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Post by gainreduction on Dec 21, 2013 10:57:19 GMT -5
Please post you biography in here so we might get to know how our characters might know eachother from in the past. Cadmorn Andrews of Kelemvor Backstory: Cadmorn Andrews became a faithful to Kelemvor when a travelling Knight of the Eternal Order, Joffrey, came through Ironspur in Damara. Cadmorn was apprentice to his father, the farrier. He met Ser Joffrey whilst reshoeing Joffrey's mount after Ser Joffrey had been waylaid by Vaasan ogres in the Galena mountains. Joffrey was looking for initates at the time, and Cadmorn was suited to the order. Joffrey asked Mr Andrews Senior permission to relinquish Cadmorn from his farrier's apprenticeship, and Mr Andrews said there was no greater honour. Ser Joffrey and Cadmorn rode out into the west via Bloodstone Pass, where Joffrey trained Cadmorn in the ways of Kelemvor's teachings. Since then, Cadmorn has been made an official initiate of the Eternal Order. He is a devout follower, and is one of the cheeriest followers of Kelemvor there is. He enjoys humour, and being from a mining village, he gets along with dwarves very well. Cadmorn is a natural with the bastard sword, and champions the cause of Kelemvor, seeking out undead and vanquishing them.
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Post by MTGPackFoils on Dec 21, 2013 13:05:29 GMT -5
Markul Swordhand The Champion's Games, as it has been known as for now it's 10th year, is a tournament held around Highhavestide each year in Waterdeep. The winner of The Champion's Games would be awarded The Champion's Belt and challenged for it the following year. About 5 years ago a Waterdeep resident named Markul, who had only been living there a few years working odd guardsmen jobs, entered the games as a sellsword for another adventuring company. Although he would not leave the city with his companions he would often participate in these, and other games, held in Waterdeep making a better living (and reputation) than as a guardsman. Named Markul the Bloodblade by those who regularly attended the games at Waterdeep's arena due to his vicious kills Markul has left the life of a gladiator. He came across Kel'Ak Redblade, Athdar Brassaxe, and (insert names of 1 or 2 others in the Ironman here) when they entered The Champion's Games last year. The group Markul is in was set to go to the final round to compete against Auric's Warband who won the event last year. ...but then the unthinkable happened... A monster known as an Ulgurstasta was unleashed upon the arean floor by the arema's caretaker Loris Raknian, former champion of the games in Waterdeep. The beast unleashed undead onto the crowd, devoured many in it's wake, and destroyed much of the arena and the surrounding grounds. Many were killed that day. Participants in the games, citizens of Waterdeep, and those who came from lands far away to enjoy the games. Auric and his band, along with Markul, Kel'Ak Redblade, Athdar Brassaxe, and ( (insert names of 1 or 2 others in the Ironman here)) survived the day, but Loris Raknian fled his crimes on the back of a Nightmare. What foul treachery this man has wrought is still unclear, however if Markul gets to him before Auric does he will bring him justice. Those that have traveled with Markul have known that he doesn't sleep well. He sometimes says words like "shadows", "priestess", "disc" in the middle of the night along with his mumbling. You also know that he hails originally from Cormyr, and most of what he mentions is that once his family was taken from him that there was nothing left for him there. He can also be seen at times, with his eyes closed, clutching the symbol of Hoar in his hands. If asked about it he mentions little of it stating that it is the patron he chooses to follow, and nothing more. If you wish to be included in his backstory about the Waterdeep arena please PM me and I will add you to it. 1-2 more people will do.
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Post by magiuss on Dec 22, 2013 10:52:12 GMT -5
Name: Walter ''Hawkeye'' Grey Race: half elven age: 22 Profession: archer
Apperance: Hair: brown Eye color: brown/green Body: slim but muscular
(A Hawk usely follows Walter high in the air watching him and at times Guiding him..)
Walter has always been a mystery for those he travels with. he rarely speaks of his past, but keeps his eyes on the future. ( this is what he would have told the rest)
To elves he was always Half-human to the humans he was always Half-elven, never knowing where he really belonged Hawkeye joined up with a group of Mercenarys going under the Name ''The Golden gloves'', named So after Duncan Goldenhand they roamed the road and towns south of high forest working as escorts for caravans protecting towns from raids during the summer tradings.
As ''The Golden Glove'' took on a well paid certain Caravan contract through the Anauroch desert on their way to the dale lands, they fell in to a ambush that destroyed all that Hawkeye knew, everyone was killed expect for him, he fled out in to the Desert knowing death would follow soon, he cryed out to the gods for aid. and collapsed, when he opened his eyes many hours later a Hawk was standing close watching him, as he reaced out for it, it started moving towards south, he started following it , and it led him from water hole to water hole. until he reached the woods of Evereska, here he lived for a year of that year he never speaks of what happened, he came out a different man, unill he made his way towards Waterdeep, the city of splendors.
He started working for the town guard, waiting.... hoping... that something Soon would happen!
