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Post by DM Justicar - Creator of FRC on Mar 28, 2005 23:34:54 GMT -5
3-29-05- Reviewed and updated the Cache Scripts to include some items that will help lessen lag - Installed and debugged the new DMFI wand package, also checked for module compatibility successfully - Fixed the neutral faction to be truly neutral - Fixed the issue where "the voice" would appear sometimes attack things at random - Fixed the last remaining script compilation error that may have been causing some crash issues. This represents the first totally "clean" copy of FRC. Weighing in at 113megs, with hundreds of active scripts, this is a fairly significant accomplishment. All of these fixes will be in effect for load in about 10 hours. Enjoy!
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Post by DM Justicar - Creator of FRC on Mar 31, 2005 9:13:07 GMT -5
3-31-05
- Multiple cosmetic fixes from the "Nit-picks" topic
- Several areas reworked for content and playability
- Added a new area that will link in a new expansion to the module
- Prepared several transition links for near future updates
- Locked doors to areas in the Thayan Enclave that aren't ready
- evened the loot in the kobold caves to discourage higher level raiders
- fixed a couple of creatures and NPC's
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Post by DM Justicar - Creator of FRC on Apr 4, 2005 9:30:49 GMT -5
4-4-05Alot of small fixes and updates this round: - Some spelling/grammatic corrections - Started work on a player guild house and created some items to accompany it - Fixed some areas that were giving disproportionate loot - Some cosmetic fixes to some existing areas - Trimmed out a couple of areas that were not going to be used in the final module version - Lessened the difficulty of some spawns in the King's Forest that were out of line with the destination - Cleaned up some inappropriate spawns in a couple of the Upperdark areas There is some other stuff I can't remember at this time, but it was all good stuff. Cheers!
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Post by DM Justicar - Creator of FRC on Apr 6, 2005 11:39:00 GMT -5
4-6-05
- Temple of Shar added to the module in an undisclosed location. Hints will be dropped to Shar"ites".
- Cleaned up a couple of areas, minor repair work
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Post by DM Justicar - Creator of FRC on Apr 7, 2005 10:11:25 GMT -5
4-7-05
- Added a temple to Velsharoon by Bassa
- Corrected the CR's of the following creatures to award more XP: Orogs (All), Blooded Orc (All), Zhentarim Goblins (All)
- Added a couple of areas to fully integrate Immersea into the module. you may now travel both west and north out of Immersea
- Connected Immersea to the module via Caravan
- Added a great package of desert creatures made by Usurper. We are planning some adventures into the Aunorach, and these will support that move
- Started some finishing on a player guild hall
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Post by DM Justicar - Creator of FRC on Apr 8, 2005 9:20:16 GMT -5
Pretty significant content build today:
- Added a bugbear tribe from Bassa that completes a previously "broken" transition
- Continued finishing a player guild hall
- Made changes to the caravan system for realism. This is an excellent system that was worked up by DM D'Jalin
- Cleaned up some guild and temple doors to lock on close
- Some minor bug fixes reported by players and DM's
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Post by DM Justicar - Creator of FRC on Apr 8, 2005 10:50:14 GMT -5
*clears his throat*
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Post by DM Justicar - Creator of FRC on Apr 11, 2005 11:00:57 GMT -5
4-11-05
- Added a nice Temple of the Defenders (Torm and Tyr) to the City Core in Suzail submitted by Daresh
- Continued finishing a player guild house
- Continued work on the Temple of Shar
- Finished the Interior of the Temple of Deneir in the Suzail City Core
- Cleaned up some overactive spawns in the Redmist Crypts Lower Level
- Cleaned up Redmist a bit. I removed about 25% of the guards and slightly reduced area size. This is a work in progress to wrestle control over the most "lag-a-riffic" city in Cormyr
- Changed the lighting in the Temple of Velsharoon, still working to get it (exacty) right
- Cleaned up a few small issues/bugs both player and DM reported
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Post by DM Justicar - Creator of FRC on Apr 11, 2005 23:16:39 GMT -5
4-12-05
These won't be posted onto the server til about 8 hours from now, but they are done:
- Unlocked the Defenders Temple in Suzail ;D
- Daresh suggested a very simple fix to the caravan ticket stealing issue, and I am pretty sure it was a fix to the issue. I didn't have time to test it, but it should certainly work. I implemented the fix for tommorows load. Please report if it is still bugged. Hats off to Daresh.
