Post by Pedantry INC on May 15, 2015 9:06:32 GMT -5
Cleric Domains and Alignments
Clerics on FRC are required to follow the one-step alignment rule, as well as adhere to the domains related to their chosen divine patron. All clerics must have a divine patron. The following list provides deities, their allowed clerical alignments, and the domains available to their clerics.
Note that as NWN has a limited selection of domains and in some cases representative domains have been selected where source domains were not available. Due to this it should be recognized that this list varies from source material.
To expand on this: Cleric Alignments (and exceptions) explained by DM Munroe.
A cleric's alignment can be (up to) one step from their god's alignment.
For instance, if a god's alignment is Lawful Good (such as Tyr/Torm/Ilmater) then they may have clerics of Lawful Good, Lawful Neutral, or Neutral Good alignment.
Grumbar's alignment is True Neutral so his clerics could be True Neutral, Neutral Good, Lawful Neutral, Chaotic Neutral, or Neutral Evil.
Gods that are Neutral Good or Neutral Evil generally do not permit True Neutral clerics because their primary focus is on Good/Evil.
Gods that are Lawful Neutral or Chaotic Neutral generally do not permit True Neutral clerics because their primary focus is on Law/Chaos.
Lawful Good/Lawful Evil/Chaotic Good/Chaotic Evil deities do permit one step from Good/Evil or one step from Law/Chaos, but not both. (See Lawful Good example above.)
Some exceptions in Faiths and Pantheons:
Mystra is an exception to this rule as her alignment changed (to NG) and the old alignment (LN) is still a valid alignment base for her clerics.
Kossuth, whom Faiths and Pantheons says supports all cleric alignments except CG and CE. This is because Kossuth is True Neutral but his church is Lawful Neutral so either alignment may be applied as the base for the one-step rule.
Chauntea, who is Neutral Good, does allow True Neutral clerics.
Gond and Oghma support clerics of all alignments.
According to Faiths and Pantheons, Velsharoon, Auril, Sebek, Ilneval, Luthic, and Yurtrus, who are all NE, support NE, LN, and CN clerics. I strongly believe this is a reoccurring typo in Faiths and Pantheons. They should support NE, LE, and CE clerics.
According to Faiths and Pantheons, Akadi is Neutral but does not support True Neutral or Neutral Good alignments, only NE, LN, and CN. I strongly believe this is a reoccurring typo in Faiths and Pantheons. Akadi should support TN, NG, LN, CN, and NE clerics.
Uthgar allows cleric alignment based on the beast totem chosen. Different beast totems have different associated alignments. The cleric must have the same alignment as the beast totem. Totems are: Black Lion (CG), Black Raven (CE), Blue Bear (CE), Elk (CN), Gray Wolf (CN), Great Worm (CG), Griffon (N), Red Tiger (CN), Sky Pony (CN), Tree Ghost (NG), and Thunderbeast (CN).
Information from Draconomicon and/or Dragons of Faerun concerning Bahamut and an exception:
Bahamut, who is Lawful Good, does not allow Lawful Neutral clerics. Clerics of Bahamut must be Lawful Good or Neutral Good. |
Other exceptions may be noted in various sources. These are all the exceptions I saw in Faiths and Pantheons but I may have overlooked something.
Legend:
Titles = Deities titles in the realms
AL = Deity Alignment
CA = Allowed Cleric Alignment
Domains = Allowed Domains for Clerics
Portfolio = Overview of the deities interests
Dogma = Overview of the overarching view of the faith
The Major and Minor Pantheon
+ Akadi
- Titles: Queen of Air, the Lady of Air, Lady of the Winds
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Air, Travel, Trickery
- Portfolio: Elemental air, movement, speed, flying creatures
- Dogma: Find your own enlightenment in your interests. As soon as your interest fails, all chance of finding further spiritual growth has left that activity or place. Move from activity to activity, from place to place, pursuing a personal dream or series of interests and growing through the changing experiences each new day brings. Worry not if others of the church do not adhere to this doctrine, for all obstacles wear down over time. Few matters are so important as to require a wholesale commitment. Do not ever let yourself be fettered or imprisoned, for constrained life is little better than death.
- Lore: Link
+ Auril
- Titles: Frostmaiden, Icedawn, the Cold Goddess
- AL: NE
- CA: NE, LE, and CE
- Domains: Air, evil, water
- Portfolio: Cold, winter
- Dogma: Cover all the lands with ice. Quench fire wherever it is fund. Let in the winds and the cold; cut down windbreaks and chop holes in walls and roofs that my breath may come in. Work darkness to hide the cursed sun so that the chill the Auril brings may slay. Take the life of an arctic creature only in great need, but slay all others at will. Make all Faerûn fear the Frostmaiden. Revere the Cold Goddess and sing her praises into any chill breeze or winter wind. Do not raise your hand against any other cleric of Auril.
- Lore: Link
+ Azuth
- Titles: The High One, Patron of Mages, Lord of Spells
- AL: LN
- CA: LG, LN, and LE
- Domains: Magic, Knowledge
- Portfolio: Wizards, mages, spellcasters in general
- Dogma: Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Maintain calm and use caution in your spell casting and magic use to avoid making mistakes that even magic cannot undo. Use the Art wisely, and always be mindful of when it is best not to use magic. Teach the wielding of magic and dispense learning throughout Faerun that the use and knowledge of magic may spread. Live and teach the idea that with magical power comes grave responsibility. Learn every new spell you discover and make a copy for the temple library. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.
- Link: Link
+ Bahamut
- Titles: The Platinum Dragon, King of the Good Dragons, Lord of the North Wind
- AL: LG
- CA: LG or LN
- Domains: Air, Good, Protection
- Portfolio: Good dragons, wind, wisdom
- Dogma: The dogma of Bahamut is based on Justice, Nobility, Protection and Honor. He taught his followers to always uphold the highest ideals of honor and justice, to be constantly vigilant against evil and to oppose it from all fronts, and to protect the weak, liberate the oppressed and defend just order. The God of Dragons advocated a “greater justice” that included fighting against evil and toppling oppressive regimes.
- Lore: Link
+ Bane
- Titles: The Black Lord, the Black Hand, the Lord of Darkness
- AL: LE
- CA: LN, LE, and NE
- Domains: Destruction, Evil
- Portfolio: Strife, hatred, tyranny, fear
- Dogma: Serve no one but Bane. Fear him always and make others fear him even more than you do. The Black Hand always strikes down those that stand against it in the end. Defy Bane and die--or in death find loyalty to him, for he shall compel it. Submit to the word of Bane as uttered by his ranking clergy, since true power can only be gained through service to him. Spread the dark fear of Bane. It is the doom of those who do not follow him to let power slip through their hands. Those who cross the Black Hand meet their dooms earlier and more harshly than those who worship other deities.
- Lore: Link
+ Beshaba
- Titles: The Maid of Misfortune, Lady Doom
- AL: CE
- CA: NE, CE, and CN
- Domains: Evil, Trickery
- Portfolio: Random mischief, misfortune, bad luck, accidents
- Dogma: Bad things happen to everyone, and only by following Beshaba may a person perhaps be spared the worst of her effects. Too much good luck is a bad thing, and to even it out, the wise should plan to undermine the fortunate. Whatever happens, it can only get worse. Fear the Maid of Misfortune and revere her. Spread the message across Faerun to obey Beshaba and make offerings to appease her. If she is not appeased, all will taste firsthand the curse that is spreading throughout Faerûn: “Beshaba provides!” (misery and misfortune). Make others worship Beshaba and then they will spread the ill luck she can bring. Never falsely advise any being in how to worship Beshaba, or pay the price of being cast out and cursed with misfortune all their days.
- Lore: Link
+ Chauntea
- Titles: The Great Mother, the Grain Goddess, Earthmother
- AL: NG
- CA: LG, NG, CG, and N
- Domains: Animal, Earth, Good, Plant, Protection
- Portfolio: Agriculture, farmers, gardeners, summer
- Dogma: Growing and reaping are part of the eternal cycle and the most natural part of life. Destruction for is own sake and leveling without rebuilding are anathema. Let no day pass in which you have not helped a living thing flourish. Nurture, tend, and plant wherever possible. Protect trees and plants, and save their seeds so that what is destroyed can be replaced. See to the fertility of the earth but let the human womb see to its own. Eschew fire. Plant a seed or small plant at least once a tenday.
- Lore: Link
+ Cyric
- Titles: Prince of Lies, the Dark Sun, the Black Sun
- AL: CE
- CA: NE, CE, and CN
- Domains: Destruction, Evil, Trickery
- Portfolio: Murder, lies, intrigue, deception, illusion
- Dogma: Death to all who oppose Cyric. Bow down before his supreme power, and yield to him the blood of those that do not believe in his supremacy. Fear and obey those in authority, but slay those that are weak, of good persuasion, or false prophets. Battle against all clergy of other faiths, for they are false prophets and forces who oppose the One True Way. Bring death to those that oppose Cyric’s church or make peace, order, and laws, for only Cyric is the true authority and all other authority must be subverted. Break not into open rebellion, for marching armies move the false deities to action. Fell one foe at a time and keep all folk afraid, uneasy, and in constant strife. Any method or means is justified if it brings about the desired end.
- Lore: Link
+ Deneir
- Titles: Lord of all Glyphs and Images, the Scribe of Oghma
- AL: NG
- CA: LG, NG, and CG
- Domains: Good, Knowledge, Protection
- Portfolio: Glyphs, images, literature, scribes, cartography
- Dogma: Information that is not recorded and saved for later use is information that is lost. Punish those who deface or destroy a book in proportion to the value of the information lost. Literacy is an important gift from Deneir; spread it wherever you travel, that it might couch the hearts and minds of all Faerûn. Fill idle hours with the copying of written work, for in such a manner do you propagate knowledge and aid the pursuit of the Metatext. Information should be free to all and all should be able to read it so that lying tongues cannot distort things out of proportion.
- Lore: Link
+ Eldath
- Titles: Goddess of Singing Waters, Mother Guardian of Groves, the Green Goddess
- AL: NG
- CA: LG, NG, and CG
- Domains: Good, Plant, Protection, Water
- Portfolio: Quiet places, spring, pools, peace, waterfalls
- Dogma: Peace can only come from within and cannot be taught or imposed. Seek stillness and thereby find peace. Plant trees and green-leafed things and tend such things when they need it, wherever they may be. Nurture and aid, and do not to restrict or punish. Work violence only to defend, and slay no thing of the forest except to prevent it from slaying themselves or another under their protection. Swear to take no thinking life except in direst need. Share with all beings the beneficial things that grow in or come from running water that all may know of and praise Eldath.
