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Post by malclave on Oct 27, 2020 16:26:00 GMT -5
- A clear understanding of what can be achieved by an evil player worshiping an evil deity
- Team Evil to set a realistic goal after there is an understanding with the previous point. Especially if they are all in the same guild or player group.
- A way for evil players to play, and drive their own stories, without always having to be in a DM plot for it to happen
- More places for Team Evil to gather than the Thayan Enclave (especially outside of Cormyr). More on this in a moment.
- Players to mind their own business when someone casts a spell. If a character casts a spell at a charging Ogre it should not matter if it came from an evil priest, or a good one.
- Players in general to not feel like they have to be in a DM plot to be noticed. Not everyone can devote 6+ months of Saturdays for 6-8 hours a day to play (see Zorastryl stuff). Doing that invites FOMO (fear of missing out), and forcing players into a plot because (reasons), especially without any clear-cut timeframe of when the player is free to do as they wish again is simply unacceptable.
- If evil does something good players in another town should not come rushing to the area because of a DM shout. There is no way, realistically, that players in say Greatgaunt should know of something that happened in Skull Crag the moment it happened. Using the caravans to "teleport" to be on the scene before team evil can get away just ruins whatever they are doing, and breaks immersion like a Kit-Kat bar.
- Less drama
- Perhaps some communication with a player playing an evil character worshiping an evil deity that happens by level 5 to make sure there won't be issues, and proactively handle any concerns (and perhaps avoid threads like this and / or players getting frustrated to the point of breaks / quitting)
- Communication to players in a guild or group to let them know of a plot they could be involved in that they may not be aware of. While this may seem contrary to my third point what I am getting at here is that players should be comfortable to play, and a DM plot be presented to them as a choice, instead of players standing around waiting for something to happen. This reminds me I have a PM to send.
- To have some considerations be given to a request before a "no" is given. It seems too easy to give that as an answer.
- Others in "team evil" to understand that backstabbing, and outing others of the same / similar alignment has consequences beyond whatever happens "in game". I understand "in character" actions, but sometimes certain plots are extended long beyond their expiration date unnecessarily due to some insatiable thirst to be right / correct, or something else. How many people have just quit because they "took it on the chin" too much? "Grin and bear it" should not be something team evil has to do to be accepted here.
Much of this seems to based around "more communication", which is always good. Some I would even say is not just for Evils, as I feel the same way about my characters.
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Post by Church of Bane on Oct 27, 2020 16:30:41 GMT -5
As far as the Thayan Enclave point I am surprised they have not kicked out anyone on team evil who hides out there that has caused problems in Cormyr. I would think they would not want the thousands of invisible purples and war wizards on their door step threatening their trade agreement because (insert whomever the evil character flavor of the week is here) is hiding out there / operates out of there. It seems to be used as "base" akin to the game of tag. Go do something bad, run back to the Enclave, shout "BASE!" and feel you're immune. If I was playing a Red I would be annoyed by the outsiders on my turf. Especially if they are doing something that could hurt Thay's bottom line. If all that is built is just Cormyr (and no I'm not counting the Underdark as that's not easily accessible by everyone) then I again ask the question of why is evil allowed as an alignment? If we had some towns beyond the Crown's borders (Proskur, Westgate, Daerlun, anything in Sembia, etc) that could allow "Team Evil" to have it's own space away from "Team Good" beyond any guild halls / etc. Plus adding depth to the server should be looked upon as a good thing.
That's what I have at the moment. It may seem like a lot, but there's still a bit of hope that if we all work together then things can get better.
I only want to comment about that but ehh... It is known that certain Red Wizards "mingle" if are not outright Banites or evil faiths themselves. Thus why they likely did not care when their brothers and sisters came rushing to the enclave for a safe heaven after a strike somewhere.
smdh I know this. I knew this going in when I made my character years ago. My point is that the Thayan Enclave is all there is. No more. No less. From an easily accessible place for any evil character avoiding the Crown. Not just Banites. ...again macro. Not micro.
