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Post by Savoie Faire on Oct 7, 2011 22:58:04 GMT -5
If you wish to play an evil character, for whatever reason, please take the following advice seriously.
Don't play Stupid Evil. SE isn't even on the alignment grid.
For one thing, it's veery hard for any player, even other evil ones, to associate with a person known to be actively evil.
For another thing, it's excruciatingly OOC to do some of the SE things I see, then expect other players to just go along with it.
Here is an example: A paladin and an evil necromancer are the only level 10's around. There's no reason they can't travel together. Until the SE necromancer raises a corpse in front of the paladin. "Oh, it's just how I fight best, don't worry, I'll kill it when I'm done."
STUPID EVIL!
If, in that same example, the paladin and necromancer were fighting undead, and the necromancer controlled one to fight the other undead, he could say after the fight, "Wow! I think that one was trying to resist the magic that compelled him! I hope his spirit gets free of that horrible spell trapping him in corrupt flesh!"
Paladin was fighting, heard spellcasting, but has no way of knowing the spell actually turned one of the undead into his ally for a short time. Evil guy hides the fact that he's evil with a plausible lie, game goes on.
And this is the gist of what I'm saying. Evil in the open is easy to deal with. Necromancers raising the graveyards again? Kill them and put them in the graveyards. Simple, pragmatic solution.
Then some player will whine, "But you're ruining my roleplay!"
To which I reply, "That's not roleplay. Roleplay allows others to respond off of it and grow the story. You basically shut everyone else down. They either ignore obvious, in-your-face evil, or they hang you on a stick and toast you like a marshmallow." And neither option is desired by the player of the evil character.
The evil PC wants to be included on dungeon crawls, wants to participate in events, wants to have RP buddies to hang with. So creating the situation where the only response other players can make is to ignore your roleplay runs counter to producing the results every player desires in the game.
The Evil PC does not want to be persecuted every time he logs in, chased across the villages and farms of the lands by pitchfork-and-torch waving peasantry, because this eventually ends with a perma-kill situation. While some evil players boldly state they don't care if that's what has to happen, I as a DM dislike peerma-anything to a PC without the player's desire for that to happen.
So, evil guys:
We want you to play here. We want you to have fun. We want you to be as evil as you like. If you want to avoid being ignored or persecuted, please do your best to conceal your evil activities. Keep them among the other evils or to yourself. Being an in-your-face kind of evil is only going to end badly.
If you want to relate it to real life, think about this: Where are the truly evil people you have heard of? In jail, or dead, because by the time you learn of their evil, the cops have done something about it.
The Ten Commandments for the players of team EVIL should look something like this:
1. Thou shalt not get caught. 2. Thou shalt not get caught. 3. Thou shalt not get caught. 4. Thou shalt not get caught. 5. Thou shalt not get caught. 6. Thou shalt not get caught. 7. Thou shalt not get caught. 8. Thou shalt not get caught. 9. Thou shalt not get caught. 10. Thou shalt not get caught.
Oh, and 11. Thou shalt not show off.
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Post by Kelandros Armelis on Oct 8, 2011 4:36:35 GMT -5
+1
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Post by Aodhan the Unusual on Oct 8, 2011 4:41:53 GMT -5
*makes a 'Like' button to push*
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trebarruna
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"There are some ideas so wrong that only a very intelligent person could believe in them. "
Posts: 83
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Post by trebarruna on Oct 8, 2011 5:02:45 GMT -5
When I read the SE words I was like... huh? Then the information finally reached my brain and I laughed alot. Good one!
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Post by Thrym on Oct 8, 2011 6:47:40 GMT -5
Yeah, I pretty much ignore 95% of FRC's evil PCs. After a bit, you just tire of interacting with Tom the Ten Times Executed, now shoddily pretending to be redeemed (... again...) untill he inevitably does something to qualify for round eleven. The fact that a good part of FRC's evil PCs are even allowed inside towns is there so that you don't need to basically stop playing your PC. Sadly, many heavily abuse this OOC gift, godmodding the guards to ignore their known criminals passive aggressivly threatening other people and flaunting their wickedness without commiting an 'actual crime', and most of all, blatantly metagaming that none of their actions will have lasting consequences simply because the DMs don't want to jerks towards them.