- Lore: Link
+ Finder Wyvernspur
- Titles: The Nameless Bard
- AL: CN
- CA: CG, CN, and CE
- Domains: Knowledge, Travel
- Portfolio: Cycle of life, transformation, saurils
- Dogma: Art that is forced to remain immutable is a sign of stagnation and spiritual rot. In order to thrive, people must be willing to change and transform their art so they can be renewed by it. Art has the power to influence people and politics. Although that should not be its sole use, it art can be used to keep people free and independent from social or political tyranny, it is most proper that it be used so. All art is pleasing to Finder. Artistic expression should also be encouraged in all--children and adult, amateur and professional. While those persons who have learned and mastered disciplines of expression are much to be admired, also recognize the importance of natural talents.
- Lore: Link
+ Garagos
- Titles: The Reaver, Master of All Weapons, Lord of War
- AL: CN
- CA: CG, CN, and CE
- Domains: Destruction, Strength, War
- Portfolio: War, skill-at-arms, destruction, plunder
- Dogma: Peace is for weak fools. War makes all participants strong, and only in head-to-head conflict is honor satisfied. Only cowards avoid battle. Any who strike down a foe from ambush or from behind demonstrate cowardice. Retreat is never an option, even in the face of a greater foe, for it a warrior's heart is focused on Garagos, the deity will provide strength enough to conquer any enemy.
- Lore: Link
+ Gargauth
- Titles: The Tenth Lord of Nine, the Lost Lord of the Pit, the Hidden Lord
- AL: LE
- CA: LN, LE, and NE
- Domains: Evil, Trickery
- Portfolio: Betrayal, cruelty, political corruption, powerbrokers
- Dogma: Life is all about the accumulation of power. Civilization is a thin veneer over the base desires that make up the core of every living being. Those who wish to survive and prosper must recognize this truth and concentrate all their resources on the pursuit of power. To achieve power one should use one’s charms and honeyed words or a barbed and bloody dagger as appropriate for the situation. It is more important to rule than to sit on the throne. Keep to the letter of any agreement and the rules established by those more powerful, but be prepared to twist any contract or stricture so as to maximize the benefit you receive.
- Lore: Link
+ Gond
- Titles: Wonderbringer, Lord of All Smiths
- AL: N
- CA: Supports all alignments
- Domains: Earth, Fire, Knowledge
- Portfolio: Artifice, craft, construction, smithwork
- Dogma: Actions count. Intentions and thought are one thing, but it is the result that is most important. Talk is for others, while those who serve Gond do. Make new things that work. Become skilled at forging or some craft, and practice making things and various means of joining and fastening until you can create devices to suit any situation or space. Question and challenge the unknown with new devices. New inventions should be elegant and useful. Practice experimentation and innovation in the making of tools and the implementation of processes, and encourage these virtues in others through direct aid, sponsorship, and diplomatic support. Keep records of your strivings, ideas, and sample devices so that others may follow your work and improve on what you leave behind and encourage others, such as farmers and hunters, to think of new tools, improved ways of crafting and using their existing gear, and new ways of doing things. Observe, acquire, and store safely the makings of others and spread such knowledge among the Consecrated of Gond. Discuss ideas and spread them so that all may see the divine light that is the Wonderbringer.
- Lore: Link
+ Grumbar
- Titles: Earthlord, King of the Land Below the Roots
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Earth, Protection
- Portfolio: Elemental earth, solidity, changelessness, oaths
- Dogma: The eternal Grumbar is perfect and unchanging. Strive to be more like the eternal one, not to change or allow change to happen. One’s given word is the bedrock upon which is stable society is built. To break an oath is to cause a crack in the foundation of civilization. Go forth and spread the word of Grumbar and show through your works the stability and safety he brings.
- Lore: Link
+ Gwaeron Windstrom
- Titles: Master of Tracking, the Tracker Who Never Goes Astray
- AL: NG
- CA: LG, NG, and CG
- Domains: Animal, Good, Knowledge, Plant, Travel
- Portfolio: Tracking, rangers of the North
- Dogma: Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Embrace the wild and fear it not, because the wild ways are the good ways. Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild. Do not allow trees to be needlessly felled or the forest needlessly burned. Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.
- Lore: Link
+ Helm
- Titles: The Watcher, the Vigilant One
- AL: LN
- CA: LG, LN, and LE
- Domains: Protection, Strength
- Portfolio: Guardians, protectors, protection
- Dogma: Never betray your trust. Be vigilant. Stand, wait, and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.
- Lore: Link
+ Hoar
- Titles: The Doombringer, Lord of Three Thunders
- AL: LN
- CA: LG, LN, and LE
- Domains: Travel, Destruction
- Portfolio: Revenge, retribution, poetic justice
- Dogma: Uphold true and fitting justice and maintain the spirit of law, not the letter of law. Fitting recompense will always accrue for one’s actions. Violence will meet violence and evil pay back evil, but good will also come to those who do good. Walk the line of the Doombringer’s teachings, seeking retribution, but do not fall into the trap of pursuing evil acts for evil’s sake, for that way is seductive and leads only to one’s downfall. Vengeance must be sought for all injustices, and all punishments must fit the crime. Revenge is sweetest when it is sharpened with irony. All attacks must be avenged. Those who do not respond to attacks against their person or that which they hold dear only invite future attacks.
- Lore: Link
+ Ilmater
- Titles: The Crying God, the Broken God
- AL: LG
- CA: LG, NG, and LN
- Domains: Good, Healing, Strength
- Portfolio: Endurance, suffering, martyrdom, perseverance
- Dogma: Help all who hurt, no matter who they are. The truly holy take on the suffering of others. If you suffer in his name, Ilmater is there to support you. Stick to your cause if it is right, whatever the pain or peril. There is no shame in a meaningful death. Stand up to all tyrants, and allow no injustice to go unchallenged. Emphasize the spiritual nature of life over the existence of the material body.
- Lore: Link
+ Istishia
- Titles: The Water Lord, King of the Water Elementals
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Destruction, Travel, Water
- Portfolio: Elemental water, purification, wetness
- Dogma: Everything is interconnected and cyclical. Water alyways triumphs, for earth dissolves through water, fire is extinguished even by steam, and air becomes clouds and then rain, completing the eternal cycle. The Water Lord is the great equalizer and leveler of the elements, acknowledging change but holding to his essential nature. Do not try to be what you are not; rather, excel at what you are and carry this message of personal excellence to the world. Be flexible but not unreasonable. As the rains flow down to the ocean in the folds of earth and not up mountains, so do the truths of Istishia spread throughout the land through their natural routes, not through rank force. The mysteries of life are to be enjoyed and puzzled over, but realize that some answers do not come in this world, but rather in the next. Realize that they cycles of life are mirrored by the cycle of fate; be prepared to pay the price of reap the reward for the actions of your past or your future.
- Lore: Link
+ Jergal
- Titles: Lord of the End of Everything, Scribe of the Doomed, the Pitiless One
- AL: LN
- CA: LG, LN, and LE
- Domains: Death, Knowledge
- Portfolio: Fatalism, proper burial, guardians of tombs
- Dogma: Each being has an eternal resting place that is chosen for him or her at the moment of creation. Life is a process of seeking that place and eternal rest. Existence is but a brief aberration in an eternity of death. Power, success, and joy are as transitory as weakness, failure, and misery. Only death is absolute, and then only at its appointed hour. Seek to bring order to the chaos of life, for in death there is finality and a fixedness of state. Be ready for death for it is at hand and uncompromising. Life should be prolonged only when it serves the greater cause of the death of the world.
- Lore: Link
+ Kelemvor
- Titles: Lord of the Dead, Judge of the Damned
- AL: LN
- CA: LG, LN, and LE
- Domains: Death, Protection, Travel
- Portfolio: Death, the dead
- Dogma: Recognize that death is part of life. It is not an ending but a beginning, nor a punishment by a necessity. Death is an orderly process without deceit, concealment, and randomness. Help others die with dignity at their appointed time and no sooner. Speak against those that would artificially prolong their life beyond natural limits, such as the undead. Do honor to the dead, for their strivings in life brought Faerûn to where it is now. Forgetting them is to forget where we are now, and why. Let no human in all Faerûn die a natural death without one of Kelemvor’s clerics at her side.
- Lore: Link
+ Kossuth
- Titles: The Lord of Flames, the Firelord
- AL: N
- CA: Supports all alignments except CG and CE
- Domains: Destruction, Fire
- Portfolio: Elemental fire, purification through fire
- Dogma: Those fit to succeed will do so. Kossuth’s faith is innately superior to all other faiths, particularly that of Istishia. Fire and purity are the same. Smoke is produced by air in its jealousy. The reward of successful ambition is power. Reaching a higher state is inevitably accomplished by difficulty and personal pain of some sort. Kossuth sends his pure fire to cleanse us all and temper our souls so that we can achieve a pure state. Expect to be tested, and rise to the challenge, no matter what difficulty and pain it brings. Those above you proven their worth and deserve your service. Guide others to Kossuth’s pure light so that he may reforge all life into its essential form.
- Lore: Link
+ Lathander
- Titles: The Morninglord
- AL: NG
- CA: LG, NG, and CG
- Domains: Good, Protection, Strength, Sun
- Portfolio: Spring, dawn, birth, youth, vitality, athletics
- Dogma: Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.
- Lore: Link
+ Lliira
- Titles: Our Lady of Joy, Joybringer, Mistress of the Revels
- AL: CG
- CA: NG, CG, and CN
- Domains: Good, Travel
- Portfolio: Joy, happiness, dance, festivals, freedom, liberty
- Dogma: Each day is another movement in the Elysian Rigadoon, the joyful dance of a life lived in rapture and without care or frustration. Seek joy always by working to bestow it upon others. Festivals are for all--gather into celebrations the lost, the lonely, the exiled and outlaw, the shunned, and even your foes. Let folk follow their own desires, and never fail to follow your own.
- Lore: Link
+ Loviatar
- Titles: Maiden of Pain, the Willing Whip
- AL: LE
- CA: LN, LE, and NE
- Domains: Evil, Strength
- Portfolio: Pain, hurt, agony, torment, suffering, torture
- Dogma: The world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. Kindnesses are the best companions to hurts, and increase the intensity of suffering. Let mercy of sudden abstinence from causing pain and of providing unlooked-for healing come over you seldom, but as a whim, so as to make folk hope and increase the Mystery of Loviatar’s Mercy. Unswerving cruelty will turn all folk against you. Act alluring, and give pain and torment to those who enjoy it as well as to those who deserve it most or would be most hurt by it. The lash, fire, and cold are the three pains that never fail the devout. Spread Loviatar’s teachings whenever punishment is meted out. Pain tests all, but gives strength of spirit and true pleasure to the hardy and the true. There is no true punishment if the punisher knows no discipline. Wherever a whip is, there is Loviatar. Fear her--and yet long for her.