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Post by quelunia on Dec 22, 2013 13:14:56 GMT -5
Kel'Ak Redblade Race: Half Moon Elf Homeland: Impiltur Age: 25 Height: 5' 10" Weight: 160 lbs Class/es: Ranger/Bard, Bladesinger PRC: Weapon Master Kel'Ak was born to a human woman. Elven dignitaries came to work Politics with the city, and his mother fell for the charms of one of the Diplomats. For a few years she traveled with this elf back to Impiltur. Kel'Ak was raised as one of the village for a time till his skills with a blade outshone the others. His strength allowed him to use heavier blades than the other elves. And, he grew in skill by leaps and bounds faster than the others. Kel'Ak was excluded alot because of his rash attitude blaming his human side for this. His Mother watched and knew that Kel'Ak if he stayed would be teased and tourtured over this. So, one evening she took him away and returned to Waterdeep. Her she took a job as a bar wench for a time then her age excluded her from this. So she was sent to the kitchen to help cook and prepare food at the Dripping Dagger. Here is where Kel'Ak met and was employed by Filiare. At first minor jobs as a Guard of a shipment coming to the Inn, then the day of the Games comes. Markal a regular at the Inn came and asked Kel'Ak to join his team. And so Markal and Kel'Ak went to the disaster of an event for which it would become. Kel'Ak is cautious and studious. He is far more comfortable in the woods than in a town. By virtue of his training in his homeland and the guard work he has had have toughened him up. He stands at a mediocre height, and his body is toned from careful practice with his blade. When he isnt on a job or a small adventure, he is aiding the other adventures with equipment repair. While wiht the elves he learned the art of fashioning blades and was just learning the art of making armor.
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malleus
Old School
The first breath is the beginning of death.
Posts: 450
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Post by malleus on Dec 22, 2013 15:31:41 GMT -5
*The very short story and reason for Father Thomas Wilkinson to join the group*
As the travelling mercenary group came through the Western Heartlands they took housing in a small village called Triel for a few days to get resupplied and have their resent wounds healed.
On their way in to Triel they met an old man by the name of Father Thomas Wilkinson he offers them a place to rest and offered to tread their wounds all free of charge and out of the goodness of his heart.
Father Wilkinson was a cleric of Ilmater although he didn’t live in a temple of his god, he found meaning in his life helping all in need, with no care for why or how someone ended in the need of help, he would give it and ask nothing in return.
Father Wilkinson was never the adventuring type and had lived all his life in Triel; he had taken an oath to never take up arms against anyone or anything.
The mercenary group told him that they where heading for Cormyr for various reasons, and asked him for his healing aid should they need it along the way.
Father Wilkinson knew of the ongoing suffering of war in Cormyr and knew that he would be able to do much good in the land of Cormyr.
It didn’t take him long to pack the few things he owned, *a book that told the dogma of his god.. a few healing potions and a bag of bandages*
The very next day Father Wilkinson set out of Triel for the first time in his life, he found a strange joy in venturing in to the unknown that he had never felt before.
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Post by ID10Tango on Dec 22, 2013 16:02:48 GMT -5
Athdar Brassaxe Backstory: A typical dwarf from a typical place who made certain life choices that got him mixed up with Markul and Kel`Ak in Waterdeep. Yada yada yada lets play!
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Post by PhatDorf on Dec 22, 2013 16:34:58 GMT -5
Name: Flora Rubyhand Class(es): Bard, fighter (Warchanter) Appearance: Light auburn hair, Green eyes, Fair complexion, Tends to favour red and warm coloured clothing, 5'5'' Human, Early twenties, Has a few various horns/trumpets on her person, as well as banners, and small hand drums. Origin and known history: Flora says she's from the Dalelands, from Blackfeather bridge, where she grew up. She is fairly open about why she left - she was bored, she to see the world, and adventure. Her father was a guardsman, and her mother somewhat of a "voice for the people" among the people living in Blackfeather bridge, and often partook in many community activities. Flora says that with her fathers lessons in combat, and her experiences seeing her mothers work made her the perfect adventurer! She would be brave, and fight monsters, and it'd all be so romantic and amazing. She found herself shortly after leaving her home, doing low pay, very boring work for very boring people, until the day she managed to raise enough money to make it to the City of Splendors... as a blade and a voice to be heard. She found some headed for Cormyr, tales of the harsh times were becoming common in the taverns. Maybe she could find some high adventure, and excitement in Cormyr, "The harsh times bring about opportunity." her father would say, and she often repeats. //Character created and ready ingame
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Post by Fluffy the Mad on Dec 22, 2013 21:29:13 GMT -5
A quiet man walked the long path from Neverwinter, south along the coast. Though he was alone, none molested him- perhaps it was the well-used and cared-for armaments he wore. Perhaps it was the way he moved, or the look in his eyes. The man was unassuming, shorter than many, his short dark hair sprinkled liberally with grey. He moved like a career soldier, maybe that was it. His strides were long and languid, unhurried but eating up the ground in a measured, even pace. He did not seem bothered by the lack of company, or anything else. Day after day he walked, until reaching the magnificent city of Waterdeep.