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trebarruna
New Member
"There are some ideas so wrong that only a very intelligent person could believe in them. "
Posts: 83
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Post by trebarruna on Oct 8, 2011 7:27:11 GMT -5
Has nothing to do with the topic, but is related somehow with what Thrym replied (about evil meanie guys who have visited their gods more than they should, because they have been executed... several times... and they act as if nothing happened and ignore NPCs). One thing that also sort of annoys me (ALOT) is to see PCs, in the middle of towns, changing gear like if they were inside a bedroom or hiding behind a tree... I mean, just because there is no other PC around (so you think...) doesn't mean you can change from a full plate to a clothie outfit. No idea why but it really upsets me when I see that. I mean... think about the npc children! Not to mention the fact that changing clothes, especially specific armors, isn't that instantaneus... Anyways, sorry for hijacking the main subject but I had to rant a bit.
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Post by lowstorm on Oct 8, 2011 7:27:26 GMT -5
I love this post~! Thank you!
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Post by megascorpion on Oct 8, 2011 8:10:50 GMT -5
Eh, I disagree somewhat(Or I think I do anyways), obvious evil is not necessarily stupid evil. (And for one controlling undead is not even an evil act). If the necromancer here is raising undead legally(Dead orc?, necromental) I don't see a reason for the necromancer to not do it if his character is of the mindset that there's nothing wrong with undead.(Assuming of course that he, if he has any knowledge of paladins doesn't expect the paladin to just go along with it). Or say a cleric of one of the evil faiths,(that is not illegal of course) say, a priest of Umberlee, or Talos, Loviatar could very well be open about their evilness, as long as they're not openly committing and bragging about their crimes in front of the guards or the like. After all, commoners give at least lip service to evil gods somewhat regularly when in contact with part of their portfolio.(Umberlee when going out to sea, Talos in a storm, Bane when scared). And priests of these faiths sort of has to exist and be around to instruct people in how to ward off these gods wrath. God modding the guards to ignore crimes however is of course stupid, but that goes for Goody Two-Shoes bragging about how he just backstabbed a priest of Malar in the street 'round the corner as well. These out of the closet evil priests should of course not expect to have paladins ask them out on dragon slaying dates, or be able to scream how they're going to kill everyone and burn the town and be completely ignored(Assuming people assume they mean it and are capable of such). I personally like said evil priests, or a powerful RDD, and I think there is too much "I absolutely have to be able to go orc whacking with eeeeveryone" going on myself (And I always make sure every char I make have some sort of people they will often get into conflicts with).
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Post by PilgrimSoul on Oct 8, 2011 11:58:47 GMT -5
It's story time again folks...
For a long time Ronso was only ever discreetly evil and presented himself as a traveler of sorts or a Bedine merchant or some such to most folk, with the majority of the "evilness" taking place behind closed doors.
Although he had won quite a few people over with his charming ways and yes, this was fun for a while since he as a character was really quite good at being deceptive, soon he got sick of it, because the majority of the time he wasn't being true to himself, and although he was quite well liked and popular, all he was really doing was 'selling out' in order to keep up appearances and fit in.
Quite honestly, most of the time it felt like he was hardly even an evil character at all.
And so, inevitably the ambitious sorceror "came out" (hee hee) and showed his true colours and tried to take on the crown, it was liberating and it was fun and it was exciting, and it generated heaps of interesting interaction with those who wanted to play along.
The challenge aspect of it was enjoyable too, he had to tread lightly and carefully and would rarely even contemplate setting foot into a social hub such as Greatgaunt or Suzail market square (boo hoo?).
And yet, there were some who just don't "get" evil doers and in particular openly evil ones, quite often those who are in fact playing them, and that is definetly part of the challenge when playing one, since there is quite a snooty, dissmisive attitude toward them in general, regardless of whether they're played properly or not.
In the end of course, Ronso stepped too far and things did not bode too well for him, but that's another story.
