Post by Forum Administrator on Oct 13, 2004 3:05:17 GMT -5
(( Possible spoilers in this content, updates below ))
10-15-04
The new custom XP System is now fully operational.
A great thanks to Grimlyte (World of Kesh) for helping us out with the system.
10-11-04
Several fixes to various NPC's.
Altered and removed a number of unwanted items from across the server. A score of new Amulets and Rings have been added to replace some default BioWare items. Should you already have any of these old version items, you will be contacted by a DM and a transfer with the replacement items will be commenced.
9-23-04
Updated about 100 monsters to the new AI. Added about 20 new monsters from the new Monster Manual, courtesy of Abdul75. Added a couple of new stores to Suzail. Completed work on a couple of inns. Revamped the spawns in the Upper Underdark to accomodate 6-10th level players. FIXED THE RESS AND RAISE BUG!! WOOT! Added about 30 new items to the stores. Fixed a few creatures that weren't quite right. Updated a number of areas with more treasure to match the risk taken. Added several new zones and completed some player housing.
9-18-04
Installed a working database and fixed numerous compatibility issues with our current systems. The dreaded death amulet bug should be a thing of the past. This should be the largest and cleanest version of the module to date and at this time we are very close to having a working beta copy.
9-12-04
Continued major corrective work on the custom treasure tables. This problem will be comepletly corrected this week. Reworked the opening welcome zone sinage for simplicity and clarity. Fixed a few or the boss creatures to be a little more challenging. Continued expansion of the AI project.
9-9-04
Added AI to more creatures. Patched the treasure tables that were leaking illegal items. Fixed the shops to carry legal items. If any were missed please report them as bugs. Please ask a DM if you have questions regarding an item.
9-7-04
Added opening scenes of the Marsh of Tun. Added a dungeon there. Greatly expanded Suzail and opened several shops there. Fixed several CODI AI issues. Some cosmetic work done to Skull Crag. Several Areas updated with CODI AI spawns. Multitude of small fixes. Testing a possible fix for the log out death cheat bug.
8-23-04
Finished the basement of the Regal Griffon Inn. Added a couple of new NPC's in conjuction with the continual light exploit fix. Continued the perfection of the treasure tables. Fixed a few stores that were either selling overpowered items, or not enough items of worth. Changed some NPC's in Redmist to try and help reported lag there.
8-22-04
Over the past couple of weeks the server has enjoyed tremendous growth. Countless upgrades and additions have been made, but I will try to name the most significant here. Added Abdul75's starting merchant. This represents a major advancement for the server, and should be a unique tool that you will finf nowhere else. Added several new Henchman in the bars and inns around the realm. Continued customization of areas and spawns. Added multiple boss creatures and inhabited several areas that were "dead" space. Fixed a multitude of inappropriate treasure spawns. Fixed some transitions and doors that were still annoying or not functioning properly. Also, I would like to welcome Bassa to the design team. He will be helping to correct some issues with the module that will lead to greater enjoyment for all players involved. Also, he will be adding countless items to the realm for your enjoyment.
8-5-04
Fixed all area cleaners so that they should not affect buffs on summoned creatures/henchmen/familiars. Please report any bugs with the new system. Added Abdul75's Deity selector device. Added a new area west of Isinhold.
8-1-04
Added restful rooms to Inn of Redmist and Inn of Golden Maiden. Added spawns to the areas around Skull Crag. Fixed cosmetic issues in several zones, mainly adding CEP content. Fixed the entrance to the Water Caverns in Isinhold to a conversation transition. Added a multitude of placeables and places to sit. Templated out several zones for future placement.
7-26-04
The Fugue System is now in place and working. This is the intitial system for testing and seeing how everyone reacts. XP penalties have changed on death. Changed a few cosmetic issues.
7-25-04
Added Abdul75's Caravan system for travel to remote locations. Tickets cost 100gp and allow one way travel to any city currently supported. Began work on the Fugue Plane. Three new areas added, including Abdul75's Espar. Fixed several small spawn issues. Multiple minor cosmetic and fixes on things that were annoying.
