Nicoen
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Post by Nicoen on Nov 22, 2017 16:45:32 GMT -5
Also of course one of the devs working on the Enhanced Edition is gonna praise it. Why has the server name been censored? It's kinda relevant to know what scope they are coming from.
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Deleted
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Post by Deleted on Nov 22, 2017 17:10:20 GMT -5
Also of course one of the devs working on the Enhanced Edition is gonna praise it. Why has the server name been censored? It's kinda relevant to know what scope they are coming from. Some people don't like discussing other servers here, so... eh. But it's from Arelith, who are currently and have been for some time, the most active NWN server alongside Sinfar, both averaging around 60 players online at any given time, and unlike FRC both of their populations have only been growing over the past year as both servers do heavy recruitment through other gaming sites/communities. Both of their topics on their forums discussing NWN:EE are interesting reads, along with a few other servers and community groups, though Arelith's is by far the largest discussion on it as they have already announced plans to migrate to NWN:EE. The discussions I've read everywhere are of quite mixed opinions. What I'm mostly doing in this thread is just collecting and posting information about the new release, but I am a strong advocate for NWN:EE, and will start voicing myself more now. Personally, I'm optimistic of what a renewed game will bring. Yes the bells and whistles of expanded nwscript functionality and more custom content support is nice, but it's the modern hardware support, engine bug fixes, server stability, a working server browser, and all the new and old players taking a look at the game again that has me excited for the future. Some skepticism due, of course, to not get overly hyped. NWN is over 15 years old, made during a time when game/software development was a lot more limited and rigid to the exisiting hardware environment. Mac and linux support fell out a long, long time ago. GoG only sells the PC copy now, and getting the PC version to run on Mac or Linux is a lot of work for imperfect solutions. Even in just the past year modern PC hardware and OS support has fallen away. Nvidia drivers past 385.69 have numerous issues in NWN, and various Windows 10 updates have made the game almost unplayable for some people requiring them to go to very tedious methods to fix. I'll be playing FRC where ever it goes, but I am trepid in thought of FRC's future if it doesnt move with the times and sieze on this opportunity to once again begin growing. Now, all of that isn't to deny that FRC hasn't been growing with new areas, features, support from down top with active and even new DMs, or even the new or old returning players on the server. (This past month I've met 2 new PCs who are returning FRC vets from before the vault wipe)... But the truth is FRCs population stagnated a while ago, and has been in decline faster than new players can be picked up for a long time. So a renewed NWN, even with a price tag, is so worth it in the long run, in consideration of the game's once again bright future; NWN may no longer be doomed to become a dinosaur.
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Nicoen
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Post by Nicoen on Nov 22, 2017 17:19:18 GMT -5
Makes sense. One thing Arelith does a lot better than FRC is advertising. Whenever I see NWN PWs discussed on the net Arelith is always brought up. They got so many players during the NWN giveaway by GoG thanks to this.
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Post by Animayhem on Nov 22, 2017 18:10:36 GMT -5
Numbers maybe good and all but not necessary to a good server. This place may not have as high a number as other servers but has a high caliber and quality of role players. Many of the new players have come here by word of mouth by other players here. When I can I have suggested this place.