~My handbook for evil doers~
-Firstly openly evil doesn't necessary equal stupidly evil. All I know is sitting on the fence and sipping tea is damn boring. Contary to the opinion of the OP and the people who gave a "+1", DON'T I repeat DON'T be afraid of roleplaying your evil PC openly evil, if you can carry yourself well enough and are prepared to embrace the hardships that come with that. (Perhaps being shunned and ignored and even actively opposed or hunted by PC's or NPC's. For heaven's sake don't whine about being legitimatly targeted and treated accordingly).
-Secondly If you feel the NEED to be socially accepted and you have to be included in every dungeon crawl and event, then for God's sake DON'T PLAY AN EVIL CHARACTER or at least reconsider your reasons for playing one.
-Lastly, be humble in defeat, there is a point when every evil character whom after being dealt many a crushing blow accepts all is lost and decides to call it a day. Nobody wants to see you ignore the guards or other pitchfork wielding NPC's and casually stroll into Greatgaunt and stand under a tree after trying to destroy the world and having been foiled for the umpteenth time. For everyone's sake either retire/perma kill 'Evil Joe' or stop showing your face around town and being so antagonizing.
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Post by arisnorman1 on Oct 8, 2011 13:09:21 GMT -5
i just find it funny how people cry about Evil's i mean come on eaither suck it up or go cry in a corner
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Post by arisnorman1 on Oct 8, 2011 13:19:27 GMT -5
i have played aris through it all he is hated by all and shuned so idk if EVIL'S can hang with the RP then stop the crying just because you dislike the style or RP and heres a hint don't like it don't rp with it there is alwayts the option to walk away or ignore
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Post by quelunia on Oct 8, 2011 14:01:34 GMT -5
Evil aligned characters, should not be shunned Thrym. Yes, some like lets use the Thayan nightmare of Greatguant as an example....
He came to the lands, got a adventuring licence....he wasnt always evil, RP twisted his heart and eventually he wound up making a pact with a Demon..the Demon brought him back, My character killed him, Salina brought him back. So that some do come back isnt the real issue. Whats at issue is, why in the heck does he still have an adventuring licence? Cant we get a script in just for the evils that are caught? Like... onheartbeat get is PC... Aris? if pc is Aris..... hostile... Attack.... You know? Thats something Kal would be the judge of. Yes, that Thayan Nightmare should be thinking a bit about going to towns. however I have been beside him on many occasions when the uppity or curious low level or mid level character comes over and immediately begin badgering him... being evil he threatens back and is made the scapegoat. I even watched him make a new character to the same effect...
I for one play my evil character with a bit more tact. Openly evil ? Yes, though who would really know? He has a bad attitude sometimes...alot of people do. I say what my character would say and people either gasp or it off. If the Thayan Nightmare still has an adventureing licence... blame the crown, not the player. If you choose not to RP with the evil players, you are missing out on alot.
Think about it. You go around killing goblins, dragons, orcs, and all the various monsters of Cormyr.... you sit around waiting on a DM to run a quest.... that way you have some intrigue... when there are evil players out here playing every day not just when we get the resources gathered and the time available to run a quest. We are out there and amoungst all you good aligned players as well. DAILY we are out there. Alot of us evil players make huge attempts to include good aligned players as an opposition. We use you to further our RP and try to elevate your own. Think about the Thayan Nightmare, he created an oppurtunity for a paladin of Sune to shine. How many other good aligned players have been involved with him?
Some of us evil players admit the fact that good will win in the end, we know already the deck is stack against us... not only by attitude, but to be evil and rule or get things done you are going to have to break a few eggs...and not everyone will agree with your method. Playing an evil character takes far more determination than it does to play the good guys. Think about the attitudes we face, the metagaming and the ooc usage of information to shun or exclude. My character has done nothing to anyone, he is shady but nothing can be pinned on him....he even foiled a rumor about him. And still.... he is on the outside. I find it fun anyway. My character is a Hexblade, a hybrid sorcerer barbarian.... read the definitions of each and you will find if you have RPd with him he emulates the thesis of each to a tee. He isnt overtly attacking and smashing things, he has an attitude sure, but even good guys have attitudes.
