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Post by StabbingNirvana on Nov 30, 2005 12:56:19 GMT -5
your english teacher sure is "write". badabing!
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Post by Spooks on Nov 30, 2005 15:58:47 GMT -5
^_^
This topic makes me happy... It got resolved before I could "ASPLODE" all over the forum, with my rant upon rant.
Good job.
Merry Christmas One and All
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Post by moulinous on Nov 30, 2005 17:34:09 GMT -5
Hey stabbing, he is canadian so cut him some slack and be happy he is even typing words rather than his old posts. Remember is early ones in canadian? Heres my favorite: dkzvbkbiasgbuiak;jGBsizegbvbizs;idrgbveasi;gn;as;kegvunnaeunkegvui aduire, EH?
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Post by DM Grizwald on Nov 30, 2005 20:40:08 GMT -5
you guys crack me up every time
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Post by Booze Hound on Dec 2, 2005 12:37:38 GMT -5
*points to Moulinous's post* that was really funny. I laugh everytime I read it.
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Post by marklar on Dec 6, 2005 15:24:18 GMT -5
Hey stabbing, he is canadian so cut him some slack and be happy he is even typing words rather than his old posts. Remember is early ones in canadian? Heres my favorite: dkzvbkbiasgbuiak;jGBsizegbvbizs;idrgbveasi;gn;as;kegvunnaeunkegvui aduire, EH? your just jelous that we speak in our native tounge
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Post by Munroe on Dec 7, 2005 1:13:08 GMT -5
I haven't really been paying attention to this thread since it seems incredibly off-topic, but you mispelled "tongue."
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Post by DM Grizwald on Dec 7, 2005 2:30:47 GMT -5
yeah mark makes canadians look bad
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Post by marklar on Dec 7, 2005 15:57:41 GMT -5
yeah i HAVE to be the worst speller ever
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Post by Dachshund on Apr 26, 2007 0:02:13 GMT -5
*bump*
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Manshin
Old School
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FRC2 Build Team
Posts: 703
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Post by Manshin on Apr 26, 2007 1:17:30 GMT -5
Here is one thought on PvP which I think is somewhat relavant. Consider it more of an RP guideline. We all know that if we die and have to Respawn, we loose a RL half hour of IC memory. However, if raised, we typically ignore this memory loss. However, I usually play this somewhat differantly in PvP. I think if you are killed in PvP you should probably play as though you had been forced to respawn and use the memory loss. This is good for a couple or reasons; for one, it allows for assassinations. If everyone I offed in the last couple weeks was able to say who killed them as soon as they were found by another player and raised, it would get boring fast. As a rule of thumb, I will play that if I am not raised minute or two after dying, memory pentalties will apply as though I had respawned.
Manshin
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Post by EDM Entori on Apr 26, 2007 6:18:31 GMT -5
one thing I do... is how Badly was this person injured.. Getting Chopped to bits and beheaded by Manshin and stuffedinto a closet. your not remembering anything!.... But I mean if your hit with a lucky Critical hit arrow.
then well a raise would do it, I generally apply the half hour rule to most raises.. minus the few that were very on the go a fight or something.
my 2 cents
Ent
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Myth
Old School
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Retired FRC DM
The Myth
Posts: 686
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Post by Myth on Apr 26, 2007 6:31:51 GMT -5
Well... as I understand it the "half-hour" rule is primarily here to avoid metagaming and griefing. So I think we all should apply it with regards to PvP. It makes things easier... and well if your killer wants you to know it was him there are a lot of ways to achieve that ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by DM Richard (Retired) on Apr 26, 2007 9:03:46 GMT -5
Well... as I understand it the "half-hour" rule is primarily here to avoid metagaming and griefing. So I think we all should apply it with regards to PvP. It makes things easier... and well if your killer wants you to know it was him there are a lot of ways to achieve that ![;)](//storage.proboards.com/forum/images/smiley/wink.png) You are correct. When that rule was implemented it was for the single purpose of eliminating the unending cycle of PvP. I see our current wording says respawn leaves you with the 30 minute memory loss. This may be updated in the near future to reflect what was originally intended.
