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Post by Teneas on Feb 7, 2008 16:54:12 GMT -5
This is from Ancient E's posting. Just hope that everyone will read this and treat it correctly from now on.
True Seeing
Divination Level: Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra dimensional spaces). The range of true seeing conferred is 120 feet.
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are SIMPLY HIDING, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.
Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.
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Post by EDM Neo on Feb 7, 2008 17:00:29 GMT -5
There have been many, many, MANY other topics on this in the past... unless I'm mistaken, it's been ruled that it does infact see hidden people, if they're in the open at all, but not if they're behind a tree or a wall or a rock or something.
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Myth
Old School
Retired FRC DM
The Myth
Posts: 686
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Post by Myth on Feb 7, 2008 17:00:57 GMT -5
I think the following links relate to the official ruling on True Seeing. frc.proboards37.com/index.cgi?board=ideasandsuggestions&action=display&thread=1185463597&page=1#1185465370Quote from DM Aodhan's post: It allows you to see anything hidden, via mundane or magical abilities. It does NOT give you x-ray vision or allow you to see around corners. Quote from DM Greenhouse's post: It has been weighed heavily in many discussions of whether or not true seeing should be altered. It has been decided that it will not be altered. We understand that this is not in compliance with PnP standards.
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Post by Teneas on Feb 7, 2008 17:02:35 GMT -5
I know there have been posts on it. Even emoting *blends in with crowd* doesn't seem to do the trick however, so you tell me.
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Post by ancientempathy on Feb 7, 2008 17:07:28 GMT -5
*addition by DM Immersion* Also note alot of the things you will see in the descriptions do not follow NWN engine mechanics. Please do not use this as a case to argue against something when it happens to you in game because it didnt follow what is described in this thread. That was also in Ancient_E's thread I know there have been posts on it. Even emoting *blends in with crowd* doesn't seem to do the trick however, so you tell me. And that in mind... It personally, to me, sounds like the casters was forgetful of taking NPC's into account around him/her? Which are always there. Likely if its in a big city such as Suzail, then it'd probably be difficult to spot someone following you. Emoting that you were hiding in the crowd was a good idea, on account of giving the player a heads up
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Post by johntherevolator on Feb 7, 2008 20:30:58 GMT -5
Since this has been brought up.
IMO ... I think maybe the true sight potions should be removed. It seems like it makes rogues kinda obselete if even a fighter can just walk into a shop and go.. "Hey 10 true sight potions" .. I know they're expensive, but that doesn't really matter at higher levels tbh.
Just my opinion though since it was brought up.
Take it easy, John.
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Post by TermaForever on Feb 7, 2008 21:03:58 GMT -5
Since this has been brought up. IMO ... I think maybe the true sight potions should be removed. It seems like it makes rogues kinda obselete if even a fighter can just walk into a shop and go.. "Hey 10 true sight potions" .. I know they're expensive, but that doesn't really matter at higher levels tbh. Just my opinion though since it was brought up. Take it easy, John. Not everyone can shoot to high levels as fast as some people do thank you I think there comes a point where trying to bring fully compliant D&D to NWN is just folly...not to say there shouldn't be an effort to correct it somewhat, but there is a point where its just silly. With True Seeing...well...if the caster still insists on ignoring emotes like that, its time to call a DM (and force a spot check...)
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Post by EDM Entori on Feb 7, 2008 23:06:48 GMT -5
the problem with true seeing is.... you see them! I've had true seeing on walked into a room and seen evil necromancer and waited for my party to engage..nothing...nothing... brin gets Foded, and I'm like opps, POOR brinny! *smites evil necromancer* ((example not real: but very close to what happened)) but I mean the thing is if you walk around with Ts on, you can't tell who IS sneaking and who is not, and pumping out emotes helps. Now if their in a crack in the wall or behind a box, or something not usual WAIT for them to emote!.. if their behind you well you don't know your being followed without really a spot/hide check even with TS. if your in suzial and you cast TS and say I have my evil red wizard and beloril is following me ((again not real)) well I'm not going to turn on a dime, even if my character does turn, you gotta give them a moment. this is hard cause A, we see stalking character with no illusionary effects... and B well we forget about invisible NPC's not saying I do, but just giving the other side of the story, and its real edit: easy to meta game this. So -if- it happens politely send them a tell and go I emoted I was sneaking. replay. if the player doesn't want to replay, ask for checks. If he doesn't want to roll, well your really not following DND verse stuff. I mean everything is a roll in DND. those dice bags are GREAT use em anyways my two cents on being nice to the mage who sometimes forgets he has true seeing on and metagames, cause really.. its not hard to do AT ALL. so its a situational awarness thing. ent
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Post by brian333 on Feb 8, 2008 1:46:13 GMT -5
There's an interesting point to be made: if a PC is under True Sight spell, he does not have a way of knowing if you're in hiding or invisible, or just hanging round for everyone to see. Emotes help a lot, and if your hide/invisibility is working I won't see your emote anyway.
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Post by DM Grizwald on Feb 8, 2008 2:38:23 GMT -5
AND if you know the person might be a sneak and they seem to be standing on the side of a building or behind a tree, send them a pm asking whats up. Pm's solve alot!
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Post by Vlad on Feb 17, 2008 5:38:33 GMT -5
Not everyone can shoot to high levels as fast as some people do thank you I think there comes a point where trying to bring fully compliant D&D to NWN is just folly...not to say there shouldn't be an effort to correct it somewhat, but there is a point where its just silly. I agree with that. There are many things to remove from the game to make it fully compliant D&D. Discipline, Parry are two of those things amongst others. And for the sake of the game balance i don't think it would be a good idea to alter True Seeing: there will be more rogue-type characters in game. That is not good at all.
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