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Deleted
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Post by Deleted on Nov 22, 2017 18:46:37 GMT -5
Numbers maybe good and all but not necessary to a good server. This place may not have as high a number as other servers but has a high caliber and quality of role players. Many of the new players have come here by word of mouth by other players here. When I can I have suggested this place. Ja! Very true! I've a slew of alts of various classes and alignments on different accounts I bring out to help sponsor and entertain new or old returning players. But sadly the trend over the past years has been a measurable slow decline in active player count, even with the occasional new player who join and stick around. But that's natural for such an old game where servers all vie over the same small player base, and it does have to be admitted, while FRC has its charms, servers with large player counts during all timezones are very attractive. I actually play on 2 other servers beyond just FRC, because during my timezone in the late afternoon and onward until about 1 or 3 AM (Depending on time of year due to DST and seasonal events), FRC had emptied out to on average around 6 players, on some days it even hits 0 for some hours. For me to be able to get on and play with a PC who is in level range and compatible for RP with others I've gotta be playing from 2-3am my time... In fact, over the past year most of my play in FRC has turned to scheduled play with others. Before War and Chickens quit last month, most of our play was organized in PMs or over Skype etc, and my current play on FRC outside the few times I log in to chance meeting and entertaining the few other people online, is also scheduled with friends. So I play what I can of FRC in my mornings, and then I play other servers in my afternoons and nights. But FRC is my home, and it's where I focus all my stories and creativity. But none of this was true 2 years ago, less true last year during October. But today? FRC's active player count is beginning to hit the bottom of the barrel during certain time periods, and this is a sentiment commented on by others already in the past years. FRC's low player count is actually the top cited reasoning for the new players I ask of why they quit to go elsewhere... Even the other servers I play on who share some of the same players from FRC give the same reasoning to why they play there, and not here; and it's very rarely ever to do with what FRC itself has to offer, but just its low active player count during the times they'd like to be playing here. So no matter how much quality there is in the same regular faces, a small player count makes it more difficult for people who want to be beyond the same circle of friends and repeated stories to be able to play when and how they want. These other larger servers, who may or may not offer quality roleplay, do offer the consistent opportunities and varieties of creativity and play that FRC can't always give.
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Post by mandene on Nov 22, 2017 20:40:01 GMT -5
Numbers maybe good and all but not necessary to a good server. This place may not have as high a number as other servers but has a high caliber and quality of role players. Many of the new players have come here by word of mouth by other players here. When I can I have suggested this place. Ja! Very true! I've a slew of alts of various classes and alignments on different accounts I bring out to help sponsor and entertain new or old returning players. But sadly the trend over the past years has been a measurable slow decline in active player count, even with the occasional new player who join and stick around. But that's natural for such an old game where servers all vie over the same small player base, and it does have to be admitted, while FRC has its charms, servers with large player counts during all timezones are very attractive. I actually play on 2 other servers beyond just FRC, because during my timezone in the late afternoon and onward until about 1 or 3 AM (Depending on time of year due to DST and seasonal events), FRC had emptied out to on average around 6 players, on some days it even hits 0 for some hours. For me to be able to get on and play with a PC who is in level range and compatible for RP with others I've gotta be playing from 2-3am my time... In fact, over the past year most of my play in FRC has turned to scheduled play with others. Before War and Chickens quit last month, most of our play was organized in PMs or over Skype etc, and my current play on FRC outside the few times I log in to chance meeting and entertaining the few other people online, is also scheduled with friends. So I play what I can of FRC in my mornings, and then I play other servers in my afternoons and nights. But FRC is my home, and it's where I focus all my stories and creativity. But none of this was true 2 years ago, less true last year during October. But today? FRC's active player count is beginning to hit the bottom of the barrel during certain time periods, and this is a sentiment commented on by others already in the past years. FRC's low player count is actually the top cited reasoning for the new players I ask of why they quit to go elsewhere... Even the other servers I play on who share some of the same players from FRC give the same reasoning to why they play there, and not here; and it's very rarely ever to do with what FRC itself has to offer, but just its low active player count during the times they'd like to be playing here. So no matter how much quality there is in the same regular faces, a small player count makes it more difficult for people who want to be beyond the same circle of friends and repeated stories to be able to play when and how they want. These other larger servers, who may or may not offer quality roleplay, do offer the consistent opportunities and varieties of creativity and play that FRC can't always give. Well.. What goes around comes around, I guess... This is what FRC used to be, a place where people went to play, because that's where was thriving online population. Sounds to me like this place might be getting the critical mass problem. Most of us must have seen it - nobody logs on, because nobody else logs on. And few want to be the first... Or the fifth one while uncertain if there's going to be more.
