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Post by Deleted on Jun 28, 2017 20:08:59 GMT -5
I usually just hostile people I might get into PvP with so that they could waste money using their consumables and desensitize them to the hostiling. Then when they're poor and not expecting it ... .... ..... ...... You know war psychology tactics sir Now to make that evil Banite of mine long over due...
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Post by Spirit of a Phoenix on Jun 28, 2017 21:18:17 GMT -5
Here is some of the things I believe may need to be reviewed some are my thoughts and from discussions from others who feel the same.
1. Instant hostile before striking.
You do not know your stalked. You get instant hostiled and bam you are attacked unprepared and the attacker uber ready and armed to the hilt strikes and kills you screwing up any possible rp you have planned. You may get lucky and have the player do an ooc raise (granted death amnesia still in play). If the player does not and you are alone then you need to respawn, fugue and get screwed out of xp.
2. If you are hostiled early you are not permitted to prepare yourself yet the attacker can.
In the above two scenarios you are usually not given time to talk or walk yourself away from possible PVP.
Even if the early hostile does not com to fruition, it is like a "Carte Blanche" for the attackers to strike.
So then you have to decide to go around buffed and armed all the time or risk causal to enjoy rp.
You have to decide if you wish to still be a loner (if that is your character's rp) or try and attach yourself to groups or go to populated areas which does not always work as people have plans and the area can clear out quickly.
My thoughts on those points is that they are part of the RP experience. Winning and losing, both. As I've said in other posts similar to this, characters who always have to win or their character concept is suddenly flawed I find dull. My character builds are not the best, so although I haven't been in a lot of combat PvP I've lost most of the ones I've been in, and that's cool. In defeat there is still a story to tell and I don't think being assassinated should be chalked up as a loss and waste of time. We're a community and thus a team, we should at least be humble and thankful that we were able to contribute to another players story and be a part of it. And we should work together and go out of our way to contribute to the community by helping others tell their story too as well as our own. Yes, sometimes your character is going to be caught off guard and be at a disadvantage. Maybe they are overly cautious and warded to the teeth, that just adds depth to the story and adds something a little extra in what it says about your character. One of my favorite PCs was Abby Winters who was an Illmateri pacifist that took a vow of non-violence AND poverty. So not only was she unable to defend herself, she had no gold even for a caravan ticket. If someone wanted to target her they could, and she couldn't do anything about it. It made the character very dependent on others and that was pretty cool in my opinion. Definitely made the character unique and original. Even with the amnesia, there is still options to give yourself something to rp. Send a tell to the other player asking them what they are willing to let you RP about the encounter that would be fair. How your body would be found and in what condition, and don't auto-respawn in a rage. Allow the other player time to hide your characters body, leave a calling card, or whatever that you could RP when your character gets back out there. This next part is my personal opinion, but maybe consider putting your character on a short time out to give more credibility to the death then make the most of it. In my personal opinion, amnesia should count to NPC death too so people can't use amnesia as an OOC tip off in an IC fashion that they got killed off. Like most things in life, make the best out of the situation. Most things really come down to attitude and how constructive and positive you are willing to be. If your attitude is poor, the experience will be poor. Make lemonade out of your lemons. That's at least my opinion on those kind of concerns.
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Post by Animayhem on Jun 28, 2017 22:57:25 GMT -5
In the simplest terms 1. You consent to pvp upon joining and PVP must be rp based. 2. Technically all the aggressor has to do is hostile you and attack.... period. Screws up any rp you were having. Then if you feel no rp was involved you have to go through a bunch of red tape. It is your word against the aggressor if there was any rp or not, especially if no witnesses and in a remote area. I liked the place where the assassin type attack had to be rped and approved by dms. Then the dms would ask the victim if they had a problem with it. Then once all three were in agreement then the stalking and attack could take place anytime but a dm was present unknown to the victim but when it went down they made sure it was inline with rp. However you were actually given a chance in game to back out if the dm agreed with your rp if not you fought it out or you could run away. Also subdual mode was permitted and npcs aided the one attcked With respect to the admins dms and players who do rpm the general feel I have gotten from others is rp rule not enforced. I have said all I will say on this.
