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Post by Lokarn on Oct 1, 2006 23:54:24 GMT -5
First, I would like to pose a question, Aside from the normal rule of having limited memory loss upon death, is there already any other penalty or Affect rather for being murdered,assassinated etc. My proposal would be something to the effect of having a way of this event in ones life be extremely traumatizing for the person. Perhaps they should lose more memory, as I am sure being murdered has to be extremely scary and what not. Perhaps some other consequence.
My reason for posting this is simple, Say you have a long feud with someone say a few Real life days of interacting with a person and the issue building upon it's self to a point of one murdering the other, or..... one hiring an assassin to kill the other. The standard memory loss of forgetting the past few hours hardly allow for the problem to be squashed, as it would normally be if you kill someone. I'm not looking for complete realism here, if I was I'd watch the news....*smirks* I'm just proposing a way for the issue to end instead of still having both parties mad at each other. Perhaps the one who is murdered in this way can lose several days of in-game time memory loss. Even putting a pnp type rule to it could work something like if murdered you lose 1day per level of the killing character of memory. Obviously I don't think I have the whole answer but really I see a need for something more to be in place when an assassin, supposedly kills a player they just res and are still mad at the person who hired the assassin or maybe even the assassin.
Anyway just a thought trying to make the assassin class mean something when it kills. I mean think of Artemis..... no one was ever seen again if he killed them. The least we could do is make them forget everything that got them killed. or something ;D
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Post by Quadhund/Greenhouse on Oct 2, 2006 10:26:53 GMT -5
I don't know why I would ever want to comment on this topic since Hroth is a paragon of good. *looks around with shifter eyes*
Anyways, I think death from murder should be treated the same as death in any other case. If you are raised 2 secs afterwards and your body is intact, then things would remain relatively hazy. If you respawn, you would not remember the last 30 min of real life.
This does not entirely solve the problem of PvP conflict however. My suggestion is one similar to Manshin's about PvP. If you are killed in a PvP situation regarding some build up of RP, once you respawn, just sit out of that plot. Though it may not seem in character, it will prevent griefing from occuring. Your character may respawn, and still remember that 10 days ago he remembered being slighted by that woman. And if that woman was successful in her attempt to kill you without it being known, then your character most likely would resume RPing his hatred and once again build up to another PvP situation. This is a personal choice to make, and if you would rather play more IC and get killed over and over again, go for it. But OOC, you can choose to have your character tone down that portion of his brain. Your character can accept the woman as his enemy, but then, instead of instigating fights or escalating PvP, just ignore her. Those are my thoughts.
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Post by DM Grizwald on Oct 7, 2006 14:55:22 GMT -5
Well said Quad. When i first started i was exposed to a high lvl of pvp and well i wasnt much of a good rp'er at the time either. So it started to get pretty repetitive with one party killing one side and the others coming back to kill the other quite often. Then the topic finally came up and another good suggestion is just dont play the char who gets killed for a while. Like take a week or so off. Then when you come back, not only do you not remember anything before the fight but you've also had the absence ig for a while.
Also make things interesting. Like throw bodies in rivers and such, that way if the other player getting killed doesnt want to perm, he can drift down the river and someone can find the body. Get creative and such.
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Post by Lokarn on Oct 8, 2006 13:31:18 GMT -5
I argee with the idea that a player should take steps to help diffuse this sort of issue. It works for me, and still allows for choice by both/all parties. I wouldn't mind a DM's response on this, perhaps this idea could be added somewhere so more players will read it?
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Post by DM Valkyrie on Oct 8, 2006 16:04:36 GMT -5
I'll agree with Quadhund and Clarke (well...except for the "Hroth the paragon of good" part) Sometimes there are OOC things to consider, especially when your lower level character was just wiped out by a higher level character. First..everything that is said while you are lying there, should be ignored...even if they are gloating. If they want to be a poor winner, that's thier problem. The best thing to do is forget it ever happened, unless you happened to get raised, and even then details shoud be fuzzy at best...and by no means should a positive ID be able to be made. Even though you the player may know it was another player, it would border on metagaming to assume this it was a PC rather than a DM possessed NPC (such as may occur in an event) if they took precautions for not being identified. If you find yourself upset...just log out for a while. If nothing positive can be done between the players, it would be best...no one likes losing, and some can take it personally. Best thing to do is log out and go do something else for a while. Otherwise, you may find yourself sending tells you will later regret. Some players enjoy PvP , some don't, and the two do not always avoid each other. Just log out knowing at least someone had fun, even if it was at your expense. Drop a line to a DM, and we will keep an eye on such a person. People only here to ruin other people's fun aren't very welcome. (Raven Rift is dead.) If the only thing a person wants is PvP with thinnly veiled RP reasons, well..there are other servers that this kind of thing is tolerated on. (And no, I R Evul, is *not* an RP reason. Same for goes for the good guys..."You are Evil", is *not* an RP reason for PvP) Heh...guess I got caught up in the moment. Bottom line is, taking the character of the the game for a little while is a pretty good way to handle it, let's both sides cool off, let's both sides consider what they *really* know in character (as opposed to the floaty names or "xx dislikes you") and then you can go from there....you can take as much time as you like...an hour or a day... However long it takes to be able to come in and play your character without metagaming "needing revenge". Just one last thing..in regards to "long time feuds/rivalries"...well..unless you have "proof" that the other person did it...it could have been anyone....random violence *does* occur..be it creature, NPC or PC (But that PC better have a good RP reaon for it, even if it is something your character doesn't know).
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Post by Talus on Oct 8, 2006 17:49:57 GMT -5
Kam has had an on going fued with one character for along time. He would like nothing more than to see the other lieing at his feet. The two characters have only fought three times I believe. This fued has been going on for over a year I would say. Now one advantage to this, unfortunatly the other player could play as much for sometime. But alot of interaction between them never led to fights, more humilating the other, or just mean glances.
So what I am poorly getting at here is that a long standing fued can be ok, as long as both parties are responsible about it. If your opponent is in disguise, respect that disguise, until perhaps someone else points it out....There are alot of ways to have a fued with out actually killing each other.
The important part of this ramble is this. Both players involved enjoy the tension, and we have a good time with it.
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Post by Laurk on Oct 8, 2006 18:33:18 GMT -5
There is a ton written on this subject under "Roleplay Ideas and Suggestions: The endless cycle of killing. Weee!"
Check it out.
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Post by ChrilWavingdark on Oct 10, 2006 2:00:19 GMT -5
ahah Kam but now he is back to haunt your dreams!
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Post by DM Grizwald on Oct 19, 2006 20:06:35 GMT -5
AND VEE VILL CRAAASH YOO
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Post by Munroe on Oct 20, 2006 0:12:57 GMT -5
Hmmm.... I think somebody in this thread has a character who killed mine once. I won't tell if you won't.
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