Post by brian333 on Sept 22, 2008 2:45:44 GMT -5
As I write sit again among the mountains of my home. I have to look to find the scars of that dread event that lead me on this path, but I do not regret my decision. I would thank you, Father Mall, for your guidance and training, without which my recent journey would have failed.
The journey by caravan to Isinhold was uneventful. Upon arrival I learned of two ruins of ancient origin.
The first I visited was once a fortress, now reduced by time to a rather large, overgrown pile of building stone, which the folk of Isinhold have used in the construction of their village. Within the rubble tunnels to the former basements allowed some exploration, but aside from some strange, demented creatures, there was little sign of undead activity.
Within the second ruin there were many undead. The entrance to this place is guarded by the Isinhold Militia, and some priest at some point in time placed a powerful ward on it's entrance which appears to be fading. I cannot fathom the purpose of the ward, other than, perhaps, a means to keep the wandering dead inside?
These catacombs certainly date from the time of the fortress previously mentiones, and possibly pre-date it, no matter that they are in better condition. Something has aroused the elven sleepers as well as the many human aroused to wander as mindless undead. Some of the elven skeletons retained the ability to defend themselves with magical spells.
Near a stair going down I encountered a foul priest changed into a horror of undeath. I destroyed the flesh-eater, but looking around I felt it was time to go back to the surface. I intend to go back and find the source of the disturbance that keeps the dead in Isinhold from their slumber.
On the way back I walked without the company of a caravan and was able to discover a new series of trails into the west of southern Bramblewood. I was beset by bandits who guard these new trails. Travelers beware and be prepared.
Sister Genie Mirnimin
The journey by caravan to Isinhold was uneventful. Upon arrival I learned of two ruins of ancient origin.
The first I visited was once a fortress, now reduced by time to a rather large, overgrown pile of building stone, which the folk of Isinhold have used in the construction of their village. Within the rubble tunnels to the former basements allowed some exploration, but aside from some strange, demented creatures, there was little sign of undead activity.
Within the second ruin there were many undead. The entrance to this place is guarded by the Isinhold Militia, and some priest at some point in time placed a powerful ward on it's entrance which appears to be fading. I cannot fathom the purpose of the ward, other than, perhaps, a means to keep the wandering dead inside?
These catacombs certainly date from the time of the fortress previously mentiones, and possibly pre-date it, no matter that they are in better condition. Something has aroused the elven sleepers as well as the many human aroused to wander as mindless undead. Some of the elven skeletons retained the ability to defend themselves with magical spells.
Near a stair going down I encountered a foul priest changed into a horror of undeath. I destroyed the flesh-eater, but looking around I felt it was time to go back to the surface. I intend to go back and find the source of the disturbance that keeps the dead in Isinhold from their slumber.
On the way back I walked without the company of a caravan and was able to discover a new series of trails into the west of southern Bramblewood. I was beset by bandits who guard these new trails. Travelers beware and be prepared.
Sister Genie Mirnimin