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Post by probablyamage on Oct 1, 2011 2:04:41 GMT -5
I would still ban Timestop, Bigby's Forceful Hand, and Greater Sanctuary I think. Otherwise, let's see all those epic goodies in their full glory? Thoughts on the epic battle? I think that's the best idea (And no healing as you mentioned at the start). By then the item disparity is a much more minor concern.
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Post by Slanker on Oct 1, 2011 2:55:19 GMT -5
My suggestion would be is to forget how powerful or 'broken' some spells might be for this kind of brawl and make it a true epic battle by not banning any spells. People are so certain of the outcome when spells like TS are allowed, but I am of the opinion it might make things interesting to watch (granted though, it could be ending up a very short and one sided battle, but there's only one real way to find out).
Chars don't have endless amount of spells. I would like see how people would use their magic, on whom, when, etc.
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Post by zDark Shadowz on Oct 1, 2011 7:46:19 GMT -5
//A melee cleric entered into the melee category could magically enhance their armor to some ridiculous AC and easily bring up their AB to match with two spells. (When you take in Shield of Faith, 2x Magic Vestment, and plant or magic domain for barkskin or mage armor, they can rack up some serious AC for their melee capabilities) Will there be restrictions on spells for magically enhancing equipment meant to be mundane? // Aside from that, can't wait. Temporary alliances forged on the battle-field, taking your time and letting the tougher opponents wear themselves out, betraying your temporary allies at a moment's notice for the victory... and with the lack of magical equipment, the special feat techniques that fighter's wield... may very well incline them to spam IKD on any one who dares cast spells in a melee brawl.
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Post by iangallowglas on Oct 1, 2011 8:55:27 GMT -5
I would think that letting folks wear their own stuff is good, especially at epic levels. At lower levels gear discrepancies can be more of an issue.
I would also suggest that at all levels, even the lower levels, that the use of wands and scrolls should still be allowed, even if magical gear isn't, because the use of wands and scrolls are class abilities and not a function of wealth.
If you cross class to use scrolls, or put points into UMD, your still making an investment into your character and these can, and are, often important parts of a characters build.
My extra two cents worth, since you asked....
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Post by Deleted on Oct 1, 2011 10:03:31 GMT -5
//A melee cleric entered into the melee category could magically enhance their armor to some ridiculous AC and easily bring up their AB to match with two spells. (When you take in Shield of Faith, 2x Magic Vestment, and plant or magic domain for barkskin or mage armor, they can rack up some serious AC for their melee capabilities) Will there be restrictions on spells for magically enhancing equipment meant to be mundane? I am already having a lot of fun with the idea of this tournament. I think it's going to be a blast. Particularly the fighting. Particularly being IN the fighting. I've already been in a good deal of fun role playing about the tournament, and it hasn't even started yet. In response to the quoted post, with the right skills, a fighter can make that cleric roll 20's to hit them, and has more attacks per round to roll 20's on. With higher HP, higher natural strength, and weapon specialization, the advantage is still to the fighter, if they have the right skills. And that's what's being tested, who has the best skills? As a fighter entering the fighters' brawl, I'm really looking forward to having a chance to fight it out against other combatants, win or lose. The one thing I wouldn't want, especially when there are other fights for casters, is to be taken out with a one stop battle ender like a hold or a death spell, at least not in the fighters' brawl. I have no problem with hitting the dirt in the tournament (after all, any given person's chances are pretty high of not being the one to win), but in the fighters' brawl, I'd much rather at least hit the dirt swinging. I'll leave it to DM Boozehound to decide what to do with that, but I thought I'd at least put that idea on the table.
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Post by Deleted on Oct 1, 2011 10:20:27 GMT -5
Here's an idea to toss out there about crossing classes and levels for those who win a brawl. It would add a couple bouts, but only one per level bracket.