7-18-04
Installed Dhedluk Exterior.... interiors to follow this week. Mapped out to install Espar and Tyrluk (compliments of Abdul75). Fixed multiple "map logic" areas. Added eight new outdoor zones to enhance the map and it's relevence to the FR map. Installed hanshoo's DMFI wand/widgets package. Thank you to hahnsoo for the use of this great set of tools, and to Mayanich for the suggestion. The DMFI wand and player widgets are top notch and should please everyone. Fixed the Suzail: West Gates Door, as well as the Monatery quest for good! Multiple small fixes on spawns and placeables, mostly regarding cosmetic fixes and logical placement fixes.
7-17-04
Added another great couple of zones compliments of Abdul75, gem island quests are open and should be working. Please report any bugs. Added the Crypt of Urog the d**ned... nasty little high level crawl. Fixed a few annoying gate lock bugs, please report any others.
7-10-04
Installed area and merchant cleaners. This will aid greatly in server performance and facilitate less crashes and resets. Added spawns/mobs to several existing areas. Improved the appearance and content of Suzail.
6-28-04
Added about 10 new areas. There is now a road that leads all the way from Isinhold to Waymoot. Suzail is now in, but unfinished... expect a floor plan only for the city at this time. Some minor fixes made, including some bad spawns.
6-27-04
Added about 20 new zones, including the city of Eveningstar. Updated and improved several existing areas. Fixed the log out death cheat. Fixed some treasure spawns that may have been inappropriate. Added a couple of quests (compliments of Abdul75, thanks!). Numerous small fixes and improvements... too many to list, really.
6-12-04
I would like to welcome Abdul75 to the design team. Abdul75's vision will help to improve the general flavor of the lands and will help in the continued growth of the server.
Added five new zones, also improved several existing zones. Minor spawn and treasure fixes implemented.
5-31-04
Happy Memorial Day.
Lots of spawn and area fixes, a costume change for the knights. New passages are open, some lead to new areas, others to existing areas. The fluidity of the map has increased IMO as a result. Mostly spawn refinement/playtesting feedback suggestions were worked on. CEP crafting is installed and should be working. Please report any bugs on CEP crafting. Other smaller, less noticeable items changed... expanded some shops, etc. I am feeling confident that Beta is just around the corner. I would like to take this opportunity to thank all of the awesome folks who have given such wonderful and valuable advise on making this module/PW what it is so far, and keeping the wind in my sails to keep improving on it.
5-22-04
Opened the dark tower in the Mistwod Forest. Opened an entrance to the Underdark... good luck finding it.
5-21-04
Added the hamlet of Skull Crag to the Storm Horns. Expanded Storm Horns significantly. Added a couple of cave areas and boss creatures.
5-18-04
Started to fix the economy. Updated several bars/taverns. Fixed Temple prices. Please do not be alarmed if certain stores no longer purchase certain items, somebody will buy it!
5-14-04
Added new areas. Implemented penalty system for familiar death and lessened summoned creature time. Improved spawns in existing areas. Fixed some lighting and load screens. Fixed some doors that weren't working right.
5-08-04
Fixed valid PvP areas. Reworked spawns in Sewars of Redmist. Should be a pretty fun dungeon crawl now. Fixed some stores that were giving inventory from placeables. Updated areas with new CEP spawns.
5-05-04
The CEP is installed and running nicely. Many areas have been altered and made better as an effect. Some -more- annoying spawns were fixed and some spawns were outright changed. There has been an entire area added that spawns only CEP monsters (FUN!). Twiby is no longer naked or loin clothed and his shop now carries exotic weapons of many kinds. CEP material added to some pre-existing areas. Fixed reported doors that were locking people in. Shops revamped... expect some great changes to the inventories of stores in the near future.
84-31-04
Added a boss character to the orc caves. Added a store with cheap healing goods to Isinhold head druid.
4-30-04
Added several areas, esp. two (large) dungeons and three nature areas. Also, added some NPC's.
4-25-04
Updated to Alpha 2.0. Multitude of general fixes instituted. Fixed some annoying inappropriate spawns. A couple of new areas added. Bleeding to death will now happen. Rest is limited to every 3 hours game time. Fixed shops that were not working. Spawns and mobs added.
4-19-04
This is the Alpha 1.0 for the server... enjoy! More content to be added daily. Please have fun here and remember not to disrupt your fellow players.