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Post by Malzaron on Jun 29, 2017 0:41:42 GMT -5
In the simplest terms 1. You consent to pvp upon joining and PVP must be rp based. 2. Technically all the aggressor has to do is hostile you and attack.... period. Screws up any rp you were having. Then if you feel no rp was involved you have to go through a bunch of red tape. It is your word against the aggressor if there was any rp or not, especially if no witnesses and in a remote area. I liked the place where the assassin type attack had to be rped and approved by dms. Then the dms would ask the victim if they had a problem with it. Then once all three were in agreement then the stalking and attack could take place anytime but a dm was present unknown to the victim but when it went down they made sure it was inline with rp. However you were actually given a chance in game to back out if the dm agreed with your rp if not you fought it out or you could run away. Also subdual mode was permitted and npcs aided the one attcked With respect to the admins dms and players who do rpm the general feel I have gotten from others is rp rule not enforced. I have said all I will say on this. I have a question to That I would like answered and Marister would be a prime example .Would you feel that if malz Attacked Marister out in the open that he would have enough in character interaction to justify an attack ? Or would you still like that oocly I went through all the extra stuff. Don't look at it as an attack on your post I'm genuinely interested in your opinion . I am of the the opinion that malzaron would feel justified in having enough in character rp to teach Marister a lesson . But I understand that you might not feel the same way .
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Post by Lady Frost on Jun 29, 2017 2:00:20 GMT -5
I usually just hostile people I might get into PvP with so that they could waste money using their consumables and desensitize them to the hostiling. Then when they're poor and not expecting it ... .... ..... ...... Haha. I like setting the whole server hostile and enjoying all the tells.
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Post by Munroe on Jun 29, 2017 6:35:24 GMT -5
I usually just hostile people I might get into PvP with so that they could waste money using their consumables and desensitize them to the hostiling. Then when they're poor and not expecting it ... .... ..... ...... Haha. I like setting the whole server hostile and enjoying all the tells. I like to send humorous /tells when my character gets toggled hostile. Such as: "Of course you go hostile when I'm naked. I mean... My character's clothed. I'm naked. How did you know?" "Are you near me? You weren't supposed to hear that." "So glad I'm in the Welcome Room." "This always happens when I'm in High Horn." "I still have Death-Amnesia from the last time you killed me. Who are you again?" "I feel the love. I mean... Well, yes, I'm still naked."
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Post by Calliope on Jun 29, 2017 8:30:16 GMT -5
In the simplest terms 1. You consent to pvp upon joining and PVP must be rp based. 2. Technically all the aggressor has to do is hostile you and attack.... period. Screws up any rp you were having. Then if you feel no rp was involved you have to go through a bunch of red tape. It is your word against the aggressor if there was any rp or not, especially if no witnesses and in a remote area. I liked the place where the assassin type attack had to be rped and approved by dms. Then the dms would ask the victim if they had a problem with it. Then once all three were in agreement then the stalking and attack could take place anytime but a dm was present unknown to the victim but when it went down they made sure it was inline with rp. However you were actually given a chance in game to back out if the dm agreed with your rp if not you fought it out or you could run away. Also subdual mode was permitted and npcs aided the one attcked With respect to the admins dms and players who do rpm the general feel I have gotten from others is rp rule not enforced. I have said all I will say on this. Pretty sure the Rp rule means that the aggressor has to have an RP reason to pvp, not that they have to have Rp with you as they pvp. In fact, PvP rule #4 says "You should not become upset and you should not begin to badger the one who has toggled you hostile. There is very likely to be RP involved that they cannot explain to you in such tells, nor should you ever ask them too." They don't have to explain themselves to you. They don't have to sit down and talk to you IC about it. If an assassin wants to kill your PC they just toggle and go. Could be as simple as Joe smoe payed me 5k to kill you and so I did. Or it could be as simple as, I heard you worship XYZ and I kill people who worship XYZ so I killed you. Just because you don't see the Rp behind the PVP doesn't mean it's not there and just because their reason to PVP is not grand and extravagant doesn't mean it's not valid. <3 -Calliope
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Post by Dobian on Jun 29, 2017 8:40:12 GMT -5
Implement sub dual. When someone is acting like an asshat in real life, 99.9% of the time another person doesn't take out a gun and shoot them, they punch them in the face. 99.9% of fights are not deadly fights. Killing/murdering someone should have proper context, unless you just want to say the majority of the people in Cormyr are murdering sociopaths. I don't see how GG being PVP or non-PVP makes any difference. Even with PVP, people will still mouth off and don't shut up because they know other people won't do anything about it because of NPC witnesses and the only retaliation is lethal. Players don't want to have their characters get executed over killing a loudmouth.