After the brawls in a given level bracket are done, the winners of each class brawl could have a battle of the victors. So, the best wizard would fight the best fighter, the best cleric, and the best skill character from their level bracket for some added prize, maybe some gold. Then, who ever wins that battle could also fight again, if they choose, in the class brawl of their choice in the next level bracket up. I think it would be pretty cool to see who comes out on top and how from one level range to the next, and how people fare when they are over their head level-wise.
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Post by Deleted on Oct 1, 2011 10:58:19 GMT -5
// I would think that letting folks wear their own stuff is good, especially at epic levels. At lower levels gear discrepancies can be more of an issue. Agreed. If no magic items are allowed, then the discrepancy between caster and melee is just too high at the epic level. This is an interesting idea, but for lower levels scrolls WILL be a huge factor. A bard/fighter, wizard/fighter or rogue/fighter with high UMD could all but guarantee victory with a few powerful scrolls. Imagine one character with GMW +5, ethereal visage, improved invisibility and level 17 flame weapon. The other fighters all have mundane weapons and no concealment or damage reduction ;D Those scrolls don't even cost -that- much, besides the visage.
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Post by Booze Hound on Oct 1, 2011 14:08:42 GMT -5
I am hoping that characters who are built like say, 18mage/1fighter would enter the MAGIC Brawl, not the fighter brawl. I may have to make a ruling that says you have to enter the brawl of which you have the most levels...but I kind of want people to make competent decisions on their own...Thoughts?
As everyone else out there seems to think, I believe that a 12Fighter/7Mage should be able to compete with the fighters. Said mage will have some spells that will help, but a 10 Fighter/9 Weapon Master is going to knock have a good chance to knock him on his ass and keep him there until his magic protection wears off.
Likewise, said Fighter/Mage may be able to throw a Fireball out there or three and do some pretty big damage on the fighters with low reflex save.
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Post by Lady Frost on Oct 1, 2011 14:26:00 GMT -5
I am hoping that characters who are built like say, 18mage/1fighter would enter the MAGIC Brawl, not the fighter brawl. I may have to make a ruling that says you have to enter the brawl of which you have the most levels...but I kind of want people to make competent decisions on their own...Thoughts? As everyone else out there seems to think, I believe that a 12Fighter/7Mage should be able to compete with the fighters. Said mage will have some spells that will help, but a 10 Fighter/9 Weapon Master is going to knock have a good chance to knock him on his ass and keep him there until his magic protection wears off. Likewise, said Fighter/Mage may be able to throw a Fireball out there or three and do some pretty big damage on the fighters with low reflex save. //I agree. //Also, knockdown is a hugely overpowering feat against anyone with no discipline. Mages / clerics may be able to cast spells but they better hope the warrior with knockdown doesn't catch them. A warrior with a haste potion and 5 attacks per round spamming knockdown on every 1st attack is scarier than many might realize. On the flip side though, Hold Person will work much like Forceful Hand, on a warrior. I see a lot of mind spells that will make fighting as melee very difficult. //I need to remember to buy stock in Clarity potions because everyone should have 50 of them for this. hint hint to any merchant PC's that might make some gold reselling potions for/at the tournament.
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Post by lowstorm on Oct 1, 2011 15:29:27 GMT -5
//No magic items. Including potions ;D At least for under epic. That means no haste potions. No TS potions. No invis potions...
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Post by Deleted on Oct 1, 2011 16:26:36 GMT -5
I am hoping that characters who are built like say, 18mage/1fighter would enter the MAGIC Brawl, not the fighter brawl. I may have to make a ruling that says you have to enter the brawl of which you have the most levels...but I kind of want people to make competent decisions on their own...Thoughts? There are some pretty potent spells that are available with only a low number of caster levels, most notably hold person, but also scare, confusion, and other mind effects. DM Boozehound, could we have some of your thoughts on the potentially game changing effect of mind magic that could be used in the fighters' brawl? On a related note, are you looking for each brawl to showcase the specific skill of the class it's intended for, or is it intentional that characters of one class would have to deal with the skills of another class? What do you think of putting fighter/mages who want to use both melee and spells in battle into the same brawl as clerics, who can also be expected to fight the same way, and having one mixed-style (melee and magic) brawl?
