Post by DM Sauron on Oct 15, 2021 14:40:47 GMT -5
The sun sets concluding day in Valkur's Roar and the surrounding country side. Tired fishermen return to the safety of the harbors with their catch, as do the locals to their homes or to Talbot's Table for a round of ale or two after a day of hard work. A change of shift among the city watch commences, and street lights begin to illuminate all but the darkest alleys and corners of the city, where muggers gather as rats (or rat-men) to prey on the weak.
As the always reassuring daystar of Lathander dissapears on the distant horizon and as its beams of pure light fade, a more oniric vision in the skies of the city slowly but ominously manifests. It is not Selune and nor is it another known body of the cosmos. Dark and with a deep red glow covering its surface, an unknown planet of is now clearly visible behind the shadow of the distant Isle of Ashen Winds.
Speculations among resident wizards, priests and sages are quick to circulate. Some blaming the unknown anomaly to a rare optical phenomenom, whereas others argue this is not nature or wild magic at work, instead ellaborating that this a sign of the divine. Whatever the case might be, it cannot be denied that something is off. Domestic animals and livestok appear nervous. Dogs bark in anger at the sea and cats retreat to their prefered hideouts. Vermin return to the dirt-covered bowels of Valkur's Roar, while numerous birds hastily fly away of the city and its newest visitor.
As temperatures rise slightly in Valur's Roar, as everything darkens and as a red mist that seems to originate in the isle itself relentlessly approraches the coastline, the citizens are not slow to exchange expressions of concern among themselves. Sobs, groans and cries of the more impressionable of all ages and genders soon are heard too, adding up to the near-apocalyptic atmosphere of their present times.
The more faithful gather in their temple of preference, praying for salvation, while the guards try to maintain order despite the clear signs of chaos imminent. Opportunistic looters take their chances, and the Baron's manor protectors quickly double in number. Horns and bells sound in an incoherent cacophony of despair, but aside their confussing noise and the one caused by animals or civilization, the wind is no more. Silent, absent or partially gone, the very air is oppressive, with the more sensible individuals claiming it is turning mildly sulphurous.
As the last ferry returns from the isle with Cormyrian dignatiaries, merchants and a few Purple Dragons onboard, the Baron Azorus Crownsilver issues a decree:
"All ships and boats that do not belong to the Crown's Navy or the Freesails are to remain in the harbors, docked and anchored until further notice".
Much like a pot subjected to increasing pressure, with its contents bound to boil, Valkur's Roar witnesses not a cataclysm, but the beginning of something.
// The best is yet to come. This will be a series of events, stories and changes to specific areas in the module. As of now and until progress is made, an eerie red mist has arrived to Valkur's Roar. The mist is not harmful (for now). Paladins would probably identify a faint taint of evil if they are in the city. Access to Ash Isle and the Gargoyle is restricted.
VR Reservists, council and others with interests in the city, stay put.
For doubts, questions or concerns, PM me, DM Maleficent Kiss, DM Flash or DM Foresight.