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Post by bloodalchemist on Jun 29, 2017 11:39:56 GMT -5
Pretty sure the Rp rule means that the aggressor has to have an RP reason to pvp, not that they have to have Rp with you as they pvp. In fact, PvP rule #4 says "You should not become upset and you should not begin to badger the one who has toggled you hostile. There is very likely to be RP involved that they cannot explain to you in such tells, nor should you ever ask them too." They don't have to explain themselves to you. They don't have to sit down and talk to you IC about it. If an assassin wants to kill your PC they just toggle and go. Could be as simple as Joe smoe payed me 5k to kill you and so I did. Or it could be as simple as, I heard you worship XYZ and I kill people who worship XYZ so I killed you. Just because you don't see the Rp behind the PVP doesn't mean it's not there and just because their reason to PVP is not grand and extravagant doesn't mean it's not valid. <3 -Calliope That is definitely the current way of things. I think that it only serves those who are aggressors. The burden of rp should always be upon the aggressor and they should -have- to be able to back up their *chickenwing* and justify it with rp always. The random killings are simply unacceptable on an rp server.
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Post by FlyingMidget on Jun 29, 2017 12:12:10 GMT -5
Pretty sure the Rp rule means that the aggressor has to have an RP reason to pvp, not that they have to have Rp with you as they pvp. In fact, PvP rule #4 says "You should not become upset and you should not begin to badger the one who has toggled you hostile. There is very likely to be RP involved that they cannot explain to you in such tells, nor should you ever ask them too." They don't have to explain themselves to you. They don't have to sit down and talk to you IC about it. If an assassin wants to kill your PC they just toggle and go. Could be as simple as Joe smoe payed me 5k to kill you and so I did. Or it could be as simple as, I heard you worship XYZ and I kill people who worship XYZ so I killed you. Just because you don't see the Rp behind the PVP doesn't mean it's not there and just because their reason to PVP is not grand and extravagant doesn't mean it's not valid. <3 -Calliope That is definitely the current way of things. I think that it only serves those who are aggressors. The burden of rp should always be upon the aggressor and they should -have- to be able to back up their *chickenwing* and justify it with rp always. The random killings are simply unacceptable on an rp server. I honestly agree with Bloodalchemist on this. Random PvP you had no RP leading upto with the person you're targeting might be fun for yourself, but often it's not fun for the target and that steps on rule number 1 of the server "The main rule on FRC is to have fun, but not at the expense of others". That rule to me has always come before any other rule, particularly the PvP rules considering it is both rule one and called the main rule of the server. It's like don't be a douche, if you think you might ruin someone elses fun, hit them up with a tell, explain things and come to an understanding or perhaps think of a more enjoyable way to undertake it, like letting them escape after a small beating. FM.
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Post by Calliope on Jun 29, 2017 12:22:36 GMT -5
Woooooooooooooooo...
I never said anything like that @_@
I'm an advocate of pvp requiring RP.
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Post by Southpaw on Jun 29, 2017 13:52:16 GMT -5
Perhaps instead of talking about all this with an undercurrent of, "Let's change something about the server," maybe we should talk about this as a big, collective, open "preemptive conversation" about PVP. It is often recommended that you talk with people personally, OOC, before getting into PVP with them. Why not take this as that kind of conversation for anyone who wants to join in? That would probably be a bit less potentially controversial, and possibly even productive.