- Added an area
- Fixed a couple of lighting issues in existing areas
- Fixed a couple of player suggested bugs
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Post by DM Justicar - Creator of FRC on Apr 12, 2005 11:18:23 GMT -5
4-12-05
Further updates after I posted last night:
- Added a couple of areas leading up to the Farsea Marsh... the Marshes will be open soon, as they still need a bit of clean-up before they are official. Please do not travel to the Farsea Marsh. I guarantee a laggy experience if you do
- Set the map for the northwestern portion of Cormyr, established the location of High Horn
- Some further enhancements to existing areas
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Post by DM Justicar - Creator of FRC on Apr 13, 2005 10:39:00 GMT -5
4-13-05
- Added a new area in the Storm Horns
- Finished an existing area in the Storm Horns
- Cleaned up and started the finishing on the Farsea Marshes.. they are now playable, but certainly not complete
- Fixed lighting in a couple of areas
- Fixed a couple of creatures who weren't giving XP
- Added some area transitions that will improve the flow from adjascent areas
Seems the caravan fix didn't work... I will be fixing it for tommorow. I didn't get to it because the Farsea reduction took alot of time to complete. Bassa designed the Farsea areas beautifully, but the module didn't react well to them. I have corrected what is neccessary to make them playable.
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Post by DM Justicar - Creator of FRC on Apr 14, 2005 12:24:01 GMT -5
4-14-05
- Finished some player/guild housing
- Reworked a couple of areas in the Storm Horns for content and appearance
- Djalin submitted a complete reworking of the caravan system... it should work perfectly now
- Farsea Marshes fullly integrated into the module, all transitions work. These areas still need some additional content, but are playable
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Post by DM Justicar - Creator of FRC on Apr 18, 2005 10:03:55 GMT -5
4-18-05- Added a couple of areas connecting Tyrluk to the module from the south... there is now a route from Espar to Tyrluk - Gained an understanding of an earlier map mistake in the Storm Horns that is easily corrected and will be so this week - Opened a western route out of Eveningstar... you will find a dead transition in Eveningstar that will eventually (later this week) also lead to Tyrluk - Opened the final zone of Anvil X' s caravan quest.. the quest is still incomplete on scripting, but playable. I will be working on this as I go and it will be complete soon The primary focus this week will be aligning and re-aligning the map where neccessary for the insertion of Tyrluk and High Horn. Tyrluk is partially placed, and is open from the south. High Horn will be accessable from the east and west, possibly the north. Once these are completed I feel that I can turn my attention to Arabel and Tilverton. I will also be finishing off a number of areas that are currently in module. There is some planned re-mapping in the Storm Horns to accomodate the new settlements, and to help the overland map make more perfect sense... I did notice I overshot a pass to Eveningstar, and this will be corrected. All in all, really good stuff.
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Post by DM Justicar - Creator of FRC on Apr 19, 2005 9:18:49 GMT -5
4-19-05
- It took a minor act of congress ( ;D ), but I reshaped the Storm Horns to make sense... that's right, good old fashioned sense. Everyone can thank me later for this when they are travelling through the mountains, not running into overlapping areas.
- Added about 10 zones to the Storm Horns and surrounding areas. Many are incomplete, but will be finished as I go this week. Please bear with the bare nature of some of these zones, but these patch the overland map to make sense. These zones support Skull Crag, Shallybrook, Tyrluk and Eveningstar to actually make excellent sense on the overland map.
- High Horn is still unexplained and missing, but this will be cleaned up asap
Cheers!
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Post by DM Justicar - Creator of FRC on Apr 20, 2005 10:28:52 GMT -5
Minor stuff this round... didn't have alot of time last night.
- Did some work on an existing dungeon to stop exploits there
- Fixed the exterior on a player house, and detailed the area
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Post by DM Justicar - Creator of FRC on Apr 22, 2005 1:49:04 GMT -5
4-22-05
- Changed the CR and strength of the spawns in the Caravan Quest North of Suzail
- Opened a Temple of the Red Knight
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Post by DM Justicar - Creator of FRC on Apr 23, 2005 13:14:04 GMT -5
- Fixed an exploit in the Thayan Enclave
- Fixed an exploit on a henchman
- Did work on a couple of zones that were becoming exploited
- Added a couple of new creatures
- Cleaned up a couple of existing areas, and completed the Temple to the Red Knight in Suzail
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Post by DM Justicar - Creator of FRC on Apr 25, 2005 21:52:43 GMT -5
4-26-05
- Turned the Ruins of Y'ele Dran (South Road to Dragon Coast) into a nice crawl for players level 4-8... better not to go in the basement yet, it's still full of ultra badies, but the top level is good to go
- Detailed the areas between Eveningstar and Tyrluk
This is part of an effort I am making to add more "mid-level" areas to the module, and quick...
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Post by DM Justicar - Creator of FRC on Apr 26, 2005 9:59:30 GMT -5
*bump*
These are now effective in the module.
Enjoy!