So dont be so hasty to exclude a bad guy from your RP. Some of us try to enhance your RP as well as our own. Think about the movie "The Last Samurai" Who was the bad guy? Point a finger and say who it was! The were sides, each thought they were on the right side. Both sides had a moral stance, both side had an agenda, and in the end the one with the heaviest stick won. It is no different with the good and bad guys here. We each have a view of how we want to see things done and we each will fight for it. If your a good guy and you refuse or ignore the bad guys, in my opinion you are not good, you are indifferent, you will only fight evil when you have the option to get loot or a DM reward?
The all famous quote," all thats needed for evil to prevail is good men to do nothing." So if you dont want ot RP with the bad guys... you are just playing into our hand. I for one, find people in RP that have things going on... and I weasel my way into that, and actually have had great fun being evil, and having good, or at least not overly bad characters and a back and forth RP going with them... Like Dobian and Sharvuayn, and lets not forget Daisy, if it wasnt for her, I would have perma killed my character. As there was no hope, until she stumbled on the scene. I am not afraid to perma kill my character if the situation is such that there is no hope of being brought back. Not everyone will do this, including many good guys. So, before the accusations go flying about, How about this....
Maybe a list of good aligned players that are willing to have a nemesis be made? It would be a way to increase the back and forth RP. Like the Greatguant militia deal going, I offered to help out as a bad guy for that. Not because it will be easy, but for the RP value to me. I am to high a level to be in it, and I dont particularly enjoy the route my RP has that I must do PVP to further my class idea. I think if I was able to provide RP for the good guy militia, my PVP needs wouldnt be so large. You see my character has to make sacrifices once a tenday, to those that have been sacrificed...you know what I am talking about. It is a PVP demand placed by the demon who was being run by a DM. So, not all bad guys do things because we are evil sometimes we are victims of our own ambitions. If, my character could get involved and be able to RP sacrifices as opposed to having to kill another player, so much the better for me. And it gives my character a challenge as other players will be looking for who is causing it. Increasing the good guys RP as well. So the next time your see an evil player and your bored, alot of us are very willing to work OOCly to create some very fun IC RP.
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Post by FORSETIS on Oct 8, 2011 14:29:09 GMT -5
My rp speaks for itself.
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Post by violet on Oct 8, 2011 14:47:29 GMT -5
What about all the times an evil character goes outta there way to kill a good character to only find that same character in town talking about how we need to stop evil. So should that good character then be perma killed since already plotted and succeeded in killing them? The town thing yes agree if your infamous criminal be nice to have token of some kind to be killed on sight.
violet
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trebarruna
New Member
"There are some ideas so wrong that only a very intelligent person could believe in them. "
Posts: 83
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Post by trebarruna on Oct 8, 2011 15:09:52 GMT -5
The Ten Commandments for the players of team EVIL should look something like this: 1. Thou shalt not get caught. 2. Thou shalt not get caught. 3. Thou shalt not get caught. 4. Thou shalt not get caught. 5. Thou shalt not get caught. 6. Thou shalt not get caught. 7. Thou shalt not get caught. 8. Thou shalt not get caught. 9. Thou shalt not get caught. 10. Thou shalt not get caught. Oh, and 11. Thou shalt not show off. My character says that prayer every night before "sleeping" =) Everyone has the right to play his/her character the way they think its the best. Period. Maybe it was just me, but after reading the OP post it never crossed my mind that the OP was telling people to play the evil lurker; instead was handing the free tip to play the evil characters in a more intelligent way perhaps? I mean whats the point of playing evil if you get caught all the time? Unless you like/want it. If you want to play evil and let everyone know you are evil thats cool, for example: Blackguards. In my personal view those shouldn't even be afraid of revealing themselves as evil and should in fact spread the fear among every single living creature (in the name of their deity). If they get caught and killed - tough luck. I have some characters and play an evil character for example, and it tickles me to see sometimes supposed evil characters saying in the open how they worship forbidden deities right in