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blink
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Post by blink on Nov 23, 2017 5:34:00 GMT -5
When I first installed NWN, I came straight to FRC. I didn't bother playing the campaign. I didn't have any prior D&D experience. Of course I've roleplayed before for quite a long time, most of my life, so getting into FRC/NWN was easy. The setting was very charming, as well the module. There was much for me to learn, to discover. Everyone was new to me, and it was nice to enjoy the company of new found friends.
Though as time pressed on, I found less to learn, less to discover, less to interact with in new, engaging, 'fun' ways. The charm I once saw and felt had diminished. I am as guilty as any other who stopped logging in as often, if at all. I am indirectly and directly a part of the problem, but I have simply become unmotivated to come around as much as I used to, for the past two and a half years.
"Been there, done it all." - I think transitioning into the E.E. will open many doors for FRC, especially if hak acquisition is streamlined, easier, user friendly. Moving beyond a no hak policy might resonate extremely well with the community as a whole.
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Nicoen
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Post by Nicoen on Nov 23, 2017 5:44:56 GMT -5
Yeah, so get your butt on more often Mandene!
But yeah... I feel the same as the previous three posters. I rarely log in on FRC if it's not scheduled(with sandthief) or if I know there'll be an event that will gather people. Too often in the last many years I've logged on as Nuvian and wandered around aimlessly or stood in Greatgaunt bored, as there has been no one on that Nuvian knew, or just no one to be found at all. And since the server is so hard to solo play, unless you've specifically built a powerhouse for it(Nuvian is a rogue so...), there is no real incentive to stick around waiting for others to log in. And with my time for gaming having become way less than it used to be, I find myself choosing other games over this, since I know I'll actually get something out of it rather than stand and wait. It's a real shame since this is still my favourite game, and the one I'd always rather be spending time in, but with no possible gameplay/roleplay it has sadly become an obvious choice to play other games.
Whether going for EE is the solution I don't know, and as I've mentioned earlier in this thread I think it's too early to say. I do however think that with the new focus on NWN, we should all try to advertise for this server and bring in some of the people whose interest in the game has been renewed. I'm sure there will be many who wants to get into NWN again while they wait for EE.
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Post by DM Hawk on Nov 23, 2017 12:22:33 GMT -5
Thank you for sharing this. I can't speak for anyone else on the staff, but I just heard about it a few days ago as well and it is welcome news. If this breathes new life into NWN it will be very welcome.
As things develop, FRC will be in the loop and in due course determine which is the best path for us. I'd bet DM Extropy is already on the case.
Point taken about FRC advertising. I'm in agreement and we need to revisit this again.
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Post by FlyingMidget on Nov 23, 2017 12:52:17 GMT -5
Such exciting news for the NWN community as a whole, been following it for alittle while and I'm optimistic more features will come with time.
But a number of the already listed bug fixes (particularly compatibility with new and future drivers/windows updates), the fact it'll likely draw alot of attention to this old girl in the form of new sales and people checking it out both as something new to them and as a nostalgic return without them having to fight to get it to work properly and look around alongside all the server side performance boosts and the added support for developers to create new and better content and do more then they previously could (without alot of headaches and possibly buggy work arounds) already makes it quite an interesting development.
Just don't think of it as a whole new game, it's more like a patch or an expansion pack, fixing issues, improving stability, adding new tools for the developers (Those that make our servers) and that sorta thing. Who knows what they'll add in time though. (I'm personally very very hopefully they'll include a way to auto download/update haks on connection to a server without having to do anything but wait, as it appears to be a very commonly asked for feature on their forums)
FM.
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Post by mandene on Nov 23, 2017 18:13:04 GMT -5
Yeah, so get your butt on more often Mandene! I'm having a hard time finding the time. This hour, which used to be my "normal" play time is currently unusually late at night for me to be up.