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Post by vangiggsy on Jun 29, 2017 15:04:33 GMT -5
I agree that PVP rules are fine as is. Players need to RP and not troll or grief. Dms are not always available to oversee spur of the moment incidents. No- PVP zones suck for reasons already mentioned above. Thats all. Carry on.
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Post by DOT on Jun 29, 2017 16:55:00 GMT -5
"The burden of rp should always be upon the aggressor"
+1
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Post by Rane on Jul 3, 2017 5:34:34 GMT -5
Pvp
I just wanted to fit in.
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Post by nemusator on Jul 10, 2017 2:41:46 GMT -5
*Eiliryvee*n walks through the forest. He is 135 years old, an Elf in his finest years. He enjoys the tweeting of the birds, basking in the sun and listening to streams hum...
He is very good with a longsword and a bow. He deeply understands nature, and is able to talk with animals and plants. He has written about 12000 pages of his Curriculum Naturalis, as he calls it, which has a goal to explain to the entire humanity how to bond with nature, how to learn its secrets and how to help themselves to cure every single disease.
He puts down his weapons, takes his clothes of, and running happily downhill, jumps into the clear mountain lake, formed by streams and a neat rock out drop.
He looks up, smiling, self-pleased, only to sense something blocked his vision and landed heavily onto him.
He is aware of the world tumbling around him, has sensation of something sharp and cold, and manages to catch a glimpse of his decapitated body spraying blood from the neck tip.
Yet, his consciousness and ability to think is gone by now, so when he dies, he does not even realized that he has been killed.
Above his body stands a man in black full plate, horned helmet and a large black axe from which greasy blood drops.
His eyes flash red of pleasure, and he laughs maniacally as he mutilates the corpse of the elf with speed barely caught by the eye, his movements seeming unnatural almost as if he was possessed ...*
...
*Eiliryvee*n walks through the forest -II- He looks up, smiling, self-pleased, only to sense something.... -Excuse me sir! -Says the man in a black plate, while his eyes flash red, barely suppressing his urge to kill, his axe hand twitch and other one slaps it to make sure it does not catapult before time...
-Yes? Answers the Elf. -May I please have your permission to chop of your head, mutilate your body, burn everything I find on you and dance around the remains?
-Erm... No!? -Alright sir... Sorry for the intrusion... The black persona drags himself away, twitching, occasionally turning, and manages to walk away somehow, his right leg, fighting his left one...*
...
*Eiliryvee*n walks through the city. He trips on a banana peal, landing with his eyes on a pitchfork, who knows how!? His body shakes in rapid, strong cramps before finally relaxing like a sack...
Well hidden, in the shadows between two buildings, a muffled demented laughter can be heard... Or is it a sound some animal is making? Or just the wind...*
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Post by Southpaw on Jul 10, 2017 6:53:48 GMT -5
The same elf walks through the forest, enjoying the sights and sounds of the birds, and flowers, and trees. As he's walking, he hears a squirrel chittering halfway up a tree. It runs up into the branches above. A short time later, a bird chirps in alarm over some perceived threat. Some fox prowling about for grubs, no doubt.
The elf steps across a log and approaches a stream. He spies a buck and doe on the other side, taking turns drinking while the other watches. They see him, but are unperturbed by his presence. As he watches them, the doe starts, snorts, and both deer bolt off into the forest.
Suspicious, the elf swings his gaze through the trees. This is the third time now some unseen presence has disturbed the local wildlife. He continues walking, crossing the stream and doubling back, hoping to catch sight of what ever predator happens to be traveling the same path. Surely, it's just a natural predator.
Time passes. The elf sees nothing. He hears nothing. The forest is strangely silent, as though everything around him has either left, or withheld all evidence of its presence. The hair on the back of his neck stands up as he realizes that of all the creatures in the woods, his are the only senses that have yet to catch sight or sound of what ever everything else might be responding to.
