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Post by DM Justicar - Creator of FRC on Jul 11, 2006 11:29:03 GMT -5
To help try and stop the log-in crashes that been occuring since the server split, we are re-configuring the way players will need to enter FRC.
The Servers will now be called FRC LOG-IN SERVER and FRC PASSWORDED. Players will need to enter through the log-in server in order to get the password to the passworded server. Players should cycle all characters they wish to play on FRC through the log-in server.
Hopefully this will end the current bug.
Cheers!
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Post by DM Justicar - Creator of FRC on Jul 11, 2006 13:36:15 GMT -5
After some brief server setting configuration issues this morning that I had to correct, the new set-up seems to be working and the crash issue seems to be vastly improved. Hopefully this new set-up will work out.
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Post by quendros on Jul 11, 2006 14:25:34 GMT -5
Everything seems to be working great Justi...
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Post by DM Justicar - Creator of FRC on Jul 12, 2006 13:52:31 GMT -5
The password to enter the main server has changed, as it will daily until these crashes slow down. Players will need to visit the log-in server to get the password.
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Panros
Old School
Sneak Attack - Reach out and touch someone.
Posts: 479
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Post by Panros on Jul 12, 2006 16:04:24 GMT -5
Good show! I would like to take this time and announce to everyone that after a crash look at the PING before logging into the server! Last night, er very early this morning, um, for me anyway, people were logging into the server when the PING was in the quadruple digits! So, yeah, be careful about that. Thanks.
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Post by Dachshund on Jul 13, 2006 5:36:10 GMT -5
Why would you tell us the password? If you didn't, we would have to log in through the Log-in server each time, which would perhaps help against those (and I'm not saying they exist) that have several characters and only log in to get the password and don't use that server for their other characters.
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Panros
Old School
Sneak Attack - Reach out and touch someone.
Posts: 479
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Post by Panros on Jul 13, 2006 10:06:22 GMT -5
The thing is, it is possible to get timed out, when others aren't and when the server is still up, while playing on server one and and its possible to log off and leave your party for a short period of time then log back in to meet up with them. If entering the password one would be able to log back into the server in the immediate area they just left. If entering server two then to server one, a person would have to start from the welcome room and it would be a pain to try and run and catch up to the people you were just roleplaying with. I know, that came out really choppy... *shrugs*
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Post by DM Justicar - Creator of FRC on Jul 13, 2006 11:07:06 GMT -5
Why would you tell us the password? If you didn't, we would have to log in through the Log-in server each time, which would perhaps help against those (and I'm not saying they exist) that have several characters and only log in to get the password and don't use that server for their other characters. At first I thought you would need the password to enter the main server but now that I look at the the way it works it isn't necessary. It seems just having the password on the portal will allow you to enter the main server... so, that's what everyone will now have to do. Just goto the log-in server and pass through the portal there. Good suggestion!
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Post by DM Justicar - Creator of FRC on Jul 13, 2006 12:59:09 GMT -5
Well... it looks like the crashes are being caused by something other than just old PC's entering the server.
I am looking to purchase a second server for FRC today. Hopefully this will cure the ills...
The good news is that the server is officially "split" so now we just need to load up each module onto different servers and call it a day.
If that doesn't work, I will just have to reduce the size of FRC to make it work.
Cheers!
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Post by hexer on Jul 13, 2006 13:22:18 GMT -5
Why would you tell us the password? If you didn't, we would have to log in through the Log-in server each time, which would perhaps help against those (and I'm not saying they exist) that have several characters and only log in to get the password and don't use that server for their other characters. At first I thought you would need the password to enter the main server but now that I look at the the way it works it isn't necessary. It seems just having the password on the portal will allow you to enter the main server... so, that's what everyone will now have to do. Just goto the log-in server and pass through the portal there. Good suggestion! Actually, there's a problem with this. CEP. If you log out and log back in without completely restarting NWN, a lot of the time CEP glitches and CEP items, armors, and creatures loose their textures, sometimes appearing as if they've been dyed 'pure black' or 'pure white'. The same applies when you log into the secondary server and use it to get into the primary because when you make the transition, you're basically logging out and logging back in without restarting NWN. Without knowing the password, there's no way to get rid of the CEP glitch that will occur after the transition. Buuuuuut, if the old characters logging in isn't the problem, then the whole password thing won't be needed once we've got the problem under control... so... err... nevermind.
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Post by Quadhund/Greenhouse on Jul 13, 2006 14:25:22 GMT -5
It seems that the crashing problem started when we implemented two changes: the new start/charter system and splitting the server. Do we know which of these two issues is causing the crashing?
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Post by DM Justicar - Creator of FRC on Jul 13, 2006 14:37:21 GMT -5
It seems that the crashing problem started when we implemented two changes: the new start/charter system and splitting the server. Do we know which of these two issues is causing the crashing? Well... there is one way to find out.
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Post by DM Richard (Retired) on Jul 13, 2006 14:40:22 GMT -5
The new start/charter system was implemented 11 days before the server split. There were no issues of the server crashing like now during that time. The first day or two after the server split things ran ok as well if I remember right.