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Post by Animayhem on Nov 23, 2017 18:48:22 GMT -5
While I am all for playing other servers as some have differences tine zones bite everywhere. I have made this place my main. I log on and there are always players here many who none of my character's interacted with because maybe I am not in their level range or are or people just want to dungeon crawl. Activity takes two. I log on and if noone is in my area I will send some tells to people and we meet up even if it is not long.
I get real life and timing issues however I have been on (not dm event) the server full but people are scattered. Try coming out odf the box so to speak at least attempt to talk and actually know the characters.
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Nicoen
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Post by Nicoen on Nov 23, 2017 18:57:54 GMT -5
Yeah, so get your butt on more often Mandene! I'm having a hard time finding the time. This hour, which used to be my "normal" play time is currently unusually late at night for me to be up. That's a shame, there aren't many of the old Elven gang around anymore. I hope you'll find time soon, and that you are good in general.
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Fenix
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Post by Fenix on Nov 23, 2017 21:43:16 GMT -5
Looks like a few servers took the jump to test out already
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Post by FlyingMidget on Nov 24, 2017 15:22:01 GMT -5
Looks like their newest stream means NWN:EE will allow for individual colours for each armour piece (so leather 1 for an arm might be different then leather 1 for a leg piece or a hand or a foot.) Mentions of native support for scaling creatures, which could include the ability to change the height of PC's. No more elves shorter then humans for random bioware reasons ! There was also a bit of talk that they were possibly looking into the ability to automatically download haks on server connection similar to how NWN2 did it possibly. (I'm just skipping through the stream VOD so missing lots of it, but don't have the time to watch all of it atm and missed the start) FM.
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Fenix
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Post by Fenix on Nov 24, 2017 18:03:24 GMT -5
Remember not all PW's use the same systems. I think we should allow the builder's and admins time to digest. I have played on some worlds with more enhanced systems in some respect to here. However, PW are people oriented not single player. What is the point of having all the bells and whistles but no players? This argument keeps getting brought up. Something I have to remind is that its being advertised as compatible between verisons. And for FRC? Theyre likely in one of the best positions as a CEP only server to upgrade to the EE for the serverside. Crash and performance improvements alone will do WONDERS for the server, especially during those heavy DM events we have. And with a playerbase that has been slowly dwindling, it would be a great opportunity to see the reintroduction of players that will be checking it out for the first time, or returning to it because of the refined compatability. I mean come on. If Sinfar already has 6 near fully functioning EE servers, with all of their mish mosh of haks and tweaks, FRC would be nearly trivial in comparison.
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Nicoen
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Post by Nicoen on Nov 24, 2017 18:05:16 GMT -5
Remember not all PW's use the same systems. I think we should allow the builder's and admins time to digest. I have played on some worlds with more enhanced systems in some respect to here. However, PW are people oriented not single player. What is the point of having all the bells and whistles but no players? This argument keeps getting brought up. Something I have to remind is that its being advertised as compatible between verisons. And for FRC? Theyre likely in one of the best positions as a CEP only server to upgrade to the EE for the serverside. Crash and performance improvements alone will do WONDERS for the server, especially during those heavy DM events we have. And with a playerbase that has been slowly dwindling, it would be a great opportunity to see the reintroduction of players that will be checking it out for the first time, or returning to it because of the refined compatability. I mean come on. If Sinfar already has 6 near fully functioning EE servers, with all of their mish mosh of haks and tweaks, FRC would be nearly trivial in comparison. Who do you mean compatible between versions? They've confirmed that EE clients can't play together with non-EE clients. Did you mean the PW module?