the middle of a town. I mean, if they are forbidden and you speak freely about it, even if no PC cares about it you should consider that the NPCs are also there. There was a time in Cormyr where all Faiths were allowed, not anymore. If an evil character wants to survive in a Land where evil alignment is not part of the background, in my opinion that character should play smart. From my understanding what SF meant with the post was: play evil at will, but don't forget that Cormyr is not an evil based campaign; so your actions will inevitably cause a reaction. If this server was about Skullport for example, things would be different. By all means if you want your character to be known for worshiping a Demon or Devil, you are welcome to RP it, but don't complain if such "fame" will make other characters avoid your presence and you end up alone. Last year one of my characters was falsely accused of such lies and end up being ignored IC by almost everyone. Its all part of the game. About the dungeon crawling, why can't an evil character travel with goodies/neutrals? I have done it and no one ever suspected about my alignment; even now I doubt that IC people can tell what alignment my character is or what the heck my character worships or not. Even a LG character can have a bad day and start breaking stuff out of frustration... In my case, when with my evil character, I prefer to play the "ordinary" low profile type when interacting with characters that are not known to her; and RP her true nature when I'm with those who are well known to and share the same goals. Its all a matter of surviving. My character doesn't want to be bothered, caught and killed because of her beliefs.
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Post by arisnorman1 on Oct 8, 2011 15:39:10 GMT -5
99.9% of the time i have been on aris people ALWAYS talk trash on him and when he threatens and then kills them why cry its to be expected HE IS A DAMN KNOWN KILLER but idk *shrugs*
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Post by Slanker on Oct 8, 2011 15:44:13 GMT -5
I don't mind the SE kind of RP. There are all kinds of evil people, and some really aren;t the bri 1. Thou shalt not get caught. 2. Thou shalt not get caught. 3. Thou shalt not get caught. 4. Thou shalt not get caught. 5. Thou shalt not get caught. 6. Thou shalt not get caught. 7. Thou shalt not get caught. 8. Thou shalt not get caught. 9. Thou shalt not get caught. 10. Thou shalt not get caught. Well, getting caught could be fun as well. The challenge lies in being able to get away with it. After a bit, you just tire of interacting with Tom the Ten Times Executed, now shoddily pretending to be redeemed (... again...) untill he inevitably does something to qualify for round eleven. On this bit I agree completely with Thrym. I've seen examples of this in the past and I just didn't take those evil chars seriously anymore. It had nothing to do with them being openly evil, being stupidly evil or anything, but more to do with the fact they were acting evil disregarding the roleplay beforehand and just went on being evil pretending nothing happened. These are exceptions though.
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Post by The Supreme Watcher on Oct 8, 2011 16:05:53 GMT -5
The biggest thing to remember any time you are playing an evil PC: Speak out of character, and often, with the people your character is in conflict with. I speak to Zerastrum quite often out of character - and even though we both peacock a little bit ( ) I think our out of character relationship is actually rather healthy for people who play a game together and consistently come into conflict. I would even say I ENJOY the chats! The second biggest thing? Consequences. Remember that it's give/take with these, and yes, Good aligned PCs need to accept consequences for their actions as well. "Good" does not mean "Legal," and "Evil" does not mean "Criminal." Quite often, an Evil PC might be doing something that is absolutely contradictory to a good PC's code, which might bring them into violent conflict. That's fine and good, but don't expect DMs to give your Good PC a pass because the enemy is evil. However, when the Lawful Good PC finally does catch up to the evil cartel boss, then expect consequences - and embrace them. Get executed? Spend a couple months cultivating other PCs. This is something I haven't done in the past, and I don't expect to be skipping it again. Third of importance? Well. I could repeat the 'don't be dumb' sentiment many have, but I will skip it, and move on to the third most important (not necessarily obvious) thing to remember: CHECK YOUR SOURCE. We have plenty of information available here on the forums. If you're going to play an Evil Thayan Knight, then know what a Thayan Knight is/does. If you're going to play a priestess of Umberlee, then present their evil in a way that is not 'Evil, Generic." Find setting-appropriate ways to be evil, or don't do it at all.