- Lore: Link
+ Lurue
- Titles: The Unicorn, the Unicorn Queen, the Queen of Talking Beasts
- AL: CG
- CA: NG, CG, and CN
- Domains: Animal, Good, Healing
- Portfolio: Talking beasts, intelligent nonhumanoid creatures
- Dogma: The Unicorn is a symbol of hope, joy, salvation, and protection for the needy, forlorn, and forsaken. Life is to be relished and lived with laughter. Quests are to be taken on a dare and gifts are to be made on a whim. Impossible dreams are to be pursued for the sheer wonder of the possibility of their completion. Everyone, no matter how unique, is to be praised for their strengths and comforted in their weaknesses. Evil melts quickest in the face of a rapier wit and unshackled joy. Search for the unicorn and in the pursuit find happiness.
- Lore: Link
+ Malar
- Titles: The Beastlord, the Black-Blooded Pard
- AL: CE
- CA: CN, CE, and NE
- Domains (For FRC): Animal, Evil, Strength
- Portfolio: Hunters, stalking, bloodlust, evil lycanthropes
- Dogma: Survival of the fittest and the winnowing of the weak are Malar’s legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive. Walk the wilderness without trepidation, and show no fear in the hunt. Savagery and strong emotions defeat reason and careful thought in all things. Taste the blood of those you slay, and never kill from a distance. Work against those who cut back the forest and who kill beasts solely because they are dangerous. Slay not the young, the pregnant, or deepspawn so that prey will remain plentiful.
- Lore: Link
+ Mask
- Titles: Master of All Thieves, Lord of Shadows
- AL: NE
- CA: LE, NE, and CE
- Domains: Evil, Trickery
- Portfolio: Thieves, thievery, shadows
- Dogma: All that occurs within shadows is in the purview of Mask. Ownership is nine-tenths of what is right, and ownership is defined as possession. The world belongs to the quick, the smooth-tongued, and the light-fingered. Stealth and wariness are virtues, as are glibness and the skill to say one thing and mean another, twisting a situation to your advantage. Wealth rightfully belongs to those who can acquire it. Strive to end each day with more wealth than you began it, but steal what is most vital, not everything at hand. Honesty is for fools, but apparent honesty is valuable. Make every truth seem plausible, and never lie when you can tell the truth but leave a mistaken impression. Subtlety is everything. Manipulation is better than force, especially when you can make people think they have done something on their own initiative. Never do the obvious except to conceal something else. Trust in the shadows, for the bright way makes you an easy target.
- Lore: Link
+ Mielikki
- Titles: Out Lady of the Forest, the Forest Queen
- AL: NG
- CA: LG, NG, and CG
- Domains: Animal, Good, Plant, Travel
- Portfolio: Forests, forest creatures, rangers, dryads, autumn
- Dogma: Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Embrace the wild and fear it not, because the wild ways are the good ways. Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild. Do not allow trees to be needlessly felled or the forest burned. Live in the forest and be a part of the forest, but do not dwell in endless battle against the forest. Protect forest life, defend every tree, plant anew where death fells a tree, and restore the natural harmony that fire-users and woodcutters often disrupt. Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.
- Lore: Link
+ Milil
- Titles: Lord of Song, the One True Hand of All-Wise Oghma
- AL: NG
- CA: LG, NG, and CG
- Domains: Good, Knowledge
- Portfolio: Poetry, song, eloquence
- Dogma: Life is a song, beginning at birth and only silenced with the final chord. Strive always to make the whole song, not just the lyrics and music, more beautiful. Destroy no music or instrument, nor stop a singer before the tune is done. Listen to the world around as well as filling it with your own sound. One singer’s music is another’s noise, so still no bad music if its making be joyful. Spread the teaching of song and musicianship always. Sing to Milil every day. Music is the most precious thing folk can create--so encourage its training, use, and preservation at all times and in all possible ways. Awaken a love of song in all folk you can, and offer its performance freely around campfire or on the trail. Cease not in your own seeking for new tunes, new techniques, and new instruments to master.
- Lore: Link
+ Mystra
- Titles: The Lady of Mysteries, the Mother of All Magic
- AL: NG
- CA: LG, NG, CG, LE, and LN
- Domains: Good, Knowledge, Magic
- Portfolio: Magic, spells, the Weave
- Dogma: Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.
- Lore: Link
+ Nobanion
- Titles: Lord Firemane, King of the Beasts
- AL: LG
- CA: LG, NG, and LN
- Domains: Animal, Good
- Portfolio: Royalty, lions and feline beasts, good beasts
- Dogma: Hunt only when hungry and do not gorge without need. Waste nothing and all shall have plenty. The cycle of life links all living things into one being, and that being is life itself. The law of the jungles is that only the strong survive, but they survive best be being leaders, not tyrants, by protecting the weak, not bullying them. All creatures have their strengths in their assigned roles and should be encouraged to find their niche. From cooperation between beings of differing strengths comes the strength of teamwork and community, the strongest force of all. By demonstrating compassion and tolerance and living within the land, all living creatures may find harmony with nature and one another. By staying true to oneself and one’s pride and conducting oneself with the dignity and honor, the respect of one’s peers may be earned.
- Lore: Link
+ Oghma
- Titles: The Lord of Knowledge, Binder of What is Known
- AL: N
- CA: Supports all Alignments
- Domains: Knowledge, Travel, Trickery
- Portfolio: Knowledge, invention, inspiration, bards
- Dogma: Knowledge, particularly the raw knowledge of ideas, is supreme. An idea has no weight, but it can move mountains. The greatest gift of humankind, an idea outweighs anything made by mortal hands. Knowledge is power and must be used with care, but hiding it away from others is never a good thing. Stifle no new ideas, no matter how false and crazed they seem; rather, let them be heard and considered. Never slay a singer, nor stand by as others do so. Spread knowledge wherever it is prudent to do so. Curb and deny falsehoods, rumor, and deceitful tales whenever you encounter them. Write or copy lore of great value at least once a year and give it away. Sponsor and teach bards, scribes, and record keepers. Spread truth and knowledge so that all folk know more. Never deliver a message falsely or incompletely. Teach reading and writing to those who ask (if your time permits), and charge no fee for the teaching.
- Lore: Link
+ Red Knight
- Titles: Lady of Strategy, Grandmaster of the Lanceboard
- AL: LN
- CA: LG, LN, and LE
- Domains: Destruction, Protection, War
- Portfolio: Strategy, planning, tactics
- Dogma: War is won by those with the best planning, strategy, and tactics, regardless of the apparent odds. Any fool can snatch defeat from the jaws of victory with fortune's aid. Only a master strategist can ensure lasting victory. War is a series of battles. Losing a battle does not necessarily indicate the war is lost. Seek out your opponent's weaknesses and recognize your own; avoid an opponent’s strengths and play to your own. Only by focusing one's own strengths on the opponent's vulnerabilities can triumph be ensured. In times of war prepare for peace; in times of peace prepare for war. Seek out your enemy's enemies as allies, and be prepared to compromise. Life is an endless series of skirmishes with occasional outbreaks of war. Be ready---and have a contingency plan.
- Lore: Link
+ Savras
- Titles: The All-Seeing, Lord of Divination, He of the Third Eye
- AL: LN
- CA: LG, LN, and LE
- Domains: Knowledge, Magic
- Portfolio: Divination, fate, truth
- Dogma: The blindness of mortals is the origin of all folly. Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. Be not paralyzed by indecision, but take no action without analyzing the implications. Hasty actions and decisions are rarely more beneficial than well thought out strategies that are revised as necessary. Mortals who employ only their two common eyes are essentially blind. Savras provides the third blessed eye, allowing both foresight and hindsight, so that mortals can access to omniscience of the gods. It is not wrong to use the knowledge that Savras gives to help yourself and your church, but caution should be used in furthering the goals of others as part of their agenda may be hidden. Seek for the hidden motive before you act, and damage not the whole of the realm in which you live out your mortal life.
- Lore: Link
+ Selûne
- Titles: Our Lady of Silver, the Moonmaiden
- AL: CG
- CA: NG, CG, and CN
- Domains: Good, Protection, Travel
- Portfolio: Moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
- Dogma: Let all on whom Selûne’s light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selûne’s radiance, and know that all love alive under her light shall know her blessing. Turn to the moon, and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selûnites as if they were your dearest friends.
- Lore: Link
+ Shar
- Titles: Mistress of the Night, Lady of Loss, Dark Goddess
- AL: NE
- CA: LE, NE, and CE
- Domains: Evil, Knowledge
- Portfolio: Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark
- Dogma: Reveal secrets only to fellow members of the faithful. Never follow hope or turn to promises of success. Quench the light of the moon (agents and items of Selune) whenever you find it, and hide from it when you cannot prevail. The dark is a time to act, not wait. It is forbidden to strive to better your lot in life or to plan ahead except when directly overseen by the faithful of the Dark Deity. Consorting with the faithful of good deities is a sin except in business dealings or to corrupt them from their beliefs. Obey ranking clergy unless it would result in your own death.
- Lore: Link
+ Sharess
- Titles: The Dancing Lady, Mother of Cats
- AL: CG
- CA: NG, CG and CN
- Domains: Good, Travel, Trickery
- Portfolio: Hedonism, sensual fulfillment, festhalls, cats
- Dogma: Life is to be lived to its fullest, in decadent sensual fulfillment of yourselves and others. That which is good is pleasurable and that which is pleasurable is good. Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. Spread the bounty of Sharess so that all may join in the endless revel of life and bring joy to all those in pain. Infinite experiences await those who would explore, so try the new as well as savoring the old.
- Lore: Link
+ Shaundakul
- Titles: Rider of the Winds, the Helping Hand
- AL: CN
- CA: CG, CN and CE
- Domains: Air, Protection, Travel
- Portfolio: Travel, exploration, caravans, portals
- Dogma: Spread the teachings of the Helping Hand by example. Work to promote him among traders, especially trailblazers who seek out new lands and new opportunities. Unearth and resanctify ancient shrines of Shaundakul. Ride the wind, and let it take you wherever it blows. Aid those in need, and trust in the Helping Hand. Seek out the riches of the earth and sea. Journey to distant horizons. Be the first to see the rising sun, the mountain peaks, the lush valleys. Let your footsteps fall where none have tread.
