Axelheim
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PC: Vilden "Shade" Elvith
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Post by Axelheim on Jul 21, 2007 18:44:07 GMT -5
I was thinking why is Isinholds population is so large yet it remains a tiny remote village? As the starting point for all new adventurers its population has risen very quickly along with the servers. I was thinking maybe it could be modernized a bit by perhaps paving the roads, adding a council building/jail, maybe a court. And also seeing as how most of the major pc merchants hang out there quite a bit I.E Helgrin, Entori, Aria maybe a merchant square with stall where they can sell their goods.
I realize this would take a fair bit of work and the DM's are busy enough as it is but I think Isinhold has a large enough population of P.C's and it is attacked in dm events by all manner of creatures I just thought that maybe it should be a little bit more significnt than a couple shops, an Inn, and a smalll outpost. I also here about the council of Isinhold quite a bit with their rulings so maybe if a statehouse was built PC representatives could be elected.
I would help out but I have never messed with the toolset so I have no experience Building or scripting. And as I said before just throwing out an idea I thought of.
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Axelheim
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PC: Vilden "Shade" Elvith
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Post by Axelheim on Jul 22, 2007 15:18:01 GMT -5
*bumps*
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Post by Aodhan the Unusual on Jul 22, 2007 16:12:38 GMT -5
Isinhold already has an inn, a few shops, a jail, and so forth. Isinhold is supposed to be a farming village. Not supposed to be very big at all.
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mastersenge
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Post by mastersenge on Jul 22, 2007 17:08:37 GMT -5
how about you folks just go to suzail or immersae or somewhere more. I would love to actually see PCs and stop having to hit on the NPC womens in suzail. they never respond much but i know they keep eyein me.
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Post by TermaForever on Jul 22, 2007 21:47:13 GMT -5
how about you folks just go to suzail or immersae or somewhere more. I would love to actually see PCs and stop having to hit on the NPC womens in suzail. they never respond much but i know they keep eyein me. Saw them first!
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Post by moulinous on Jul 22, 2007 22:25:41 GMT -5
been there done them got the rash to prove it
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Post by Aodhan the Unusual on Jul 22, 2007 22:36:55 GMT -5
Yeah... Just ask Hrothgar about the Obscene Ogre some time... ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by EDM Entori on Jul 22, 2007 22:57:52 GMT -5
*coughs*
ogre was rather vicious last I Was there..
But I beleive the comment, is that it has a jail, inn etc.. but that it be rationalized, or that Me helgrin beloril aria etc, start banding together and selling in the suzial market, *winks to all them*
heh, might be on to something there.
see you all soon. Ent
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Kharn597
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Post by Kharn597 on Jul 22, 2007 23:05:21 GMT -5
Red Mist is always a nice place to go. Come visit. I am sure Ranan and Veshal would love to see walking gold... I mean visitors come to the town.
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stranglethorn
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Post by stranglethorn on Jul 22, 2007 23:08:51 GMT -5
Yeah and you might see Morthasil running around like a chicken with his head cut off. >_>
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Axelheim
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PC: Vilden "Shade" Elvith
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Post by Axelheim on Jul 22, 2007 23:13:51 GMT -5
Isinhold already has an inn, a few shops, a jail, and so forth. Isinhold is supposed to be a farming village. Not supposed to be very big at all. I know Isinhold is supposed to be a farming village but it HAS gotten big so just thought i would throw out an idea to make a major adventuring spot a little more significant.
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Post by minion on Jul 23, 2007 7:17:48 GMT -5
a good point. hundreds of semi-permanent residents makes for more than just a little village in and of itself. at the very least the Regal Griffon (which must be raking money in hand over fist) would have the funds to put in a few more rooms and some more amenities, while still catering to the freshest (and therefore the poorest, as "adventurers" go) faces in Cormyr, for the most part.
there's a balance to be struck, i suppose, between constant change (requiring boatloads of work on the staff's part) and stasis, which stretches plausibility in a changing environment. i'm glad it was mentioned, but won't be terrifically disappointed if nothing comes of it.
