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Post by quelunia on Sept 7, 2012 18:15:29 GMT -5
What I meant was, adventurers = common foot soldiers, Paladins more on par with a Paladin as for the fearless bit. Ranger units are kinda the back up for all special forces as well as taking air fields and survival in various environments. I just was trying to make a real world show of what I think the Paladins immunity to fear represents.
And as far as mages with 4 hp go... sucks to be you. My mage has hp lagging only 1 level behind a warrior. If a wizards choice of spells to start with are selected carefully, they can make it even alone in the GG starting areas.
Back to the point of paladins. The Paladin can be fun to roleplay, it just depends on the diety. On the other hand, I would like to also say, Forgotten Realms is set in a"mideval" fiction. In mideval times people had short lives 30 maybe 40 years old 80 being about the oldest I have read about. The definition of good to peoples of this period are way different than our definition of good. Good, is relative to the peoples that view it. A Paladin of lets say Sune in Thay would probablly hate the disgusting tattoes, and be upset about unjust way some slaves are treated.... Does that mean they wouldnt own slaves? No that doesnt it means they might treat thiers with respect and compassion. Now, a Paladin from Cormyr traveling with a liason from his church "lets call him a paladin of Tyr", He sees this so called paladin of Sune and she has slaves, The Tyrian Paladin would be wanting retribution for the slaves, but constrained by the laws of the land he is in. *ponders about how that would pan out*
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Post by Trollfiend on Sept 7, 2012 18:38:10 GMT -5
I think you need to start a thread on paladins. You're going WAY off topic.
This thread isn't about paladins
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Post by arisnorman1 on Sept 7, 2012 18:40:20 GMT -5
actually he is starting when others derailed the topic first he isn't the one to start on about pallys
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Post by The Tallest Dwarf on Sept 7, 2012 18:41:20 GMT -5
Back to the OT, all the examples I see given are for showing weakness by taking a knee to the strong. An evil supporting a good's RP is...what, the same thing? Big strong paladin, better not act like he's powerless to smite you in town? Because I have to say, I see our resident orcish badasses get a lot more Strength Respect Showings than I see paladins and goody clerics get. Is there room in this for an evil to recoil before the calming, soothing aura projected by the high priest of some flowery hippie god? Has any evil character ever gazed into the eyes of such a priest, had their soul examined by the awesome depth of empathy imparted by their 30+ wisdom, and been deeply impacted by the look of disappointment on the priest's face as they are judged and found wanting? Butcher, the character I play right now. Avoids paladins. Because he's scared of them. If he is in gg, and that Holance (sp) guy is in town. I emote watching him and other things. Then Butcher leaves. He is uncomfortable around -anyone- who fights for "Good". And does not trust them. Avoids them. Fears them. Or trys to make friends with them. Because he knows one day he will be at the other end of their sword. And Butcher almost changed his ways looking into the eyes of a cleric of Corellon. But with more rp it didnt happen. But it almost did. My post is not about "Everyone should fear evil people and cower!" Im saying we need to support one anothers rp. If someone is emoting something, you dont need to shut it down. If a paladin is standing in the sun. Armor shining, his gods power flowing through him as he holds back a giant troll from eating his fallen friends... you dont need to walk by and be like " I would have killed the troll already". Thats not helpful, I feel like I see stuff like this all the time. There can be really awesome and fun rp if we just work with one another, not try and pretend your characters better then everyone else. The evils, should show some rp respect to the goods. And the goods some rp respect to the evils. Equally both ways. But its not just about alignment. Its about RP to one another. No matter your alignment, race, or class. What Im trying to say is, everyone should be able to have fun. And everyones character should be able to shine. I don't normally tip my hand in these threads, but I wanted to say I liked the last two paragraphs in particular. Good versus Evil is one of the oldest stories told, and if you look at films (arguably one of our best comparisons for roleplay) where the two sides oppose one another, the best on-screen conflicts of this type occur when the actors respect one another. You hear it all the time in interviews.
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Post by egodeath on Sept 8, 2012 11:24:49 GMT -5
It seems the general definition of "negative rp" in this thread is roleplay that others dislike seeing.
I agree about fear and being feared. I disagree about appearing fearless. This is a world where common folk stick to common things, and adventurers go out and risk their lives on the regular. They've danced with death countless times before lunch. They are above the average common person.
It seems to be a common demeanor in this would be arrogance, or perhaps obdurateness towards that which we find scary or dangerous. Some are convicted that fear is second to their code. Some are convinced the life they risk isn't as important as most would.