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Post by Church of Bane on Oct 27, 2020 16:32:13 GMT -5
- A clear understanding of what can be achieved by an evil player worshiping an evil deity
- Team Evil to set a realistic goal after there is an understanding with the previous point. Especially if they are all in the same guild or player group.
- A way for evil players to play, and drive their own stories, without always having to be in a DM plot for it to happen
- More places for Team Evil to gather than the Thayan Enclave (especially outside of Cormyr). More on this in a moment.
- Players to mind their own business when someone casts a spell. If a character casts a spell at a charging Ogre it should not matter if it came from an evil priest, or a good one.
- Players in general to not feel like they have to be in a DM plot to be noticed. Not everyone can devote 6+ months of Saturdays for 6-8 hours a day to play (see Zorastryl stuff). Doing that invites FOMO (fear of missing out), and forcing players into a plot because (reasons), especially without any clear-cut timeframe of when the player is free to do as they wish again is simply unacceptable.
- If evil does something good players in another town should not come rushing to the area because of a DM shout. There is no way, realistically, that players in say Greatgaunt should know of something that happened in Skull Crag the moment it happened. Using the caravans to "teleport" to be on the scene before team evil can get away just ruins whatever they are doing, and breaks immersion like a Kit-Kat bar.
- Less drama
- Perhaps some communication with a player playing an evil character worshiping an evil deity that happens by level 5 to make sure there won't be issues, and proactively handle any concerns (and perhaps avoid threads like this and / or players getting frustrated to the point of breaks / quitting)
- Communication to players in a guild or group to let them know of a plot they could be involved in that they may not be aware of. While this may seem contrary to my third point what I am getting at here is that players should be comfortable to play, and a DM plot be presented to them as a choice, instead of players standing around waiting for something to happen. This reminds me I have a PM to send.
- To have some considerations be given to a request before a "no" is given. It seems too easy to give that as an answer.
- Others in "team evil" to understand that backstabbing, and outing others of the same / similar alignment has consequences beyond whatever happens "in game". I understand "in character" actions, but sometimes certain plots are extended long beyond their expiration date unnecessarily due to some insatiable thirst to be right / correct, or something else. How many people have just quit because they "took it on the chin" too much? "Grin and bear it" should not be something team evil has to do to be accepted here.
Much of this seems to based around "more communication", which is always good. Some I would even say is not just for Evils, as I feel the same way about my characters. Communication is central to a lot of things being resolved. Especially irl. Thank you for the kind words in response to these points. *Crosses fingers*
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Post by Razgriz on Oct 27, 2020 16:32:39 GMT -5
I only want to comment about that but ehh... It is known that certain Red Wizards "mingle" if are not outright Banites or evil faiths themselves. Thus why they likely did not care when their brothers and sisters came rushing to the enclave for a safe heaven after a strike somewhere.
It is Known ?.. i would like to see the IC RP that would defend any information about such.. It is Known that Bane is not an illigal faith in Thay that is correct. But many faiths are allowed in Thay. I purposedly avoided naming any ;) Years ago, my paladin was killed in a PvP in Gretagaunt that originated from evils selling fingers taken from purple dragon bodies. When it all concluded, the leader of those evils, a prominent banite at the time, emoted something like "The Gates of the Thayan Enclave are Closed".