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Post by Grozer on Oct 8, 2011 16:08:25 GMT -5
Yeah, I pretty much ignore 95% of FRC's evil PCs. After a bit, you just tire of interacting with Tom the Ten Times Executed... I agree with most of your points except this one. Because if I did I would also have to ignore 95% of all players in game since just about everyone of them I know has visited the afterlife on more than one occasion. I guess what I am saying is if the average adventurer "comes back to life" several times then it really is no different that an evil adventurer does as well. Unless we have double standards.
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Post by The Supreme Watcher on Oct 8, 2011 16:16:15 GMT -5
Yeah, I pretty much ignore 95% of FRC's evil PCs. After a bit, you just tire of interacting with Tom the Ten Times Executed... I agree with most of your points except this one. Because if I did I would also have to ignore 95% of all players in game since just about everyone of them I know has visited the afterlife on more than one occasion. I guess what I am saying is if the average adventurer "comes back to life" several times then it really is no different that an evil adventurer does as well. Unless we have double standards. I don't think it's a double-standard to separate PC-PC consequences from PC-NPC consequences. In the cast of executions, I would list those as PC-PC consequences. But, then, I've also brought back PCs who were executed, so WHO KNOWS? In general, I think it's best to say "oh, I died. I'll do something else for a while and then come back to that PC."
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Deleted
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Post by Deleted on Oct 8, 2011 16:19:16 GMT -5
Yeah, I pretty much ignore 95% of FRC's evil PCs. After a bit, you just tire of interacting with Tom the Ten Times Executed... I agree with most of your points except this one. Because if I did I would also have to ignore 95% of all players in game since just about everyone of them I know has visited the afterlife on more than one occasion. I guess what I am saying is if the average adventurer "comes back to life" several times then it really is no different that an evil adventurer does as well. Unless we have double standards. It's more of a different and higher standard. PvP should always result in (and from) more rp & have more serious consequences than PvE. If conflict with a PC (good/evil/whatever) feels no more in depth or innovative than killing the orcs yet again, then something is missing. @op Nitpick: Control undead is not an evil spell. Of course paladins (and anyone disliking necromancy) might still be upset about it!
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Post by DM Hawk on Oct 8, 2011 16:53:48 GMT -5
Random thoughts. Stupid evil is alive and well, but so is Stupid Good. Said evil character raises the undead and the paladin buys the lie, tolerates it, while a LG sorceress asks a summoned devil if it is a deva. Off they go adventuring. Bleh. Good and evil are opposing forces in the D&D universe. They need a reason to tolerate one another once they become known. Convenience (which is the norm) should not be a good enough reason to tolerate evil acts or persons known to be proponents of evil. Bleh. Well played, intelligent, evil characters are crucial to the quality of FRC. These are players of characters who are willing to risk and lose, know how to roll with it when circumstances change for good or bad, and try very hard to win ICly while playing fair OOCly. There aren't many of these players - but to the few we have (or had) I appreciate you. There have been times when the forerunners of Team Evil have been absent - it's noticeable. The flavor of the server can become flat in a hurry. I like to see friction and strong, opposing factions. I like to see characters make sacrifices for their alignment and make regular choices consistent with their alignment. I like to see characters take risks and accept/embrace the consequences. Yeh. The above said, we don't all play on the same level and we interpret RP differently. If someone is playing SE or SG, offer a friendly well-intentioned tip about playing their alignment better from your perspective. Such communication made in good faith with tolerance and patiance can go a long way. While I'm a proponent of in character friction, I'm not in favor of friction between players. Keeping interaction respectful between players of opposing characters is a must. Stupid Evil and Supid Good have potential to evolve, mature, advance into something of quality. When that happens, time invested in guiding folks along pays off. Tolerance for fellow players. Yeh. Lessons learned over years on FRC End Random.