The elf stands in the stream, gazing for a long moment into the water's surface, making a potentially momentous decision.
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Post by Aoi on Jul 10, 2017 10:18:07 GMT -5
Guys, please take this seriously. Don't get bitchy or angry, or whatever, cool down.
There are players who like PvP and there are players who don't. Simply accept that, please. Search for your PvP with players who want to. Then it's fun for both sides. Otherwise if someone is dragged into a PvP situation against their will, it's like forcing the player to do something they don't want. And forced situations are rather not fun.
I personally could pass on no-pvp areas. But I would wish, there is a general option in the rules, that says if a player doesn't want PvP they can refuse.
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Post by Animayhem on Jul 10, 2017 14:35:21 GMT -5
*Eiliryvee*n walks through the forest. He is 135 years old, an Elf in his finest years. He enjoys the tweeting of the birds, basking in the sun and listening to streams hum... He is very good with a longsword and a bow. He deeply understands nature, and is able to talk with animals and plants. He has written about 12000 pages of his Curriculum Naturalis, as he calls it, which has a goal to explain to the entire humanity how to bond with nature, how to learn its secrets and how to help themselves to cure every single disease. He puts down his weapons, takes his clothes of, and running happily downhill, jumps into the clear mountain lake, formed by streams and a neat rock out drop. He looks up, smiling, self-pleased, only to sense something blocked his vision and landed heavily onto him. He is aware of the world tumbling around him, has sensation of something sharp and cold, and manages to catch a glimpse of his decapitated body spraying blood from the neck tip. Yet, his consciousness and ability to think is gone by now, so when he dies, he does not even realized that he has been killed. Above his body stands a man in black full plate, horned helmet and a large black axe from which greasy blood drops. His eyes flash red of pleasure, and he laughs maniacally as he mutilates the corpse of the elf with speed barely caught by the eye, his movements seeming unnatural almost as if he was possessed ...* ... *Eiliryvee*n walks through the forest -II- He looks up, smiling, self-pleased, only to sense something.... -Excuse me sir! -Says the man in a black plate, while his eyes flash red, barely suppressing his urge to kill, his axe hand twitch and other one slaps it to make sure it does not catapult before time... -Yes? Answers the Elf. -May I please have your permission to chop of your head, mutilate your body, burn everything I find on you and dance around the remains? -Erm... No!? -Alright sir... Sorry for the intrusion... The black persona drags himself away, twitching, occasionally turning, and manages to walk away somehow, his right leg, fighting his left one...* It would be nice if the second scenario here was allowed ( yes I know a bit off the wall)but it is not (at least from what I experienced) What I have experienced is the first scenario.
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Post by hellscream123 on Jul 10, 2017 16:54:07 GMT -5
It can be if the axeman first pungs oocly "hey ika fight you, is today alrigh"
To which you can respond "Not today olease X, Y, Z. As a non pver I've done this repeatedly reguarding pvp scenarios and have gine fine. If soemone ganks you without prior warning to the player or a check that its a good time it's not fun. I agree. So chat before hand whever you can. We're adults it shouldn't be impossible to rp not knowing something when we as players might. Ut our characters do not.
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Post by nemusator on Jul 11, 2017 6:41:55 GMT -5
I would add up this. If I would play a bandit raider f.e. And if I saw Marister walking down the forest path, singing happily, talking to deers, birds and alike... I would charge from the mountain top and kill him (lets just presume I manage to).
After I kill him I would go with OOC tells. Like relax, lets work out how it goes from here... Than we would agree on how to RP from there. I would raise him, he could give me some acceptable amount of gold, cause that was the point of my attack after all...
He could than go to the forest raised by his goddess to sooth his wounds and recover, he might not remember what happened, or whatever we agreed upon OOC for further IC development.
That way player wouldn't lose his hardly earned XP, GP, and we would both get something extra out of it. But that's just how I would do it.
There are players who avoid OOC whenever possible and are certainly entitled to it.