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Post by Lady Frost on Oct 27, 2020 16:40:51 GMT -5
What would be an example of something you'd like to see as a win for 'Team Evil'. Nothing specific, just a generic example. Well I said I would get back with you so here we go: ... This isn't quite what I meant. I was looking for you to give actual events that you'd like to see evil accomplish. This is obviously going to change based on the character and their ability to do it. Obviously sitting on the Cormyrian Throne is very far fetched and likely not going to happen. A couple of ideas could be things like: - Getting an evil character to be the highest rank of the RCMH and to lead them astray, maybe getting all their policing powers removed. - Having an evil character marry into a royal family and try to manipulate it within. - Get evil characters onto the councils of a city. - Make allies with powerful NPCs to use or leverage in times of need. - Corrupt NPC's. Granted, those are subtle evil type things, but I believe they're very possible. If you're looking to conquer a city, hold it for ransom, then get away - those types of things probably won't work in Cormyr. There are opportunities, however, for progress through goals that aren't plot related. I'll admit that I think a better job could be done to pick up on character's personal plotlines, but if you can tailor something you do towards an area where DM's currently operate, like VR and Cloudstone, it's more likely to be entertained. If you're trying to get onto the town council of Dhedluk then I'm going to guess it'll be ignored. Personally, I play Zodika very opportunistically. She sits and watches information go by and picks and chooses how to use it together to push some agenda. She rarely pursues a random idea that's not tied to current server happenings. That makes it far more likely to be able to be used and moved. I can think of a few ways to off the top of my head that Banites could try to utilize current server happenings to further their agenda.
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Post by Razgriz on Oct 27, 2020 16:57:08 GMT -5
I only want to comment about that but ehh... It is known that certain Red Wizards "mingle" if are not outright Banites or evil faiths themselves. Thus why they likely did not care when their brothers and sisters came rushing to the enclave for a safe heaven after a strike somewhere.
smdh I know this. I knew this going in when I made my character years ago. My point is that the Thayan Enclave is all there is. No more. No less. From an easily accessible place for any evil character avoiding the Crown. Not just Banites. ...again macro. Not micro. I'm adding a zhentharim stronghold in the desert and Rane is aware that the goal there is to have the NPCs to not attack folks with certain guild (s)token(s). I know I keep micro-ing Banites, but honestly, most other evils are chaotic mess lol, but hey, I'm trying to get things done builder side.
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Post by Church of Bane on Oct 27, 2020 16:57:29 GMT -5
LasyFrost that last point is a whole different ball of wax entirely. I am working on some ideas now, but it takes time.
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Post by Church of Bane on Oct 27, 2020 17:01:16 GMT -5
smdh I know this. I knew this going in when I made my character years ago. My point is that the Thayan Enclave is all there is. No more. No less. From an easily accessible place for any evil character avoiding the Crown. Not just Banites. ...again macro. Not micro. I'm adding a zhentharim stronghold in the desert and Rane is aware that the goal there is to have the NPCs to not attack folks with certain guild (s)token(s). I know I keep micro-ing Banites, but honestly, most other evils are chaotic mess lol, but hey, I'm trying to get things done builder side. When did Cormyr get a desert? Speaking of which where is my dessert?
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Post by Church of Bane on Oct 27, 2020 17:03:14 GMT -5
Well I said I would get back with you so here we go: ... This isn't quite what I meant. I was looking for you to give actual events that you'd like to see evil accomplish. This is obviously going to change based on the character and their ability to do it. Obviously sitting on the Cormyrian Throne is very far fetched and likely not going to happen. A couple of ideas could be things like: - Getting an evil character to be the highest rank of the RCMH and to lead them astray, maybe getting all their policing powers removed. - Having an evil character marry into a royal family and try to manipulate it within. - Get evil characters onto the councils of a city. - Make allies with powerful NPCs to use or leverage in times of need. - Corrupt NPC's. Granted, those are subtle evil type things, but I believe they're very possible. If you're looking to conquer a city, hold it for ransom, then get away - those types of things probably won't work in Cormyr. There are opportunities, however, for progress through goals that aren't plot related. I'll admit that I think a better job could be done to pick up on character's personal plotlines, but if you can tailor something you do towards an area where DM's currently operate, like VR and Cloudstone, it's more likely to be entertained. If you're trying to get onto the town council of Dhedluk then I'm going to guess it'll be ignored. Personally, I play Zodika very opportunistically. She sits and watches information go by and picks and chooses how to use it together to push some agenda. She rarely pursues a random idea that's not tied to current server happenings. That makes it far more likely to be able to be used and moved. I can think of a few ways to off the top of my head that Banites could try to utilize current server happenings to further their agenda. I guess I misunderstood your question, but I hope that shows you how lost, and tired of fighting, that I truly am. Like I said I have some ideas, but I have to put them to paper before presenting them so there’s no misunderstandings.
