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Post by FlyingMidget on Jan 28, 2019 14:28:00 GMT -5
I too think that the paladin's and other oath driven classes could use a little room to stretch in regards to their god. Obviously alignment needs be respected so no chaotic actions and such for paladins but... I mean otherwise all paladin's are the same. Doesn't matter your god. The gods are basically at that point a coat of paint to throw on your armor. Same with druids. If your god really has no bearing on the way you do things then whats the point exactly? That paladin over there wields a sword and the other one wields an axe. That one smiles and that one is kind of sad at the moment." But their gods (The thing that is suppose to define them as holy warriors) really are as much part of their rp at that point as clothes. Cause they will always react the same way if staying inside their generic paladin oaths as every other paladin everywhere. I realize very well that rp can help to make two paladins "seem" different but without some kind of bigger difference (dealing with their faith because they are favored warriors of their god)it is making it really all taste exactly the same. Kind of sounds lame *shrugs* You're very mistaken.
A paladin of Tyr might focus their attention on law and metting out justice and ensuring criminals don't get away even ending their life if they do not believe they can get them back and into the correct place to be judged. A paladin of Torm is likely to focus their attention on goodness first and foremost they're likely to attempt to capture a foe and tend their wounds if they surrender. A paladin of Kelemvor might dedicate themselves entirely to hunting down undead and those that abuse magic to avoid their natural death. A paladin of Sune might focus on protecting places of beauty and temples while promoting goodness in the general area or tracking down those that have commited criminal acts against such places (hunting down art thieves for example or those that have vandalized such things and fled). A paladin of Lathander might very well promote goodness, inspire hope for a brighter tomorrow or hunt down necromancers and undeath. A paladin of Ilmater is likely to guard their charges (often Ilmater clergy) as they go about tending to the wounded in danger zones.
They can all follow a specific code yet have many varieties of personalities, some paladins may also believe that specific tasks that their deities Dogma supports may also be worth falling for, but such is a very personal decision for them to make.
Druids are actually even more varied, a Malarite for example is likely to slaughter the weaker or diseased animals of a forest to encourage growth rather then stagnation, to keep the game strong. A follower of Talona is likely to spread disease among a similar herd because diseases, parasites, that sort of thing are part of nature. A follower of Mielikki is likely to take said animals into their care, treat them and tend to them until they're strong enough to go about their lives again. A follower of Silvanus is likely to just watch on unconcerned over such petty matters, nature will resolve itself as it sees best.
These are just but a handful of examples for but a handful of faiths and not every example I could give off hand for any one specific faith that puts them at a very different position then other druids/paladins. I hope this is food for thought for those that considered such to be the case.
FM.
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Post by malclave on Jan 28, 2019 14:30:22 GMT -5
Healing goes under "do good" so does not healing every person passing by you count as evil? Is misremembering lying? Is flanking an enemy dishonorable combat? Is banter with an evil person considered association? More detailed, Torm's Penance of Duty (in particular the Debt of Dereliction) demands the Tormtar to use every available resource to ending the cultists of Cyric and Bane. Would it be particularly dishonorable to blockade all the resources from their stronghold essentially starving them out til they surrender or would the paladins have to request mutually agreed upon combat? Engaging in full on combat will lead to bloodshed of the people you're sworn to battle alongside and protect. Starving the place will eventually cause non combatants to suffer. It's not quite as black and white as it seems when you look at the bigger picture. The paladin code is somehow being violated. Again, my takes: Unless there are extenuating circumstances (extreme example: the paladin callously watches an innocent die in the street when he could have saved a life), "not healing" is neutral on the good/ evil axis. Lying is a deliberate mistruth. If the paladin does not remember something accurately, it is not lying to tell what he believes is the truth. Flanking is just a tactic. It is no more dishonorable than Knockdown or . "Friendly" banter with someone known to be evil at least approaches association. Putting an enemy stronghold under siege is not itself dishonorable. Heck, Arvoreen teaches that it's not dishonorable to steal from enemies before battle, and lets his paladins freely multiclass as rogues (though if I went that route, I'd be very careful about the stealing to make sure it wasn't for personal gain).
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Post by Razgriz on Jan 28, 2019 15:09:09 GMT -5
I too think that the paladin's and other oath driven classes could use a little room to stretch in regards to their god. Obviously alignment needs be respected so no chaotic actions and such for paladins but... I mean otherwise all paladin's are the same. Doesn't matter your god. The gods are basically at that point a coat of paint to throw on your armor. Same with druids. If your god really has no bearing on the way you do things then whats the point exactly? That paladin over there wields a sword and the other one wields an axe. That one smiles and that one is kind of sad at the moment." But their gods (The thing that is suppose to define them as holy warriors) really are as much part of their rp at that point as clothes. Cause they will always react the same way if staying inside their generic paladin oaths as every other paladin everywhere. I realize very well that rp can help to make two paladins "seem" different but without some kind of bigger difference (dealing with their faith because they are favored warriors of their god)it is making it really all taste exactly the same. Kind of sounds lame *shrugs* One can still customize paladins in many ways here, which is cool. The more visible and prominent FRC paladins are all very unique in their own way, yet they all are so while respecting and honoring the generic D&D code. This I suppose has been so since the server went online. The key in customizing them lies in the RP, not in the code. The Code itself defins them as paladins, but the RP of a faith, order, personal beliefs and experiences of the paladin PC make and define the individual characters.
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Post by Deleted on Jan 28, 2019 18:32:16 GMT -5
Again as I said their rp can be different but their oathes are exactly the same. Rp and where u decide to apply your characters aside. That was the point I'm trying to make. Malar and silvanus druids. Talona and any goodly druid God have the exact same oaths. Paladin of jergal and a paladin of sune have the exact same oaths as any and all others. That seems strange.
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Post by StabbingNirvana on Jan 28, 2019 20:17:25 GMT -5
Healing goes under "do good" so does not healing every person passing by you count as evil? Is misremembering lying? Is flanking an enemy dishonorable combat? Is banter with an evil person considered association? More detailed, Torm's Penance of Duty (in particular the Debt of Dereliction) demands the Tormtar to use every available resource to ending the cultists of Cyric and Bane. Would it be particularly dishonorable to blockade all the resources from their stronghold essentially starving them out til they surrender or would the paladins have to request mutually agreed upon combat? Engaging in full on combat will lead to bloodshed of the people you're sworn to battle alongside and protect. Starving the place will eventually cause non combatants to suffer. It's not quite as black and white as it seems when you look at the bigger picture. The paladin code is somehow being violated. Again, my takes: Unless there are extenuating circumstances (extreme example: the paladin callously watches an innocent die in the street when he could have saved a life), "not healing" is neutral on the good/ evil axis. Lying is a deliberate mistruth. If the paladin does not remember something accurately, it is not lying to tell what he believes is the truth. Flanking is just a tactic. It is no more dishonorable than Knockdown or . "Friendly" banter with someone known to be evil at least approaches association. Putting an enemy stronghold under siege is not itself dishonorable. Heck, Arvoreen teaches that it's not dishonorable to steal from enemies before battle, and lets his paladins freely multiclass as rogues (though if I went that route, I'd be very careful about the stealing to make sure it wasn't for personal gain). What I was trying to get at is that someone that wants to brand a paladins actions as code-breaking, doesn't really need to reach far to push that claim. Also that people from different cultures will vary in what they see as goodly and whatnot. Wasn't really looking for answers to the questions.
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