Post by moulinous on Apr 28, 2007 17:50:50 GMT -5
found this about magefairs from Wizards site...thought you might like it, specially you entorri since i knew yopu were trying to get one going.....
Magefairs officially last a tenday, with four "heart days" where most of the contests and announcements happen. There are folks who like to arrive fashionably late and/or leave early, and inevitably folks who linger long after or like to arrive very early (but to prevent magical curses, boobytraps, and the like, the hosts of the Magefair check such folk out so thoroughly and unpleasantly that they won't get the clever idea of arriving early again; many 'earlies' are lowspell (= feeble) traders (e.g. of spell components) who try to arrive early to claim good locals for their stalls, and to avoid the boundary guards placed later (such as the mage who confronted El in the story ['Elminster at the Magefair']).
Re. the recent Magefair games: the tag with blink and mirror images game was once very popular (among low-level types; 'twas always considered 'undignified' by the mighty) but is now banned - after two nasty murders occurred during separate games (blink with invisible weapon, banish mirror images, strike victim, take self with weapon elsewhere).
One game still played (under strict supervision of capable archmages) is: teleport contestants to a quarter-mile up, they demonstrate how many and what spectacular spells they can cast while falling, points off if they have to be rescued from impact by the feather fall field created by the archmages just above ground level; no points off if they whisk themselves somehow to a safe landing.
I plan to reveal a lot more about Magefairs someday, but like many things in the Realms, keeping details sketchy allows DMs more play freedom/fun.
Magefairs officially last a tenday, with four "heart days" where most of the contests and announcements happen. There are folks who like to arrive fashionably late and/or leave early, and inevitably folks who linger long after or like to arrive very early (but to prevent magical curses, boobytraps, and the like, the hosts of the Magefair check such folk out so thoroughly and unpleasantly that they won't get the clever idea of arriving early again; many 'earlies' are lowspell (= feeble) traders (e.g. of spell components) who try to arrive early to claim good locals for their stalls, and to avoid the boundary guards placed later (such as the mage who confronted El in the story ['Elminster at the Magefair']).
Re. the recent Magefair games: the tag with blink and mirror images game was once very popular (among low-level types; 'twas always considered 'undignified' by the mighty) but is now banned - after two nasty murders occurred during separate games (blink with invisible weapon, banish mirror images, strike victim, take self with weapon elsewhere).
One game still played (under strict supervision of capable archmages) is: teleport contestants to a quarter-mile up, they demonstrate how many and what spectacular spells they can cast while falling, points off if they have to be rescued from impact by the feather fall field created by the archmages just above ground level; no points off if they whisk themselves somehow to a safe landing.
I plan to reveal a lot more about Magefairs someday, but like many things in the Realms, keeping details sketchy allows DMs more play freedom/fun.