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Post by ShadowCatJen on Apr 30, 2007 14:41:47 GMT -5
I wanted to go over a particular issue regarding PvP. Specifically that of toggling people hostile. 4) If you are toggled hostile this may or may not mean that you are about to be attacked. Knowing that you have been toggled hostile is OOC information and your character should continue about his behavior. He/she should not opt to "gear up" or drink all of his/her buffing potions, as quite often being toggled hostile does not mean you are about to be attacked. There are spells whose effects will not work properly on PCs unless they are toggled hostile, for example, and there is also the possibility that you are being toggled hostile as the result of one who feels his own attack is imminent and may fear you and/or anyone to be the intended assassin. You should not become upset and you should not begin to badger the one who has toggled you hostile. There is very likely to be RP involved that they cannot explain to you in such tells, nor should you ever ask them too. There has been some complaints lately over the DM channel about "so-and-so" toggling them hostile for no reason. Please understand that when a player's intent is to slay who ever happens to be along a particular stretch of road or in a particular town, they can not give a tell to every player to ask where they are. It's not very practical and far too time consuming. Instead the player will toggle everyone who is not an ally to hostile. This is a courtesy the player is extending to all who are playing. In turn those who are toggled hostile need to be courteous enough to not throw insults or curses at the player or over the DM channel. Again, the player attacking does not know who she/he may find along the way. It is no indicator that only you are specifically being targeted. If you are not fond of PvP, or are just not feeling up to it then what I advise is to send a kindly tell to the player worded such: "I do not wish to engage in PvP. Would it be advisable for my character to leave (insert location) right now?" or "I do not wish to engage in PvP. Should my character not travel along (name of road or area)?" The player toggling hostile should be courteous enough to respond if you should leave or if you are generally safe. All in all, just be kind and courteous and don't blow your top. Thank You SCJen
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Post by Grozer on Apr 30, 2007 17:01:47 GMT -5
*raises hand*
I accept the blame for massive hostiling.. as I am blatantly guilty. I apologize to anyone not feeling they deserve it unfortunately I cannot see who is in town before getting there and I didnt want there to be any confusion. There has been several occasions where I waited to see who involved and it cost me dearly.
So yes I did it a couple of times where I hostiled the entire server.
There are certain spells which dont work otherwise, e.g. greater sanctuary, so it also ensures things go as planned.
For those that got upset, my apologies and if it helps, Ranan is put on dislike practically everytime I log by more than one person.
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Post by grehmalkin on May 1, 2007 12:03:38 GMT -5
Greetings
I had great fun last night in isinhold and hoped i contributed to others.... on the subject of toggling hostile.... I kinda think the default should be hostile to everyone until one groups up... adds to the suspense... we should have to toggle friendly *grins*
I dud run into trouble late last night in isnihold because as the battle i was involved in began, I was just in the process of toggling people hostile.
took too long and cost Tam... I'll lay blame at her drunken confusion to the chaos *grins stained teeth*
Tam did not know ranan and crew had toggled her hostile (i did but Tam did not) so i played it blindly and tried to help them, but took a hit or two from them when the battle started as i was not grouped with them, i owe it to the confusion or perhaps they just did not trust her, either way ...for me it makes for rp.
I guess my question is ...would it have bothered anyone to ask/or should i have asked... 'am i on your side?'... i didn't feel right about asking ranan/veshal/manshin... I figured ranan and crew had reasons for me being toggled hostile... and did not want to turn tables that may play out differently... I just tried to do what i thought tam would... all things come to destruction...
*grins stained teeth*
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Post by shanara on May 1, 2007 13:21:30 GMT -5
I was in a party outside Isinhold when I was toggled hostile as I’m sure the other members were. We reached Isinhold as the “attack” was taking place, approached by Ranan and Manshin and asked to answer quickly if we served the crown. When we all smirked at the notion, we were left alone by them. Which just shows the point that an attack is not necessarily going to occur.
It was a very good handling of toggling players hostile and I can see no reason to be upset by it.
It was a very entertaining night BTW. ;D
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nura
Proven Member
Posts: 129
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Post by nura on Jun 13, 2007 20:15:01 GMT -5
grand I needed an idea telling them please not up for its good , some chars and in some occasions im up for it but not always. Though I also feel pvp has to have some basis on player interaction I mean toggling sombody you see walking by hostile then sending arrows into them or doing the stand and deliver thing is going to be irritating if it comes out of the blue, but could be fun if both players are willing. also toggling everybody hostile well unless you have fallen out IC with someone its a bit offputting to find yourself hostile, was presented with that situation toggled hostile when playing gulda by two characters she hadnt met (didnt know she had met) and they turned up in isinhold, wasnt sure what to expect or do as no communication had been made, so just stayed alert and watched them but that hampered rp with the folks I was with. On another note if somebody toggles you hostile does stand and deliver ruitine then kills your character, do you have to wait for them to loot your body before respawning and at what point can you object if they take more than the 500 lions in stuff?
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Post by EDM Entori on Jun 13, 2007 20:57:40 GMT -5
theres a script that limits pickpocketing abilities
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Post by Munroe on Jun 14, 2007 0:21:51 GMT -5
unless you have fallen out IC with someone its a bit offputting to find yourself hostile, was presented with that situation toggled hostile when playing gulda by two characters she hadnt met (didnt know she had met) and they turned up in isinhold, wasnt sure what to expect or do as no communication had been made, so just stayed alert and watched them but that hampered rp with the folks I was with. It is perfectly acceptable to toggle the whole server hostile. Just because you know they're hostile to you OOC does not mean you should let it affect your IC roleplay, so you shouldn't hold them responsible for that.
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Post by Helgrin Granitesoul on Jun 14, 2007 0:43:39 GMT -5
there is always that moment of what the....... when I get toggled hostile.. i try to blank that out of my mind though and just continue what I was doing.. Yeah.. it is a bummer when the person that just toggled you hostile is way above you and you know you will get smoked if something does go down.. beleive me Raven has been toggled hostile more times in the time I have been playing him then Helgrin EVER was.. but you just have to go with the flow.. liek people have said before me.. sometimes.. it is a game mechanic thing.. and sometimes.. it because you are about to get the living snot beat out of you *grins* I will be the first to admit i have used being toggled hostile as a reason i attacked someone.. Kolfrosta knows .. i my mind did I have reason why I attacked before she even got Hello out.. yeah.. was it wrong that i did it though.. Yeah... but in the end we talked it out and I came to understand what was good and bad in that thing that happened.. and i thank her for the conversation about it afterwards.. it reinforced in my mind something people really need to remember. Communication is the key.. dont get mad.. dont get upset.. just send a nice little tell if you feel the need. In the end.. this is still a game.. one we play to have fun. so game on..
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Post by EliahPhos on Jun 19, 2007 20:29:58 GMT -5
Would subdual damage, such has been pre-scripted on the Vault, be an option? I'm not sure how hard it would be to implement, as I haven't used anything of that nature in a module before, but I know it's out there and works. For those not in the know, subdual does damage to the point of 'knocking out' a character - like the bleed script, and like the bleed script there are saves and checks(I believe), but there's no chance of dying and a char cannot be killed if attacked by someone using subdual mode. It's good for PvP because it gives the option of thrashing someone/overpowering/fighting, without actually having the cost of killing them - thus bandits could do this and get away with it without having "Murderer" labeled on them, and also for just randomly smacking your teammates around I think it comes with a loot-bag option as well, to drop gold when someone gets "knocked out" for those that want to play a criminal. **Edit** Okay, so looking in the Suggestions and Ideas area after I posted this, nobody is going to work on a subdual system for FRC1. Nevermind.
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