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Fenix
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Post by Fenix on Nov 24, 2017 18:14:24 GMT -5
When I first installed NWN, I came straight to FRC. I didn't bother playing the campaign. I didn't have any prior D&D experience. Of course I've roleplayed before for quite a long time, most of my life, so getting into FRC/NWN was easy. The setting was very charming, as well the module. There was much for me to learn, to discover. Everyone was new to me, and it was nice to enjoy the company of new found friends. Though as time pressed on, I found less to learn, less to discover, less to interact with in new, engaging, 'fun' ways. The charm I once saw and felt had diminished. I am as guilty as any other who stopped logging in as often, if at all. I am indirectly and directly a part of the problem, but I have simply become unmotivated to come around as much as I used to, for the past two and a half years. "Been there, done it all." - I think transitioning into the E.E. will open many doors for FRC, especially if hak acquisition is streamlined, easier, user friendly. Moving beyond a no hak policy might resonate extremely well with the community as a whole. This I agree with too. I used to play here non stop, despite running the same things repeatedly. I've tried the slew of alts and everything, but its gotten dull as really, the "new" players on the server are often just alts of other players, and often times even just interacting with an old player on a new character might not have the same thrill (ex: the first time you meet a PC on the server, you might get to know them really depthfully. THe fifth time you meet them on another pc, suddenly people aren't so interested in trying to get to know you.) Nowadays, I can log on and sit for hours, and entirely never interact with another player whatsoever, whether im in a public place and actively trying, or just sitting and waiting. The depth of roleplay has dwindled a bit more to just what dungeons we can run next, and well...we don't generally see DM events, or singular DM interaction. Now, this could be because I have been here years, and im so high a level, but the point stands. I do think, if they continue with the idea of downloading haks upon connection, that there is no way FRC could not MASSIVELY benefit from the facelift of new haks, or systems that previously may not have been -as- possible. Trying to keep it accessible to everybody really loses the argument when theres not really extra steps or explanations to getting connected. It would allow the build team a lot more resources to use as well, to really beef up some of the areas in addition to their skills. For the toolset, I have zero doubt it is something that will be getting revamped and updated as well. If theres one thing the NWN module building community has wanted, its been a stable toolset that has a MUCH better QoL. This argument keeps getting brought up. Something I have to remind is that its being advertised as compatible between verisons. And for FRC? Theyre likely in one of the best positions as a CEP only server to upgrade to the EE for the serverside. Crash and performance improvements alone will do WONDERS for the server, especially during those heavy DM events we have. And with a playerbase that has been slowly dwindling, it would be a great opportunity to see the reintroduction of players that will be checking it out for the first time, or returning to it because of the refined compatability. I mean come on. If Sinfar already has 6 near fully functioning EE servers, with all of their mish mosh of haks and tweaks, FRC would be nearly trivial in comparison. Who do you mean compatible between versions? They've confirmed that EE clients can't play together with non-EE clients. Did you mean the PW module? Reading back, i misread about compatability. Though the point of ease of transition still stands.
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Deleted
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Post by Deleted on Nov 24, 2017 19:18:40 GMT -5
Reading back, i misread about compatability. Though the point of ease of transition still stands. FRC has some reliance on NWNX and some of its plugins for things such as variables being set on certain items and widgets you buy from shops (Tents, Sonic Weapon Focus, etc), as well as ephemeral area loading that allows the server to have so many areas beyond what NWN's limitations would normally allow, and it uses NWNX for a few other things in the backend, AFAIK. The goot news is, NWNX is being brought up to date with NWN:EE by the devs, so that should hopefully not be a problem. It just requires waiting for NWN:EE and NWNX to support whatever FRC deems it requires to migrate if it's decided it will. But yeah, transitioning FRC shouldn't be hard, and you can look at other servers like Arelith to see a closer approximation to their ability to migrate as NWN:EE and NWNX develop. As far as Sinfar goes to having already ported over to NWN:EE? Well... they haven't, actually. Their 1.69 nwserver is very, very, very heavily modified to the point they can't actually port their server to NWN:EE fully yet, not until after NWN:EE's full release, due to the amount of work it'd require of them hacking and writing a new EE nwserver for themselves to keep all their required functionality; so what they've done instead is trick the NWN:EE client into listing their 1.69 servers and allowing NWN:EE players to connect and play. (Though that's expected to break sometime down the line as NWN:EE updates and changes, diverging further from compatibility with 1.69).