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Post by Razgriz on Oct 27, 2020 17:04:21 GMT -5
I'm adding a zhentharim stronghold in the desert and Rane is aware that the goal there is to have the NPCs to not attack folks with certain guild (s)token(s). I know I keep micro-ing Banites, but honestly, most other evils are chaotic mess lol, but hey, I'm trying to get things done builder side. When did Cormyr get a desert? Speaking of which where is my dessert? Not quite yet, but soon...ish. This Project is still a go! Sand dunes everywhere Bedine like their camels
The Sheikh's word is the law; you better behave! A fortified and evil looking remote outpost in the desert /spoiler] I really hope to have it ready and submited before the year ends.
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Eldok
Proven Member
Atonement is the way
Posts: 217
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Post by Eldok on Oct 27, 2020 17:04:48 GMT -5
I think a major sticking point with the Zorastryl plot is some number of people thinking Matthias's side had a chance to win, when it didn't, and if I'm reading things right, feeling a little set up by the DM to take a fall that was determined OOC'ly. If I were in that position, I'd not feel that great. So I wonder if it's worth asking, how is a person supposed to know whether their plans are about to run into a DM's Interposing Hand if they try what they have in mind, vs. what times they might actually be able to accomplish what they want to, especially as an evil PC? That would be a question that would probably be best if a DM or two (or six) were to answer, because they're the ones who set up plots like this and run them, at times in preference to plots involving no undefeatable powers. So ... how is a player supposed to know what things can be attained vs. what things can't? And I ask this as a player who has tried to do things in DM plots at times that were very simple, like trying to get a block of archers to line up *behind* the armored front line, instead of shielding all the metal plating from the enemy with their bodies which makes no tactical sense, only to have absolutely nothing come of it. So it's not just going up against the war wizards that can be entirely futile. If a DM has a reason they want a milk jug to be on the left end of the table to serve their plot, that milk jug will take on the gravitational inertia of a neutron star when you try to move it. I've experienced this. You don't have to go up against overwhelming IC powers. So the question is, how are we to know when we are setting ourselves up against the DM, and not just PC's or NPC's with limited power in the game? Very well said!
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Post by Church of Bane on Oct 27, 2020 17:09:33 GMT -5
When did Cormyr get a desert? Speaking of which where is my dessert? Not quite yet, but soon...ish. This Project is still a go! Sand dunes everywhere Bedine like their camels
The Sheikh's word is the law; you better behave! A fortified and evil looking remote outpost in the desert /spoiler] I really hope to have it ready and submited before the year ends. I wish I would have found out about this in game instead of here though.
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Post by Asgardian Grey Hawk on Oct 27, 2020 17:48:29 GMT -5
Not sure why the dead horse was brought up again. But Evil pcs are needed.
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Post by malclave on Oct 27, 2020 18:02:07 GMT -5
I'm adding a zhentharim stronghold in the desert and Rane is aware that the goal there is to have the NPCs to not attack folks with certain guild (s)token(s). I know I keep micro-ing Banites, but honestly, most other evils are chaotic mess lol, but hey, I'm trying to get things done builder side. When did Cormyr get a desert? Speaking of which where is my dessert? 1. I think it's Anauroch, north of the Stormhorns and west of the Stonelands. 2. Not until you finish your vegetables.
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docofmadness
Proven Member
a dwarf a elf and a ork walk into a bar........... wait that makes no sense
Posts: 162
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Post by docofmadness on Oct 27, 2020 18:36:05 GMT -5
I will just say this. Without Evil there is no Good.
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Post by DOT on Oct 27, 2020 18:45:02 GMT -5
Evil sometimes is on the side of the crown. Evil being divided is one of the long standing philosophical reasons it does not succeed. Too true. My favorite thing on Ahmed was accepting bounties against other evils. The odd pm in game were “but we’re evil too.” To which the response was, “yes”. I can’t really answer the op without knowing more about these preceding events. But perhaps in a nutshell I defer to the golden rule of the server.
