Post by The Bard Darkharp on Nov 6, 2020 10:50:41 GMT -5
It's the same if you can't disguise yourself in necessary situations as if I can't fight well enough to survive in necessary situations. If a character hasn't made certain skills and abilities a priority, they shouldn't get a pass for it. It cheapens the entire experience for characters who spent careers building on non combat skills. We aren't demanding that we be able to fight tough monsters even without any powerful weapons, spells, or high BaB. Not having those things 100% dictates where we can and cannot go on the server. Not focusing on combat ability was my choice to make, and not focusing on disguise , in the form of bluff or perform was yours. I also agree that it's not quite as hostile as made out to be. Yes there are going to be some players who look for you, but also there are going to be a majority who have no idea who you are and don't even care to see through your disguise. I don't know the name of one wanted character on FRC right now because well...tracking them down is not my area.I'll bet most players remember a few from the past but pay little attention to currently wanted or outlawed characters.
Lordmaster and Founder of the Alizarin Academy of Bardic & Arcane Lore
As someone who has been executed, and raised, I agree some more could be done with this. To expand upon the original post here are my thoughts.
1: When executed there should be a minimum of 30 days of non-play (or non-public play). DM events of your resurrection / escape are an exception.
2: Players and DMs should work out time to RP if in prison that is no more than once a week unless agreed upon otherwise.
3: Encourage friends / player group members / guild members to participate if there is a way for them to find the body for resurrection. This allows the player of the dead character to participate as an alt of that group to help find their dead character's body. You could even flex your build muscles using the corpse inventory item (bodies are heavy afterall), make a horse drawn cart where the cart is a clickable container like a chest, and many other possibilities. Getting a chance to use items adds to the immersion which is a benefit for us all.
4: Have the character that was executed meet their god. Were they wrongly accused? Are they viewed as a failure, and have a chance to redeem themselves? This might be a good way to go is a player is asking for a rebuild at the same time. They can be taken through an event / several events on their deity's plane in order to return. Time / effort should be understood ahead of time of course. This would also be a good time to tie in a rebuild request from the player if they so choose.
Part of the reason the drumhead trial system currently in places simply does not work is it leads to a lot of drama, and there's nothing left for the player to do afterwards (or it would appear that way unless they are given a tell OOCly before anything happens which ruins it). Providing some of these things will give more to the character's story, and leave the decision on what happens to their character solely in the hands of the player.
Being an outlaw isn't supposed to be a desirable way to play the game. The God-honest truth is that until the Zoroastryl plot, it was used as a work around for the server having the long standing "no permakill" rule.
If you read the rules regarding outlaw, it had 0 positive aspects to it unless you consider changing your name to Dove and any of those highly restrictive (unless you own a hood or helmet) features of the rule to be beneficial for your RP.
Becoming an outlaw requires you to have actively engaged in some of the worst crimes and getting caught doing it.
The stuff being proposed here incentivizes becoming an outlaw which isn't supposed to be a status you're supposed to take pleasure in.
The option for redemption is already in place. Carek, Vindel, and Aein were offered paths of redemption. For whatever reason they were unable to fulfill the criteria and so, redemption was denied. Trying to offer redemption though to Aris, Darius, Netharmirth, Abii, and Shiv would be very hard sells considering they've all been in jail and executed for multiple murder sprees over long periods of time. You don't just get jailed, executed, returned from execution, jailed again, executed again, returned from execution again, jailed again, executed again, returned from execution, outlawed then get a chance at redemption.
Any outlaw has a shot of redemption. Now. How many IRL years are you ready to pour into it is the question.
I think we can all generally agree that there are "dislikes" with the current system on both sides, and this notion is an attempt to close those gaps and help everyone have a little more fun. I understand there are a minority of players that feel FRC in one way or another isn't a place for evil characters, and I respect those various perspectives. I've done a lot of work these past 2yrs since I've been back and played on both sides of the table now. It's been a lot of fun meeting new people and I've learned a lot along the way, and I feel there's room for everyone to play their games and have their fun.
I can also acknowledge that there's something to be said about "playing smarter" and that being an outlaw shouldn't be "desirable". Some of that comes with experience. Some people may be new to the alignment and RP. I was brand new to D&D, never played it before in my life before coming to FRC and creating Mobius ~10yrs ago. It wasn't the best choice for my very first character who naturally was riddled with inexperience among the community, a very narrow scope of the source material, and a lot of mistakes. What was your very first character and RP like? For those of us willing to learn and grow, turning corners along the way, I know the community and staff would generally welcome those players and offer their guidance if needed. The ones that struggle to learn will still come and go, but the idea proposed by Razgriz gives new and inexperienced players more room to learn and grow without having to be subjected to a cycle that nobody currently enjoys.
Nobody is saying that criminals shouldn't be dealt with, but nobody is saying that they are 100% happy with the way things are either. I think the Staff would have more flexibility to apply judgments, players would have more flexibility to make mistakes without having to reroll or respawn, and it opens the door for a lot of potentially great RP.
After that other thread, I think it is more like the setting can handle evils of any kind, but the moment them or characters of any other alignment become outlaws, the limitations of the module design become too evident and can cause further conflicts and frustrations in the community.
Perhaps what FRC needs to do, is change the executions or crimes that lead to becoming an outlaw for meaningful time in jail. The more serious the crime, the more time a character has to stay in prison. Make it months, and in the extreme cases years. If a player has no desire to roleplay every day in prison, then they can roll a new character while the time in prison is served.
Perhaps Cormyr could build a large prison like Neverwinter had in the single player campaigns of NWN and the criminals could be left there to RP among themselves. Prison break events could be also planned to give convicts a chance to flee (though they would of course become outlaws if they escape).
Sure, executions can and should still happen, but more to that in a moment...
It may seem harsh for the players of those characters to be imprisoned that long, but when certain bad apples (now banned) mass murderers were around for the infamous 2017 PvP frenzy that the server experienced, it all was so bad because these characters could not be stopped by any means. Someone would finally defeat them in PvP? They respawned. They were executed? LOL... their buddies would claim the remains and resurrect them. It was madness, chaos and honestly, it made no sense. It all only lead to grudges and competitive play for the -wrong- reasons.
Now, considerable time in jail, even if perhaps it is not canon for a true version of Cormyr, should maybe be the new standard rather than going straight to the gallows or to be beheaded.
Not only would this IC penalty be more respected than the executions as how they are now, but it would give a sense of closure for all parties involved. The guilty characters would be away and nobody would be trying to settle the score either. Endless PvP circles would become slower and characters would not become outlaws as fast (Right now I think the counter is like 2-3 executions, but maybe I'm wrong).
As for executions, make them Permadeath, but save them for the most extreme cases, where it is clear that the criminal (of any alignment and class) has to die. Make them scary, make them sad, make them gritty and make them as definitive as they should be.
In turn, players of characters suffering that fate, and that can roll with the punches OOC, should in turn be congratulated and treated with the respect they deserve. Maybe also offer them a boon in form of a unique magic item, or an RP perk (like nobility or a knightly title) for their next character they would like to play.
Any more ideas here are welcome
Last Edit: Nov 6, 2020 23:55:55 GMT -5 by ID10Tango