Post by abby on Dec 10, 2007 14:17:48 GMT -5
In the process of RPing a character who is completely focused as a healer on FRC, I have had some interesting challenges to RP, and I thought I would try to list some of my theories and practices for RPing the healing of many unusual hurts and strange injuries PCs often come to Abby for. The main purpose of this is to provide a guideline that players can use to RP similar circumstances their characters should become involved with.
My theory on divine healing:
I have been RPing that when a person is healed magically, the positive energy which is essentially the energy of creation, flows into the wounded area and causes a super accelerated healing process to occur, as well as a more thorough one. No chance for infection, and usually very little scarring as opposed to mundane healing which can leave scars and have many complications. However, this process heals the body toward where it would normally go. Thus, if you had a healed over stump where your arm once was, or some other disfigurement from an old injury that did not heal properly, but DID heal... then curative magics will restore you to that same state of disfigurment or dismemberment that you were before sustaining damage.
Thus, cure spells cannot heal a horrid scar or missing limb. Nor will they heal a broken bone which hasnt been set into the correct position by a healer.
However, Regeneration spells WILL heal these things. Unlike curative spells which mearly expediate the healing process but to a greater degree, Regeneration spells actually call upon the imprint of a creatures DNA to regrow a being as it was meant to be. although, if the spell is cast upon a player who is horribly scarred or missing a limb but these things have already healed naturally and so is thereby not technically injured, the spell does not function as the body isnt regestering that it is wounded. So, here is how I RP such proceedures:
Knowing that cure spells will fix a wound basically to the last place it was considered to have been healed, and knowing that a body must be "injured" for regenerative magic to take effect, when faced with the mending of a wound that healed improperly by mundane healing, Abby will do what she calls a regenerative surgery. In game terms, this proceedure calls for several stages of healing checks followed by damaging a player to represent the screw-ups, or not damaging them to represent efficient surgery. Then finally casting Regeneration. If the Regeneration spells I use can fully heal the player up to max HP after all the damage I did to him by low heal checks, then the process is considered to be a successs. If I cant get him to full HP, then there will remain scarring or limited use of limbs.
I will use Hai as an example. His face was horribly burned. In order to make him whole, Abby had to cut away the burned and scarred flesh so that none of it remained, then cast a regeneration spell to heal him anew so that the skin which regrew was as it was intended to be by nature.
I used 4 stages of healing checks. If I rolled 60 or higher on my healing check, no damage. 59-56= inflict minor wounds. 55-50= inflict light; 49-45 inflict moderate; 44-40 inflict serious; 39 or below, inflict criticle. (to represent damage, use inflict spells because these can be cast spontaneously just like cure spells so you dont need to prepare them.)
I also removed myself from Hai's party so I couldnt see his current HP. As I did each healing check, I rolled pourly and he took heavy damage. Had I cast a curitive spell to keep him alive through the proceedure, whatever amount he was healed back by my cure magic would be subtracted and considered "scarred tissue"
In the end, he got to "near death" and my regeneration spell healed him to max HP so the proceedure went well and he was fully healed to his former self. If he had lost just a few more HP he would have had scarring, and if he had died well.. it would either be a do over and failure, or a patient who decided to go elswhere after being raised.
These DCs probably seem oddly high, and they are, I only used them to keep things interesting, though at Abby's ability, this surgery really ought to have been waaaay easier with almost no chance for failure. But they can be used as a guideline. Typically, i would consider the DC classes I listed above to be for brain surgery or delicate internal organ procceedures. However, since I was doing the deed in a hotel room I figured to make it hard for Abby because of circumstances.
Abby
My theory on divine healing:
I have been RPing that when a person is healed magically, the positive energy which is essentially the energy of creation, flows into the wounded area and causes a super accelerated healing process to occur, as well as a more thorough one. No chance for infection, and usually very little scarring as opposed to mundane healing which can leave scars and have many complications. However, this process heals the body toward where it would normally go. Thus, if you had a healed over stump where your arm once was, or some other disfigurement from an old injury that did not heal properly, but DID heal... then curative magics will restore you to that same state of disfigurment or dismemberment that you were before sustaining damage.
Thus, cure spells cannot heal a horrid scar or missing limb. Nor will they heal a broken bone which hasnt been set into the correct position by a healer.
However, Regeneration spells WILL heal these things. Unlike curative spells which mearly expediate the healing process but to a greater degree, Regeneration spells actually call upon the imprint of a creatures DNA to regrow a being as it was meant to be. although, if the spell is cast upon a player who is horribly scarred or missing a limb but these things have already healed naturally and so is thereby not technically injured, the spell does not function as the body isnt regestering that it is wounded. So, here is how I RP such proceedures:
Knowing that cure spells will fix a wound basically to the last place it was considered to have been healed, and knowing that a body must be "injured" for regenerative magic to take effect, when faced with the mending of a wound that healed improperly by mundane healing, Abby will do what she calls a regenerative surgery. In game terms, this proceedure calls for several stages of healing checks followed by damaging a player to represent the screw-ups, or not damaging them to represent efficient surgery. Then finally casting Regeneration. If the Regeneration spells I use can fully heal the player up to max HP after all the damage I did to him by low heal checks, then the process is considered to be a successs. If I cant get him to full HP, then there will remain scarring or limited use of limbs.
I will use Hai as an example. His face was horribly burned. In order to make him whole, Abby had to cut away the burned and scarred flesh so that none of it remained, then cast a regeneration spell to heal him anew so that the skin which regrew was as it was intended to be by nature.
I used 4 stages of healing checks. If I rolled 60 or higher on my healing check, no damage. 59-56= inflict minor wounds. 55-50= inflict light; 49-45 inflict moderate; 44-40 inflict serious; 39 or below, inflict criticle. (to represent damage, use inflict spells because these can be cast spontaneously just like cure spells so you dont need to prepare them.)
I also removed myself from Hai's party so I couldnt see his current HP. As I did each healing check, I rolled pourly and he took heavy damage. Had I cast a curitive spell to keep him alive through the proceedure, whatever amount he was healed back by my cure magic would be subtracted and considered "scarred tissue"
In the end, he got to "near death" and my regeneration spell healed him to max HP so the proceedure went well and he was fully healed to his former self. If he had lost just a few more HP he would have had scarring, and if he had died well.. it would either be a do over and failure, or a patient who decided to go elswhere after being raised.
These DCs probably seem oddly high, and they are, I only used them to keep things interesting, though at Abby's ability, this surgery really ought to have been waaaay easier with almost no chance for failure. But they can be used as a guideline. Typically, i would consider the DC classes I listed above to be for brain surgery or delicate internal organ procceedures. However, since I was doing the deed in a hotel room I figured to make it hard for Abby because of circumstances.
Abby