- Lore: Link
+ Shialla
- Titles: Dancer in the Glades, Daughter of the High Forest, the Lady of the Woods
- AL: NG
- CA: LG, NG, and CG
- Domains: Animal, Good, Plant
- Portfolio: Woodland glades, woodland fertility, the High Forest, Neverwinter Woods
- Dogma: The only true goal of any living thing is to procreate. Nature dictates the shape of the world, for good or ill, so the only concern of the creatures that inhabit it is survival. Death is not to be feared, for it is part of the natural cycle of life, but life, particularly the birth of new life, is to be encouraged and nurtured whenever and wherever possible.
- Lore: Link
+ Siamorphe
- Titles: The Divine Right
- AL: LN
- CA: LG, LN, and LE
- Domains: Knowledge, Evil/Good (Depending on alignment)
- Portfolio: Nobles, rightful rule of nobility, human royalty
- Dogma: Nobles are the rightful rulers of the bulk of humankind provided that they keep fit for the task and responsibilities of rule. Nobles have the moral obligation to rule in the best manner possible for the people who serve under them even if their obligations conflict with their personal desires. The descendants of noble bloodlines inherit their charisma and potential for wisdom from their noble ancestors. Their family fortunes provide them enough leisure time to be properly educated as rulers. The regular inheritance of noble titles by strict inheritance rules reduces the potential for power struggles between rival claimants to leadership. A strong noble class that cares for the commoners of Faerûn and looks out for their best interest is the most stable, fair form of government.
- Lore: Link
+ Silvanus
- Titles: Oak Father, the Forest Father, Treefather
- AL: N
- CA: NG, LN, N, CN, NE
- Domains: Animal, Plant, Protection, Water
- Portfolio: Wild nature, druids
- Dogma: Silvanus sees and balances all, meting out wild water and drought, fire, and ice, life and death. Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best. All is in a cycle, deftly and beautifully balanced. It is the duty of the devout to see this cycle and the sacred Balance as clearly as possible. Make others see the Balance and work against those that would disturb it. Watch, anticipate, and quietly manipulate. Resort to violence and open confrontation only when pressured by time or hostile action. Fight against the felling of forests, banish disease wherever you find it, defend the trees, and plant new flora wherever possible. Seek out, serve, and befriend the dryads and learn their names. Kill only when needful, destroy fire and its employers, and beware orcs and others who bring axes into the forest.
- Lore: Link
+ Sune
- Titles: Firehair, Lady Firehair
- AL: CG
- CA: NG, CG, and CN
- Domains: Good, Protection
- Portfolio: Beauty, love, passion
- Dogma: Beauty is more than skin deep. It issues from the core of one’s being and reveals one’s true face to the world, fair or foul. Believe in romance, as true love will win over all. Follow your heart to your true destination. Love none more than yourself except Sune, and lose yourself in love of the Lady Firehair. Perform a loving act each day, and seek to awaken love in others. Respond to love at least once a day. Encourage beauty wherever you find it. Acquire beautiful items of all sorts, and encourage, sponsor, and protect those who create them. Keep your own body as comely as possible and as attractively displayed as situations warrant. Let hairstyle and clothing best suit your personal appearance, striving to stir and delight others who look upon you. Moreover, hide not away, but always seek to present yourself to those around you in a pleasing variety of garbs and activities so as to move them with love and desire. Love those who respond to your appearance, and let warm friendship and admiration flower where love cannot or dares not.
- Lore: Link
+ Talona
- Titles: Lady of Poison, Mistress of Disease, Mother of All Plagues
- AL: CE
- CA: CN, NE, and CE
- Domains: Destruction, Evil
- Portfolio: Disease, poison
- Dogma: Let pain be as pleasure, for life and death are in balance, but death is the more powerful and should be paid proper homage and respect. Death is the true power, the great equalizer, and the lesson that waits for all. If it falls to you to drive home the point with the tip of a dagger, so be it. The Mother of All Plagues works upon you from within, and weakness and wasting is her strength. Talona’s breath is forever and always with you, whomever you or the rest of the world believes in or serves. Let all living things learn respect from Talona and pay homage to her in goods and in fervent worship. If they do so, intercede for them so that Talona will not claim them--this time. Go and work in Talona’s name and let your doings be subtle spectacular, but make them known as the will of the Mistress of Disease.
- Lore: Link
+ Talos
- Titles: The Destroyer, the Storm Lord
- AL: CE
- CA: CN, NE, and CE
- Domains: Air, Destruction, Evil, Fire
- Portfolio: Storms, destruction, rebellion, conflagrations, earthquakes, vortices
- Dogma: Life is a combination of random effects and chaos, so grab what you can when you can, because Talos may take you to the afterlife at any moment. Preach the might of Talos, and always warn others of the forces only he can command--the fury of all Faerûn. Walk unafraid in storms, forest fires, earthquakes, and other disasters, for the power of Talos protects you. Do so publicly wherever possible, so that others see that only Talos can protect them. Make others fear Talos by showing the destruction he and his servants can cause. To avoid tasting his fury, pray to him energetically and tell all folk that such observances--and only such observances--can protect them from the furies of gales, hailstorms, winds, floods, droughts, blizzards, hurricanes, and other natural dooms. Hurl such forces at one’s foes if Talos deems a place or a person worth defending. One cannot afford to ignore Talos, but must bow down and worship him. Proclaim this message to all and show everyone the destruction even the slightest of the servants of Talos can cause.
- Lore: Link
+ Tempus
- Titles: Lord of Battles, Foehammer
- AL: CN
- CA: CG, CN, and CE
- Domains: Protection, Strength, War
- Portfolio: War, battle, warriors
- Dogma: Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as a natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather than rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongue and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.
- Lore: Link
+ Tiamat
- Titles: The Dragon Queen, Nemesis of the Gods, the Dark Lady
- AL: LE
- CA: LN, LE and NE
- Domains: Evil, Destruction
- Portfolio: Evil dragons, evil reptiles, greed, Chessenta
- Dogma: Rival deities of all creeds and from every pantheon are inherently tyrannical. They seek only power, at any cost, despite their honeyed words. The Dragon Queen is the only being powerful enough to defy the gods and overthrow their despotic rule, as demonstrated by her overthrow of the other Untheric deities. Work tirelessly toward the day when Tiamat will banish the gods from Faerûn and unite the world under her rule. Toward this goal, follow her commands unquestioningly and be willing to sacrifice yourself in her service. To overthrow the gods requires power, and power is acquired through the accumulation of wealth and magic. Power demands respect. Chromatic dragons everywhere are to be venerated as the spawn of the Dragon Queen and paid homage. When Tiamat assumes her throne, her draconic children shall serve her as dukes, and her clergy as their mortal vassals.
- Lore: Link
+ Torm
- Titles: The True, the True Deity, the Loyal Fury
- AL: LG
- CA: LG, NG, and LN
- Domains: Good, Healing, Protection, Strength
- Portfolio: Duty, loyalty, obedience, paladins
- Dogma: Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgment and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Bring painful, quick death to traitors. Question unjust laws by suggesting improvement or alternatives, not additional laws. Your fourfold duties are to faith, family, masters, and all good beings of Faerûn.
- Lore: Link
+ Tymora
- Titles: Lady Luck, the Lady Who Smiles, Our Smiling Lady
- AL: CG
- CA: NG, CG, and CN
- Domains: Good, Protection, Travel
- Portfolio: Good fortune, skill, victory, adventurers
- Dogma: One should be bold, for to be bold is to live. A brave heart and a willingness to take risks beat out a carefully wrought plan nine times out of ten. Place yourself in the hands of fate and trust to your own luck. Bear and conduct yourselves as your own masters, showing your good or bad fortune as confidence in the Lady. Chase your own unique goals, and the Lady aids the chase. Without direction or goals, you soon know the embrace of Beshaba, for those on no set course are at the mercy of misfortune, which has no mercy at all.
- Lore: Link
+ Tyr
- Titles: The Even-Handed, the Maimed God, the Just God
- AL: LG
- CA: LG, NG, and LN
- Domains: Good, Knowledge, War
- Portfolio: Justice
- Dogma: Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions. Uphold the law wherever you go and punish those who do wrong under the law. Keep a record of your own rulings, deeds, and decisions, for through this your errors can be corrected, your grasp on the laws of all lands will flourish, and your ability to identify lawbreakers will expand. Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order. Deliver vengeance to the guilty for those who cannot do it themselves.
- Lore: Link
+ Ubtao
- Titles: Creator of Chult, Founder of Mezro, Father of the Dinosaurs
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Plant, Protection
- Portfolio: Creation, jungles, Chult, the Chultans, dinosaurs
- Dogma: Ubtao created the jungle as a test for his people, a maze for them to pass through on their way to a heavenly afterlife. Learn the maze that represents your life, for you must know it when you meet Ubtao in the afterlife. Understand your place in the jungle, represented by your maze. Respect the dinosaur, for they are the Children of Ubtao, agents of his will and gifts of his bounty.
- Lore: Link
+ Ulutiu
- Titles: The Lord in the Ice, the Eternal Sleeper, Father of the Giant’s Kin
- AL: LN
- CA: LG, LN, and LE
- Domains: Animal, Protection, Strength
- Portfolio: Glaciers, polar environments, arctic dwellers
- Dogma: No person is the superior of another, with the exception of Ulutiu’s clergics, who are his representatives in this world and who are set in positions of leadership to pass on his wisdom to his people. Because animals share the same emotions, thoughts, and morals as people (but express them differently), they should be respected on pain of Ulutiu’s wrath.
- Lore: Link
+ Umberlee
- Titles: The Bitch Queen, Queen of the Depths
- AL: CE
- CA: CN, NE, and CE
- Domains: Destruction, Evil, Water
- Portfolio: Oceans, currents, waves, sea winds
- Dogma: The sea is a savage place, and those that travel it had best be willing to pay the price of challenging Umberlee’s domain. All should know the Bitch Queen and fear her, for the wind and the wave can reach everywhere if sufficiently angered. Fair offerings bring fair winds to sea travelers, but those that do not pay their respects will find that the sea is as cold as Umberlee’s heart. Spread the word of the might of Umberlee, and let no service be done in her name without a price. Make folk fear the wind and wave unless a cleric of Umberlee is there to protect them. Slay those who ascribe sea and shore storms to Talos.
