMs that continue to discreetly report on various areas, encounters, specific creatures, etc... . Most updates contain changes directly attributted to their reports. Lastly, thanks to Justicar. He's not just "Ao" and the server's host, he's also a outspoken champion of his players here. Many recent and future changes are by his decrees. (EX: No more wererats for low level quests
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Post by Not so surly dwarf on Jan 14, 2011 16:49:30 GMT -5
Was fortunate enough to be on a tour of improved areas in Suzail and some yet to be unveiled regions.
It's really impressive and it shows the extreme dedication people have to this game and community to keep up the tremendous effort and work to keep things exciting.
Cheers to Kalbaern and anyone else helping to make FRC greater.
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Post by lowstorm on Jan 14, 2011 17:00:07 GMT -5
Agree! All the changes that're happening are AWESOME. I'm so happy here. And the sneek peek was the most wonderful thing to have taken part of...
Even if elva wasn't up to par.
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Deleted
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Post by Deleted on Jan 24, 2011 12:31:38 GMT -5
I just went into the updated Ruins of Y'ele Dran, and I LOVE IT! It is such a creepy dungeon crawl now! Well done! Plenty of things for rogues to do in there, too. Thank you so much! And I love the uh ... little surprises ... when you are trying to disarm the traps!
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Post by kaltorac on Jan 24, 2011 13:09:26 GMT -5
I just went into the updated Ruins of Y'ele Dran, and I LOVE IT! It is such a creepy dungeon crawl now! Well done! Plenty of things for rogues to do in there, too. Thank you so much! Most of what you saw in that dungeon is a direct result of players walktesting it and giving us input and ideas. So equal kudos to all who gave and continue to give their time to explore, test and comment on what were originally intended as"demo" or "proof of concept" areas. One player in particular suggested those maps as a replacement for the old ruins.
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Deleted
Deleted Member
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Post by Deleted on Jan 24, 2011 13:47:16 GMT -5
I just went into the updated Ruins of Y'ele Dran, and I LOVE IT! It is such a creepy dungeon crawl now! Well done! Plenty of things for rogues to do in there, too. Thank you so much! Most of what you saw in that dungeon is a direct result of players walktesting it and giving us input and ideas. So equal kudos to all who gave and continue to give their time to explore, test and comment on what were originally intended as"demo" or "proof of concept" areas. One player in particular suggested those maps as a replacement for the old ruins. The part I like best about that area is the fact that it puts rogues in a place where their work can be interrupted, and other party members have something to do in order to cooperate with the rogue while they work. Normally, you have a moment where a threat is faced, or a rogue uses their rogue skills, one or the other, so either you have the skill to make the check on a take 20, or you don't. You don't often see a combination, and that is really exciting to me to see. I hope to see more of that combination of a non-combat skill test that can be interrupted and you actually have to roll, and where everyone has to be engaged while one group member is using their skills like that, in other manifestations. It makes a lock or trap a LOT more exciting.
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Post by lowstorm on Feb 10, 2011 14:02:43 GMT -5
Explored more of Suzail today
The upgrades, updates, and general feel of the city is wonderful. Thank you so much, and wonderful work!
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Post by amorphousblob on Feb 13, 2011 15:20:13 GMT -5
Most of what you saw in that dungeon is a direct result of players walktesting it and giving us input and ideas. So equal kudos to all who gave and continue to give their time to explore, test and comment on what were originally intended as"demo" or "proof of concept" areas. One player in particular suggested those maps as a replacement for the old ruins. The part I like best about that area is the fact that it puts rogues in a place where their work can be interrupted, and other party members have something to do in order to cooperate with the rogue while they work. Normally, you have a moment where a threat is faced, or a rogue uses their rogue skills, one or the other, so either you have the skill to make the check on a take 20, or you don't. You don't often see a combination, and that is really exciting to me to see. I hope to see more of that combination of a non-combat skill test that can be interrupted and you actually have to roll, and where everyone has to be engaged while one group member is using their skills like that, in other manifestations. It makes a lock or trap a LOT more exciting. Hear hear! Could not agree more about the teamwork aspect involved. I also really like the tileset you used, feels as ancient as those ruins are supposed to be (According to my stonework lore roll) Keep up the great work!
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ritefoot
Old School
Daisy Elf Bard
Posts: 494
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Post by ritefoot on Feb 13, 2011 16:58:49 GMT -5
I have to put my bit in here. I liked Suzail before but now it is just great. You could cross the town and never been seen again. And detail like the seats by the fountain. Top notch!
Rite.
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Deleted
Deleted Member
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Post by Deleted on Feb 13, 2011 19:13:10 GMT -5
I have to put my bit in here. I liked Suzail before but now it is just great. You could cross the town and never been seen again. And detail like the seats by the fountain. Top notch! Rite. I echo this. The work being done on the server is really outstanding. Suzail has managed to remain the same Suzail as always, just with those details it was missing before. I think that is what you were going for, and you achieved it with flying colors. Thank You!
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Shamoke
Old School
The beard will consume you!
Posts: 295
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Post by Shamoke on Feb 18, 2011 16:13:18 GMT -5
To the builders that contributed to the random things NPC's say:
Thank you for making the server truly come to life in a completely new light.
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Post by lowstorm on Jun 10, 2011 8:06:50 GMT -5
You guys don't hear it enough. Even if I do complain... tons... The changes are AWESOME. . thanks tons and tons. More than I complain
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Post by Zephyr on Jul 24, 2011 4:57:35 GMT -5
Again and again and again I have to thank the fine work done by our build team.
I ran an event two weeks ago in a section that I think had been cut off for a few years (I think I had been there long time ago but access was hidden form what I saw.)
Last night I ran another part. Thinking it would be a quick set-up I went into the area and started.
It too had been cut up like so many other areas in FRC. Worked better. Lots of nice extra detail and updated EVERYTHING.
I spent about 10 minutes just checking out the cool new stuff.
Sorry to the players for waiting.
Again thanks to the build team. Even if we were all spinning our wheels for the last while you guys were not.
DM Zephyr.
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elysiumfields
Old School
Two Kit Determinator
Flavour text is tasty
Posts: 512
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Post by elysiumfields on Aug 1, 2011 16:46:02 GMT -5
I can be rather opinionated on the forum, but even when I disagree with an implementation, change, nerf or rebuild I want you guys to know that I appreciate every minute you spend in the toolset for me and everyone else... ...but mostly me. So even when I say something that disagrees with Kal or anyone else, know I still respect the time and effort they put in to make the server what it is: The best RP server I have played on in four years. Cheers
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Post by kaltorac on Aug 1, 2011 16:52:31 GMT -5
I can be rather opinionated on the forum, but even when I disagree with an implementation, change, nerf or rebuild I want you guys to know that I appreciate every minute you spend in the toolset for me and everyone else... ...but mostly me. So even when I say something that disagrees with Kal or anyone else, know I still respect the time and effort they put in to make the server what it is: The best RP server I have played on in four years. Cheers Hat's off to Justicar. And keep in mind, I don't make rules even if outspoken for or against something. Justicar and the DM Team do that.
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