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Post by Pedantry INC on Aug 29, 2013 4:28:41 GMT -5
Mirrir Tharasvin Mirrir is a tall woman, standing at 5'11 (180cm) and has a strong frame that boasts well toned musculature complimented by an easy grace. Her movements readily suggest that she is both physically capable and confident. She carries herself with an indolent air, seemingly never in a rush, often smiling in a lazy manner that suggests at best a casual interest in the goings on around her. Her languid nature and easy going expressions may make her seem friendly enough. Her smiles however, to the observant, display somewhat enlarged canines, while an extended yawn may reveal oddly elongated, serrated looking molars. Looming up above her shoulders are a pair of red wings, grown to their full potential it seems, with each slightly longer than she is tall, resulting in a 12' span when she spreads them.
Red scales completely coat her shoulders and biceps, trailing down her forearm and tapering out along the back of her hand, leaving only the flesh under her wrist, her palms and fingers free of the fine armoring. Along with that, her long nails, tapered to sharp points just over half an inch long, look not only sharp, but durable. Scales also emerge along the back of her neck, following the line of her spine. Directly over her spine they are wider, shrinking rapidly to either side. If seen without her cloak these scales travel down and start spreading to cross her shoulders and down a wider section of her back, though how far is hard to tell unless she's caught with her shirt off. Though the circumstance to see much more of Mirrirs body are few and far between, one might assume much more of her figure is covered as well. These scales have a faint glossy quality, and seem quite thick, aside from the tapered edges that frame the uncovered areas.
She has piercing green eyes with cat like slit pupils set under thin eyebrows that arch like raptors wings, and when her gaze focuses the intelligence behind those calculating eyes is unmistakable. She has high cheekbones that give her face a narrow, almost aristocratic look which suits her somewhat thin nose. Her smile reveals pristine white teeth. Mirrirs hair is a bright red hue, straight and long, which she typically keeps up in a bun atop her head. Several little braids dangle free in an almost tribal style. Her skin is fair and her complexion smooth where it is not covered by scales.
Her voice is rich, often inflecting an amicable tone, those that hear her often would come to recognize that she has a firm control over her tenor. Her accent seems ambiguous, perhaps a trait in accordance to her vocal mastery. When Mirrir laughs it often begins as a low chuckle that bubbles into a hearty guffaw of mirth. When she is sarcastic or angry her scathing tone is sharp as a proverbial dagger. Though she rarely sings in public, when she does, she proves melodic and able to inflect an emotional quality that may stir her audience.
Mirrir is host a single tattoo rendered in black and red ink. On the back of her right shoulder sits an upraised dragons paw, scaled, with clenched claws, each etched to cause the appearance of ripping into her flesh, intricately rendered blood leaking from the 'wounds'. The tattoo is now rippled due to the scales that have grown in. To those familiar with the sign of the beast lord, the tattoo is eerily similar. Typically this remains hidden under a cloak, but now and then is made partially visible if she takes off her cloak or fully visible if her upper shoulders are bare.
She wears serviceable clothes, seeming to favor earthy colors, and keeps them generally clean. Though much of what she wears is without ostentation, any lingering observance would take note that it is all finely crafted and highly magical. Often she wears a great clawed bracer, its purpose seemingly defensive, but most certainly a dangerous device for those that would oppose her. If not worn, the bracer hangs clipped to her belt, opposite to a scimitar. She wears both with a practiced ease.
// Updates will be highlighted in orange.
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Post by Pedantry INC on Sept 2, 2013 6:03:30 GMT -5
Notable Items
Notes on lore : I've made some lore notes that specific certain areas of lore. If your pc has no reason to have that type of lore, but still has high lore, please consider halfing your score for deciding what's known. I'm going to trust you all to moderate yourselves. For example, a cleric might have high religious lore, but not very much nature lore. A wizard might have high arcane lore, but no religious lore. Etc. One could consider 10 to be a standard roll, 20 well studied, and 35+ to be very well studied.
+ A red tinted Mithril Chainshirt
- This beautifully crafted chain shirt is worn with ease and appears to be quite light, but strangely the metal has a gleaming reddish hue. Those in close proximity may notice a faint, but sharp, coppery scent of blood. The leather padding and bindings have been adjusted to allow the armor to be closed at the back behind Mirrirs neck, over the ridge of her wings, and laced together below her wings, leaving the space between them exposed to reveal the thick scales, about the size of quarters, along her spine. Spellcraft would reveal that this shirt is bolstered by strong transmutative magics. Very high religious focused lore with an attention to the malarite faith (DC 35) would reveal this to be Blood Moon Mithril - an artifact of the faith.
+ Scimitar: With a smouldering blade.
- The blade is sharp and viciously curved, and seems to briefly smoulder along its edge now and then, though it doesn't seem to burn things in contact with it unless her hand is on its hilt. Spellcraft would reveal this blade to be enhanced with transmutative effects. Lore would recognize it as a blade of desert wind.
+ A longsword with a cloth wrapped hilt.
- This blade is kept in an unadorned leather sheath on her right hip. The longblades hilt is completely wrapped in cloth, and Mirrir never seems to touch it, nor could anyone save a very select few claim to have seen her display the weapon or use it.
+ A massive metal claw bracer.
- Typically worn on her left arm, from the way she wears it, it's purpose isprimarily defensive. Though the long jagged blades are certainly sharp, it seems they're better suited for catching and turning blades than they are for offensive maneuvers. Overlapped plating in a scaled pattern guards her arm from backhand to elbow, while the twin claws jut a foot past her hand. The metal shines a bright silver hue, and it bears the stamp of Ironhand. Those with spell craft or lore will recognize it hosts strong defensive enchantments and can diffuse minor spells.