- Lore: Link
+ Uthgar
- Titles: Father of the Uthgardt, Battle Father
- AL: CN
- CA: Based on beast totem* [Link to Totem Lore]
* Black Lion (CG), Black Raven (CE), Blue Bear (CE), Elk (CN), Gray Wolf (CN), Great Worm (CG), Griffon (N), Red Tiger (CN), Sky Pony (CN), Tree Ghost (NG), and Thunderbeast (CN).
- Domains: Animal, Strength, War
- Portfolio: The Uthgardt barbarian tribes, physical strength
- Dogma: The dogma of the Uthgardt religion varies slightly from tribe to tribe as each beast cult emphasizes different “barbarian” virtues. In general, shamans are charged as follows when they are initiated into the Uthgardt faith: Strength is everything. Civilization is weakness. Men should fight, hunt, and raid from the weak to provide for their wives and families. Family is sacred, and its bonds are not cast aside lightly. Arcane magic is effete, self-indulgent, and ultimately leads to weakness. Reliance upon arcane magic is an evil and false path that leads to death and ruin. Revere Uthgar, your ancestors, and your tribe’s beast spirit. Study the beast so that you know its virtues and its weaknesses; claim its virtues as your own and weed its weaknesses from your spirit. The beast holds wisdom and raw power that you can make your own. Make the others of your tribe fear and respect your power and knowledge so they heed the wise words your ancestors speak through you to them.
- Lore: Link
+ Valkur
- Titles: The Mighty, Captain of the Waves
- AL: CG
- CA: NG, CG, and CN
- Domains: Air, Good, Protection
- Portfolio: Sailors, ships, favorable winds, naval combat
- Dogma: There is nothing more invigorating than challenging the elements. The feel of wind and spray on one’s face and the deck pitching beneath one’s feet is the greatest feeling in the world. If humankind is to expand its reach, daring men and women must defy the odds and dare the impossible. The thrill of exploration is sweeter than wine or rum. There is always risk, but without risk life is empty. Life is to be lived and damn the consequences. One’s loyalties are first to one’s mates, then to one’s ship, and then to Valkur, who protects all sailors. Rely not on Valkur’s hand to always extract you from difficulties, for such is coddling and leads to a lack of challenge and the room to grow. Rather, Valkur helps those actively solving their own problems by helping their plans work.
- Lore: Link
+ Velsharoon
- Titles: The Vaunted, Archmage of Necromancy, Lord of the Forsaken Crypt
- AL: NE
- CA: LE, NE, and CE
- Domains: Death, Evil, Magic
- Portfolio: Necromancy, necromancers, evil liches, undeath
- Dogma: Life and death are the twin faces of eternal existence. To surrender to either one is to resign oneself to obscurity. True power lies in the twilight zone between life and death. By seeking to explore and extend the mortal condition and form--even mortal life itself--knowledge of the world and its infinite complexity are extended. Let no one interfere with the pursuit of such research, for the end result will more than justify the necessary sacrifices along the path. Knowledge is power, and knowledge of life and death brings power over all beings, living and unliving.
- Lore: Link
+ Waukeen
- Titles: Merchant's Friend
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Knowledge, Protection, Travel
- Portfolio: Trade, money, wealth
- Dogma: Mercantile trade is the best road to enrichment. Increasing the general prosperity buys ever greater civilization and happiness for intelligent folk worldwide, bringing people closer to the golden age that lies ahead. Destroy no trade goods, raise no restrictions to trade, and propagate no malicious rumors that could harm someone's commerce. Challenge and refute unproven rumors that could negatively impact trade when heard. Give money freely to beggars and businesses, for the more coin everyone has, the greater the urge to spend and trade rather than hoard. To worship Waukeen is to know wealth. To guard your funds is to venerate her, and to share them well seeds your future success. Call on her in trade, and she will guide you in wise commerce. The bold find gold, the careful keep it, and the timid yield it up.
- Lore: Link
The Mulhorandi Pantheon
+ Anhur
- Titles: General of the Gods, Champion of the Physical Prowess, the Falcon of War
- AL: CG
- CA: NG, CG, and CN
- Domains: Strength, War, Good
- Portfolio: War, conflict, physical prowess, thunder, rain
- Dogma: Protect Mulhorand, for she is your mother. Fall upon her enemies as you would any who had done ill to your own mother. Show bravery and valor in combat, and protect your brothers and sisters in arms. Follow the wise advice of your commander as you would that of your parents, but take no actions that serve an ill cause. If your commander asks that you do ill, refuse; your actions will be vindicated by a council of at least three of your peers. Protect the people of Mulhorand and the property of the church of Anhur, for it is your home you defend with the fury of a lioness defending her cubs. Beware the wiles of Set, for his spies are everywhere, and his actions turn brother upon sister and parent upon child; his taint poisons the waters of the land of your heart. Defend against the fierce storms that sweep down from the north, for they are the work of crimson magic. Carry the peace and prosperity of Mulhorand westward and shepherd the people of Unther during their time of need.
- Lore: Link
+ Geb
- Titles: King of the Riches Under the Earth, Father Under the Skies and Sands
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Earth, Protection
- Portfolio: The earth, miners, mines, mineral resources
- Dogma: Know the earth. Explore its beauties and reveal its hidden secrets, but do so in such a way as to highlight their fundamental mysteries, not merely to exploit their monetary value. Protect those who work in the earth with respect and punish those who ravish it of its treasures without regard. Become one with the earth, and you will know Geb, who abides in it. Geb will lead you to inner peace through steadfast knowledge and lend you the strength of the living rock to defend and protect in your time of need.
- Lore: Link
+ Hathor
- Titles: The Nurturing Mother
- AL: NG
- CA: LG, NG, and CG
- Domains: Good, Healing, Protection
- Portfolio: Motherhood, folk, music, dance, the moon, fate
- Dogma: Help all who turn to you for aid, be the slave or free, high born or low born, for all Mulhorand’s children are equal in Hathor’s eyes. Provide sustenance for the hungry, healing for the hurt, health for the diseased, and protection for the endangered. Act humbly, for pride and haughty words come not from the heart of the Nurturing Mother. Treat those in your care as royalty, for so shall you be cared for in the peaceful garden of the Quiet One in the afterlife. Be joyful and spread happiness with your words and deeds. Dance and let your heart be light, for goodness and mercy shall be yours in this life and the next.
- Lore: Link
+ Horus-Re
- Titles: Lord of the Sun, Master of Vengeance, Pharaoh of the Gods
- AL: LG
- CA: LG, NG, and LN
- Domains: Good, Sun
- Portfolio: The sun, vengeance, rulership, kings, life
- Dogma: Goodness, honor, and order are the natural state, and that which leads to evil, treachery, and chaos is by rights unnatural and the enemy. Lead Mulhorand by example, and let your deeds speak your intentions. Goodness and harmony come from living within maat rather than fighting it. Laws exist to bring prosperity to those under them. The pharaoh and the church of Horus-Re rule with Horus-Re’s guidance and set laws as guidelines for honorable action within Mulhorand’s tradition. Make no hasty changes or decisions, as their consequences are always suspect and may undermine the steadfast rule of eternity. Protect the weak and avenge all wrongs. Smite traitors with righteous vengeance.
- Lore: Link
+ Isis
- Titles: Bountiful lady, Lady of Rivers, Mistress of Enchantment
- AL: NG
- CA: LG, NG, and CG
- Domains: Air, Water, Magic, Good
- Portfolio: Weather, rivers, agriculture, love, marriage, good magic
- Dogma: Encourage love, affection, and marriage in the citizens of Mulhorand. Sow the seeds of happiness, family, and food wherever you go and provide wise counsel for those in need. Use your magic to benefit of the people of Mulhorand and never to harm them, particularly by shaping the weather to serve the populace and creating magic items for the benefit of all. Protect the heroes of Mulhorand and those who are in love.
- Lore: Link
+ Nephthys
- Titles: Guardian of Wealth and Commerce, Protector of the Dead, the Avenging Mother
- AL: CG
- CA: NG, CG, and CN
- Domains: Good, Protection
- Portfolio: Wealth, trade, protector of children and the dead
- Dogma: Accumulate great volumes of wealth, but do not hold money above your devotion to the goddess. Protect the tombs and the remains of the dead, and smite those who would rob those who have gone to the afterlife or desecrate their tombs. Avenge the deaths of those Mulhorandi killed by the Red Wizards of Thay. Be faithful to your husband and encourage faithfulness in others. Protect worshipers of the goddess, and diligently root out and destroy evil, especially the actions of Set.
- Lore: Link
+ Osiris
- Titles: Lord of Nature, Judge of the Dead, Reaper of the Harvest
- AL: LG
- CA: LG, NG, and LN
- Domains: Good, Plan, Death
- Portfolio: Vegetation, death, the dead, justice, harvest
- Dogma: Goodness, honor, and order are the natural state, and that which leads to evil, treachery, and chaos is by rights unnatural and unlawful. Goodness and harmony come from living within maat rather than fighting it. An organized approach brings the most good for all. Laws exist to bring prosperity to those under them. The pharaoh and his representatives set laws as guidelines for honorable action within Mulhorand’s tradition. Those guidelines must be applied with honor; when honor is lacking in their application, the fair judgment of Osiris is the law. The justice of Osiris is a lack of partiality. Be not angered without justice. Great is justice when it is even-handed; in the eyes of truth, a slave and the pharaoh are as one.
- Lore: Link
+ Sebek
- Titles: Lord of Crocodiles, the Smiling Death
- AL: NE
- CA: LE, NE and CE
- Domains: Animal, Water, Evil
- Portfolio: River hazards, crocodiles, werecrocodiles, wetlands
- Dogma: Hunt or be hunted. Kill intruders in the swamps, weed out the weak, terrify human commoners and weaklings into propitiating Sebek, dominate your fellows, and eventually turn the world into one vast swamp. Seek recognition for your acts in the name of the deity, for he is a powerful deity to be feared. You will be amply rewarded with choice prey, wealth, and territory when Sebek finally assumes the role within the pantheon that he deserves.
- Lore: Link
+ Set
- Titles: Defiler of the Dead, Lord of Carrion, Father of Jackals
- AL: LE
- CA: LE, LE, and NE
- Domains: Air, Evil, Magic
- Portfolio: The desert, destruction, drought, night, rot, snakes, hate, betrayal, evil magic, ambition, poison, murder
- Dogma: The ends justify the means, and life is a struggle to be won by the powerful and the ruthless. Loyalty to one’s comrades is admirable as long as it advances the cause of Set, and in the end, when Set accedes to his rightful throne, those that have served him well will be justly rewarded. Destroy the clergies of Horus-Re and Osiris, thus accelerating Set’s establishment at his rightful place as god-king of Mulhorand, and spread the cult of Set throughout the world. Sacrifice both wealth and sentients to Set.