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Post by ShadowCatJen on Jul 13, 2006 14:51:09 GMT -5
The new start/charter system was implemented 11 days before the server split. There were no issues of the server crashing like now during that time. The first day or two after the server split things ran ok as well if I remember right. Even if the charter system was placed in beforehand, the problem with it is that the scripts check for the charter every time a character logs on. It specifically looks for it so it knows what initial area it need to send the character to (Welcome Room or Cormyrian Boarder). So now with two log in points there may be a little hiccup when that script runs. There may even be a hiccup with it when a character transfers from the LogIn server to the Password server. Then again I can't say all this for certain without looking at the scripts myself so I may just be assuming too much here. EDIT: Oh, and as far as the CEP graphics glitch goes I'm willing to live with it if it means the server will stay stable. The glitch does actually go away after a few area transfers, actually.
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Post by DM Justicar - Creator of FRC on Jul 13, 2006 15:20:33 GMT -5
The new start/charter system was implemented 11 days before the server split. There were no issues of the server crashing like now during that time. The first day or two after the server split things ran ok as well if I remember right. My theory is that the two FRC module instances are just too big to run on one machine. Size matters.
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Post by DM Justicar - Creator of FRC on Jul 13, 2006 16:26:22 GMT -5
New server is purchased and will be here early next week. It is a 64 bit with a load of RAM ... so it will become the main server while the current server becomes the secondary machine.
This should take care of the current issues.
The server hasn't been too crashy today though, but I still think this is a good thing for FRC.
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Post by Dachshund on Jul 14, 2006 8:40:54 GMT -5
I've noticed there's a difference in my spell effects and memorized spells when I'm on one server compared when I'm on the other.
After a crash I had to use the login server to return. When I logged into that one, all my current spell effects had vanished and all my spells we're memorized again. When I ported to the Passworded server all was as it should be (as it normally is after a crash), but I was in the welcome room.
I'm just wondering if something like this would happen if we port from the passworded server to let's say... the Black Gauntlet? Would we appear in that area without any spells or spell effects ready to be pummelled by zhents?
I haven't been able to test it when going to the Black Gauntlet since the portal doesn't seem to work but there deffinately is a difference between characters before and after porting.
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Post by DM Justicar - Creator of FRC on Jul 14, 2006 11:12:19 GMT -5
I've noticed there's a difference in my spell effects and memorized spells when I'm on one server compared when I'm on the other. After a crash I had to use the login server to return. When I logged into that one, all my current spell effects had vanished and all my spells we're memorized again. When I ported to the Passworded server all was as it should be (as it normally is after a crash), but I was in the welcome room. I'm just wondering if something like this would happen if we port from the passworded server to let's say... the Black Gauntlet? Would we appear in that area without any spells or spell effects ready to be pummelled by zhents? I haven't been able to test it when going to the Black Gauntlet since the portal doesn't seem to work but there deffinately is a difference between characters before and after porting. Unfortunately there isn't going to be a way to save spells between servers, especially once we truly split the modules onto seperate machines. Upon crashing you will want to return to the server you were on to avoid the scenario you are refering to. Anyway, we are conducting further tests today by not running the portal server or with a password to see if some of these recent theories regarding death, etc hold any weight.
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Post by Pookey on Jul 14, 2006 11:17:54 GMT -5
Short answer is yes, if you go over to the other server everything on your character is reset, and if you go back, you are in the same state as when you left the original server.
One of the quirks of a two server configuration.
For example, if you were level drained on one server, you probably would not be when you went to the other server. When you went back, you would be level drained again.
That is my experience from another two server persistent world. The DMs also made sure there was a staging room where you wouldn't be immediately attacked if you ported directly into a dungeon across servers.
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Panros
Old School
Sneak Attack - Reach out and touch someone.
Posts: 479
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Post by Panros on Jul 14, 2006 12:40:37 GMT -5
*sighs* It seems my previous point was overlooked or ignored....
Well as long as its to better the community go ahead.
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Post by DM Justicar - Creator of FRC on Jul 14, 2006 13:31:30 GMT -5
*sighs* It seems my previous point was overlooked or ignored.... Well as long as its to better the community go ahead. Which point was that? The one about players timing out, etc? Because once the crash issues are fixed and the servers a synched up everyone is going to have a vastly improved playing experience. I am trying to listen to everyoine, but there are alot of voices and sometimes points that don't necessarily add up, well, I have to hit the mental ignore button.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Jul 14, 2006 14:18:52 GMT -5
i'm curious. are effects(local and global variables) on logout stored in a temp file on the server? obviously not on the servers vault else the other server would be able to read it and reapply them. if we could track down where they were stored, it stands to reason the servers could share them, so as to remedy the effects not transferring problem. i have 0 experiance with split server file sharing though, so this may not be possible. just a thought. also... what happens if server #2 tries to access a server vault character file while its still being saved by server #1. will this return an error and crash it out? ignore this if these ideas have already been explored.
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Post by DM Justicar - Creator of FRC on Jul 18, 2006 16:45:07 GMT -5
The new server is here and is to be configured today and tommorow. I think we should be able to release the load on the FRC main server by the end of next week.
I will keep everyone posted.
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