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Post by Animayhem on Jul 11, 2017 9:58:46 GMT -5
I would add up this. If I would play a bandit raider f.e. And if I saw Marister walking down the forest path, singing happily, talking to deers, birds and alike... I would charge from the mountain top and kill him (lets just presume I manage to). After I kill him I would go with OOC tells. Like relax, lets work out how it goes from here... Than we would agree on how to RP from there. I would raise him, he could give me some acceptable amount of gold, cause that was the point of my attack after all... He could than go to the forest raised by his goddess to sooth his wounds and recover, he might not remember what happened, or whatever we agreed upon OOC for further IC development. That way player wouldn't lose his hardly earned XP, GP, and we would both get something extra out of it. But that's just how I would do it. There are players who avoid OOC whenever possible and are certainly entitled to it. Your way is a decent way to go.
I try and avoid PVP in general. OOC in pvp is pretty much needed as there is no subdual and no chance of being able to rp out of it. If you happen to be having rp in an area and you decide to walk away rather than fight then you are screwed as you cannot go back to the area to continue rp so you send tells to those who you were rping with if they wish to continue elsewhere they may not wish to so then an rp line is broken.
Some may say "well stay and fight and if the off chance you are killed you can be raised by witnesses. Hey it is great way for further rp and start a new line. "
Maybe for the attacker but what of the player and their goals? Think before you strike.
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Post by quelunia on Jul 11, 2017 10:47:37 GMT -5
I would add up this. If I would play a bandit raider f.e. And if I saw Marister walking down the forest path, singing happily, talking to deers, birds and alike... I would charge from the mountain top and kill him (lets just presume I manage to). After I kill him I would go with OOC tells. Like relax, lets work out how it goes from here... Than we would agree on how to RP from there. I would raise him, he could give me some acceptable amount of gold, cause that was the point of my attack after all... He could than go to the forest raised by his goddess to sooth his wounds and recover, he might not remember what happened, or whatever we agreed upon OOC for further IC development. That way player wouldn't lose his hardly earned XP, GP, and we would both get something extra out of it. But that's just how I would do it. There are players who avoid OOC whenever possible and are certainly entitled to it. DISCLAIMER: This is my opinion, it includes mutual respect as well as outlines the biggest issues I see with PVP. I don't claim to be right nor do I claim my way and view is the only view. PVP has a few problems on the server, 1- Its the go to option instead of long drawn out methodical action. By go to I mean for people who just want to flaunt how much power they have gained. 2- There are really no consequences for actions. By this I mean murder isn't murder... Its really just offering a dirt nap and a chance to meet ones deity a moment before returning. Or an execution that has no real meaning, Off with his head ... Umm crap hes back. 3- There isn't a clear understanding what consists of RP. I mean what if I wanted to make Jack the Ripper... no rhyme or reason to a murder just do it for fun? I am still roleplaying a serial killer. As nemustor said above a bandit character gather some muscle and begin robbing others? 4- Lack of respect for others feelings. With Power comes responsibility. If your attacked you also even though it sucks loose ... That isn't reason to enflame a situation also if you kill someone I am not advocating raise them, but at least have some sympathy for them. 5- When your character dies ... good guy bad guy whatever... There isn't a standard of how that should be handled which goes to the above no consequences. If your killed and decide to respawn and continue playing and get killed again... maybe just maybe that's because the point of being killed was to get you out of the picture for a time. Also, restraint needs to be shown on repeated killing the same person over and over it looses its meaning. 6- There is an attitude that ONLY ones interpretation of FUN is the sole way of having fun. This simply isn't true there are various ways of having fun look at a beach .. Some come to sunbathe some come to swim some come to surf some come to body board some come to sit on a pier some come to fish ... Yada yada yada yet they all coexist in the same space and yes surfers some into issue with swimmers at times and sunbathers get pissy about pervs watching them... At any rate no one can tell another how FUN is to be had only respect the space occupied by all and understand there are going to be disagreements. 