- Lore: Link
+ Thoth
- Titles: Lord of Magic, Scribe of the Gods, the Keeper of Knowledge
- AL: N
- CA: NG, LN, N, CN, and NE
- Domains: Knowledge, Magic
- Portfolio: Neutral magic, scribes, knowledge, invention, secrets
- Dogma: Learn all you can and help to spread wisdom throughout the world. Research magic, protect the secrets of Thoth, and spread magic throughout Mulhorand. Explore new invention and better ways of doing things, pushing the limits of engineering, architecture, and magic item construction. Protect Mulhorand from the traitorous Red Wizards of Thay and undermine their efforts at every possible turn. Use weaponry as little as possible, for magic is your weapon.
- Lore: Link
The Drow Pantheon
+ Eilistraee
- Titles: The Dark Maiden, Lady of the Dance
- AL: CG
- CL: NG, CG, and CN
- Domains: Chaos, Good
- Portfolio: Song, beauty, dance, swordwork, hunting, moonlight
- Dogma: Be always kind, save in battle with evil. Encourage happiness everywhere. Learn and teach new songs, dances, and the flowing dance of skilled sword work. Promote harmony between the races. Befriend strangers, shelter those without homes, and feed the hungry. Repay rudeness with kindness. Repay violence with swift violence so that those that cause it are swiftly dealt with. Aid drow in distress, and give them the Lady’s message: “A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace and live beneath the sun again where trees and flowers grow."
- Lore: Link
+ Ghaunadaur
- Titles: That Which Lurks, the Elder Eye
- AL: CE
- CL: CN, NE, and CE
- Domains: Chaos, Evil
- Portfolio: Oozes, slimes, jellies, outcasts, ropers, rebels
- Dogma: All creatures have their place, and all are fit to wield power. Those who hunt weed out the weak and strengthen the stock of all. Those who rebel or who walk apart find new ways and try new things and do most to advance their races. Creatures of power best house the energy of life, which Ghaunadaur reveres and represents. Make sacrifices to the Eye, persuade others to sacrifice themselves to Ghaunadaur or in service of the Eye, further knowledge and fear of Ghaunadaur, and in the end give yourself to Ghaunadaur in unresisting self-sacrifice. Convert all beings to the worship of Ghaunadaur. Slay all clergy of other faiths, plundering their temples and holdings for wealth to better your own lot and to further the worship of Ghaunadaur.
- Lore: Off Site Link (FR Wiki)
+ Kiaransalee
- Kiaransalee's name was erased from the Realms in 1377 DR. No knowledge of her should exist in-game.
+ Lolth
- Titles: Queen of Spiders, Queen of the Demonweb Pits
- AL: CE
- CL: CN, NE, and CE
- Domains: Chaos, Evil, Darkness, Destruction, Trickery
- Portfolio: Assassins, chaos, darkness, drow, evil, spiders
- Dogma: Fear is as strong as steel, while love and respect are soft and useless. Convert or destroy nonbeliever drow. Weed out the weak and the rebellious. Destroy impugners of the faith. Sacrifice males, slaves, and those of other races who ignore the commands of Lolth or her clerics. Raise children to praise and fear Lolth, each family should produce at least one cleric to serve her. Questioning Lolth’s motives or wisdom is a sin, as is aiding nondrow against the drow, or ignoring Lolth’s commands for the sake of a lover. Revere arachnids of all kinds; those who kill or mistreat a spider must die.
- Lore: Link
+ Selvetarm
- Titles: Champion of Lolth, the Spider That Waits
- AL: CE
- Selvetarm died in 1375 DR. His church folded into Lolth's church.
+ Vhaeraun
- Titles: The Masked Lord, the Masked God of Night
- AL: CE
- Vhaeraun died in 1375 DR. His church folded into Eilistraee's church.
The Dwarven Pantheon
+ Abbathor
- Titles: Great Master of Greed, Trove Lord, Wyrm of Avarice
- AL: NE
- CL: LE, NE and CE
- Domains: Evil, Trickery
- Portfolio: Greed
- Dogma: Toril’s wealth was created for those dwarves crafty enough to capture it by any means necessary. Revel in the posession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the posession and holding of all that is precious. Do not seize wealth from the children of the Morndinsamman, however, nor conspire against the favored of Abbathor, for strife in the name of avarice weakens the clan.
- Lore: Link
+ Berronar Truesilver
- Titles: The Revered Mother, Mother of Safety
- AL: LG
- CL: LG, NG, and LN
- Domains: Good, Healing, Protection
- Portfolio: Safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
- Dogma: The children of Moradin are shaped on the Soul Forge and ever warmed by the embrace of the Revered Mother. Tend the hearth and home, drawing strength and safety from truth, tradition, and the rule of law. Join with friends, kin, and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health, and cheer to those in need. Once an oath is made, Berronar watches over its keeping--to break it is to grieve her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.
- Lore: Link
+ Clangeddin Silverbeard
- Titles: Father of Battle, Lord of the Twin Axes, the Rock of Battle
- AL: LG
- CL: LG, NG, and LN
- Domains: Good, Strength, War
- Portfolio: Battle, war, valor, bravery, honor in battle
- Dogma: The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory wherever conflicts erupt. Revel in the challenge of a good fight, and never waver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause on the field of battle in service to a righteous cause. When not fighting, prepare for the next conflict physically, tactically, and by acquiring resources. Attack hill giants whenever possible and other evil giants whenever necessary.
- Lore: Link
+ Deep Duerra
- Titles: Queen of the Invisible Art, Axe Princess of Conquest
- AL: LE
- CL: LN, LE, and NE
- Domains: Evil, War
- Portfolio: Psionics, conquest, expansion
- Dogma: The children of Laduguer shall conquer the earth and stone from which they sprang and the voids in which they dwell. The seizing of new lands, new wealth, and new servitors is the manifest destiny of those who mine the Nigh Below. Magic is weak, unreliable, and unsubtle when compared to the powers of the mind unless bequeathed and steadied by the will of the gods. By means of the Invisible Art, the duergar shall destroy or enslave all those reliant upon petty magics to survive.
- Lore: Link
+ Dugmaren Brightmantle
- Titles: The Gleam in the Eye, the Errant Explorer
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Knowledge
- Portfolio: Scholarship, invention, discovery
- Dogma: The secrets of the world are waiting to be revealed. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of inquiry among the young and be a teacher to all. Seek to recover lost and arcane knowledge of ages past and apply it in the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use down the road.
- Lore: Link
+ Dumathoin
- Titles: Keeper of Secrets under the Mountain, the Silent Keeper
- AL: N
- CL: NG, LN, N, CN, and NE
- Domains: Earth, Knowledge, Protection
- Portfolio: Buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
- Dogma: Walk the deep and silent ways of Dumatoin. Seek out the hidden gifts of the Keeper of Secrets under the Mountain. That which is hidden is precious, and that which is precious shall stay hidden. Seek to enhance the natural beauty of Dumathoin’s gifts and go with, not against, the contours of the deeps. Beauty is the discovery and the crafting, not the holding. Keep the places of our dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Moradin.
- Lore: Link
+ Gorm Gulthyn
- Titles: Fire Eyes, Lord of the Bronze Mask, the Eternally Vigilant
- AL: LG
- CL: LG, NG, and LN
- Domains: Good, War, Protection
- Portfolio: Guardian of all dwarves, defense, watchfulness
- Dogma: Never waver in your duty to Gorm’s sacred charges. Defend, protect, and keep safe the children of the Morndinsamman from the hostile forces of the outside world. Be always vigilant and ever alert so that you are never surprised. If need be, be prepared to pay the greatest price so that the clan and the community survive, and your name will be remembered for generations.
- Lore: Link
+ Haela Brightaxe
- Titles: Lady of the Fray, Luckmaiden
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, War
- Portfolio: Luck in battle, joy in battle, dwarven fighters
- Dogma: Through battle, you find validation, liveration, and exultation. Trust in Haela to see you through the fray, and the monsters of the world shall fall to the sharp blades of your axes, regardless of their apparent strength and numbers. The Luckmaiden blesses those dwarves who believe in her beneficence, and she, through her faithful, will always be there for the beleaguered and besieged. Rejoice in the power of your swing in battle, and sound of your weapon smiting a worthy foe, and the challenge of the fray. If asked, show mercy on a noble foe who abides by a code of honor, but hold not your hand against the treacherous, the liars, and the honorless.
- Lore: Link
+ Laduguer
- Titles: The Exile, the Gray Protector, Master of Crafts
- AL: LE
- CL: LN, LE, and NE
- Domains: Evil, Magic, Protection
- Portfolio: Magic weapon creation, artisans, magic, gray dwarves
- Dogma: The children of Laduguer have rejected the feckless and feeble gods of their forefathers and withdrawn from their lazy once-kin so as not to be tainted by their weaknesses. Strict obedience to superiors, dedication to one's craft, and endless toil are necessary to achieve wealth, security, and power. Nothing is ever easy, nor should it be. Suffer pain stoically and remain aloof, for to show or even feel emotion is to demonstrate weakness. Those who are weak are undeserving and will suffer an appropriate fate. Adversity is Laduguer's forge, and the harsh trails through which the duergar must pass are his hammer blows--endure all and become stronger than adamantine.
- Lore: Link
+ Marthammor Duin
- Titles: Finder of trails, Watcher over Wanderers, the Watchful Eye
- AL: NG
- CL: LG, NG and CG
- Domains: Good, Travel, Protection
- Portfolio: Guides, explorers, expatriates, travelers, lightning
- Dogma: Eschew the illusory safety of the clan hold and instead travel widely to spread the words of the Morndinsamman to those of other races, that they might gain the product of dwarven wisdom. Help fellow wanderers and sojourners to the best of your ability, for the road is easier endured amid the tread of companionship. Seek out new ways and paths, and discover the wise world in your wanderings. Herald the way of newfound hope.
- Lore: Link
+ Moradin
- Titles: The Soul Forger, Dwarffather, All-Father
- AL: LG
- CL: LG, NG, and LN
- Domains: Earth, Good, Protection
- Portfolio: Dwarves, creation, smithing, protection, metal craft, stonework
- Dogma: Moradin is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stone working, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by the Soul Forger. Honor your clan leaders as you honor Moradin.