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Post by Nevajas on Apr 26, 2007 12:44:39 GMT -5
I think if you are killed in PvP you should probably play as though you had been forced to respawn and use the memory loss. This is good for a couple or reasons; for one, it allows for assassinations. If everyone I offed in the last couple weeks was able to say who killed them as soon as they were found by another player and raised, it would get boring fast. Manshin Even if they were raised within a minute or two, how would they know their killer's identity unless they saw his face? And if they did see their killer's face, how good of an assassin is he? Just because someone knows their attacker wore dark armor and had a hood doesn't mean they know who he is. That description is about a dozen people on the server right there! The flip side of assassinations is PvP duels or battles, which could get downright silly if people were resurrected afterwards but had to RP memory loss. Imagine this... Person A: We've been over this before; I am the superior warrior! I challenge you! Person B: Uh, okay. *They fight, Person B wins and kills Person A. Person A is raised by Person C. Person A meets Person B the next day.* Person A: Braggart, you've never beaten me! I challenge you! Person B: *Sighs* Here go again... And so it goes on. I'm not saying that victims of PvP should remember what happened to them with utmost clarity. Traumatic memories do get repressed or are hazy from "the heat of the moment," etc. I just don't want anyone to get pegged as bad RPers (or worse, rule breakers,) if they don't RP a complete memory lose after every PvP.
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mastersenge
Old School
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[orange]Player Advocate[/orange] Scoutmaster of Evil Scouts Troop 1372
"I can't brain today. I've got the dumb."
Posts: 516
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Post by mastersenge on Apr 26, 2007 13:00:33 GMT -5
I have a question about this pvp thing. I know if i die i dont remember the fight or anything about it even if rezzed (unless someone carves a mark in your hand and yous see that later. you know who im talin about *winks*). But if i kill someone and there is nobody else around should i jsut leave them dead to respawn or do an ooc rez. My character of course wants the dead but i dont really want people to lose the gold and exp and all that when i kill them. If nobody else is around to rez them do i just leave them or what? not sure if i went off topic but people was postin on it so i thought id ask.
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Post by DM Richard (Retired) on Apr 26, 2007 14:09:59 GMT -5
But if i kill someone and there is nobody else around should i jsut leave them dead to respawn or do an ooc rez. My character of course wants the dead but i dont really want people to lose the gold and exp and all that when i kill them. If nobody else is around to rez them do i just leave them or what? not sure if i went off topic but people was postin on it so i thought id ask. Well this whole thread was derailed long ago. So to answer your question... You can OOC raise them or leave them dead. It is up to you. Right now some people may use that OOC raise as an excuse to remember what happened before they died. Also just because you raise people does not mean that they will raise you in return. The best thing to do is talk it over with the player before raising them and use your best judgment. Oh and TAKE SCREEN SHOTS! ![8-)](//storage.proboards.com/forum/images/smiley/cool.png) I doubt my answer helped much.
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Post by ShadowCatJen on Apr 26, 2007 14:14:51 GMT -5
Heh, everything Rich said plus try to flag a DM over the DM channel to see if they can help you out with raises. With PvP after death OOC communication is a must, between you, the other players, and the DM involved if one is there for you.
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Post by moulinous on Apr 26, 2007 15:03:12 GMT -5
So...would a system of being able to subdue someone ever come available? Like, in reality you beat them to death via pvp, do and ooc raise and treat it as you beat them unconcious...it is the way i have always thought it done most of the time....except when it is bitter enemies and then you kill them outright. Guess my question though is there a way to set it to subdue contact instead of kill?
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eshva
New Member
Posts: 7
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Post by eshva on Apr 26, 2007 20:17:15 GMT -5
I have seen servers that have a 'subdual mode widget'. The first person to reach zero hit points drops to his/her knees, and takes a while to get back up. I suppose the combatants could then roleplay a surrender, being knocked out, or the winner could finish the job if he/she were so inclined.
I am not sure if it takes a hak to use the subdual mode, or if it is just an item. It might be worthwile checking out.
On another note, I am very glad that FRC has full pvp, I find that it makes for better excitement, realism and rp. Even if I never tend to get involved in it.