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Post by Masterbard Alyster Darkharp on Oct 27, 2020 18:51:45 GMT -5
Evil sometimes is on the side of the crown. Evil being divided is one of the long standing philosophical reasons it does not succeed. Too true. My favorite thing on Ahmed was accepting bounties against other evils. The odd pm in game were “but we’re evil too.” To which the response was, “yes”. I can’t really answer the op without knowing more about these preceding events. But perhaps in a nutshell I defer to the golden rule of the server. Just look for the reflection of evil from the lower planes. One side, fighting the other, eternally, with the neutral evils playing to both sides to keep a state of eternal conflict going. Evil in the prime material is the same animal, but the foot soldiers aren't fiends.
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Post by Raven Credale on Oct 27, 2020 19:24:47 GMT -5
Evil characters are kinda needed for cbaracter developments. I mean unless you are demanding that things follow the Perfect Utopia rule where there is no such thing as 'evil' now...that sort of defeats all purpose of giving others a chance to play an Evil PC that they find fun.
Grant it, it also depends on what a person believes to be evil. Yeah you have the typical devils, Fiends all that normal 'evil' but that's to be expected. I mean what one person migjt think is evil another may see as a benefit to the hreater good. Like what Darkharp said about his PC. They're evil but what they did was with the intentions of benefiting the greater good.
Or if we look at my monk, she's neutral bit she chats woth those who are more than likely of evil natures. However she doesn't discriminate that. Does she know or feel like they're evil? Possibly. Is she going to slander their name through the mud and treat them like scum? Probably not. Does her associating or affiating with them make her evil too? Definetly not.
The way I see it there is a 'Good' kind of Evil and a 'Hell' kind of Evil. 'Good Evil' s being able to make the hard choices others wouldn't be able to make. Be it killing a person who's suffering from a fatal wound or Illness or sacrificing/ destroying something that sounded good but would later cause to much chaos.
'Hell Evil' basically treating others like pawns in some strategy game where if one pawn falls they can be replaced with another and the concept of 'Life' means little to nothing outside the PC's own life. Like they'll do whatever it takes to keep themselves alive. Their henchment on the other hand are just like pieces of old ruined furniture, they can be replaced or discarded at anytime.
That's my take on this, Sorry if I rammbled or ranted any ^^"
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Post by Lokarn on Oct 27, 2020 19:53:08 GMT -5
I just sort of laugh at these threads. The reason is the amount of success I have had as a player of evil. I would love to tell you all of the things my PC has accomplished, but it would ruin my ability to play them. Suffice to say if you are always losing, perhaps the reason is how you're playing it out, or the way you interact with others?
At least one of my Evil PC wins has allowed for an entire server rule to be changed for the benefit of evil PCs. Several little rp elements I did while alone has created a few DM events that good players got to revel in and still talk about today. There are things you can do as long as you make interesting stories. I don't play the " Me EVIL you DIE." playstyle, I am subtle, sneaky, corruptive, and play the very long game. You will probably never know the wins were mine, but you feel them.
Play smart Play fair Play nice ( ooc ) Play interesting.
I don't ask for much if ever. I am surprised when DMs show up to my rp and it always surprises me. I play evil for me, not for you or the DMs.
You want a place to hang out for evils? Start hanging out there and make it yours. Suzail has two locations that work. One was/is still an old school guild hang out. Many locations exist that you could use to hang out. I used the one in GG for years myself. Just about no one ever goes in there....
If you consistently gather somewhere you might inspire the right DM to make a mark in the world for you. But you should not be expecting it to be garanteed.
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Post by hellscream123 on Oct 27, 2020 22:02:53 GMT -5
In my experience with character goals. The best thing to do is be utterly transparent and upfront with the action, goal and outcome you. As a player. Are seeking. With your character.