10-15-04
The new custom XP System is now fully operational.
A great thanks to Grimlyte (World of Kesh) for helping us out with the system.
10-11-04
Several fixes to various NPC's.
Altered and removed a number of unwanted items from across the server. A score of new Amulets and Rings have been added to replace some default BioWare items. Should you already have any of these old version items, you will be contacted by a DM and a transfer with the replacement items will be commenced.
9-23-04
Updated about 100 monsters to the new AI. Added about 20 new monsters from the new Monster Manual, courtesy of Abdul75. Added a couple of new stores to Suzail. Completed work on a couple of inns. Revamped the spawns in the Upper Underdark to accomodate 6-10th level players. FIXED THE RESS AND RAISE BUG!! WOOT! Added about 30 new items to the stores. Fixed a few creatures that weren't quite right. Updated a number of areas with more treasure to match the risk taken. Added several new zones and completed some player housing.
9-18-04
Installed a working database and fixed numerous compatibility issues with our current systems. The dreaded death amulet bug should be a thing of the past. This should be the largest and cleanest version of the module to date and at this time we are very close to having a working beta copy.
9-12-04
Continued major corrective work on the custom treasure tables. This problem will be comepletly corrected this week. Reworked the opening welcome zone sinage for simplicity and clarity. Fixed a few or the boss creatures to be a little more challenging. Continued expansion of the AI project.
9-9-04
Added AI to more creatures. Patched the treasure tables that were leaking illegal items. Fixed the shops to carry legal items. If any were missed please report them as bugs. Please ask a DM if you have questions regarding an item.
9-7-04
Added opening scenes of the Marsh of Tun. Added a dungeon there. Greatly expanded Suzail and opened several shops there. Fixed several CODI AI issues. Some cosmetic work done to Skull Crag. Several Areas updated with CODI AI spawns. Multitude of small fixes. Testing a possible fix for the log out death cheat bug.
8-23-04
Finished the basement of the Regal Griffon Inn. Added a couple of new NPC's in conjuction with the continual light exploit fix. Continued the perfection of the treasure tables. Fixed a few stores that were either selling overpowered items, or not enough items of worth. Changed some NPC's in Redmist to try and help reported lag there.
8-22-04
Over the past couple of weeks the server has enjoyed tremendous growth. Countless upgrades and additions have been made, but I will try to name the most significant here. Added Abdul75's starting merchant. This represents a major advancement for the server, and should be a unique tool that you will finf nowhere else. Added several new Henchman in the bars and inns around the realm. Continued customization of areas and spawns. Added multiple boss creatures and inhabited several areas that were "dead" space. Fixed a multitude of inappropriate treasure spawns. Fixed some transitions and doors that were still annoying or not functioning properly. Also, I would like to welcome Bassa to the design team. He will be helping to correct some issues with the module that will lead to greater enjoyment for all players involved. Also, he will be adding countless items to the realm for your enjoyment.
8-5-04
Fixed all area cleaners so that they should not affect buffs on summoned creatures/henchmen/familiars. Please report any bugs with the new system. Added Abdul75's Deity selector device. Added a new area west of Isinhold.
8-1-04
Added restful rooms to Inn of Redmist and Inn of Golden Maiden. Added spawns to the areas around Skull Crag. Fixed cosmetic issues in several zones, mainly adding CEP content. Fixed the entrance to the Water Caverns in Isinhold to a conversation transition. Added a multitude of placeables and places to sit. Templated out several zones for future placement.
7-26-04
The Fugue System is now in place and working. This is the intitial system for testing and seeing how everyone reacts. XP penalties have changed on death. Changed a few cosmetic issues.
7-25-04
Added Abdul75's Caravan system for travel to remote locations. Tickets cost 100gp and allow one way travel to any city currently supported. Began work on the Fugue Plane. Three new areas added, including Abdul75's Espar. Fixed several small spawn issues. Multiple minor cosmetic and fixes on things that were annoying.