Once in the city he took standard lodgings; one of the many inns in the city that provided (mostly) clean beds and hot, if not very appetizing, food. To any observing him this might seem a common practice of his, a habitual exercise. He seems wary in the city, watching everything at once, without ever losing his expression of complacent patience. The man stops in to several places on his walk through the city. Several armorers are seen, as well as the taverns and inns. He never seems to drink much at these, and is merely observing the inhabitants. This continues for several days, in which the man talks to few. When he does he is cordial, polite. He mainly responds to queries briefly, and makes his own as to various groups of people and what is known about them. He seems to have an eye for the informants, the hagglers and the sharks. It is to these he speaks, often as an equal, trading some tidbit from the other major and minor cities for what he hears.
To the keen observer, he appears to be scoping out the mercenaries in the city. Each sellsword, each merchant of death and carnage, each person with deeper ambitions than they can currently afford. Evaluations happen as he goes; after hearing an unfavorable tidbit about some particular person from more than two people, he rarely asks about them a third time. He seems to steer clear of the larger mercenary companies, focusing almost exclusively on single people or small groups.
Once the day of the tournament arrives, the quiet man approaches the games as might be expected. He does not take part, but merely attends in the stands with the common folk, battered armor strapped over a broad chest, well-kept sword hung at his side. He watches each match as it proceeds, expression rarely varying as he keeps an eye on the proceedings. A few of the winners he leaves his spot to speak to after they leave the arena proper, though as often as not he ignores the victors and approaches one of those who lost, depending on the ability and the performance of the groups. He speaks to each shortly, in private. After each he returns to his place, ready to watch the next match. The day grows long as the prelimary matches are taken care of, and still the man stands for each. After the day's final bout is completed, he returns back to his inn.
The following day he shows up again, in the same battered armor, though he seems to be freshly washed and shaven. The day is set to begin with group matches- against beasts rather than each other, and with real weapons instead of training blades. Things start off rather slowly; the weaker of the groups has been paired against captured orcs and bugbears, or a lone leucrotta. At one point, a particularly vicious grizzly had to be restrained by the caretaker after mauling its three unfortunate opponents, who were dragged off the field in various states of dismemberment. The lone man watches this all dispassionately, even as the crowd around him roars, boos, or trembles. ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ Name: Kaleran Oswalt Race: Human Age: Late Thirties Hair: Black with grey Eyes: Amber Facial features: Averaging Body Structure: Short, muscular, broad in the chest and shoulders. (Height, 5'9", weight 167) ((Placeholder... I'll try to work in all the recent posts, but it's going to take me longer. I'll edit this when I'm done.))
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Post by dazza555 on Dec 29, 2013 2:24:21 GMT -5
Deke Mathews Human male from silvery moon. Raised an orphan, he never stayed in one place and was something of wild child growing up. Picking pockets and lifting items to get by, but as he got better he became a career criminal and robbed the wrong person. With a lot if enemies and few allies, Deke joined the first merc group he could find that was leaving silvery moon. Cracking wise, and with a bad attitude. He fights hard and plays harder.
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Post by lucesi on Dec 29, 2013 16:51:55 GMT -5
Avelard Danesbury
An experienced warrior in his fifties, perhaps even his sixties, he has seen many a battle in his day. A mercenary for several decades he is comfortable leading and offering guidance and advice to those around. However, some may question that his day is already over. One might see him wince in pain during battle or pause a moment to catch his breath, although he would be too proud to admit such frailties. Are his strategies and tactics out of date and old-fashioned, reflecting the fears and frailties of a decaying old man? Or merely the wisdom of acumulated experience that shows caution is often necessary?
His stature is still worthy of respect, yet as with all older people, it might now not take much hardship for some of his companions to question his ability to continue as a potent military force.
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Deleted
Deleted Member
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Post by Deleted on Jan 9, 2014 1:11:48 GMT -5
Name: Kresh Rattlebones Race: Shield Dwarf Sex: Female Profession: Killin' Hair: Thick, curly brown. Thin, wispy beard Height: 4'2" Weight: 130 lbs. 132, liquored up Smell: Depends on the day Kresh lived a simple life in the Western Heartlands, helping her father's smithing business by tending the forge fires, lugging heavy junk around, and punching out the occasional sticky fingered "customer." That all change, though, when a wandering group of adventurers came through, and she met them while she was drinking in the tavern on her "break." They'd just suffered a loss as a fighter in the group had bitten the dust in a fight against some local goblins. That was all Kresh needed to hear. Next thing out of her mouth was, "Well, folks, today's your lucky day. You just found yourself a new fighter. An' an improvement over the last one, seein' as Ahm still kickin'." The group was reluctant to take Kresh on, but she was adamant and wouldn't budge an inch. Finally, the party cleric asked her how her family got the name, "Rattlebones." She socked him in the face, and after the back of his head was done bouncing against the floorboards, she grinned down at him, a front tooth missing, and said, "See?" A compress and a poultice later, Kresh was installed in the front line, and thus began her adventuring career.
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