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Deleted
Deleted Member
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Post by Deleted on Apr 27, 2007 1:20:38 GMT -5
A server I played on previously did not require a hak for subdue ... it should be pretty simple to script really, just set a subdue variable on the pc and check for it in the death scripts.
I find PVP here to be a mixed bag ... I've been in pvp that has resulted from great rp and casual, completely worthless pvp after 2-3 lines of emotes that left a bad taste in my mouth.
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Post by DM Richard (Retired) on May 7, 2007 10:00:39 GMT -5
I have a question about this pvp thing. I know if i die i dont remember the fight or anything about it even if rezzed (unless someone carves a mark in your hand and yous see that later. you know who im talin about *winks*). But if i kill someone and there is nobody else around should i jsut leave them dead to respawn or do an ooc rez. My character of course wants the dead but i dont really want people to lose the gold and exp and all that when i kill them. If nobody else is around to rez them do i just leave them or what? not sure if i went off topic but people was postin on it so i thought id ask. An update to this rule has been added now to clarify this. If your character is killed in PVP consider the last 30 minutes of real life (3 hours game time) spent with your character as though forgotten. The only exception to this is if you are raised while the PVP battle is STILL GOING ON. If that happens you can rejoin the PVP fight that is CURRENTLY going on or flee and still remember. If the PVP BATTLE ends with you dead you will suffer Death Amnesia (TM) even if you are raised afterward. So to answer your question, If you raise them after the battle they do NOT remember that you attacked them. So feel free to raise them if you wish. It is up to you.
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Post by canuckkane on May 13, 2007 10:03:59 GMT -5
Think about the reasons that mass-murderers had for killing their victims. Sometimes you just want someone dead. Don't get upset over it, it's just the way things go... HOWEVER. When I'm RP'ing as Vrulo and he pk's I usually give an ooc raise, I find it helps to avoid hurt feelings. Losing XP can be very frustrating. As for toggling hostile, if I had a GP for every time vrulo's been toggled hostile I'd have that damned third circle strength belt by now!
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Post by kaltorac on May 13, 2007 22:03:06 GMT -5
*toggles Vrulo Hostlie* hehehehe
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Post by canuckkane on May 23, 2007 13:14:36 GMT -5
Something that just occurred to me, I'm sure it's come up already but I thought I'd request clarification on here...
IF someone toggles you hostile from across the server it's a given that neither they nor you know anything of it, also if you can't see them, the same, HOWEVER, if the other character is standing in front of you, you can plainly see them and they toggle you hostile, can you reasonably rp that you see them as taking a hostile stance toward you? I'm not saying it would be reason to strike, but, would it be reasonable to prepare for an attack from that person? I.E. gripping your sword... using runes, etc.?
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Post by Dachshund on May 23, 2007 13:28:46 GMT -5
Sorry dude... knowing that you have been toggled hostile is OOC info. Preparing for battle against a person standing in front of you simply because he/she/it toggled you hostile is metagaming. Toggling hostile does not mean they are going to attack you. Some spells only work if you're hostile and not all of them are hostile in nature. That being said, I think it's okay to ask the "toggler" in a short tell if he/she is showing any signs of hostility towards you. You cannot be on guard 24/7... no one can, no matter what some may think. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by ShadowCatJen on May 23, 2007 13:30:10 GMT -5
If the opposing person is roleplaying that he/she is being hostile ICly, yes. If they are just standing there in a non hostile manner, not giving any indication that they are about to attack, then no.
Again as clarification, being toggled hostile is no IC reason to have your character think he or she is about to be attacked. Even if that PC is standing right in front of your character.
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Post by shanara on May 23, 2007 14:48:34 GMT -5
Tia is toggled hostile by at least one player everytime I log her in now. She has yet, however, to be attacked even when she's come upon the PC that is hostile to her nor to I buff her or rp in any way she knows.
Most of the time, she never comes across the hostile pc. So, yes, being toggled hostile does not always mean your about to get the smack down.
And I do have to say it's been a most interesting experience. ;D
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Post by canuckkane on May 24, 2007 23:02:24 GMT -5
I had assumed that was the case but merely wanted clarification. Thanks ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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