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Post by quelunia on Oct 1, 2011 16:45:25 GMT -5
Ya, Sharwyn.... I was thinkin the same thing. I decided Shesh isnt going to join the fight. I am making a new character...a Battle Rager. LOL. I think he is going to be alot more fun in a duel than Shesh anyway. Unless there is a swordmages duel added, I am going to enter my new character in the low level one... I cant wait to see him in there now.
I think its kinda cheap to do Shesh in the melee event even though thats what he is.... And Lady Frost, I can think of one thing scarier than a KD, being spammed by a warrior with 5 attacks per round with haste. A sword mage, with haste full buffs, +4 sword...flamed, elemental shield.... Tensers transformation , barbarian rage.... and at least as many HP as the warriors, so even if they KD him... he will out live them because they will have a 50% chance to miss, and first 20 damage for awhile is null, and will also have a 5 attacks a round schedule. Thats why I think I will leave Shesh out of that event.
All chears for the bearded new character.
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Post by Lady Frost on Oct 1, 2011 19:57:44 GMT -5
Ya, Sharwyn.... I was thinkin the same thing. I decided Shesh isnt going to join the fight. I am making a new character...a Battle Rager. LOL. I think he is going to be alot more fun in a duel than Shesh anyway. Unless there is a swordmages duel added, I am going to enter my new character in the low level one... I cant wait to see him in there now. I think its kinda cheap to do Shesh in the melee event even though thats what he is.... And Lady Frost, I can think of one thing scarier than a KD, being spammed by a warrior with 5 attacks per round with haste. A sword mage, with haste full buffs, +4 sword...flamed, elemental shield.... Tensers transformation , barbarian rage.... and at least as many HP as the warriors, so even if they KD him... he will out live them because they will have a 50% chance to miss, and first 20 damage for awhile is null, and will also have a 5 attacks a round schedule. Thats why I think I will leave Shesh out of that event. All chears for the bearded new character. //Right... except you'd be dead before you ever got that many spells cast. A warrior with knockdown doesn't need any time to "prepare". If this was an event where you could buff ahead of time, things would be far different, sure. My point was that should a multiclassed fighter/mage think they would have a walk in the park in the warrior's event, they might find themselves laying on the ground until they're dead. Especially with someone who can hit for 30 or 40 and crit for 100+, four or five times a round. It sounds like you're going to keep your PC from entering because you think they are too powerful? That sounds like a reason to enter to me.
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Post by Deleted on Oct 1, 2011 20:43:47 GMT -5
Ya, Sharwyn.... I was thinkin the same thing. I decided Shesh isnt going to join the fight. I am making a new character...a Battle Rager. LOL. I think he is going to be alot more fun in a duel than Shesh anyway. Unless there is a swordmages duel added, I am going to enter my new character in the low level one... I cant wait to see him in there now. I think its kinda cheap to do Shesh in the melee event even though thats what he is.... And Lady Frost, I can think of one thing scarier than a KD, being spammed by a warrior with 5 attacks per round with haste. A sword mage, with haste full buffs, +4 sword...flamed, elemental shield.... Tensers transformation , barbarian rage.... and at least as many HP as the warriors, so even if they KD him... he will out live them because they will have a 50% chance to miss, and first 20 damage for awhile is null, and will also have a 5 attacks a round schedule. Thats why I think I will leave Shesh out of that event. All chears for the bearded new character. //Right... except you'd be dead before you ever got that many spells cast. A warrior with knockdown doesn't need any time to "prepare". If this was an event where you could buff ahead of time, things would be far different, sure. My point was that should a multiclassed fighter/mage think they would have a walk in the park in the warrior's event, they might find themselves laying on the ground until they're dead. Especially with someone who can hit for 30 or 40 and crit for 100+, four or five times a round. It sounds like you're going to keep your PC from entering because you think they are too powerful? That sounds like a reason to enter to me. Invisibility on round one, without true seeing potions to allow attacks to disrupt the buffs, has a way of making sure the fighter/mage has all the time he needs to cast all the buffs he wants with zero interference. If combatants don't start the fight within melee range of each other, there's no chance at all to knock him down before he disappears. A pure fighter wouldn't even see him again until he's cast his entire arsenal of buffs. Even starting the fight within melee range, one missed or resisted KD, and that fighter/mage is fully buffed.