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Post by Animayhem on Dec 1, 2017 15:24:24 GMT -5
NWNX is a prime source of customizing scripts for many PW's. Hopefully it will be fully integrated. I do not know if FRC uses any of these. Some examples include the ability to the following customizations:
Voice Commands.
Class modifications: Any feat or ability score modifications made to classes like Rangers, Paladins, and PRCs will not function without NWNX
Randomized Creature Appearances. The ability to change creatures to different races (not just their appearance, but their actual race), and assign them the appropriate racial feats will not function without NWNX
Subraces. No subrace character will have their feats, abilities, and race set correctly without NWNX.
Although in general the community seems positive however one delay for many worlds: until most of the scripting functions that NWNX provides are built into the EE toolset as NWScript functions, no move to EE can occur.
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Fenix
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Post by Fenix on Dec 1, 2017 16:19:21 GMT -5
NWNX is a prime source of customizing scripts for many PW's. Hopefully it will be fully integrated. I do not know if FRC uses any of these. Some examples include the ability to the following customizations: Voice Commands. Class modifications: Any feat or ability score modifications made to classes like Rangers, Paladins, and PRCs will not function without NWNX Randomized Creature Appearances. The ability to change creatures to different races (not just their appearance, but their actual race), and assign them the appropriate racial feats will not function without NWNX Subraces. No subrace character will have their feats, abilities, and race set correctly without NWNX. Although in general the community seems positive however one delay for many worlds: until most of the scripting functions that NWNX provides are built into the EE toolset as NWScript functions, no move to EE can occur. Symphony Today at 2:10PM New Version of NWNX for EE This weekend moved into Core Neverwinter!
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Andros
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Post by Andros on Dec 28, 2017 21:00:41 GMT -5
This is welcome news!
Can't wait to see what this does for the community as a whole (Good I hope!)
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Post by Grozer on Jan 4, 2018 12:55:14 GMT -5
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Mehangel
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Post by Mehangel on Jan 7, 2018 15:40:10 GMT -5
I just wanted to say that I really hope that FRC decides to jump aboard the NWN:EE bandwagon, because it is getting me psyched.
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Post by sergeil on Jan 10, 2018 1:42:29 GMT -5
I do not understand the source of so many optimistic opinions...
In fact, "nwn ee" is different software and require separate infrastructure. As result, owners of "nwn ee" licenses are very limited in choice where to play.
If "nwn ee" would provide compatibility mode, where it work like nwn1, it would be much more friendly. Maybe, it is not too bad idea to integrate original nwn1 into "nwn ee" game pack or provide pure "nwn ee" client as part of online sevice by subscription.
There are a lot of examples, where very interesting products are died only because were very fresh and are not compatible with existing reality. Look at Intel/AMD CPU. As I remember, even last version of processors can simulare x86 mode with full set of its 16-bits x86 commands. It is compatibility with 30 years old software.
PS: As for me, "nwn ee" has very small chances to survive as separate product.
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Post by bloodalchemist on Jan 10, 2018 2:59:09 GMT -5
The average player count at peak times on nwn scry is what, like 500 right now? With numbers like that nwn ee cant help but succeed in comparison, even the most pitiful sales will bring in a player base larger, esp if servers make the transition early to take advantage. Especially considering the ever growing issues of compatibility with new windows updates and tech upgrades, a 20 dollar investment is well worth it, long as the quality of life improvements happen as promised. Not saying they couldn't screw something up to ruin the package, but overall in order to keep the game going, this seems largely to be a good thing. To say nwn isn't already dying is to ignore numbers.
