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Coins
Jan 24, 2006 18:31:05 GMT -5
Post by Quadhund/Greenhouse on Jan 24, 2006 18:31:05 GMT -5
Just wanted to know people's opinions on what they see their currency as. The way Bioware priced certain things makes me think, "Boy this is a REALLY expensive tent" and other times its like "There is no way a magical item is that cheap"
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racestark
Proven Member
R-E-A-D-A-B-O-Okay!
Posts: 241
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Coins
Jan 24, 2006 18:48:35 GMT -5
Post by racestark on Jan 24, 2006 18:48:35 GMT -5
I'll say variety, especially when it comes to spawns. Dealing with the merchant is a bit iffy. Say a spawn of 8 kobolds drops only 1 or 2 gold pieces between them, I like to think of it as 1 or 2 gold pieces is the equivalent value of all the coins found on their carcasses.
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Coins
Jan 24, 2006 20:43:52 GMT -5
Post by Keetena on Jan 24, 2006 20:43:52 GMT -5
The thing I was always sad since baldur's gate is why we have just gold coins... *shrugs* I hope one day they care about copper and silver at least
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Coins
Jan 24, 2006 21:06:21 GMT -5
Post by Talus on Jan 24, 2006 21:06:21 GMT -5
I just assume a variety. Because 2 gold per drink is just way to much. I also assume when dealing with large sums that I have coverted it to platnium or jewels. Something you can carry.
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Coins
Jan 24, 2006 21:51:07 GMT -5
Post by marklar on Jan 24, 2006 21:51:07 GMT -5
i think a variety also since 100 arrows is 1 gold seems extremely cheap, i know their just arrows but still that's alot of arrows
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C'tair
New Member
Today is the first day of the Rest of Your life... Not Much to look forward to, is it?
Posts: 85
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Coins
Jan 25, 2006 2:43:43 GMT -5
Post by C'tair on Jan 25, 2006 2:43:43 GMT -5
The thing I was always sad since baldur's gate is why we have just gold coins... *shrugs* I hope one day they care about copper and silver at least Sad....? Heh, I've been playing D&D computergames since the very old days (Pool of Radiance, Curse of the Azure Bonds......), and keeping track of your party's money was a pain. All the available sorts of coins were scattered among your party members. When you went to a merchant, you first had to pool your money, then you had to figure out if you had enough to buy whatever caught your interest. It's not as if the prices were given in a consistent manner. Sometimes a Sword would cost X gold coins, sometimes X platinum coins. Not to mention that you used to carry around lot's of gems that were of a unknown value. Was always fun to make your way from some obscure dungeon back to the training hall, which could take you 15 minutes, only to find out that you didn't have the 1000 gold pieces needed to level up. No, even though the actual system lacks realism, it's smooth to handle and i really wouldn't want to go back in time.
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Coins
Jan 25, 2006 3:34:42 GMT -5
Post by Munroe on Jan 25, 2006 3:34:42 GMT -5
I personally treat it as a variety of coins and bars, assuming most of the gold is converted to platinum for greater ease of carrying. Of course the bank note is what really allows for ease of carrying. I love the bank.
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Coins
Feb 4, 2006 3:05:39 GMT -5
Post by Eons of Recluse on Feb 4, 2006 3:05:39 GMT -5
In the Temple of Elemental Evil they had everything from copper to platinum. Worked nicely I think
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Coins
Feb 14, 2006 21:54:37 GMT -5
Post by kenny26 on Feb 14, 2006 21:54:37 GMT -5
If you look in the player's handbook, some items are rediculously cheap costing only a few silver pieces a day to sustain a life style akin to royalty, while other items are overpriced...
So the odd prices of nwn are hardly to be considered unrealistic when you compare it to how D&D already handled item costs.
I choose not to pay it any mind and assume that bartering occurs using a multitude of coins, and if you look back to the real midieval times you can find many other ways to buy things such as debt notes, valuable documents, jewlery and even favors paid. Jargo never carries thousands of coins around, especially not when you think about the material: Gold, one of he heaviest substances that you can forge coins with... Players should feel free to be a little more inventive when paying each other instead of the old "hefty pouch of coins". When selling to merchants it is likely that he'll hand you an IOU note rather than real cash, so you can come back and trade it for gear later on.
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Coins
Feb 17, 2006 8:28:20 GMT -5
Post by soulfien on Feb 17, 2006 8:28:20 GMT -5
I treat it all as gold coins because well, that's what it is. I wish it was more different kinds, here- I'd love to be able to keep track of copper or silver. It'd just be more realistic
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Coins
Feb 24, 2006 13:21:43 GMT -5
Post by Spooks on Feb 24, 2006 13:21:43 GMT -5
*shrug* I treat 100 "gold" as 1 gold. AKA I treat 100 gold as 100 silver. It makes it a bit more realistic to may a few silver for a good drinnk than a few gold.
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Coins
Feb 24, 2006 16:16:05 GMT -5
Post by Keetena on Feb 24, 2006 16:16:05 GMT -5
Yeap, D&D ever was this unrealistic in gold since its first edition, the funny thing is the fact the novels aren't this way - when I'm in board rpg I cut two zeros of gold, so a sword of 15000 costs 150
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