That being said. Some people just play /mean/, unagreeable characters. Some people play characters with problems in respecting other characters. Are these bad roleplayers? Are the characters getting offended or tired of these characters demeanor the one's controlled by a bad roleplayer?
If one puts conviction and creativity into playing a character that have these qualities, is there room to fault that player? If one takes time to address your character at all, even if in insult or goad, is that not more than a bad roleplayer would be expected to do? Perhaps the inner workings of a character are marred by a layer of "badassery", so long as those inner workings are there.. is there fault to be had once-so-ever?
We've all seen terribly played characters. Some exist to troll, others to flaunt their build or level. Some can not swallow their pride.. But in the end, are they worth caring about at all? Usually, I find, these people get left to the wayside by the players of real, dynamic characters.
No matter the demeanor of those dynamic characters, with the qualities of sentience, I find room to thrive in simply knowing they care about the rp they offer me, and I them.
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Post by egodeath on Sept 8, 2012 11:29:55 GMT -5
Also. Quit giving personal examples, folks None of you have any reason to explain the way your characters are to anyone else.
That is the magic of perception. Each player, each character of that player, has a separate set of eyes and views you with them in their own way.
The examples will only spark some sort of argument of bile, be it spoken or unspoken.
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Post by hellscream123 on Sept 8, 2012 12:10:38 GMT -5
I saw the name of this thread and figured supportive Rp would be to take all our sigular characters stories and Rp and blend them together to make one super story. Because it doesn''t matter what class you are if you haven't got others to role play that class with.
So lets support each others stories because in the end that makes the overall story that is FRC better. So yea lets have those cocky adventurers because if an adventurer wasn't cocky he'd never go into that weird dungeon. Lets have scary bad guys and shiny templars of holy light.
Because when we do this we all build atop our stories so support everyones Role play and everyone elses story cause it'll build on yours as long as it stays fun and helps build this amazing conglomerate of stories called FRC
[very sorry if this is an incoherent ramble to some]
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moonelf
Proven Member
"Heads I win, tails you lose"
Posts: 147
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Post by moonelf on Sept 8, 2012 14:46:53 GMT -5
We've all seen terribly played characters. Some exist to troll, others to flaunt their build or level. Some can not swallow their pride.. But in the end, are they worth caring about at all? Usually, I find, these people get left to the wayside by the players of real, dynamic characters. For me, this pretty much sums it up. I think the comment on "pride" being at the top of the list.
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Deleted
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Post by Deleted on Sept 8, 2012 16:20:09 GMT -5
I think it takes some risk to make one's character vulnerable enough to someone else's to role play having been "defeated" in some way, like if someone intimidates your character, and you have your character back off. It's not easy. I think it takes some positive experiences at it, small steps, and examples of others around you that do it, seem to have fun, don't lose control of their own characters, don't look bad ooc'ly for doing it, etc., before a person can let their guard down enough to let their character be shown up in some way. Some people might have an easy time at it, but I know it took time for me, and I'm still in the process of letting that guard down and allowing other characters to affect mine without OOC fuss. The more I do, the more I enjoy the game, but it's still an ongoing process.
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Deleted
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Post by Deleted on Sept 8, 2012 16:31:13 GMT -5
We've all seen terribly played characters. Some exist to troll, others to flaunt their build or level. Some can not swallow their pride.. But in the end, are they worth caring about at all? Usually, I find, these people get left to the wayside by the players of real, dynamic characters. To me, this whole discussion isn't be about leaving people behind or criticizing other people's role play. To me, it's about sharing some perspective in the hope that someone who feels compelled to always have their character look "on top" might be able to relax, let their guard down, and enjoy the game more fully in a broader range of circumstances. If someone's not interested in that, that's fine, but to me, at least, this discussion is about offering alternative perspectives to what a person might already have, which they can take or leave as they wish, in the hope that they might benefit. Because you are right, people who don't role play well do tend to get left behind. Should someone not say something that might help them participate more fully and easily in the game, and not get left behind? I'd feel remiss if someone ended up left out or left the game in frustration because I kept something to myself that could have helped them enjoy the game more and could have helped them to be a more attractive player to others.
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sky
Proven Member
Subtle as a Hand Grenade
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Post by sky on Sept 8, 2012 18:21:32 GMT -5
Well said Sharauvyn, you get what we were shooting for exactly.
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