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Post by bhagavat on Oct 1, 2011 23:48:19 GMT -5
Here's an idea to toss out there about crossing classes and levels for those who win a brawl. It would add a couple bouts, but only one per level bracket. After the brawls in a given level bracket are done, the winners of each class brawl could have a battle of the victors. So, the best wizard would fight the best fighter, the best cleric, and the best skill character from their level bracket for some added prize, maybe some gold. Then, who ever wins that battle could also fight again, if they choose, in the class brawl of their choice in the next level bracket up. I think it would be pretty cool to see who comes out on top and how from one level range to the next, and how people fare when they are over their head level-wise. I like your ideas.
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Post by quelunia on Oct 2, 2011 0:25:58 GMT -5
Lady Frost, trust me... it is possible to get the spells off in time. Without getting KD, and even if I do unless I get double teamed...He gets up and can cast Imp invis right away...
No, a mage as high as mine in a melee duel is bad for the Melees, its not bad for me. I need 3 spells, I dont need to buff up...with haste, imp invis and tensers...I have 5 attacks a round, +3 weapon , and its flamed, and has an ab and ac on par with the warriors, also has 50% miss chance, and given time say he finishes one or two off like that, he can imp invis and watch the field wear out buffing and watching bidding his time then fully buffed enter tensers and destroy the left overs.
If My character gets off haste ... then and imp invis or a tensers the battle is lost for the melees. In the 14 range anyway, if it were higher level, I doubt it. We are talkin a melee warrior will have between 18 and 20 ab...my sorc can pull off a 26 ab in tensers. we are talking ac wise something in the neighborhood of 22 to 30 depending and I can get a 44... with buffs. So, the only time I get hit is on a crit...thats bad for me...and if I am Imp invis...50% will miss...If I can kill all before the crits and the KDs can get me... And really if I can Imp invis or not ... I can Bigby Interpose drop AB by 10, then through out a few Hold Persons...and whittle my way through them ... It doesnt take much. Yes, the initial rush will dictate my response, but i been working on a battle plan...it isnt pretty and it is very bloody, if I make it past the initial rush.
I dont not enter out of fear of losing, I dont enter for having some pride, If you dont believe me ask Shar... she saw what shesh can do. Yes she KD him.. she beat him and then he was gone... then next thing that happened was she was hacked to bits. I at first thought it would be a challenge till I saw what happened, but there is no challenge unless its all against my character... or we get a spell sword event as well. Or, as has been suggested to me... can my barbarian sorcerer enter the cleric event?
Just a bit of FYI... My sorcerer solos the white dragon, so the melee event really doesnt scare me.
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Post by erratic1 on Oct 2, 2011 2:56:22 GMT -5
You don't even need to do all that. Just ward your own mind and start flinging out fear and confusion spells. A melee type character typically has pitiful will saves and it'll be just a case then of watching them all beat on each other randomly or wander about scared witless. Even a colour spray could potentially bork a group of combatants.
Also another point to consider- what if more than one caster enters the melee event? It'd turn into more of a mage duel than a melee contest.
I think stricter segregation is neccesary, keep the casters to the casters, melee to the melee, etc. Or, another way could be to ban spellcasting in the melee events, ban melee in the mage events, etc. That way, the fights could be specifically what is advertised, and not end up as something that belongs in another catagory entirely.
