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Milk
Jul 10, 2009 20:01:51 GMT -5
Post by lordtemplar32 on Jul 10, 2009 20:01:51 GMT -5
Something that has always bothered me on FRC is the amount of milk characters drink. Sure, it's an easy 1 gold for 1 hit point ratio, but over my course of playing here I've always seen someone downing at least 10 milks in a 10 second period.
I don't know if this could be considered nitpicking or not, but I don't know anyone who can drink 10 vials of milk in a very short period of time just to go rushing back into combat. If you drink 6 vials of milk and rush into combat I don't know how well you'd perform without vomiting (attack of opportunity!). I also understand that Cocoa is sold and has the same properties as milk. I could see players downing 5 vials of cocoa but that's it. MAYBE if the player had a high constitution score they could get away with 7.
Ok so I know it's just a game, milk has no healing qualities, but this being an immersion RP server and all I figured that sure you can drink three, but anything going over five is a bit insane. What do you guys think? I am not proposing any rules governing use of milk, just wanting to know others' opinions is all.
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Milk
Jul 10, 2009 21:43:07 GMT -5
Post by Munroe on Jul 10, 2009 21:43:07 GMT -5
Among the suggestions I've made for fixes to the server is capping the level of characters healed by milk. It's absurd to see a character drink 20 milks and heal 80 points. Milks are intended to be a cheap alternative healing option for low-levels in Isinhold, not the healing option of choice regardless of level.
I would cap the level at 6, that way when you outgrow the Isinhold dungeons, your body also has gained enough resilience that the damage you do take is beyond the scope of milk to heal.
That doesn't prevent characters above six from drinking milk, cocoa, and tea, but it does prevent them from drinking it for the healing properties.
A change such as that would have to be done through scripting though, so, given other concerns, it's a low priority.
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Milk
Jul 10, 2009 23:20:38 GMT -5
Post by Rook on Jul 10, 2009 23:20:38 GMT -5
Depending on the situation I could see drinking 3 or 4 bottles of milk, walking a bit, then drink a few more, engage in a fight, drink a few more, etc. with the goal being of increasing your health gradually over time instead of downing a crate load of milk all at once. If you are seriously injured it would make more sense to drink a healing potion or apply a bandage to get back to good health quickly.
That's just my suggestion as to how to RP it.
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anerwyn
Old School
Happy Kitty
Posts: 285
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Milk
Jul 11, 2009 7:03:41 GMT -5
Post by anerwyn on Jul 11, 2009 7:03:41 GMT -5
When it comes to milk I tend to use it only if I need a little bit of HPs to get back to max. I agree with the idea that downing a few gallons of milk to heal up is a little odd and could possibly make you incredibly sick. My character only carries ten milks with her and she uses them sometimes to heal that last little bit her kit didn't get. I think the most I've used in one go was 3. I prefer kits to healing up fast and I use potions when I need to.
My characters general healing pattern is:Kit>cure moderate>cure light> milk. generally I'll use kits before potions though.
I really don't see why someone would stand there at halflife downing milks by the crate when a cure potions gives more HPs back, especially in the middle of a fight.
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Milk
Jul 11, 2009 7:19:07 GMT -5
Post by Dachshund on Jul 11, 2009 7:19:07 GMT -5
I thought about altering the name to "Healing Draught". How's that sound?
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Deleted
Deleted Member
Posts: 0
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Milk
Jul 11, 2009 7:27:31 GMT -5
Post by Deleted on Jul 11, 2009 7:27:31 GMT -5
That sounds a lot more immersive than downing milk to heal significant hp & a lot more friendly than capping the healing affects at a certain level.
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Milk
Jul 11, 2009 7:34:54 GMT -5
Post by brian333 on Jul 11, 2009 7:34:54 GMT -5
I maintain that the milk is fortified by the druids of Chauntea with healing properties. Sort of like Vitamin D, but with magic.
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Milk
Jul 11, 2009 7:35:23 GMT -5
Post by EDM Neo on Jul 11, 2009 7:35:23 GMT -5
I like that idea. Another server I play on just plays it straight and has Potions of Cure Minor Wounds available from temples instead of having cocoa or milk or whatever act as such.
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Milk
Jul 11, 2009 7:55:59 GMT -5
Post by The Flying Ve on Jul 11, 2009 7:55:59 GMT -5
I maintain that the milk is fortified by the druids of Chauntea with healing properties. Sort of like Vitamin D, but with magic. hehehe, I've been telling lowbies it's "magic" myself XD. My characters don't get it, my dwarf drinks it sometimes when he has absolutely nothing else, but he always mixes it with alcohol cause....well, he hates the taste. Has to wash it down with a good stout, he does. Rangerman...he stays out of the thick of it, so when he needs healing, he most likely needs a kit in a few miliseconds, so he's hardly drunk much milk.
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Milk
Jul 11, 2009 15:01:21 GMT -5
Post by Micteu on Jul 11, 2009 15:01:21 GMT -5
This is milk imported from the land of Hyrule. Whenever elves drink it, they must be wearing a green night cap and wipe their mouths with their wrists.
