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Post by timenewton on Apr 3, 2015 22:41:46 GMT -5
Anslen Renliq a red headed moon elf, who walks with finess and agility. He sprouts around a very majestic mindset that comes off as intellectual. Born and raised in the outskirts of NeverWinter he learned to hide and move without sound, because if not he surely would not be alive today. Running from the bandits that terrorized his town led him to flee from his foster parents who were slain at their hands. After gathering some age and knowledge he became trained in the art of weaponry. Lightly armed and armored in a sophisticated way. He is fully capable of putting on heavy armor, picking up a bastard sword, and soldiering alongside other tank warriors but he shines in comparison when he adverntures out of the city with light armor and light weapons. He is a happy go lucky character that is ready with wit, but can be an imposing warrior when need be. A follower of Shaundakul which aids him in his adventure. Always daring and ready to see the new sights to explore. He often phrases himself as a master of none but good at everything. //Just imagine this elf has red hair
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Post by timenewton on May 13, 2015 9:20:08 GMT -5
Anslen strolls into GreatGaunt after a walk with Markus(Battle Priest of Shandakul), Gode, Billy, and Hawk to clear the bandits so that Exploration and Traveling could persist in favor of Shandakul(God of Travels, Exploration). He makes his way to the front of the Inn meeting up with Mathias. Mathias brings up another one of his crazy ideas for components, which leads us to a deep crypt not far from the Immersea. The Necropolis he called it. Anslen pulls his map out checks the Immersea location to find that he has not explored any of that area and as such he needs to map it for the sake of mapping all of Cormyr. Mathias ask the elf to join him and he does, so does Luke, Ance, and (forgot the other archers name). We arrive at Immersea after a long rugged and bumpy caravan ride. Anslen climbs out stretching and cracking his stiffened body. The group proceeds to the Necropolis. Arriving at the entrance we continue in. Undead in every location, Dread Wraiths, Vampires being just some of the creatures. Traps and locked doors, Anslen fights upfront along side Luke also being the trapper and the locksmith. Arriving at the second level is where all the fun begins. Doors line the whole room, all of which are locked and trapped. First and foremost lets not forget the Wizard that nearly wiped us out with some sort of prismatic gas. After recoup from that we continue on with a run in of Vampire warriors dual wielding negative energy rapiers. After such Anslen tries to pick them up, but there foulness will not let him (Anslen wanted them so badly). So we make our next transistion to the third level below, immediately attacked by fire beetles whilst crossing a bridge, the archers subdue them. We continue on after locked gate and traps and more. As we make our way towards the end we come across a portal, but with in the room is a Wizard. He does Anslen in good, but luckily Anc brings Anslens soul back to his body. Again after we gather ourselves we move towards a room and the far right corner. Open it and there are a few huge Bone Creatures, the size of a two story house. We lure them in one by one, after finished the last off a bright white head floats over and begins casting (demi-lich). The door gets closed and locks itself, luckily after it had killed most in the group. Mathias uses scrolls to revive them. (I died too, but got locked behind a door so we rp'd I was just hiding in shadows, because I couldnt be raised behind the locked door of course) We procede into the portal unsure of where it will take us, thank Shandakul it takes us to the top and we make our way back to Immersea. Just one of the many Adventures of Anslen.
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Post by timenewton on Jun 18, 2015 15:38:07 GMT -5
Anslen gathers a group together for help needed in Eveningstar. Arriving with Tailor and Roo, Anslen discusses with the man at the Inn about his missing companion. The group will help he tells the fellow. Awaiting Tailors return from getting stew beef and potatos, Lypilla and Raven strolls in. They are added to the group trip as well. Venturing deep into the stonelands after fighthing ettins, mountain gnolls, and scorpions. The group comes across the banites. Making it up to their stronghold, the group clears the area outside before venturing onward. Fighting their way through they clear the 2nd story and the 1st story. After searching in the storage room a trap door is found. Continuing on, we find the kidnapped fellow and tell him to flee to the city. Checking the rest of the area we come across a succubi helping the torture process. After her being slain we find the key needed to continue further in their what seems to be a dungeon now. Lowering the massive gate the banites charge and behind them a monsterous Devil behind them. He swipes Tailor down with one (dev crit) and the group is left to find for their selves as the devil swipes Tailors body and takes it away. After realizing such we further continue to rescue Tailor but the foe is vicious and spells are running out. After some decisions to fall back and find a proper place to re-establish ourselves Tailor swoops in from the depths of darkness and assists us in getting out of that blasted place. Anslen still doesnt know the conversation Tailor had in order to be freed from such or how he was alive. Perhaps sometime Tailor will tell us in his poetry.
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