- Lore: Link
+ Sharindlar
- Titles: Lady of Life and Mercy, the Shining Dancer
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Healing
- Portfolio: Healing, mercy, romantic love, fertility, dancing, courtship, the moon
- Dogma: Be merciful in speech and deed. Temper anger and hostility with constructive and charitable endeavor. The children of Moradin must live in safety to propagate. Embrace the gift of life with ebullience and grace. Maintain and encourage the traditional rites of courtship and marriage. Sharindlar restores the fertile seed of dwarven life, while Berronar protects the fruit.
- Lore: Link
+ Thard Harr
- Titles: Lord of the Jungle Deeps
- AL: CG
- CL: NG, CG, and CN
- Domains: Animal, Good, Plant
- Portfolio: Wild dwarves, jungle survival, hunting
- Dogma: Like the great tigers of the jungle, be strong and wary of beasts, whether they walk on two legs or four. Live in harmony with nature and gain the protection of the Lord of the Jungle Deeps. Seek to understand what you do not, but be wary of bringing unknown gifts into your lair. Honor the ways of your people, but assume not that Thard’s way is the only way--just the best way for his children.
- Lore: Link
+ Vergadain
- Titles: Merchant King, the Short Father, the Laughing Dwarf
- AL: N
- CL: NG, LN, N, CN, and NE
- Domains: Travel, Trickery
- Portfolio: Wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness
- Dogma: The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain, and the Merchant King will shower you with gold. Treat others with respect, but shirk not your responsibility to try to strike a deal better for you than for them.
- Lore: Link
The Elven Pantheon
+ Aerdrie Faenya
- Titles: The Winged Mother, Queen of the Avariel
- AL: CG
- CL: NG, CG, and CN
- Domains: Animal, Air, Good
- Portfolio: Air, weather, avians, rain, fertility, avariels
- Dogma: The ever-changing reaches of the sky are the great gift of the Winged Mother. Take flight into her windswept embrace, and gambol amid the clouds. Honor those who dwell with the Aerdrie and cherish the birds dancing on her tresses. Change is beautiful and chaos births new life. Ascend, soar, glide, dive, and ascend again and relish in the freedom that the Winged Mother bequeaths.
- Lore: Link
+ Angharradh
- Titles: The Triune Goddess, Queen of Arvandor
- AL: CG
- CL: NG, CG, and CN
- Domains: Knowledge, Good, Plant, Protection
- Portfolio: Spring, fertility, planting, birth, defense, wisdom
- Dogma: Unity and diversity bring strength. Be ever vigilant against She Who Was Banished and work together in defending the lands of the Fair Folk from those who would work evil. Celebrate the One and the Three for their collective purpose and individual expressions of life. Through melding of widely different skills and interests, creativity, life, and artistry are nurtured and new ideas discovered.
- Lore: Link
+ Corellon Larethian
- Titles: Creator of the Elves, First of the Seldarine, Coronal of Arvandor
- AL: CG
- CL: NG, CG, and CN
- Domains: War, Good, Magic, Protection
- Portfolio: Magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors
- Dogma: The elves are sculptors and wardens of magic’s endless mysteries. Bring forth the beauty that envelops and let the spirit gambol unfettered. Seek out new experiences and new ways. Ward against those that would destroy what they cannot create. Commune with the natural and mystical world. Be ever vigilant against the return of the banished darkness, and be strong in heard against the corruption of the Spider Queen.
- Lore: Link
+ Deep Sashelas
- Titles: Lord of the Undersea, the Dolphin Prince
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Water, Knowledge
- Portfolio: Oceans, sea elves, creation, knowledge
- Dogma: Swim the great currents and the shallow seas. Exult in the dynamic beauty and life of the bounteous Undersea. Revel in the joy of creation and increase its myriad aspects. Seek not to hold that which is everchanging, but instead love the change itself. Seek out fellow swimmers who honor the ways of the Lord of the Undersea, and ally with them against those who see only the darkness of the deeps. Follow the way of the dolphin. Promote knowledge and use of the sea by reasonable folk, and fight those that would drain or deplete its beauty and bounty.
- Lore: Link
+ Erevan Ilesere
- Titles: The Chameleon, the Green Changeling, the Fey Jester
- AL: CN
- CL: CG, CN, and CE
- Domains: Travel, Trickery
- Portfolio: Mischief, change, rogues
- Dogma: Change and excitement are the spice of life. Live on the edge, unbound by the conventions of society in a spirit of constant self-reinvention. Puncture the self-righteousness, sanctimony, and pretension that pervades orderly society with mischievous pranks that both amuse and enlighten.
- Lore: Link
+ Fenmarel Mestarine
- Titles: The Lone Wolf
- AL: CN
- CL: CG, CN, and CE
- Domains: Animal, Travel, Plant
- Portfolio: Feral elves, outcasts, scapegoats, isolation
- Dogma: The world is a harsh and unforgiving place, with uncompromising demands on those who would forge their own path. Rely not on others for protection, for betrayal comes easily, but on the skills of camouflage, deception, and secrecy. Follow the way of the Lone Wolf, for his is the path of self-sufficiency.
- Lore: Link
+ Hanali Celanil
- Titles: The Heart of Gold, Winsome Rose, Lady Goldheart
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Magic, Protection
- Portfolio: Love, romance, beauty, enchantments, magic item artistry, fine art, artists
- Dogma: Life is worth living because of the beauty found in the world and the love that draws twin hearts together. Nurture what is beautiful in life, and let beauty’s rapturous glow enliven and brighten the lives of those around you. The greatest joy is the rapture of newfound love and the tide of romance that sweeps over those wrapped in its embrace. Find love wherever it takes root, and bring it to its fullest bloom so that all may share in the joy and beauty it creates. Always give shelter and succor to young lovers, for their hearts are the truest guides to life’s proper course.
- Lore: Link
+ Labelas Enoreth
- Titles: The Lifegiver, Lord of the Continuum, the Sage of Sunset
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Knowledge
- Portfolio: Bards, divine disciples, elves, lore masters, scholars, teachers
- Dogma: The march of time is inexorable, but the blessings of the Lifegiver enable the children of Corellon to live long and fruitful lives, unmarked y the passage of years. Record and preserve the lessons of history, and draw lessons from that which has unfolded. In the end, the sun always sets ere the next day dawns anew.
- Lore: Link
+ Rillifane Rallathil
- Titles: The Leaflord
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Plant, Protection
- Portfolio: Woodlands, nature, wild elves, druids
- Dogma: The Great Oak draws energy from all the living creatures of the world and nourishes, sustains, and protects them from outside threats. Live in harmony with the natural world, allowing each living being the opportunity to serve out its natural purpose in life. As the Leaflord’s countless branches, his faithful are to serve as his mortal agents in the natural world. Defend the great forests from those who would ravage their riches, leaving only destruction in their path. Contest both the quick and the slow death of Rillifane’s bounty and hold strong like the great oaks in the face of those who can see only their own immediate needs.
- Lore: Link
+ Sehanine Moonbow
- Titles: Daughter of the Night Skies, the Luminous Cloud, Lady of Dreams
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Knowledge, Travel
- Portfolio: Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves
- Dogma: Life is series of mysteries whose secrets are veiled by the Luminous Cloud. As the spirit transcends its mortal bounds and new mysteries are uncovered, a higher form is achieved and the cycle of life continues. Through contemplation and meditation, communion with the Lady of Dreams is achieved. Through dreams, visions, and omens revealed in sleep or the reverie, the Daughter of the Night Sky unveils the next step along the path and the next destination on the endless journey of mystic wonder that is life and death and life.
- Lore: Link
+ Shevarash
- Titles: The Black Archer, the Night Hunter
- AL: CN
- CL: CG, CN, and CE
- Domains: Destruction, War
- Portfolio: Hatred of the drow, vengeance, crusades, loss
- Dogma: The greatest enemy of the Seldarine is Lolth, who sought the corruption of Arvandor, the overthrown of the Creator of the Elves. The greatest enemy of the Fair Folk is the drow, the debased servants of the Spider Queen who long ago were enmeshed by her dark web. Redemption and revenge may be achieved through the utter destruction of the drow and the dark deities they serve. Only then may the joy of life begin anew. Hunt fearlessly!
- Lore: Link
+ Solonor Thelandira
- Titles: Keen-Eye, the Great Archer
- AL: CG
- CL: NG, CG, and CN
- Domains: Good, Plant, War
- Portfolio: Archery, hunting, wilderness survival
- Dogma: Walk in harmony with nature and oppose the efforts of those who disturb her delicate balance. Preserve the wild places fro excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them. Hunt only for sustenance, culling the old and the weak from the herd so that all species may prosper. Like an arrow in flight, it is difficult to arrest the consequences of an action. Choose your targets carefully, for an ill-considered action can have a long reaching impact.
- Lore: Link
The Gnome Pantheon
+ Baervan Wildwanderer
- Titles: The Masked Leaf
- AL: NG
- CL: LG, NG, and CG
- Domains: Animal, Good, Plant, Travel
- Portfolio: Travel, nature, forest gnomes
- Dogma: The great forests of the outdoors await those Forgotten Folk daring enough to venture forth from their burrows. Wander the great woodlands in search of excitement and sylvan sites of incredible beauty. Defend and protect the creatures of the forest and the woodlands in which they reside. Be ever curious, and follow life wherever it may lead.
- Lore: Link
+ Baravar Cloakshadow
- Titles: The Sly One, Master of Illusion, Lord in Disguise
- AL: NG
- CL: LG, NG, and CG
- Domains: Good, Trickery, Protection
- Portfolio: Illusions, deceptions, traps, wards
- Dogma: The world is a dangerous place, and the only sure defense is to cloak oneself in the shadows under a web of deception. Strive to master the art of illusion and the game of deceit for therein lies security. Trust no one that has not proven trustworthy to your satisfaction. In war, use the crafts of illusion and camouflage to make sure your side wins. Devote yourself to your art and those you love with equal fervor, for one must have a reason to live beyond mere survival.
- Lore: Link
+ Callarduran Smoothhands
- Titles: Deep Brother, Master of Stone, Lord of Deepearth
- AL: N
- CL: NG, LN, N, CN, and NE
- Domains: Earth, Protection
- Portfolio: Stone, the Underdark, mining, the svirfneblin
- Dogma: Callarduran led his chosen people into the deepest depths of the earth so that they might discover the joyous beauty of rubies and other gems. Beware the dangers of Deepearth, and guard against evil races such as the drow who employ any means necessary to seize what is not rightfully theirs. Protect and serve your community. Celebrate the beauty of minerals and gems and understand their value in craft, art, and magic.
