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Post by Fluffy the Mad on Aug 25, 2015 21:34:02 GMT -5
Just a random thought. What if, rather than be removed from the server vault, couldn't the character be given an token that cant be traded/dropped so they auto spawn in the fugue plane and are unable to use the portal?
If the permadeath is meant to be, well, permanent, it would be better to allow the player to make a local backup, then delete them from the server vault. That removes any incentive to bring them back, and insures that things remain valid, for lack of a better word. If a character has gone on to their deity they won't be hanging around in the Fugue plane waiting to chat with people.
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Post by Hellwalker on Aug 26, 2015 0:39:24 GMT -5
Just a random thought. What if, rather than be removed from the server vault, couldn't the character be given an token that cant be traded/dropped so they auto spawn in the fugue plane and are unable to use the portal?
If the permadeath is meant to be, well, permanent, it would be better to allow the player to make a local backup, then delete them from the server vault. That removes any incentive to bring them back, and insures that things remain valid, for lack of a better word. If a character has gone on to their deity they won't be hanging around in the Fugue plane waiting to chat with people. I'm inclined to agree. If the player wants a local backup, they can always save their character when they file the application.
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Post by ShadowCatJen on Aug 26, 2015 12:12:57 GMT -5
only the logistics of the how to remains... As I suggested in a previous post, however, and as is hinted at in the draft above, it could work as follows: 1) The player owning the affected character submits an application to a DM of choice, including name of PC, account name of player, a brief description of the events that led up to their death/retirement, and a brief description of why a memento of this character would be a suitable addition to FRC's history, as well as a suggestion for the reward out of the available options. Optionally, the player can also include a list of names of other PCs primarily engaged in the plot/RP created by the affected character (for ease of review). 2) The DM Team then discusses the case. If needed they can approach/discuss with involved players. 3) A ruling is made. Either it's denied, the DM team suggests a different reward option they find more fitting (and with the player's agreement, approve), or it's approved. 4) If approved, the request is sent to the Build Team to implement, at which point the character is removed from the player's vault. PS: Step-by-step instructions are always helpful! I'd say this is a fair way to do it. I'd also say that in certain occurrences, portions of the application might not be needed. If the character death in question was very much monitored by a DM, then that DM can quickly give a rundown of the whole situation. Like if it was a criminal execution situation then the crew probably already had a thread going regarding it. The player really wouldn't have to go through the trouble of describing that. It might have also happened on a Permadeath Potential DM run quest where, again, the DM can fill them in. If it was a situation where a DM was not monitoring the situation then a full blown rundown should be asked for and a list of characters involved. Actually, that could be something that's stipulated. That if a DM was not around to oversee the death then the player will have to send in an application with details, names of other PCs involved, and logs. Or put it that unless a DM is there to oversee the death then going for a permadeath perk isn't possible? To review, death can be an appropriate end to a good story.
-so far we have come up with three ways of rewarding death, new character with xp, items in treasure table referencing character.... aaand I forget what the last one was (place placeable in server?).
Personally, I'm still going for the treasure table one. Currently I've dropped the "new character" idea all together. It seems to be the one thing people have the most issue with. The apparent level of mistrust in the player base is presently too heavy to allow for the notion. If the permadeath is meant to be, well, permanent, it would be better to allow the player to make a local backup, then delete them from the server vault. That removes any incentive to bring them back, and insures that things remain valid, for lack of a better word. If a character has gone on to their deity they won't be hanging around in the Fugue plane waiting to chat with people. I'm inclined to agree. If the player wants a local backup, they can always save their character when they file the application. This is why I interjected a part there where, until builders don't need your character anymore, it's to remain in the Fugue. Takes a little while for a soul to either find their way to the City of Judgment or to be picked up by a divine servant of their god . . . or to be spoken to by a baatezu to potentially strike a deal . . . or to be judged as Faithless or False by Kelemvor and Jergal. So there can be a little time there where your character wanders around wondering what the heck all that grey is. Then again, per the sourcebooks when you're there you don't even suspect that you're dead. It isn't until one of the above happens that you get told you're not alive anymore. So you can wander around, wondering how you got there, wondering where you are, wondering what the hells all that grey is. This being said, I wouldn't encourage trying to roleplay from the Fugue if you're planning on permadeathing. It will only make you want to change your mind and make you think you're character should die after all. Maybe a rule on that where the character is only there for OOC purposes anyway so don't access it until a DM and/or builder asks you to reference something? OR, as said, make a local copy then you can shoot it off in an e-mail to whichever crew member needs to take a look at it. Long story short, dead is dead, boyo. You gone.
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Post by Animayhem on Mar 11, 2016 19:21:21 GMT -5
Has anything been actually decided in this issue? First off I am glad to see the player has a say and is not forced.
I would think in general allowing a player make a totally new character either half their level or a max or level ten if level 20 or higher. It could not be a reincarnation of the character who was PD.
Now as for the other things mentioned. I could see an npc or an item or statue if the character had a major impact on the world at the time of their death. Possibly depending on the RP instead of a statue or item, maybe they could return as a child of the deceased with only the knowledge their parent died or some such.
I have played where if a character was PD or retired that they were able to make a new character half level. Granted the max level is twenty and the max number of characters you can have was three.
I have also had characters made as NPC merchants at the same place.
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