+ A wicked animal claw gauntlet.
- This strange gauntlet covers her right arm from elbow to hand with a set of terrible claws. Held together with intricately worked leather, sinew, and metal pins, the aged talons are for the most part straight, curved tips ending just past her knuckles. It seems she could use it as a deadly weapon if she wished, simply by closing her fist. Thought it seems she typically prefers her scimitar, reddish staining suggests the ancient claws have seen some use. Those with nature lore or a familiarity with magical beasts might recognize them to belong to what must have been a massive owlbear. Those with very high religious lore might come to believe this is one of the sacred relics of the faith of the Beastlord, called simply "Claws of Malar". A study by those with high spellcraft would reveal the claw to have physically enhancing transmutation magic, along with a series of sinister offensive enchantments.
+ A thick belt of pale leather lined with silvery fur, so long that it is wrapped twice about her waist and still has a long hanging tongue[/font]. Draped casually over this is a green belt that hangs loosely over her hip at an angle.[/b] (Sometimes these are replaced by an ostentatious gem studded belt with the symbol of waukeen on its buckle)
- The huge belt lined with silver fur has the hallmarks of a belt of hill giant's strength, however there are obvious differences. A bit of lore or spellcraft suggests the enchantment is strong and host to both transmutative and defensive qualities. Those that bother to observe further or have studied such things may realize this to be a belt akin to Frost Giants, offering not only strength but also warding against cold.
- The second belt is worn loose, draped at an angle overlapping the first. Made of an ugly bumpy greenish leather, second glance reveals the bumpy texture to in fact be warts. From many of those warts thick wiry black hairs stick out in various directions. Most with a bit of lore in the area of monstrous creatures, or some adventuring experience, would likely conclude that this belt is in fact made of troll skin. A study by someone with a bit of spellcraft would likely detect a faint aura of conjuration.
- Often in cities these belts are replaced by a single ostentatious bit of decoration, a belt studded with numerous large gemstones. They glimmer and shine with a light of their own, and on the buckle the symbol of Waukeen is clearly evident. Spellcraft may reveal this belt is enchanted with transmutative effects that may influence social dealings.
+ Greaves with the makers mark of Ironhand. - She now wears exceptionally fine greaves with the mark of Ironhand. A knowledge of armor would reveal these are durable, and spellcraft would denote specifically that they are enhanced to not only provide protection but additionally absorb the impact of various blows.
+ A plain mantle with a hood that has tufted ears sticking out from its folds.
- Her mantle seems plain enough in of itself, though spellcraft would reveal protective trasmutation or abjuration.
- The hood of her cloak is a different matter, stitched on with a visible leather sinew. Looking soft and leathery within, the outside of the hood is a light tan brown fur with darker strikes. The hood hosts two tufted ears that stick out while the hood is down. Though mostly loose, it seems to have a protruding section topped by a dry, feline nose.
When drawn up the hood proves to be the carefully preserved skin of a large cats head, something akin to a rather large lynx or bobcat. Having been carefully removed from the skull that it once covered, it can be pulled right over Mirrirs head, leaving her to look out the widened eye sockets. The manner in which the skin was preserved and stiffened allows the face of the cat to maintain a good deal of its shape, giving her the appearance of a cats muzzle. A small chinstrap serves to keep it in place, hidden under the dangling edge of the upper jawline that drapes past the lower edge of Mirrirs face. To those with spellcraft this hood radiates strong defensive magics, as well as several minor transmutations in the fashion of enhancement.
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Post by Pedantry INC on Jun 20, 2014 0:04:14 GMT -5
At a glance, a rough etch of mirrirs scaling.
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Post by Pedantry INC on Mar 12, 2015 0:15:05 GMT -5
Easily gained public knowledge of Mirrir. - Is the " Overmistress" of the Alizarin Academy of Arcane and Bardic Lore, as well as a teacher of various studies. Is often found at the Alizarin Academy, attending to administration or teaching one of her various classes, Vocals, Harp, Economics, Ecologies, and Bloodline Studies. - Regularly performs as " The Redsong Bard" providing entertainment via song and story, most often accompanied by harp. Her most frequent shows are carried on in Thunderstone and the Tipsy Imp in Vaklur's Roar. (minimum perform checks of 45-65) - Proprietor of the Claw and Flame Emporium - sells everything from simple healing supplies to enchanted gear for low prices. Also buys and sells scrolls and gemstones as well as second hand equipment. Offers bartering/brokering services. Public advertising can be found here. - Proclaimed " Voice of the Beastlord in Cormyr," - claims to speak for the 'official church in Cormyr' and liaisons with adventurers to hunt down "heretic cult cells" of the beastlords faith to eradicate/remove them for practicing forbidden rites and breaking Cormyrian law. Will pay for proof of crime and the ears of these 'dangerous brigands'. Also offers bounties on other hunts, typically undead, usually favoring 'green' adventurers in the southern region of the realm. Perform check notes: DC: 10 - Routine performance. Trying to earn money by playing in public is essentially begging. You can earn 1d10 cp/day. DC: 15 - Enjoyable performance. In a prosperous city, you can earn 1d10 sp/day. DC: 20 - Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation. DC: 25 - Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation. DC: 30 - Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant potential patrons, or even from extraplanar beings.
DC: 50 - can change a hostile attitude to 'helpful'. - can change a 'helpful attitude to 'fanatic' www.d20srd.org/srd/epic/skills.htm#perform
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Post by Pedantry INC on Aug 24, 2015 21:58:55 GMT -5
Bumpies for newer folks!
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