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Post by Razgriz on Jun 28, 2012 15:50:06 GMT -5
Well now that I noticed some Pcs being exiled of GG because of killing someone else, I tought in something that could work instead of killing the PC in a duel. For LG characters killing someone no matter how evil she/he is is a bit akward since they will be breaking the law of certain places ICCY. But I tought that if one of the PCs has the disarm feat, he/she could just end the combat when he leaves his/her opponent without a weapon. (Both players would have to agree on this and the disarmed could choose between fighting without that weapon or giving up) Dicipline ability and dicipline focus feats could become more important in pvp. When the pvp ends with one of the Pcs disarmed, the other could let her/him go with his life but he earns the weapon as a trophy. Of course maybe a GP cap to be able to keep the weapon could be also implemented. It makes sense in a ICC way for some paladins or LG warriors to leave his/her enemys dissarmed. They show mercy and they leave them without the means (weapons) to keep doing evil. At the end, the paladin is not exiled from the city and he/she can also avoid the good vs law conflict. Maybe the defeated character could be send to jail for a time if he/she is a known bandit. Much more realistic than respawing and being killed again for the 10th time if good wins. In the case of casters, maybe they could say "I surrender when they are knocked down and are certain that they will die. In the case of monks that fight with fists well I don't know lol Could this be done?
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Post by probablyamage on Jun 28, 2012 21:35:41 GMT -5
Fighting within a town, whether or not it's lethal is still against the laws of Cormyr. If there is dialogue either IC or OOC before pvp, you can just agree to take it outside. Disarming is a valid tactic, but keeping the weapon would be going to far, even if it would be the reasonable course of action in character. In every duel (Note I say duel, not pvp, duels have IC rules, pvp only has ooc rules) that I have been involved in, it was generally accepted that "death" just means "knocked out". For casters, there is canon method of nonlethal dueling, where even death spells just hurt, and do 50% nonlethal damage.
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Post by tarus on Jun 29, 2012 1:47:01 GMT -5
Taking someone's weapon (even if it's given freely) is against the server rules. On the one hand, demanding it violates the rule saying you can't take something of high value from a PC. You can't pick pocket something of value from someone, you can't rob someone for vast amounts of gold (anything over 100 gold), and you can't demand they give you their equipment. On the other hand, if someone DOES hand over their 100,000 gold weapon, that's twinking. You can't do that. So.... no taking anyone's weapon Also, some advice from my own experience? There is no non-lethal damage. There's no taking someone down to 20% and calling the fight won. I've tried. In PvP, adrenaline runs high. I've healed someone after getting them to negative hitpoints only to have them jump up and kill me with a sneak-attack and they were declared the winner. No RP was able to change it. The bystanders agreed with me in a couple tells that I should have just let her die. In PvP, if the fight is at all close, it's not over until someone's in the fugue plane.... (actually, just being dead is fine- It just sounds better when you mention the fugue). But hey, if you find someone you can trust to call it after a certain number is reached, great! I am actually all for that! I just don't see that happening in the rush of the fight.
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Post by EDM Neo on Jun 29, 2012 2:28:25 GMT -5
Taking someone's weapon (even if it's given freely) is against the server rules. On the one hand, demanding it violates the rule saying you can't take something of high value from a PC. You can't pick pocket something of value from someone, you can't rob someone for vast amounts of gold (anything over 100 gold), and you can't demand they give you their equipment. On the other hand, if someone DOES hand over their 100,000 gold weapon, that's twinking. You can't do that. So.... no taking anyone's weapon This isn't quite correct. As for the matter of twinking, it's much more an issue when one character is a much higher level than another. If a level 20 master gave his level 17 student his old 30,000 gp sword as a gift after the student finally managed to match him in a duel, it wouldn't really be twinking. If a level 15 gave a level 4 the same sword, it would be. _________________________________________________ On the note of disarm, it's sometimes a fun feat. I wouldn't worry too much about making strict improvised rules with it like you were discussing, though. Yes, not all PvP duels will be to the death, but it's easy enough to just roleplay knocking them out or to agree that once it's clear someone will lose they just yield. One of my old characters, Rigrin, took improved disarm early on and got some good use of it. One of my favorite stories about him is of how he kept the infamous Vrulo Myskada at bay when the half orc got in a fight with one of Rigrin's friends, by disarming the half dozen levels higher weapon master of his ancestral blade, continuing to get pummeled by him despite Vrulo now being unarmed, and only just barely escaping with it thanks to the help of a bystander who interfered. With the sword as a bargaining chip, they were able to make peace with him, and came to better respect each other at least to some degree for a long time to come.
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Post by Razgriz on Jun 30, 2012 7:56:31 GMT -5
I see, seems logical to just RP without all that rules on disarm heh; well thanks for the opinions. And now I remember that fighting is not allowed anyways heh
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Templar
Old School
A female dwarf?! No really! What do you play?
Posts: 585
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Post by Templar on Jul 17, 2012 21:35:13 GMT -5
how useful is disarm PvE wise?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 17, 2012 21:51:53 GMT -5
how useful is disarm PvE wise? Without personally having knowledge of how disarm works in NWN, I can say that in my time on FRC I have seen at least one high level monk employ it with deadly, character crushing, results.
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Post by Lokarn on Jul 17, 2012 22:04:35 GMT -5
PvE wise it's not very good. thogh that is for past NPCs no idea how changed NPCs will be.
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Post by Charon's Claw on Jul 17, 2012 22:16:38 GMT -5
I've actually noticed a difference in the newer updated enemies. Their weapons leave and they don't re-equip them right away, or in some instances not at all. It's nice.
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Post by Lokarn on Jul 17, 2012 22:22:02 GMT -5
That's very cool.
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