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Post by quelunia on Oct 2, 2011 6:44:37 GMT -5
Ya I agree. After carefully considering it. My sorcerer barbarian, he is a melee at heart even though he is mostly Sorcerer. He doesnt have alot of the spells that would make him an effective caster type. So the mage duel while it would be fun, it isnt his strong point. I could do the mage duel.... but most will have spells that far exceed what he can, and really again... if he can spell mantle and tensers, pretty much gonna be set against one or two that way. As I said he his a constitution mage more that a real spell DC mage. Most of his spells are set with the low spell DC in mind. So, haste, and spell mantle wash repeat and keep doing that. As for the summon that I am sure will come, it elemental shield and stoneskin time. So in short.... gonna be rough. This is why I said I am making a new character. I think the low level event with no potions, scroll, wands... and what not is gonna be great fun. Though the real challenge would be to survive the first and second round in the melee event with my sorcerer. If he was able too, its pretty. The mage duel is one where I think rash and quick action would prevail against most, before the buffs are all set.
All I gonna say is my new dwarfe+whirlwind attack, great times.
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Post by Deleted on Oct 2, 2011 9:13:18 GMT -5
I dont not enter out of fear of losing, I dont enter for having some pride, If you dont believe me ask Shar... she saw what shesh can do. Yes she KD him.. she beat him and then he was gone... then next thing that happened was she was hacked to bits. *nodnodnod* Yeah, we did spar at the arena. I won't get into all the details, but I'll just put it this way. Katessa and Shesh fought twice, once with nothing but plain clothes and fists, and again with anything allowed in the second bout. The first fight, Katessa won, "badly wounded" to "barely injured," and I think he either went unconscious or died when his barbarian rage wore off, but I could be thinking of something else. The second time, he won by the same margin on two spells, when he can cast a lot more. In order to take Shesh out of the fight, here is what I think would have to happen. Two combatants would have to cooperate, one charging him straight out on round one to force him to turn invisible to avoid a knockdown, and the second taking a true seeing potion to chase when he does. Give us all back our own gear and the right to use TS potions, PFE and clarity potions, barkskin, etc., and he'd still have a good advantage, but it would be a good fight. But when our gear is stripped of enchantment, and we have no TS, and Shesh can self buff and go after our minds with magic, he could beat the whole field if they team up on him.
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Post by lowstorm on Oct 2, 2011 9:53:16 GMT -5
.....this is starting to become a chore instead of a fun event. And its only on the forums. Sheesh.
How to defeat shesh. Cast PfE and then a 'see invisibility' Go knock him down before he gets off the other spells, keep him down, he's dead. Go onto next opponent.
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Post by Booze Hound on Oct 2, 2011 10:09:34 GMT -5
Would it make more sense to set up the events this way:
ARMS: A straight fight. No magic what so ever. Pure physical combat. (Barbarians, Fighters, Monks, Rangers, Rogues)
MIXED MAGIC/MELEE: A melee fight where spells may be cast. No magical items. (Clerics, Druids, Fighter/Mage, Bards etc)
PURE MAGIC: A battle of magical prowess. No magical items. (Mage, Sorcerer, Fighter/Mage, etc)
SONG: A Bardic battle of prose!
What do we think of that? Since the DIVINE battle was likely to look like a bunch of guys casting stuff, buffing, then hammering on each other, that is a likely place for a Fighter/Mage type to fit in. I want the ARMS brawl to be purely physical.
I am a little concerned about rogues. I had the SKILLS battle, but I am not sure how to do that one. And rogues over lvl 10 start having awesome things like Crippling Strike, which can devastate a STR warrior.
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Post by lowstorm on Oct 2, 2011 11:23:21 GMT -5
Set up a trap-lock-tumble/dex maze for them to go through. First one out wins.