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Post by Lady Frost on Oct 8, 2011 17:37:08 GMT -5
I agree in the spirit of people understanding what "Stupid Evil" is and avoiding that type of RP. But I also think that sometimes good RP invloves something that could be considered "Stupid Evil" and that it's not all black and white. I don't think being an openly evil PC is an issue. I think doing openly evil things is more an issue though. However, it's only an issue if you want your PC to be accepted. Evil PC's that are able to walk the edge of society's moral acceptance are going to be wary of associating with those that openly commit evil.
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Post by Thrym on Oct 9, 2011 5:59:43 GMT -5
Person A: I wished people'd stop doing X. Person B: I'm making huge sacrifices to do X for you! APPRECIATE IT! Person A: ... ?
This happens every time there's a thread on evil PCs. Basically, I don't care what sacrifices you make to make my game worse, I'm not going to be grateful for it.
Look, you may find this hard to understand, but after playing this game, mostly on this server, for seven years, I am not bored of it. I'm not relying on DMs giving me quests either, the highest level char in my vault had two DM interactions on his entire way to epic. What I am bored of though is putting up with 'PC Villains'.
And you know why? Because it's completely pointless. No, there is no good RP to be found there. What's to be found is:
Character T: We killed Bob, that villain! Character V: Oh, right. Well, let's hope this time he stays dead, unlike the last twelve! Bob: Hey guys!
And before it's brought up, no, I don't take this as a hardship, a nemesis, or whatever. Because I've seen it countless times over the years (and it was lame and annoying the first time), because it doesn't make IC sense, and mostly of all because it's annoying to have to put up with, and I'm not playing this game to be annoyed just because someone needs to play out immortal villain sue number 23151. It's especially fun with the torturer-evil PCs or the ones who'll target your low level buddies, those who found the loophole in the no-perma-death thing: You can mentally scar good aligned PCs forever, and if they don't let your torture/psycho terror do anything to them, you can cry about them being god-modders who ignore your RP! With some luck, you'll guilt them into it, if not you make them look like bad roleplayers! And they can't stop you unless you allow them to stop you, only slow you down! Brilliant!
Every time some new bunch of evil PCs shows up, they do something, they get opposed, they get defeated, and then that goes in circles for a few weeks until they finally get bored of it. Sadly, by then the next wave of OOC-liches arrives.
And because I know someone'll bring it up: No, I did not have bad experiences with single people bad at playing evil. Get that thought out of your head this second, because claiming all the evil PCs I had the doubt worthy pleasure of interacting with the years before you were doing it wrong and you're going to do it right is at best presumptuous.
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trebarruna
New Member
"There are some ideas so wrong that only a very intelligent person could believe in them. "
Posts: 83
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Post by trebarruna on Oct 9, 2011 6:17:39 GMT -5
Character T: We killed Bob, that villain! Character V: Oh, right. Well, let's hope this time he stays dead, unlike the last twelve! Bob: Hey guys! Epic! ;D part really made me chuckle loud!
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Post by arisnorman1 on Oct 9, 2011 8:58:36 GMT -5
all it EVERY seems like when a thread of ways to bash baddies is EVERYONE crying like little babys about how we play evils well guess what it is rp you have your rp WE have ours we all gotta get along and if they don't guess what that is why it has pvp on the server tada i mean really Suck it up and stop crying
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Post by urghargh on Oct 9, 2011 9:47:10 GMT -5
all it EVERY seems like when a thread of ways to bash baddies is EVERYONE crying like little babys about how we play evils well guess what it is rp you have your rp WE have ours we all gotta get along and if they don't guess what that is why it has pvp on the server tada i mean really Suck it up and stop crying Please learn to make your posts understandable, phrase your statements in a manner that doesn't give people a headache reading them and stop calling people "cry babies" - it's just another form of flaming and an insult over what is essentially their opinion. Constructive comments, please.
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Post by arisnorman1 on Oct 9, 2011 10:17:12 GMT -5
it is understandable *shrugs* but they insult evil all the time on these treads and no dms say anything to them but i will stop posting
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Post by Lady Frost on Oct 9, 2011 11:28:18 GMT -5
You know Thrym, I completely understand your points and know where you're coming from. We evil PC players have much the same view towards good PC's that oppose us. No matter how many times I kill that good PC they still show up again to stand in my way. It goes both ways.