I did this with blue. Everything he achieved was through this mantra, and before anyone might say I don't know evil. Blue isn't good. Never has been. But above all, don't look to win. Because this is a perpetual motion system. You can't win. It won't ever stop. You cannot topple the kingdom or wipe out the orcs. End the zhentarum or collapse the war wizards.
So is advise you don't. Write smaller scale. Write personal conflicts. Have personal goals. Try and become a lieutenant not a baron. Be named champion. Not king.
The dms will then always have a hook they can use to steer you around the stories they're trying to present. The power you weild is small scale, hard to abuse and effects those who are connected to your story.
As someone deeply rooted in the zhent plot until life wouldn't let me commit cause my time zone is the worst. Everyone was trying super hard on all sides. No one got an easy time or swift victory. Dozens of meetings happend with DM characters that could've waved a hand and forced action. But instead let the players decide their own fates and agreements.(Though this led to much arguments It was a fun time more oft than not for me. Butting heads with those I once fought I love you all)
FRC is a d&d skinned story commune. But y'all MUST agree to the scale presented before you pick up the pen.
DMs I say this next part at you. PLEASE START SAYING. Politely, not saying you don't at all. Just that it's a super good means of starting stories off with a better frame of scale: "Please aim lower"
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Post by Asgardian Grey Hawk on Oct 27, 2020 22:17:03 GMT -5
I oddly agree with this. I aimed small and ended up the Castellan in the Zorastyl plot.
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Post by hellscream123 on Oct 27, 2020 22:18:48 GMT -5
I oddly agree with this. I aimed small and ended up the Castellan in the Zorastyl plot. Blue I entered as a magical detective and wound up head of the magi cops sooooooo ja. I super advise starting small as possible
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Post by malclave on Oct 27, 2020 22:31:29 GMT -5
I oddly agree with this. I aimed small and ended up the Castellan in the Zorastyl plot. Blue I entered as a magical detective and wound up head of the magi cops sooooooo ja. I super advise starting small as possible Heh. I start with "I want to participate with this character so I'll express interest through RP, but be ignored and end up feeling I have to use a character I'd rather not if I want to play at all." Not sure how much smaller I can start.
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Post by hellscream123 on Oct 27, 2020 22:38:34 GMT -5
Entering through rp is the kewl and organic thing when it's possible but you know what helps writers(DMs) a ton. Expressing interest and the fact you don't know where to start, "I wanna get in on this event what should I do?" The dm have always proceeded this be telling me When, where and a vague leaning as to what my character should be doing at the time for easiest hook. Cause the dms WANT players in their stories. Otherwise they'd just write books.
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Post by malclave on Oct 27, 2020 22:48:27 GMT -5
Yeah, I found out a few months later I probably could have played the character I wanted instead of the one I felt I was being told to play. Breakdown in communications, from a few sources (mostly my fault for not being pushy enough).
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Post by magiuss on Oct 28, 2020 2:26:45 GMT -5
It is Known ?.. i would like to see the IC RP that would defend any information about such.. It is Known that Bane is not an illigal faith in Thay that is correct. But many faiths are allowed in Thay. I purposedly avoided naming any Years ago, my paladin was killed in a PvP in Gretagaunt that originated from evils selling fingers taken from purple dragon bodies. When it all concluded, the leader of those evils, a prominent banite at the time, emoted something like "The Gates of the Thayan Enclave are Closed". I believe that event also was a sore point on how evil got treated on OOC knowledge, due to the destruction that was put out, around 10 wails of banshees cast (( if I recall correctly)) would have left all farmers/townsfolk dead, aka no witness's) and that every PC there also was killed. so how the knowledge and information about what happened occurred ((is still a riddle to me this day)). back then a lot of people also left the server (( or took a long break)) due to the ''IC'' knowledge that was thrown around by these events as you stated your self your PC died ((so how would he have gained the knowledge)) due to the memory haze that happens to people that dies. And if I recall correctly, every member there was in disguise. But this event was a poorly executed thing by ''Us'' as evil PS's that I'll give ya i still regret it to this day as it made me leave a server i love to play on for over 1 ½ year It should not have happened, and I believe it was due to some hot blood running at that time.