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Post by HeatherRae on Jul 23, 2007 8:36:29 GMT -5
One thing you have to keep in mind is the amount of space left on the module. If I remember correctly, there really isn't much space at all. The module is filled to the bursting with stuff and places and more stuff. Also, the builders are already doing so much with FRC2 and with fixing bugs that I'm not sure it's really fair to ask more of them. Perhaps instead of focusing on Isinhold, you could get out and see some of the other cities in Cormyr? There are really *awsome* places to see all over the server. Immersea is one, and then there's Dhedluk, Waymoot, Thunderstone, the Hullack, Arabel, King's Forest, Eveningstar and the surrounds, the Upperdark, and all kinds of things to do in all those places. Just find a party and go! Or if you don't think you can survive, hire some tougher adventurers to escort you. I promise you that you won't be sorry - some of the most interesting and beautiful places on any server await you. You've just got to get out of Isinhold. ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by moulinous on Jul 23, 2007 8:57:27 GMT -5
As has been said in a couple of hundred different threads, get out and see the world. Cormyr is a very large country. There are many, many places that 5th level and above could survive with a party very easy. Just because Redmist is run by people that you know are evil does not mean your pcs would. It is an excellent place to chill. There are many areas that mid-levels would find enjoyable there. Elves and such, why not go to one of the many wooded villages? Stouts, why not Skull Crag or Espar which seem a bit more Stoutish? Hins would love Shallybrook which is a short walk to Redmist. There is the Mistwood, the Bramble and the hills here and there. Even Kings Forest has some things that low levels would not have too many problems with. Get out and about and leave Isnhold to what it should be, the starting point of adventure. If you want more DM interaction go somewhere fun. The DMs then could get more creative and maybe your pc could do something instead of watching all the epics who hang out in Isnhold handle everything. And if you other wanna be merchants start selling somewhere else, I will bring back Guldar as a trader without a doubt to help out there....lord knows we need a fair priced trader anyhow.
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Post by DM Justicar - Creator of FRC on Jul 23, 2007 9:10:24 GMT -5
The module is indeed built to capacity.
There is a very good point here that when DM's see players or groups of players in other settlements it will often inspire a plot hook we have been holding onto or just couldn't launch in Isinhold.
I think if you "get out there" you will find the module MUCH more interesting.
We have also put alot of work into other settlements. Probably much more than in Isinhold.
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Post by Munroe on Jul 24, 2007 22:23:02 GMT -5
a good point. hundreds of semi-permanent residents makes for more than just a little village in and of itself. at the very least the Regal Griffon (which must be raking money in hand over fist) would have the funds to put in a few more rooms and some more amenities, while still catering to the freshest (and therefore the poorest, as "adventurers" go) faces in Cormyr, for the most part. The Regal Griffon is a huge inn for a village the size of Isinhold. Five private bedrooms (including a suite!) and a common room? Technically I think the common room usually refers to the main room of an inn, but I don't dwell on it. Many of the characters you see in Isinhold don't live there either. They have dwellings elsewhere and come into Isinhold intermittently for trade or visiting, or, in the case of the Western Reach Accord, because Isinhold is "neutral" territory now and people are looking to find trouble. I really don't think it sees as much regular traffic as you make it sound like it is receiving.
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Axelheim
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Post by Axelheim on Jul 24, 2007 23:14:03 GMT -5
a good point. hundreds of semi-permanent residents makes for more than just a little village in and of itself. at the very least the Regal Griffon (which must be raking money in hand over fist) would have the funds to put in a few more rooms and some more amenities, while still catering to the freshest (and therefore the poorest, as "adventurers" go) faces in Cormyr, for the most part. The Regal Griffon is a huge inn for a village the size of Isinhold. Five private bedrooms (including a suite!) and a common room? Technically I think the common room usually refers to the main room of an inn, but I don't dwell on it. Many of the characters you see in Isinhold don't live there either. They have dwellings elsewhere and come into Isinhold intermittently for trade or visiting, or, in the case of the Western Reach Accord, because Isinhold is "neutral" territory now and people are looking to find trouble. I really don't think it sees as much regular traffic as you make it sound like it is receiving. I get what your sating the only thing I would like to see is a council building though and then PC's can be elected creating some political campaigns/fueds and what not, would set up some good RP and the Isinhold council will actually "exist"
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Post by EDM Neo on Jul 24, 2007 23:53:53 GMT -5
On the topic of the Isinhold council... See frc.proboards37.com/index.cgi?board=dmqa&action=display&thread=1182287249. Regarding the number of elders: Regarding how members of the council are determined: When asked "The average person living in Isnhold does not know who or even how many town council members serve as there own govermet which rules over them?": So basically, there already is a council, which PCs can become a member of, but the way members are elected is kept secret.
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Axelheim
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PC: Vilden "Shade" Elvith
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Post by Axelheim on Jul 25, 2007 0:18:12 GMT -5
On the topic of the Isinhold council... See frc.proboards37.com/index.cgi?board=dmqa&action=display&thread=1182287249. Regarding the number of elders: Regarding how members of the council are determined: When asked "The average person living in Isnhold does not know who or even how many town council members serve as there own govermet which rules over them?": So basically, there already is a council, which PCs can become a member of, but the way members are elected is kept secret. O i didn't know that... Proposal Withdrawed
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