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Post by quelunia on Oct 9, 2011 11:30:44 GMT -5
I submit this to you as evidence, go back and read the playing the game topic, for my opinion of ridiculous RP... I was flamed...my post got deleted, and the insults continued long after I did the bigger thing and walked away from it.
There are a great many of the higher profile names of the forums, and the server, their words are allowed to be stated, when a dissenting opinion is thrown out there, guess what the opinion gets squashed. Not squashed like, oh ya well this is why, no it gets squashed like this...You are flaming us WAAAHHAHAHHA DM, delete this its offensive to me. So that only a handful of opinions are allowed to steer these types of debates, and only a certain opinion gets heard...that is called censorship. Last time I checked, this is a forum....it is meant for everyone to voice their opinion, then through constructive debate come to a mutual conclusion. Not erase something that you dont agree with. And, the whole picking apart what is typed...like a misspelled word, a forgotten abbreviation.... a missing word, I mean...the little nitpicks like this are not constructive, and can also be taken as a flame, the topic at hand was being discussed. To steer the topic to a posters intelligence like that isnt constructive at all...and there is already a topic about it.
Now, I made a suggestion that all good aligned players interested in having some nemesis or some such thing to have fun with a bad guy, no one even one response about it. Look, if you dont want to RP with evil players thats your prerogative. However, to take it out of the game and to begin picking apart the posts of players that are evil... that is getting way over done. I already made another suggestion about evil players that refuse to stay dead, maybe make an item you could drop on a a convicted evil character and a script to have the guards chase them. This seems a viable solution.... Again thats something Kalbaern would have to be the judge on the usefulness.
And, just like an evil character thats been executed 12 times, its ridiculous to you, and me alike...however, it is no more ridiculous than a half orc being used as a jungle gym by elves is to me. Its my opinion.... I can at least see the other side of the evil and how many executions does it take... however, for my opinion on the other matter I was flamed, and attacked, and even had my post deleted...because instead of reading it and saying ya I see what your saying, no it was taken as a insult to the way they wanted to RP....Well guess what have some respect for those that want to RP being evil...we let you use half orcs as jungle gyms. Oh, and have a nice day.
Oh, and maybe like has been said prior to also...maybe allow the RCMH to man handle the bad guys that are open and known. I know its hard for the knights of the realm to be stuck by a rule like that...its frustrating to them, and it is frustrating to the bad guys also...at least most of us. The rule is to log on so long as it promotes RP, you are giving the right to PVP. Not all evil players seek to have PVP battles around every corner, however most of us evil players know at some time we are going to find ourselves in it if we arent careful. And I know this is mind blowing, but some evil characters get to the point were they get overly confident in the lack of opposition. At that point, the gloves come off, why? Well, if you know you will get away with it... ya, the guards might chase me, ya I might get a bounty...I might wind up being the most wanted character of the land.....but then look at the example of Aris? He is blatantly evil...people fear him, and in the end...ya he probablly aught not be around anymore, but RP has kept him around. There is alot of RP that isnt seen, as was mentioned about the Halforc jungle gym deal. And, jsut as you all find it ridiculous that Aris still walks, I still think its ridiculous to use a half orc as a jungle gym if your an elf. However, if that is how your RP panned out, why is the same curtousy not extended to the evil character like Aris? I know of 3 times he has been killed, and all three times, he was brought back with an IC and RPd manner. As for the flip side, if good guys come after bad guys, and they dont wanna perma die.... well how fair is it to the bad guys to perma kill their character if the good guys wont do the same?
I for one, look forward to the RP ahead of my character, and I will even set a time line for you as to when he will die, or when I am ready to begin his process of retirement. At lvl 16 he will begin a truelly evil class, at level 18, he will be so overtly evil... he will have to be taken care of or ... your little low level friends, and the middle range, and heck even some epic characters are going to met bad ends.... There is going to be possibilities to stop him, and if he is killed... guess what, if there is no RP reason for me to come back... thats it, he is done.
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