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Nicoen
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Post by Nicoen on Jan 10, 2018 3:06:04 GMT -5
The average player count at peak times on nwn scry is what, like 500 right now? With numbers like that nwn ee cant help but succeed in comparison, even the most pitiful sales will bring in a player base larger, esp if servers make the transition early to take advantage. Especially considering the ever growing issues of compatibility with new windows updates and tech upgrades, a 20 dollar investment is well worth it, long as the quality of life improvements happen as promised. Not saying they couldn't screw something up to ruin the package, but overall in order to keep the game going, this seems largely to be a good thing. To say nwn isn't already dying is to ignore numbers. You have to remember that far from everyone interested in NWN EE are interested in the multiplayer aspect, and even less in the persistent RP worlds(which is what we care about here). One sale does not equal one more player on the PWs. So don't be blinded by the (non-existent) numbers either. The truth is we don't know how it'll be. As I've mentioned earlier in this thread it really depends on what Beamdog brings to the table, and if us old NWN veterans are willing to buy into it.
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Fenix
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Post by Fenix on Jan 10, 2018 8:44:26 GMT -5
The average player count at peak times on nwn scry is what, like 500 right now? With numbers like that nwn ee cant help but succeed in comparison, even the most pitiful sales will bring in a player base larger, esp if servers make the transition early to take advantage. Especially considering the ever growing issues of compatibility with new windows updates and tech upgrades, a 20 dollar investment is well worth it, long as the quality of life improvements happen as promised. Not saying they couldn't screw something up to ruin the package, but overall in order to keep the game going, this seems largely to be a good thing. To say nwn isn't already dying is to ignore numbers. You have to remember that far from everyone interested in NWN EE are interested in the multiplayer aspect, and even less in the persistent RP worlds(which is what we care about here). One sale does not equal one more player on the PWs. So don't be blinded by the (non-existent) numbers either. The truth is we don't know how it'll be. As I've mentioned earlier in this thread it really depends on what Beamdog brings to the table, and if us old NWN veterans are willing to buy into it. Gonna have to disagree here. Most people buying EE are going to be old fans of NWN, and pws were the major draw to the game in the past. Its been a generally well received addition to the community, and a slew of new worlds have been cropping up or peeking their heads into the community discords and such. The sales have been apparently pretty well, too. Honestly, our community is the only one that seems to be so highly skeptical as compared to most. Especially surprising when weve probably got one of the easier transitions to EE due to our low amount of haks and such
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Fenix
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Post by Fenix on Jan 10, 2018 9:01:59 GMT -5
I do not understand the source of so many optimistic opinions... In fact, "nwn ee" is different software and require separate infrastructure. As result, owners of "nwn ee" licenses are very limited in choice where to play. If "nwn ee" would provide compatibility mode, where it work like nwn1, it would be much more friendly. Maybe, it is not too bad idea to integrate original nwn1 into "nwn ee" game pack or provide pure "nwn ee" client as part of online sevice by subscription. There are a lot of examples, where very interesting products are died only because were very fresh and are not compatible with existing reality. Look at Intel/AMD CPU. As I remember, even last version of processors can simulare x86 mode with full set of its 16-bits x86 commands. It is compatibility with 30 years old software. PS: As for me, "nwn ee" has very small chances to survive as separate product. Very much the opposite. It is a new product, but the infrastructure is not rather different. Its updated with better support, and some updated featuresets ans graphical options. The base infrastructure and operation is actually very similar. If anything its a substantial BOOST in compatability for modern hardware, which helps to eliminate a lot of issues that prevent play for some on modern systems. Modules in NWN can be made to be functuoning in the EE, without any loss of quality. So sure, until servers update or release, server count is limited. Thats also because the game is not officially released, but many servers are using the headstart to get ahead in their development to transition. So realistically, this wont be a long issue if its one even at all.
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Post by Animayhem on Jan 10, 2018 12:53:19 GMT -5
Well it is still in beta. You really just need to by the basic ee if you already have the diamond edition. It seems glitch free in playing the modules. Cep modules seem to have no problem. The kinks are pw's who use one or more of the following options CEP + Q, cep + custom haks and NWNX. Many people are waiting until it is out of beta and available on Steam.
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