7-18-04
Installed Dhedluk Exterior.... interiors to follow this week. Mapped out to install Espar and Tyrluk (compliments of Abdul75). Fixed multiple "map logic" areas. Added eight new outdoor zones to enhance the map and it's relevence to the FR map. Installed hanshoo's DMFI wand/widgets package. Thank you to hahnsoo for the use of this great set of tools, and to Mayanich for the suggestion. The DMFI wand and player widgets are top notch and should please everyone. Fixed the Suzail: West Gates Door, as well as the Monatery quest for good! Multiple small fixes on spawns and placeables, mostly regarding cosmetic fixes and logical placement fixes.
7-17-04
Added another great couple of zones compliments of Abdul75, gem island quests are open and should be working. Please report any bugs. Added the Crypt of Urog the d**ned... nasty little high level crawl. Fixed a few annoying gate lock bugs, please report any others.
7-10-04
Installed area and merchant cleaners. This will aid greatly in server performance and facilitate less crashes and resets. Added spawns/mobs to several existing areas. Improved the appearance and content of Suzail.
6-28-04
Added about 10 new areas. There is now a road that leads all the way from Isinhold to Waymoot. Suzail is now in, but unfinished... expect a floor plan only for the city at this time. Some minor fixes made, including some bad spawns.
6-27-04
Added about 20 new zones, including the city of Eveningstar. Updated and improved several existing areas. Fixed the log out death cheat. Fixed some treasure spawns that may have been inappropriate. Added a couple of quests (compliments of Abdul75, thanks!). Numerous small fixes and improvements... too many to list, really.
6-12-04
I would like to welcome Abdul75 to the design team. Abdul75's vision will help to improve the general flavor of the lands and will help in the continued growth of the server.
Added five new zones, also improved several existing zones. Minor spawn and treasure fixes implemented.
5-31-04
Happy Memorial Day.
Lots of spawn and area fixes, a costume change for the knights. New passages are open, some lead to new areas, others to existing areas. The fluidity of the map has increased IMO as a result. Mostly spawn refinement/playtesting feedback suggestions were worked on. CEP crafting is installed and should be working. Please report any bugs on CEP crafting. Other smaller, less noticeable items changed... expanded some shops, etc. I am feeling confident that Beta is just around the corner. I would like to take this opportunity to thank all of the awesome folks who have given such wonderful and valuable advise on making this module/PW what it is so far, and keeping the wind in my sails to keep improving on it.
5-22-04
Opened the dark tower in the Mistwod Forest. Opened an entrance to the Underdark... good luck finding it.
5-21-04
Added the hamlet of Skull Crag to the Storm Horns. Expanded Storm Horns significantly. Added a couple of cave areas and boss creatures.
5-18-04
Started to fix the economy. Updated several bars/taverns. Fixed Temple prices. Please do not be alarmed if certain stores no longer purchase certain items, somebody will buy it!
5-14-04
Added new areas. Implemented penalty system for familiar death and lessened summoned creature time. Improved spawns in existing areas. Fixed some lighting and load screens. Fixed some doors that weren't working right.
5-08-04
Fixed valid PvP areas. Reworked spawns in Sewars of Redmist. Should be a pretty fun dungeon crawl now. Fixed some stores that were giving inventory from placeables. Updated areas with new CEP spawns.
5-05-04
The CEP is installed and running nicely. Many areas have been altered and made better as an effect. Some -more- annoying spawns were fixed and some spawns were outright changed. There has been an entire area added that spawns only CEP monsters (FUN!). Twiby is no longer naked or loin clothed and his shop now carries exotic weapons of many kinds. CEP material added to some pre-existing areas. Fixed reported doors that were locking people in. Shops revamped... expect some great changes to the inventories of stores in the near future.
84-31-04
Added a boss character to the orc caves. Added a store with cheap healing goods to Isinhold head druid.
4-30-04
Added several areas, esp. two (large) dungeons and three nature areas. Also, added some NPC's.
4-25-04
Updated to Alpha 2.0. Multitude of general fixes instituted. Fixed some annoying inappropriate spawns. A couple of new areas added. Bleeding to death will now happen. Rest is limited to every 3 hours game time. Fixed shops that were not working. Spawns and mobs added.
4-19-04
This is the Alpha 1.0 for the server... enjoy! More content to be added daily. Please have fun here and remember not to disrupt your fellow players.