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Post by magiuss on Oct 28, 2020 2:38:27 GMT -5
I am actually surprised about the amount that believes evil PC's shouldn't be allowed on the server though.. chocked in some way, at the moment. Over 1/3 of the people. :/
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Post by bloodalchemist on Oct 28, 2020 5:15:36 GMT -5
Two cents since I voted, though mostly lurk these days. Yada yada, posts come up all the time, kinda interesting that drama was alluded to but details of events wont be revealed, wasn't much point in bringing up recent events if they weren't acceptable for discussion. Aaanyways, evil is never going to be disallowed on here, but perhaps one good thing from this poll would be some self examination of parties involved in events recent and otherwise, to consider how best their play as a potential player villain to add to player experiences, not take away from. It could be seen as people just not liking conflict, but a more constructive outlook would be: perhaps instead of wanting evil alignment/rp to be banned from players, perhaps players are simply expressing how negative their reactions with such have been over the years?
Always consider how your rp benefits or detracts from another's story, good or evil. If you are only taking away from someone's own story and experience roleplaying, consider moving on and ensuring quality play and story for both parties.
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Post by Church of Bane on Oct 28, 2020 5:50:25 GMT -5
Two cents since I voted, though mostly lurk these days. Yada yada, posts come up all the time, kinda interesting that drama was alluded to but details of events wont be revealed, wasn't much point in bringing up recent events if they weren't acceptable for discussion. Aaanyways, evil is never going to be disallowed on here, but perhaps one good thing from this poll would be some self examination of parties involved in events recent and otherwise, to consider how best their play as a potential player villain to add to player experiences, not take away from. It could be seen as people just not liking conflict, but a more constructive outlook would be: perhaps instead of wanting evil alignment/rp to be banned from players, perhaps players are simply expressing how negative their reactions with such have been over the years? Always consider how your rp benefits or detracts from another's story, good or evil. If you are only taking away from someone's own story and experience roleplaying, consider moving on and ensuring quality play and story for both parties. A few things: This question was proposed asking if it shouldn't be allowed due to the disproportionate "wins" (for lack of better phrasing) between good and evil. If evil has no chance to be taken from the pages of the D&D rulebooks and played in game as they are written then why allow it to begin with. You never see people on team good quit over the same things that team evil does, and before you point out examples keep in mind how few and far between those are. The players keep saying "team evil helps drive my story" well then why in Hell is team evil always the one leaving? The details about "recent events" aren't going to be exposed for everyone to see OOCly. That's part of the overall problem that eventually lead to this. I don't need to know about your business through the forums. It should be discovered through in game play only. Digging for this, and constantly asking what those juicy details are only begs for drama which we need zero of. The benefits of my RP should have no effect on your play. I'm not here to be a dancing monkey for others. Nor should you be here to be my punching bag. That's not how this works. That's not how this should work. Your story is your own, and I should have no influence over it unless we cross paths in game.
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Post by mandene on Oct 28, 2020 6:26:29 GMT -5
Church of BaneI hate to repeat it, since it has been said so many times before. You are the one thst spoke of the "recent events". And you used these events in a sentence in your OP as the reason for your post. Now I can get your frustration over hat this is something that happens all the time, and that it might have nothing to do with recent events. And before you get all defensive about it again, I know what you said. But the sentence with the recent events is there, in that post, staring in our faces as the reason for this thread. Everyone who wants to join in the thread will ignore the 4 pages of the comments already made, but they will always see your post speaking of the events as the reason for your post and the poll. If these events are not the reason, and we shojld ignore them, why are they in that post? There is an explanation you owe here. And I don't mean you need to explain the events. Uoj need to explain why you have them in the OP at all. Consider this comment. Make an explanation post, and I beg you - edit your first post to retcon that sentence and explain in that post that you did it and why.
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