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Post by Hellwalker on Oct 2, 2011 12:00:00 GMT -5
I am a little concerned about rogues. I had the SKILLS battle, but I am not sure how to do that one. And rogues over lvl 10 start having awesome things like Crippling Strike, which can devastate a STR warrior. The thing is we can't use invis potions, so we don't actually -get- to sneak attack anyone. Possibly for starters, but when people realize someone is sneak-attacking I imagine everyone will jump and kd the rogue into oblivion. I would've liked to see magical items allowed personally to give UMD users access to some nifty tricks and such and invis potions for rogues to sneak attack. Bottomline: A pure rogue doesn't stand a chance against a fighter in a "fair fight" where he can't sneak-attack or use tricks - especially not if the fighter has KD, seeing as rogues have no discipline. Those are my personal thoughts on the matter. Hope that clears a few things up. Regardless of what the final rules end up as I think the tourney will be awesome.
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Post by Innovation on Oct 2, 2011 12:12:32 GMT -5
Set up a trap-lock-tumble/dex maze for them to go through. First one out wins. Love it! That is D&D at its finest! Competitions of the rogues skill is common plaze for a maze of locks, traps and obsticles to overcome, and I see that is the only suitable way to make a rogue fair to play against knockdown or disarm, without letting the rogue use UMD...
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Post by Dobian on Oct 2, 2011 13:50:00 GMT -5
So is there going to be a pure magic fight in the epic bracket or is epic still free-for-all?
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Post by zauriel on Oct 2, 2011 13:52:52 GMT -5
hmmmmm...the epic brawl I had not thought about with mundane weapon crippled fighters versus fully buffed spellcasters... Should the epic brawl be no holds barred? I would still ban Timestop, Bigby's Forceful Hand, and Greater Sanctuary I think. Otherwise, let's see all those epic goodies in their full glory? Thoughts on the epic battle? I am kinda late to the discussion, and I have only read the first four pages, so not sure what else was said, but I just want to throw my two cents in. First of all, everyone complaining about Greater Sanctuary, you do realize it can be dispelled without ever having to target the person? Mords Disjunction can be targeted at the ground and it can easily dispell greater sanctuary. Mords Disjunction is a lvl 9 spell, which means anyone participating in the epic battle had the chance to take it. Not to mention Icestorm, meteor swarm, horrid wilting, tons of spells will work fine even if you have Greater Sanctuary up. GS is not the end all be all and it's certainly not going to stop anyone who really knows how to play neverwinter. On top of that, as far as banning spells that give damage reduction, I think that is also unnecessary. I see no reason to change that part of the rules, As long as GMW is allowed to be used on the items you give out. -edit- I just reread some of the posts and I get it now. You're saying fighters would be at a disadvantage against a mage if a mage has damage reduction, and the fighter has to use the mundane weapon. I'd say that's all the more reason for items and scrolls to be available. GMW is a scroll that can be used, but the scroll may not get the enhancement high enough to affect spells like premonition and ethereal visage. perhaps the weapons and item restrictions should be taken off the epic fight In my opinion, I think Timestop, Healing, and all Bigbys spells should be disallowed. If not all definitely Bigbys Forceful, but I think it'd be better to just eliminate bigbys from the tourney altogether. Also the summoning of demons and devils I think is a good idea, so that evils aren't restricted by the laws of the land. If anything, to keep it IC, it may be a good idea to hand out hoods that cover faces, and allow contestants to compete maybe under fake names, so there are no IC draw backs. Just some thoughts
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Post by zauriel on Oct 2, 2011 13:57:38 GMT -5
Would it make more sense to set up the events this way: ARMS: A straight fight. No magic what so ever. Pure physical combat. (Barbarians, Fighters, Monks, Rangers, Rogues) MIXED MAGIC/MELEE: A melee fight where spells may be cast. No magical items. (Clerics, Druids, Fighter/Mage, Bards etc) PURE MAGIC: A battle of magical prowess. No magical items. (Mage, Sorcerer, Fighter/Mage, etc) SONG: A Bardic battle of prose! What do we think of that? Since the DIVINE battle was likely to look like a bunch of guys casting stuff, buffing, then hammering on each other, that is a likely place for a Fighter/Mage type to fit in. I want the ARMS brawl to be purely physical. I am a little concerned about rogues. I had the SKILLS battle, but I am not sure how to do that one. And rogues over lvl 10 start having awesome things like Crippling Strike, which can devastate a STR warrior. I think the way you have this divided is a really good idea. The only thing I would change is in the mix/melee fight, you should allow potions, scrolls, and all magical items, only for this fight. If you have mages and fighters in the same fight, it's not really fair mages can use spells, and fighters can't. Fighters would be at a major disadvantage in this fight. either way i like this set up. Pure physical fight, pure magical fight, divine fight, and the mixed fight I think anyone should be able to join regardless of class, and they can use whatever items they want. Only restrictions on the fight would be the ones on the whole tourney, which was Timestop, Bigbys, healing.