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Post by DM Justicar - Creator of FRC on Apr 27, 2005 10:21:21 GMT -5
4-27-05
- Added a courthouse/jail to Suzail
- Did some requested work on some player guild housing
- Some cosmetic fixes to the areas between Eveningstar and Tyrluk
- Added a wonderful area from DM Usurper (Abdul75) that will be in the module soon
- Added a few player created role-playing items
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Post by DM Justicar - Creator of FRC on Apr 28, 2005 11:06:41 GMT -5
4-28-05- Put some finishing touches on the Suzail Courthouse... it's ready for action - Cleaned up a few things on Usurpers great new area that will be in the module soon (the one that goes boom)
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Post by DM Justicar - Creator of FRC on Apr 29, 2005 12:47:11 GMT -5
4-29-05
- Detailed another mountain area and prepared it for stock
- Fixed the stronger remnant orcs CR to higher and the AC to be lower
- Fixed an issue with the remnant orc warlord where he was spawning oceans of orcs, causing server crashes
- Fixed a couple of minor details in the Suzail Courthouse
- Fixed the Wandering Doom creature that was not giving XP
- Fixed a couple of requested issues in player guild housing
- Some other very minor details
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Post by DM Justicar - Creator of FRC on May 3, 2005 10:20:08 GMT -5
5-3-05 - Added an area to an upcoming module expansion that should be a pretty exciting series - Added several new creature types submitted by DM Usurper (Abdul75) - Added some new thrown weapons from AnvilX - Cleaned up a couple of existing issues
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Post by DM Justicar - Creator of FRC on May 9, 2005 11:07:02 GMT -5
5-9-05
Almost too many updates and fixes to list, but I will highlight:
- Fixed many issues from the Nitpicks topic, as well as things mentioned in the Bugs and Issues forum... including corrected the spelling issues in Redmist with the guards
- Updated the Waymoot caves. The caves were causing some lag as the spawn timers and quantities spawned were faulty. This should lead to a better experience for everyone.
- Updated the treasure scripts to prevent most instances of double looting of areas
- Expanded an upcoming module expansion... doesn't sound like much, but this is going to be an amazing trek and work will be going quickly on it now. This will be for characters level 6-12
- Completed the base of several areas in and around Arabel... while not totally complete, the massive work on these areas is done meaning the areas currently included in the module may now be completed with greater ease... also, I laid the base (with this project) for expanding the module eastward
- Added several new creatures/bosses for upcoming expansions
- Recieved and reviewed a nice new series of zones from DM Daresh that will be in the module soon. This will be an adventure for characters leveled 2-5
- Mulitiple smaller fixes and updates
Cheers!
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Post by DM Justicar - Creator of FRC on May 10, 2005 9:45:33 GMT -5
5-10-05- Fixed the Yellowleaf Gate to Suzail - Further expanded Arabel and it's environs... Arabel's exterior maps are about 50 % finished - Further expanded and upcoming module expansion that shall remain nameless
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Post by DM Justicar - Creator of FRC on May 12, 2005 2:52:26 GMT -5
5-12-05These fixes/updates won't be in until the morning, but were done tonight. - Finished creating the Arabel Exterior maps. Arabel is almost ready for play... Arabel will soon be the new "hinge" of the module and will lead to many new and exciting areas - Increased several creatures CR's to make them give more experience for their challenge - Created a couple of new items, including a player requested plot item - Made Isinhold a no PvP zone to control some of the silly, out of control behavior there - Fixed some weather conditions around the module so it won't "rain on cue" in certain areas... namely Isinhold - Added several items created by AnvilX Cheers!
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Post by DM Justicar - Creator of FRC on May 12, 2005 11:05:15 GMT -5
- Oh, and I think I fixed Shander... the old henchman in the Red Ravens... but it is untested
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Post by DM Justicar - Creator of FRC on May 13, 2005 11:28:04 GMT -5
5-13-05
- Turns out I didn't fix Shander, I will have to work on that this weekend
- Completed the Arabel Exteriors and confirmed all transitions and causeways are functional
- Finished two zones already in the module
- Cleaned up various small nitpicks and bugs, mostly spelling errors
- Installed a brand new server fuction from DM Gallin... this awesome little tool will reset the server and password it for five minutes preventing server rushers... excellent work DM Gallin!
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Post by DM Justicar - Creator of FRC on May 16, 2005 10:42:33 GMT -5
5-16-05
Many, many improvements and updates this time... heading toward FRC 1.0 on good schedule
- Created several areas surrounding Arabel. The areas around Arabel are alot closer to completion while the city itself is still "uninhabited". I added Usurpers awesome orc quest and created the NPC's and areas to support it. Arabel is also being approached entirely differently than all other cities in the realm. It is sort of a pilot test on having destructable good and bad NPC's... anyone encountered in Arabel will respawn and have been created on encounter triggers to reduce lag. This will be the standard for FRC moving forward and alot of the old cities will be redone this way as well
- Fully integrated Dareshes "Abandoned Isle" into the module. While still in need of limited playtesting, this is ready for play and is another great content addition
- Created several new creatures from the Shining South and Fallen Empires sourcebooks
- Fixed several nitpicks, etc
There was alot of other stuff but I was pretty tired and alot has fallen out of my memory, but as usual it was all good. In an nutshell, two new quests added to the module, several new areas and groundwork laid for upcoming further expansion.
Cheers!
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Post by DM Justicar - Creator of FRC on May 16, 2005 21:38:52 GMT -5
For tomorows load...
- Completed 4 more areas already in the module
- Cleaned up a couple of the new Arabel areas
- Fixed some bad treasure containers in the caves south of Redmist
- Fixed the containers in Redmist
- Fixed several nit-picks and small issues
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