- Lore: Link
+ Flandal Steelskin
- Titles: Master of Metal, the Great Steelsmith
- AL: NG
- CL: LG, NG, and CG
- Domains: Earth, Good
- Portfolio: Mining, physical fitness, smithing, metalworking
- Dogma: The treasures of life are buried within Flandal’s embrace, and only hard labor, dedication, and great craftsmanship, as taught by the Master of Metals, can reveal that hidden beauty. Dig mines, extract ores, and forge suits of armor, weapons, and other items of metal. Strive to refine known techniques, invent new processes, and stay physically fit.
- Lore: Link
+ Gaerdal Ironhand
- Titles: The Stern, Shield of the Golden Hills
- AL: LG
- CL: LG, NG, and LN
- Domains: Good, War, Protection
- Portfolio: Vigilance, combat, martial defense
- Dogma: The best defense is unswerving vigilance. Serve Gaerdal with absolute dedication and devotion. Defend and protect gnome communities against all invaders both obvious and hidden. Never cease to hone the skills of war, and take the opportunity of relative peace to pass such talents on to gnomes at large.
- Lore: Link
+ Garl Glittergold
- Titles: The Joker, the Watchful Protector, the Sparkling Wit
- AL: LG
- CL: lG, NG, and LN
- Domains: Good, Trickery, Protection
- Portfolio: Protection, humor, trickery, gem cutting, gnomes
- Dogma: While life may sometimes be hard, it is important to keep a sense of humor and always welcome opportunities for laughter and delight. Communities are forged through the cooperation and communal spirit of a group of individuals who work and play together. The strength of a community is the cooperation that binds individuals into more than the sum of their contributions. A great prank can lighten hard times and make good ones shine. Never take yourself too seriously, lest you lose touch with those you protect and care for. Do not fear change or the unorthodox--therein lies the future. Above all, do what works.
- Lore: Link
+ Segojan Earthcaller
- Titles: Earthfriend, Lord of the Burrow
- AL: NG
- CL: LG, NG, and CG
- Domains: Earth, Good
- Portfolio: Earth, nature, the dead
- Dogma: The earth is the heart and soul of the Forgotten Folk. From its nurturing embrace spring forth the children of Garl, on its surface and amid its tunnels and caves they dwell in life, and beneath its silent shroud they rest in death. Preserve and protect the natural world that lies beneath the roots of those who dwell on the surface. Dig burrows, tunnel, and explore, for the Badger welcomes all gnomes into his domain. Ware the evil that ensnares those blinded by the avarice and destructive impulses of the Crawler Below, and the Lord of the Burrow shall protect those who dwell in his demesne and live in harmony with his teachings.
- Lore: Link
+ Urdlen
- Titles: The Crawler Below
- AL: CE
- CL: CN, NE, and CE
- Domains: Earth, Evil
- Portfolio: Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans
- Dogma: Succumb to the bloodlust. Hate, covet, crush, despoil, and kill. Revel and exult in orgies of death and destruction. That which is living or created by life must be murdered or destroyed. The strong survive and the weak are their cattle. Propitiate the Crawler Below so it does not come for you.
- Lore: Link
The Halfing Pantheon
+ Arvoreen
- Titles: The Defender, the Wary Sword
- AL: NG
- CL: LG, NG, and CG
- Domains: Animal, Good, Plant, Travel
- Portfolio: Defense, war, vigilance, halfling warriors, duty
- Dogma: Vigilance against attack protects the community. Prepare an active defense, drill continuously, and leave nothing to chance. Put down danger before allowing it a chance to rear its head. Seek out allies, no matter how unorthodox. Stealing from other halflings or allies is never acceptable, but thieving is not dishonorable when employed against enemies to better the odds in later combat.
- Lore: Link
+ Brandobaris
- Titles: Master of Stealth, the Irrepressible Scamp
- AL: N
- CL: NG, LN, N, CN, and NE
- Domains: Travel, Trickery
- Portfolio: Stealth, thievery, adventuring, halfling rogues
- Dogma: Seek excitement and danger wherever your feet take you, for risk-taking leads to life’s greatest rewards. Lust for the thrill, not for the treasure, for greed obscures the true prize of the experience. At the end of the day, the halfling with the wildest tale is the most honored in the eyes of the Irrepressible Scamp.
- Lore: Link
+ Cyrrollalee
- Titles: The Hand of Fellowship, the Hearthkeeper
- AL: LG
- CL: LG, NG, and LN
- Domains: Good, Protection
- Portfolio: Friendship, trust, the hearth, hospitality, crafts
- Dogma: Be generous in friendship, and welcome all friends into your home and trust. Never betray the trust of a host, break an oath, or violate the sanctity of another’s home. The Day of Discovery approaches, when all hin rally around a new home based upon dignity, companionship, and love.
- Lore: Link
+ Sheela Peryroyl
- Titles: Green Sister, Watchful Mother
- AL: N
- CL: NG, LN, N, CN, and NE
- Domains: Air, Plant
- Portfolio: Nature, agriculture, weather, song, dance, beauty, romantic love
- Dogma: Living in harmony with nature requires a careful balance between the wild and the tame, the feral and the tended. The need to preserve wild growth is equal to the need to take in the harvest. While nature can be adapted, it should be evolved, never forced; work within the framework of what already exists.
- Lore: Link
+ Urogalan
- Titles: He Who Must Be, Lord of the Earth, the Black Hound
- AL: LN
- CL: LG, LN, and LE
- Portfolio: Earth, death, protection of the dead
- Dogma: Earth is the giver and receiver of life, providing shelter, food, and wealth to those whose toes embrace it. The sacred soil is to be revered as the mantle of Those Who Have Been and the shelter of Those Who Will Be. The thanatopsis of He Who Must Be reveals that death is to be embraced as a natural end, thus giving honor to the life that war.
- Lore: Link
+ Yondalla
- Titles: The Protector and Provider, the Nurturing Matriarch, the Blessed One
- AL: LG
- CL: LG, NG, and LN
- Domains: Good, Protection
- Portfolio: Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition
- Dogma: Those who seek to live in accordance with the way of the Provider will be blessed with a cornucopia of riches. Although violence should never be welcomed, the Protector’s aegis extends to those willing to fiercely defend their home and community. Lead through example, knowing the activities of those you lead so you can shoulder their burden if need be. Treasure your family, for your parents gave you life and your children are your future. Care for the aged and the weak, for you never know when you may be one of the strong laid low.
- Lore: Link
The Orc Pantheon
+ Bahgtru
- Titles: The Strong, the Leg Breaker, the Son of Gruumsh
- AL: CE
- CL: CN, NE, and CE
- Domains: Evil, Strength
- Portfolio: Loyalty, stupidity, brute strength
- Dogma: The mighty shall crush the weak, thus strengthening the tribe. Scorn the shields of weakness and rely only on your physical prowess, for strength is enduring. Think not crafty thoughts, for they undermine the strength of the tribe. Loyalty to your leader is all that is required of you.
- Lore: Link
+ Gruumsh
- Titles: He Who Never Sleeps, the One-Eyed God, He Who Watches
- AL: CE
- CL: CN, NE, and CE
- Domains: Evil, Strength, War
- Portfolio: Orcs, conquest, survival, strength, territory
- Dogma: Seek unceasing war against your enemies, and kill or enslave those that oppose you. Acquire territory and living space. Destroy elves, their homes, and their lands. Crush the dwarves and take their deep caves for your own. Be strong, and be prepared to show your strength at any moment. Showing weakness is the key to an early death. Those that are too weak to fight for your tribe should be put to the spear. The greatest gift that He Who Watches gave to the orcs was the ability to survive where the weaker races would die. Build your strength in these lands and use them to overrun your enemies.
- Lore: Link
+ Ilneval
- Titles: The Horde Leader, the War Maker, the Lieutenant of Gruumsh
- AL: NE
- CL: LE, NE, and CE
- Domains: Evil, War, Destruction
- Portfolio: War, combat, overwhelming numbers, strategy
- Dogma: Strength is as much a function of the mind as one's body. Train hard and think craftily in preparation for war, for all life is an endless battle. Unite your tribe into a raging storm, for there is great strength in numbers if all can work in concert. Once the time for combat is nigh, however, charge into the fray undaunted and let the blood fly where it may. Only through personal courage do you prove yourself fit for the mantle of leadership.
- Lore: Link
+ Luthic
- Titles: The Cave Mother, the Blood Moon Witch
- AL: NE
- CL: LE, NE, and CE
- Domains: Evil, Earth, Healing
- Portfolio: Cavern, Earth, Evil, Family, Healing, Orc
- Dogma: Life is sheltered within the earth from which it springs. Honor the wisdom of the Cave Mother, whose strength is the backbone of the horde and the root of valor in battle Understand your position within the tribe and do your part to strengthen the tribe against all rivals. The cave is the sheltering embrace of the Mother of Bahgtru and the bastion of of orc strength. Endure all hardships.
- Lore: Link
+ Shargaas
- Titles: The Night Lord, the Blade in the Darkness, the Stalker Below
- AL: CE
- CL: CN, NE, and CE
- Domains: Evil, Trickery
- Portfolio: Night, thieves, stealth, darkness, the Underdark
- Dogma: The darkness is cold and everlasting, but provides a dark mantle for the blade in the night. With silent stride and hidden hand, cull the weak from the tribe and eliminate all other races. Go down into the deep tunnels and wage war with those who dare abide in the demesnes of Shargaas. Be alert for weakness in the eyes of the chieftain, for his mistakes may spell your own doom.
- Lore: Link
+ Yurtrus
- Titles: White Hands, the Lord of Maggots, the Rotting One
- AL: NE
- CL: LE, NE, and CE
- Domains: Death, Destruction, Evil
- Portfolio: Death, disease
- Dogma: Death is inexorable and eventually claims all life. The ravages of plague are simply death claiming victims who have yet to fal in battle, leaving all creatures to simply choose the manner in which death will most likely strike. The touch of White Hands can be forestalled only by bowing down to the Rotting Lord and begging his mercy, but, in time, plague strikes ll living things. Fear him, for death lurks in the shadowed corners of Luthic's cavern and it will inexorably come again.
- Lore: Link
Other?
Misc info dead gods etc? (ie: priests of bhaal, blue bear(usurped by malar). To be decided at a future date.
Props to Quadhund/Greenhouse and Hiemdall for the original posts which you can view here.
Reminder: Please do not post on this thread.