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Post by probablyamage on Oct 2, 2011 14:41:41 GMT -5
First of all, everyone complaining about Greater Sanctuary, you do realize it can be dispelled without ever having to target the person? Mords Disjunction can be targeted at the ground and it can easily dispell greater sanctuary. Mords Disjunction is a lvl 9 spell, which means anyone participating in the epic battle had the chance to take it. Not to mention Icestorm, meteor swarm, horrid wilting, tons of spells will work fine even if you have Greater Sanctuary up. GS is not the end all be all and it's certainly not going to stop anyone who really knows how to play neverwinter. Greater Sanctuary is an issue because True Sight has been altered. You can no longer see a character in Greater Sanctuary with anything. Casting greater sanctuary and then running in a random direction makes you effectively perfectly invisible. While area of effect spells can hurt them, and mords can dispel them....it hardly matters when you can't find them to target in the first place. If they are smart, they will stand almost on top of the person trying to hit them with AoE spells.
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Post by zauriel on Oct 2, 2011 14:51:27 GMT -5
First of all, everyone complaining about Greater Sanctuary, you do realize it can be dispelled without ever having to target the person? Mords Disjunction can be targeted at the ground and it can easily dispell greater sanctuary. Mords Disjunction is a lvl 9 spell, which means anyone participating in the epic battle had the chance to take it. Not to mention Icestorm, meteor swarm, horrid wilting, tons of spells will work fine even if you have Greater Sanctuary up. GS is not the end all be all and it's certainly not going to stop anyone who really knows how to play neverwinter. Greater Sanctuary is an issue because True Sight has been altered. You can no longer see a character in Greater Sanctuary with anything. Casting greater sanctuary and then running in a random direction makes you effectively perfectly invisible. While area of effect spells can hurt them, and mords can dispel them....it hardly matters when you can't find them to target in the first place. If they are smart, they will stand almost on top of the person trying to hit them with AoE spells. Does GS work like that?? Last I knew you had to rezone if the person you are fighting wasn't set to hostile for that to work. If before the fight, no one is set to hostile. You enter the arena, then set your opponents to hostile, then cast GS, my understanding that because you didn't rezone they can still see you, though they can't get past GS. I thought GS on FRC worked kinda like stealth mode. Unless you are out of range of sight of the person you're setting to hostile, they'll still be able to see you, but won't be able to attack you. If GS works without having to rezone (which outside of this tourney would be awesome) then maybe it should be taken out.
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Post by Deleted on Oct 2, 2011 14:51:55 GMT -5
I think the way you have this divided is a really good idea. The only thing I would change is in the mix/melee fight, you should allow potions, scrolls, and all magical items, only for this fight. If you have mages and fighters in the same fight, it's not really fair mages can use spells, and fighters can't. Fighters would be at a major disadvantage in this fight. either way i like this set up. Pure physical fight, pure magical fight, divine fight, and the mixed fight I think anyone should be able to join regardless of class, and they can use whatever items they want. Only restrictions on the fight would be the ones on the whole tourney, which was Timestop, Bigbys, healing. The mixed fight is not for pure fighter vs. pure wizard. It is for fighter/mage vs. figher/mage vs. cleric. Pure fighters and pure wizards each have their own fight, separate from each other.
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