Post by Masterbard Alyster Darkharp on Jul 29, 2008 21:48:02 GMT -5

Ilsensine




The Tentacled Lord, the Great Brain, the God Brain
Greater Deity
Home Plane: Deep Caverns (The Cavern of Thought)
Alignment: Lawful Evil
Domians: Evil, Law, Knowledge, Magic, Mentalism, Mind, Slime, Tyranny
Symbol: Glowing brain with two tentacles or a stylized illithid face with four mouth tentacles rendered in jade green.
Portfolio: Mental domination, magic
Worshipers: Mind flayers, tyrants, psionic creatures, psions, psychic warriors, sorcerers, wizards
Cleric Alignments: LE, LN, NE
Favored Weapon: Tentacle (unarmed strike)
Lords of Madness Entry #1
Illithid religion differs from most theologies in that it lacks any concern with the afterlife. Mind flayers know what becomes of them when they die—they meld with the elder brain. Instead, mind flayers revere a deity whose philosophies mirror their own: that knowledge is the greatest commodity, darkness the greatest illumination, the mind the greatest power, and illithids the greatest race. They have such a deity in Ilsensine. Ilsensine resides in the vast Caverns of Thought in the Deep Caverns. It has no physical body but manifests itself as cohesive thought in the shape of a gigantic, pulsing brain. Ganglia of infi nite length trail outward in all directions from its glowing shape and reach to all corners of existence. Through these ganglia, Ilsensine taps all the knowledge that is. It peers into the minds of the greatest sages of all dimensions, saps fading memories from the desiccating brains of dead wizards, and stares across space and time itself to learn all there is to know. Of everything it surveys, it judges the mind fl ayers as the most worthy of mortal creatures.
Mind flayers do not worship Ilsensine in the same sense that humans or elves worship their deities. They revere the god for its gigantic, all-sensing mental capacity. To them, Ilsensine is the ultimate form of what an elder brain aspires to be and might become, in the fullness of uncountable eons of growth. The illithids envy its vast knowledge, which in practical terms appears limitless. They entreat Ilsensine for favors and even supplicate it, but their innate, overpowering egoism prevents any true
“worship.” The priesthood of Ilsensine is small and selective. Illithid clerics live monastically, pursuing knowledge for its own sake and engaging in experiments to develop new psionic powers. Through their worship, they enlist the aid of all-sensing Ilsensine, who knows things that are hidden even to the elder brains. Mind flayer priests are not reviled the way wizards (and especially sorcerers) are, but they don’t mix with illithid society. They rarely leave their temples except when conducting important ceremonies. Taking a cue from Ilsensine, the clerics sometimes use cranium rats (see page 167 of the Fiend Folio) as spies or to convey messages across long distances. When Ilsensine needs to intervene directly in material affairs, it most often sends its proxy, Lugribossk. Clerics of Ilsensine can choose from the Evil, Knowledge, Law, Magic, or Mind domains (see Chapter 9). They rebuke undead.
Lords of Madness Entry #2
Deity of the mind flayers, Ilsensine is a cold and calculating being that embodies the illithid ideals of mental prowess, infinite knowledge, and purposeful dominion over all other forms of life. Ilsensine manifests as a disembodied brain of emerald hue that trails countless ganglionic tentacles through the infinite planes. It gathers information from all worlds and planes simultaneously, learning every secret and perceiving every thought. Ilsensine’s symbol is a stylized illithid face with four mouthtentacles, rendered in jade green.
Monsterous Arcana: The Illithiad Entry
The constant burn of Ilsensine's brain waves sizzles in the mind's ear. No secrets stay dark; no evil thought or mental sickness remains unrevealed. Ilsensine's thoughts pound against the mind like waves of hatred, dark lies, perversions beyond imagining, and megalomania. This power believes that illithids are meant to
rule the multiverse, to enslave the "cattle" that overrun the lands, to use them, and to consume their minds. Ilsensine resides in the plane of Deep Caverns, within the Cavern of Thought.. The illithid god is a mental/spiritual entity manifesting as a disembodied brain of lambent emerald hue that trails countless ganglionic tentacles throughout its cavernous desmesne and out into the infinite planes. It is said that its far-reaching "nerves" allow it to gather information from all worlds and planes simultaneously, learning every secret and storing it away for later use. It is also said that on extremely rare occasions, Ilsensine sends an avatar (a huge, two-tentacled spectral brain that radiates green light) or proxy (Ilsensine's favored proxy is Lugribossk) to those illithids that most revere the deity's name, or to those communities that could most benefit from a specific godly intervention. Illithids so honored offer up any scholars or sages currently kept captive in order to pay Ilsensine homage, and they dedicate a small number of illithids within their community to the priesthood of Ilsensine. This priesthood is a small and select one, given to dying out after the demise of the initial illithid priests so chosen. Mind flayers seem more interested in developing their own personal psionic powers than in channeling the power of another—even a deity.
Duties of the Priesthood: Illithid priests concernthemselves with the pursuit of knowledge, the exploration of new territory, and the exploitation of knowledge gained through these explorations, Standard illithids do not abhor priests of Ilsensine in their communities as they would illithid sorcerers, However,there is usually not much mixture between each group.
The main advantage Ilsensine offers to those who serve it is the ability to cast clerical spells. Thus, an illithid priest does not have to forgo its development of personal psionic power. Knowledge is the secondary advantage Ilsensine offers to its worshipers, and, as any reasonable illithid understands, knowledge equals power. If an illithid priest can prevail upon Ilsensine's favor, it can gain answers to difficult questions. There is almost no place in the planes inaccessable to llsensine's neurons. In addition, the deity dispatches deceptive spies, in the form of cranium rats, to serve as its eyes and ears in those places beyond its influence. Ilsensine remembers all and knows more than possibly any other entity. The disadvantages to an illithid pledging its service to Ilsensine are twofold. First, the illithid loses its right to join the elder brain. Secondly, but more immediately, the priest loses most of its magical resistance so that it can effectively channel the godly power of Ilsensine! This reduction of magic resistance occurs through a simple act of will on the part of Ilsensine. The mucousal integrity of illithid priests remains unbreached; however, their ability to negate magical effects decreases.
Note: The names of home planes have been edited to represent this deities proper home in the FR cosmology.
Sources: Monster Mythology, Monstrous Arcana: The Illithiad, Faiths and Pantheons, Players Guide to Faerun, Lords of Madness, Greg Hall (Deity Symbols #2 & 3)