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Post by Munroe on Mar 8, 2013 0:07:50 GMT -5
Received this from a player who wished to remain anonymous to protect the identity of the pickpocket character:
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Post by Munroe on Mar 8, 2013 0:09:21 GMT -5
I believe one thing that was overlooked was testing by size and type together. Pickpocketing an outfit shouldn't be the same as pickpocketing a fullplate or a katana, after all. But of course that gets expensive for testing, especially considering everything is flagged as stolen after being pickpocketed.
That's some great information though.
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leaflord
New Member
Watching, Love from Above
Posts: 50
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Post by leaflord on Mar 8, 2013 0:25:01 GMT -5
Why there even this skill in FRC...really what good is stolen item worth less 500 gp, can go out for ten minutes as level 3 make more then that? Now talking about armorer who sells armor missing a suit of armor? The pickpocketer gains what really 500 gp? What does he lose his life maybe, he more likely ic or ooc not trusted again, alienating himself to the server on a whole. Never understood this skill what so ever either persons a roleplaying pickpocket and should get some credit for his dues or abolish it cause more waste of time then anything else.
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Post by The Tallest Dwarf on Mar 8, 2013 0:59:09 GMT -5
Received this from a player who wished to remain anonymous to protect the identity of the pickpocket character: That is some excellent information, yes, but it still seems like a lot of 2x3 items could be stolen i.e. one-handed warhammers, axes, large shields, full plate,etc that the victim (unless drunk or otherwise incapacitated and even then it's a grey area) would certainly realize were missing from their gear, even a hand slipped into a backpack and pulling out a battleaxe surreptitiously would be noticed.How do you explain someone grabbing 50 waraxes or 100 unequipped fire arrows in a stack? I wanted to also mention that in all the time I've played Torgar I've been PPed once(AFAIK:)) and it was some healing potions, totalling less than 500gp. He did not know IC so I just ignored it until checking for supplies and got a nasty surprise. TL;DR:Make PP work on gold only please and thank you.
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Post by Munroe on Mar 8, 2013 1:15:32 GMT -5
I only recently learned what TL;DR means. ("Too long. Didn't Read.") I'm confused, seemed like you read it. Anyway, yeah, there's obviously room in the system for improvement, but as it stands if the GP value (before it was marked stolen) was over 500 GP, the item should be returned.
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Post by whitelancer on Mar 8, 2013 6:19:14 GMT -5
Received this from a player who wished to remain anonymous to protect the identity of the pickpocket character: That is some excellent information, yes, but it still seems like a lot of 2x3 items could be stolen i.e. one-handed warhammers, axes, large shields, full plate,etc that the victim (unless drunk or otherwise incapacitated and even then it's a grey area) would certainly realize were missing from their gear, even a hand slipped into a backpack and pulling out a battleaxe surreptitiously would be noticed.How do you explain someone grabbing 50 waraxes or 100 unequipped fire arrows in a stack? I wanted to also mention that in all the time I've played Torgar I've been PPed once(AFAIK:)) and it was some healing potions, totalling less than 500gp. He did not know IC so I just ignored it until checking for supplies and got a nasty surprise. TL;DR:Make PP work on gold only please and thank you. Anything weighing over 1 pound or worth more than 500 gold cannot be pickpocketed on FRC.
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Post by darinder on Mar 8, 2013 9:51:05 GMT -5
Anything weighing over 1 pound or worth more than 500 gold cannot be pickpocketed on FRC. Munroe's tester didn't say how many healing kits were in the stack, but I'd be very surprised if it was only two. As three healing kits weigh 1.5 pounds, I wouldn't put too much stock in a one pound weight limit.
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Post by 828stingstingneo on Mar 8, 2013 10:33:41 GMT -5
As I said before, if your a good sport you will offer those around you an option to roll their own spot vs your PP roll. The main problem I see with this option is that actually using the skill and the automatic opposed spot lets the program choose the item acquired. Using the dicebag instead would force the players to somehow decide between themselves what is actually taken. But of course that gets expensive for testing, especially considering everything is flagged as stolen after being pickpocketed. Hmm, this was another mechanic I didn't know about. The problems with this are (1) if you pickpocket an item you have no way of checking the item's value if you don't know it and (2) even when you return an expensive item to the other player he will have lost much of its resale value merely by virtue of its being flagged.
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Post by Extropy on Mar 8, 2013 11:05:41 GMT -5
The limitations are still in place.
The 500 gold limit on FRC is based on "toolset value" of the item, so it is possible that you paid more than 500 gold for something & it was pick pocketed because the internal value wasn't over 500.
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Post by The Tallest Dwarf on Mar 8, 2013 15:44:20 GMT -5
I only recently learned what TL;DR means. ("Too long. Didn't Read.") I'm confused, seemed like you read it. Anyway, yeah, there's obviously room in the system for improvement, but as it stands if the GP value (before it was marked stolen) was over 500 GP, the item should be returned. The TL;DR was for my post, if people skipped past the quote:) And thanks Extropy for the clarification.
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Post by Trollfiend on Mar 9, 2013 6:02:58 GMT -5
I know someone claimed ot have had a bank note picked before. Is that still possible?
And I'm sure they'd be obligated to hand back the bank note?
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Post by Munroe on Mar 9, 2013 6:45:03 GMT -5
I know someone claimed ot have had a bank note picked before. Is that still possible? And I'm sure they'd be obligated to hand back the bank note? I -believe- pickpocketing a bank note is still possible. It could be fixed though, if it hasn't been already, by having the pickpocket script check the tag of the bank note rather than just its item type. That would require checking the tags of any item of that item type though. And yes, if it's pickpocketed, it should be returned. A bank note is worth over 500 gp.
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Post by purgatori69 on Mar 10, 2013 9:15:19 GMT -5
Not sure how all the mechanics work but one use for PP is not always taking something. Have yet to play around with this particular skill but wonder if it possible to also plant something in someone inventory with a successful PP. Like a note saying your being watched and death will soon follow. IC kind of way perhaps for an assassin to say your marked. And later assassin could see how diligent said target is at defending themselves or how often they walk about all spelled up Also in the past before changes have seen PP used to get lets say a raise scroll for a dead party memeber to bring him back. Was great when he had the only one and died. Took a little while however sometimes.
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Post by quelunia on Mar 10, 2013 10:59:07 GMT -5
Pickpocket is the equivalent of slieght of hand in PnP D&D. By that standard if you were to ask a DM that is available yes you could. And, many of the DMs are more than willing to aid in these issues.
An optional route would be to have a courier character for your assassin. Like a middle man. Could always ask if a DM would mind using an NPC to deliver the message.
This is something akin to a paladin wanting to use their detect evil, gonna need DM help to use a skill that doesnt work in game. Most players if you approach them OOC will be willing to play along, this also avoids alot of hard feelings. So long as the mark is not gonna metagame the OOC info. Just better to get a DM involved in some cases.
I try OOC chat as sometimes the players are willing to go along with these simple things. As for the actual hit ... this might be good to have a DM around. Like I said this will limit the complaints and limit what can be claimed by the victim. I try to respect the player and involve them. As a victim of assassinations also, its sometimes more fun to work out some details prior too.
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Post by Savoie Faire on Mar 11, 2013 9:26:07 GMT -5
Manyplayers feel ganked if no communication prior or subsequent to PvP interactions is undertaaken. However, many are surprisingly willing to roleplay the story when they find they are more than a simple victim of a ganking.
Involve others in your roleplay and you will find they help to create opportunities for you.
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