7- Try chatting OOC before hand sometimes this can avoid hurt feelings later. This also means one needs to understand that their RP line brought them into the conflict to come. Things aren't always personal its just a storyline develops and the outcome is ... someone has to die or be captured or be tortured or something that involves some PVP. 8- Too big of egos and wanting bragging rights. By this I mean not being willing to loose even from a point of advantage. Buffing to the tilt while the argument can be well a smart assassin ... Yeah well I have read lots and lots of D&D books, magic plays a very little part, even assassins yeah they might use magic they might employ a wizard to ward them they may have some scrolls and some potions but they aren't fully buffed to the hilt like on FRC. Its already a serious advantage to attack from hiding, the overwhelming buffs on top is in many ways poor sportsmanship. While some preparation ahead ... Stoneskin for a warrior Mind ward for mages ... Really even a darkness and hit would be the smartest action for most. Knockdown with a true strike scroll... The overpowering buffs are just too much 9- The I have to win all the time mind set. Honestly on FRC anything over 15-16 level is a bonus. And it doesn't really take all that long to get there. Loosing one character or crippling a character in the process of playing to allow for fun and a story to be told isn't too much. Setting ones sight so far out to reach a certain level in the epics as opposed to playing the character and getting to that place that makes sense for the character is an attitude choice. Is your character a Build or a toon or is your character a character. 10- This one is on the DMs sorry. There isn't enough DM interaction to separate the good guys and bad guys to give each group a focus on PVE as opposed to plotting against each other. There used to be GG Suzail and Red Mist areas DMs ran things for each place. Purples hung in Suzail Banites and evils hung in Redmist occasionally they would all go to GG to recruit. Heck Thayans even had fun in the Enclave as well. RP types had Marsember and the Bard college. The separation isn't there anymore. Its my view any rule changes to PVP need to focus on fixing things that make sense not forcing a massive overhaul based solely on crippling an aggressor. As the server rule is consent to PVP is automatic, the things to be changed should be based on elements of PVP not to ban it or to place unrealistic expectations on a aggressor. Prebuffs needs to be a focus of any PVP rule change in my opinion. As does the attitude that just because you got your butt kicked doesn't mean it was RP related. Mostly accountability by the attacker and the target and mutual respect in the process. I also favor a set time frame when a PVP battle ends in a death where the consequence of a death is made to mean something.
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Post by Dobian on Jul 11, 2017 13:31:24 GMT -5
I'm not going to quote everything quelunia said, just commenting on a few things.
D&D was never really meant for persistent worlds, it's for campaigns. You play the campaign and finish your quest or die trying. But living in some world year after year on a server where there is no forced permadeath brings up the awkwardness of people coming back from executions, being murdered multiple times, etc.
Lots of character builds really have nothing to do with the character, only maximizing the build itself. I always like it when I see a character with a build that is truly the character.
Any game that pits player versus player is much better off when the players are equal in strength. A player is going to be much less likely to attack another on a level playing field than when it's their level 30 against a level 18. Beating someone in Unreal Tournament takes pure skill. PVP in this kind of game works well for duels where characters agree on rules beforehand, but that's about it. All other PVP is basically one-sided with a player hitting the win button.
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Post by quelunia on Jul 11, 2017 14:56:42 GMT -5
I agree Dobian. Heck maybe the answer to the PVP problem is placing a level 20 cap on characters levels. As hitting 15-16 still keeps you competitive with a level 20.
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Post by Razgriz on Jul 11, 2017 16:35:33 GMT -5
I agree Dobian. Heck maybe the answer to the PVP problem is placing a level 20 cap on characters levels. As hitting 15-16 still keeps you competitive with a level 20. I disagree and I don't want anyone to be deleveled to 20. Common sense is again the key here. Low level characters shouldn't be goading the epic ones just becasue they have "nothing" to lose, and then epic ones should not be acting like bullies towards them just because nobody can "truly" stop them.
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Post by quelunia on Jul 11, 2017 17:09:19 GMT -5
Agreed Merc that was one of my points above.