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Milk
Jul 11, 2009 15:46:08 GMT -5
Post by soulfien on Jul 11, 2009 15:46:08 GMT -5
It's the same with water that casts virtue.
Wasn't this done so that a price would be associated with the bottles?
I've always wanted non-alcoholic drinks like juice and other such stuff. I don't think it'd be too much a problem for them to be 0 gold, though. I know that in either Arabel or Immersea the barkeep sells free drinks.
I have a PC that doesn't drink alcohol, but in most places it's either drink alcohol or don't drink at all.
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Milk
Jul 11, 2009 16:05:56 GMT -5
Post by Micteu on Jul 11, 2009 16:05:56 GMT -5
I don't think it'd be too much a problem for them to be 0 gold, though. I believe 0-gp items still cost 1 gp each to purchase, unfortunately.
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Milk
Jul 11, 2009 16:06:54 GMT -5
Post by soulfien on Jul 11, 2009 16:06:54 GMT -5
not really. I have purchased 0 gold items for 0 gold before.
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Milk
Jul 11, 2009 17:59:19 GMT -5
Post by kaltorac on Jul 11, 2009 17:59:19 GMT -5
Where appraise applies when purchasing items .... if the item has a toolset price of at least 1gp when created then regardless of the displayed cost it should round up to a minimum of 1gp when you purchase it.
Items can be bought for free, but only those that the base item will allow a minimum of 0gp as a price when created. This usually applies to certain miscellaneous items like language widgets that have a zero base.
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Milk
Jul 12, 2009 14:07:51 GMT -5
Post by ShadowCatJen on Jul 12, 2009 14:07:51 GMT -5
*is shocked, shocked, no one has said this yet* Milk... it does a body good. And, yeah, Healing Draught sounds a little easier to swallow. *badumch*
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Milk
Jul 26, 2009 11:47:31 GMT -5
Post by TermaForever on Jul 26, 2009 11:47:31 GMT -5
I believe it was Black Mage in 8-bit Theater that commented on the negative impact potions must have on the body when you are downing 50 of them in one battle. I always thought it would be a nasty game mechanic to make it so that your character builds up a tolerance to potions when drinking several in a given time, forcing you to wait before they are as effective again.
Then there is The Witcher where potions are essentially poisons and drinking to many can kill you from toxic shock. But lets NOT do that on FRC...exp is slow enough to get without losing more because of death by potion. Potions of Endurance do that well enough...
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Milk
Jul 26, 2009 16:02:19 GMT -5
Post by brian333 on Jul 26, 2009 16:02:19 GMT -5
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Milk
Jul 26, 2009 19:39:09 GMT -5
Post by ancientempathy on Jul 26, 2009 19:39:09 GMT -5
Then there is The Witcher where potions are essentially poisons and drinking to many can kill you from toxic shock. But lets NOT do that on FRC...exp is slow enough to get without losing more because of death by potion. Potions of Endurance do that well enough... From the impressions I got by reading novels and books within the forgotten realms, drinking too many healing potions actually made the user have a bad taste in their mouth and it was exhausting in a way. If you think about it, that's positive energy being pumped into your body (if I am not mistaken), and too much positive energy is bad for you
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Milk
Jul 26, 2009 20:07:33 GMT -5
Post by ashaffer on Jul 26, 2009 20:07:33 GMT -5
From the impressions I got by reading novels and books within the forgotten realms, drinking too many healing potions actually made the user have a bad taste in their mouth and it was exhausting in a way. If you think about it, that's positive energy being pumped into your body (if I am not mistaken), and too much positive energy is bad for you In Mercedes Lackey's Heralds of Valdemar series one of the side effects of speed healing (which is what a healing potion does) was the build up of fatigue toxins in the body, basically making you feel tired, and run down. Considering the nutrients you use up when a wound is allowed to heal normally, to do so in mere seconds would definitely put a major strain on the natural healing mechanisms of the body.
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Milk
Jul 26, 2009 20:39:31 GMT -5
Post by EDM Neo on Jul 26, 2009 20:39:31 GMT -5
I always imagine the standard healing spells have magical safeguards built in to automatically prevent overdose... which is why exposure to the Plane of Positive Energy, positive energy in it's raw, undiluted form can be mechanically hazardous, as can positive energy in spells designed to be used offensively, but spells designed to heal living creatures cannot be used to directly harm them. On a somewhat related note, I've always liked Abby's IC explanation for why the same cure light wounds spell heals a greater proportion of a level 1 character's HP then a level 20 character's: namely, that part of the increased maximum HP is an innate resistance to magic, both offensive and healing, resulting from repeated exposure as a character's level goes up. Anyway, back on topic... From www.d20srd.org/srd/magicItems/potionsAndOils.htmJust posting that for reference, so people know how much liquid is actually in a standard potion. I don't think it'd be unreasonable to say drinking ridiculous amounts would make someone at least mildly uncomfortable.
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Milk
Jul 26, 2009 20:45:03 GMT -5
Post by soulfien on Jul 26, 2009 20:45:03 GMT -5
What's even more realistic in this game?
Healing Kits... they heal more than most healing potions with the proper skill point dump, are used instantly as a free action, do not draw attacks of oppertunity despite RP-wise needing to be applied to the wounds as bandages as opposed to quaffing a potion, and allow you to continually apply to the same wound until fully healed.
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Milk
Jul 26, 2009 20:58:12 GMT -5
Post by EDM Neo on Jul 26, 2009 20:58:12 GMT -5
Kits are kinda hard to explain, too, unless we just say they have magic salves and such and call it a day.
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Milk
Jul 26, 2009 23:10:05 GMT -5
Post by EDM Entori on Jul 26, 2009 23:10:05 GMT -5
I always imagine the standard healing spells have magical safeguards built in to automatically prevent overdose... which is why exposure to the Plane of Positive Energy, positive energy in it's raw, undiluted form can be mechanically hazardous, as can positive energy in spells designed to be used offensively, but spells designed to heal living creatures cannot be used to directly harm them. On a somewhat related note, I've always liked Abby's IC explanation for why the same cure light wounds spell heals a greater proportion of a level 1 character's HP then a level 20 character's: namely, that part of the increased maximum HP is an innate resistance to magic, both offensive and healing, resulting from repeated exposure as a character's level goes up. Anyway, back on topic... From www.d20srd.org/srd/magicItems/potionsAndOils.htmJust posting that for reference, so people know how much liquid is actually in a standard potion. I don't think it'd be unreasonable to say drinking ridiculous amounts would make someone at least mildly uncomfortable. this can go back to what the weave is as well.. the weave is not the connection to magic.. it's the bottleneck that's further imposed by severity of spell. 1- 9 level spells. allow access to more and more raw "Weave" .. thus more positive/negative energy. Milk created by druids who tend to cows in chauntea's name. with hyms etc of magic.. may cause more magic etc and if due to their mild magic's thus a mild result Divine magic also flows through the bottleneck of the weave... so.. there you go why heal spells don't fry the living.
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Milk
Jul 26, 2009 23:12:19 GMT -5
Post by EDM Entori on Jul 26, 2009 23:12:19 GMT -5
What's even more realistic in this game? Healing Kits... they heal more than most healing potions with the proper skill point dump, are used instantly as a free action, do not draw attacks of oppertunity despite RP-wise needing to be applied to the wounds as bandages as opposed to quaffing a potion, and allow you to continually apply to the same wound until fully healed. hm. HP is not just damage, it's fatigue and other things.. heal spells may rejeuvinate one's fatigue and battle wear. I take the average medic on the battle field.. "if they need to" they can patch up a guy so he can continue. heal kits is probably enough to patch someone up so they can continue, including comfort. pain killers etc. small wounds can be more taxing then large wounds too on the mind. there's also what neo said and make it up as you go.
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Milk
Jul 26, 2009 23:20:41 GMT -5
Post by catmage on Jul 26, 2009 23:20:41 GMT -5
Has no one been to a dance club or bar? Water is always unreasonably priced. I can get a certain mixed drink the same size as the bottled water they sell for only a dollar more. Makes sense that in faerun bars would run the same scam, and they don't even have the decency to put in a real dance beat. Damn gnomes need to hurry up and invent the digital sound mixer.
As for milk, I generally lie and say it's a potion of minor wounds if called on taking a lot at once. I'd prefer to see them re-named and put with Merriss. As it stands, I don't think I've ever visited him as a lowbie since his prices were bumped. It's just more cost effective to get milk, or stock up on kits after death, from the occasional drop, or through party member generosity. Wouldn't it just make sense for Merriss to have his prices lowered, and stop selling to you after say, level 10? Simple enough to say that he has to tend to the town's needs b himself, he can't expend resources on people who can easily travel to another town.
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Milk
Jul 27, 2009 6:58:07 GMT -5
Post by DM Hawk on Jul 27, 2009 6:58:07 GMT -5
I have one low level PC who is convinced that the Regal Griffon accesses a magical cow, and that Kale must make a fortune off of that beast. It would be quite the caper to steal said cow... Another character has maintained that one can always distinguish a potion swigging adventurer from other professions quite easily: Adventurers leave behind something glowing in their chamber pots. Healing Draught sounds great
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Milk
Jul 27, 2009 16:43:32 GMT -5
Post by Lady Frost on Jul 27, 2009 16:43:32 GMT -5
hm. HP is not just damage, it's fatigue and other things.. heal spells may rejeuvinate one's fatigue and battle wear. I take the average medic on the battle field.. "if they need to" they can patch up a guy so he can continue. heal kits is probably enough to patch someone up so they can continue, including comfort. pain killers etc. small wounds can be more taxing then large wounds too on the mind. there's also what neo said and make it up as you go. I agree. HP's and things that "recover" HP's don't need to be so black and white. Sure you could actually use a "healing kit" to wrap a gash and RP that the salve in the wrap heals the gash. You could also RP that the "healing kit" is actually your attempt to remove ice and such from someone that has fought a winter wolf, or its a type of lotion that repairs acid or electrical burned skin, or an Icy-Hot type cream that helps soothe muscles after a long battle.
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