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Post by Animayhem on Jul 20, 2017 9:36:15 GMT -5
In the simplest terms 1. You consent to pvp upon joining and PVP must be rp based. 2. Technically all the aggressor has to do is hostile you and attack.... period. Screws up any rp you were having. Then if you feel no rp was involved you have to go through a bunch of red tape. It is your word against the aggressor if there was any rp or not, especially if no witnesses and in a remote area. I liked the place where the assassin type attack had to be rped and approved by dms. Then the dms would ask the victim if they had a problem with it. Then once all three were in agreement then the stalking and attack could take place anytime but a dm was present unknown to the victim but when it went down they made sure it was inline with rp. However you were actually given a chance in game to back out if the dm agreed with your rp if not you fought it out or you could run away. Also subdual mode was permitted and npcs aided the one attcked With respect to the admins dms and players who do rpm the general feel I have gotten from others is rp rule not enforced. I have said all I will say on this. I have a question to That I would like answered and Marister would be a prime example .Would you feel that if malz Attacked Marister out in the open that he would have enough in character interaction to justify an attack ? Or would you still like that oocly I went through all the extra stuff. Don't look at it as an attack on your post I'm genuinely interested in your opinion . I am of the the opinion that malzaron would feel justified in having enough in character rp to teach Marister a lesson . But I understand that you might not feel the same way . In this instance Malz would. He knows Marister dislikes Thayans. He knows that Marister thinks he had a part in abii's body being stolen. Yet Marister only "attacked with words" never physical so yea marginally it could qualify for PVP but in my opinion attacking someone because they dislike you is childish and immature. That is how Marister would look at Malz if he did. Many character's seem to dislike Marister and have said so to his face. Yet Marister knows you cannot be liked by everyone and takes it in stride. He will not pick a fight over an opinion. If required it would be an open challenge and not a fight to the death just a point to be made.
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Post by Malzaron on Jul 20, 2017 19:31:55 GMT -5
I have a question to That I would like answered and Marister would be a prime example .Would you feel that if malz Attacked Marister out in the open that he would have enough in character interaction to justify an attack ? Or would you still like that oocly I went through all the extra stuff. Don't look at it as an attack on your post I'm genuinely interested in your opinion . I am of the the opinion that malzaron would feel justified in having enough in character rp to teach Marister a lesson . But I understand that you might not feel the same way . In this instance Malz would. He knows Marister dislikes Thayans. He knows that Marister thinks he had a part in abii's body being stolen. Yet Marister only "attacked with words" never physical so yea marginally it could qualify for PVP but in my opinion attacking someone because they dislike you is childish and immature. That is how Marister would look at Malz if he did. Many character's seem to dislike Marister and have said so to his face. Yet Marister knows you cannot be liked by everyone and takes it in stride. He will not pick a fight over an opinion. If required it would be an open challenge and not a fight to the death just a point to be made. Attack with words is what causes most pvp on the server . It seems the norm that if someone is talking crap about you that you find them outside of gaunt and rek their faces. Atleast thats how it looks to me .
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Post by Animayhem on Jul 20, 2017 19:40:20 GMT -5
In this instance Malz would. He knows Marister dislikes Thayans. He knows that Marister thinks he had a part in abii's body being stolen. Yet Marister only "attacked with words" never physical so yea marginally it could qualify for PVP but in my opinion attacking someone because they dislike you is childish and immature. That is how Marister would look at Malz if he did. Many character's seem to dislike Marister and have said so to his face. Yet Marister knows you cannot be liked by everyone and takes it in stride. He will not pick a fight over an opinion. If required it would be an open challenge and not a fight to the death just a point to be made. Attack with words is what causes most pvp on the server . It seems the norm that if someone is talking crap about you that you find them outside of gaunt and rek their faces. Atleast thats how it looks to me . To me it is poor rp to strike and kill in stealth like an assassin an easy way out which has been the norm since the victim if alone and no witnesses is screwed. The killer does not have to turn thereself in as they broke the law in attacking in stealth. The burdern is on the victim. Offering an open faced challenge is different. Yet the problem with that is there is no subdual so you have to be careful to pull back or elses the ai kicks in and kills so the dead would have to be raised.
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