Post by Spirit of a Phoenix on May 21, 2011 21:30:15 GMT -5
Although no one can take these feats due to NWN mechanics, I still would think having PCs take these vows for the pure purpose of RP could go a long way towards improving a character's story. I took the information on these feats from "The Book of Exalted Deeds" on pages 45, 47-48. I summarized a few parts, left in information that I thought might help with understanding the vow, but left out information that had to do with pluses provided by taking the feat, that would not be received anyway.
Sacred Vow
You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals.
Benefit: Improves Diplomacy checks.
Special: Serves as prerequisite to take other vows.
Vow of Abstinence
You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication.
Benefit: Improves saving throws against poisons and drugs (as long as you are subjected to a drug unwillingly).
Special: To fulfill your vow, you must not consume intoxicating, stimulating, depressant, or hallucinogenic substances, including alcohol, caffeine, and other drugs. If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, or otherwise unintentionally ( a drug slipped into your drink, for example), you lose the benefit of this feat until you perform a suitable penance and receive and atonement spell.
Vow of Chastity
You have taken a sacred vow to refrain from marriage and sexual intercourse.
Benefit: Improves will saves against charm and phantasm spells and effects.
Special: To fulfill your vow, you must abstain from any sexual contact with any other creature. If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Vow of Nonviolence
You have taken a sacred vow to avoid violence against humanoids.
Benefit: Improves the saving throw DC for spells or special abilities you use against humanoids or monstrous humanoids if the spell does not deal damage (including ability damage but not nonlethal damage), bestow negative levels , or cause death.
Special: To fulfill your vow, you must not cause harm or suffering to humanoid or monstrous humanoid foes. You may not deal real damage or ability damage to such foes through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate potential to cause death, suffering, or great harm.
Your purity is so great that any ally of yours who slays a helpless or defenseless foe within 120 feet of you feels great remorse. You may ask your allies to give you an oath that a helpless foe will not be slain. If the oath is sworn, an ally who later breaks the oath takes the penalty for doing so as if you were present. If you leave a helpless foe to be killed by your allies, you have broken your vow. You may ask a defeated creature to give you an oath of surrender or noninterference in exchange for its life. If the creature breaks this oath to you, you can allow your allies to deal with the creature as they see fit without breaking their oaths or your vow of nonviolence.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Vow of Obedience
You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.
Benefit: Improves Will saving throws against compulsion spells and effects.
Special: To fulfill your vow, you must unquestioningly obey your superior and live according to the rule of your organization. If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Vow of Peace
You have taken a sacred vow to abstain from harming any living creature.
Prerequisite in Addition to Sacred Vow: Vow of Nonviolence
Benefit: You are constantly surrounded by a calming aura. Improves diplomacy.
Special: To fulfill your vow, you must not cause harm to any living creature (constructs and undead are not included in this prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use non-damaging spells to incapacitate or weaken living foes so that your allies can kill them -- if you incapacitate a foe, you must take him prisoner.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion or otherwise unwittingly, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell. (Characters who have taken a Vow of Peace are known to drink water through a strainer in order to avoid accidentally swallowing, and thereby causing harm to, a small insect.)
Vow of Poverty
You have taken a sacred vow to forswear material possessions.
Benefit: You gain bonuses to your Armor Class, ability scores and saving throws, as well as bonus exalted feats, all depending on your character level.
Special: To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry enough food to sustain you for one day in a simple (non-magic) sack or bag. You may carry and use a spell component pouch. You may not use any magic item of any sort, though can benefit from magic items used on your behalf -- you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand or staff.
If you break your vow you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it.
Vow of Purity
You have taken a sacred vow to avoid contact with dead flesh.
Benefit: Fortitude Saving throws improve to resist disease and death effects.
Special: To fulfill your vow, you must avoid all contact with dead creatures, including meat cooked for food. You may not touch fallen foes. You may fight undead foes, but must purify yourself as soon as possible afterward. You may touch dead characters in order to restore them to life (by way of a raise dead or similar spell that requires you to touch the corpse), but for no other purpose.
If you fight undead creatures or accidentally touch dead flesh, you must purify yourself in a special ritual that requires 1 hour and a flask of holy water.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Sacred Vow
You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals.
Benefit: Improves Diplomacy checks.
Special: Serves as prerequisite to take other vows.
Vow of Abstinence
You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication.
Benefit: Improves saving throws against poisons and drugs (as long as you are subjected to a drug unwillingly).
Special: To fulfill your vow, you must not consume intoxicating, stimulating, depressant, or hallucinogenic substances, including alcohol, caffeine, and other drugs. If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, or otherwise unintentionally ( a drug slipped into your drink, for example), you lose the benefit of this feat until you perform a suitable penance and receive and atonement spell.
Vow of Chastity
You have taken a sacred vow to refrain from marriage and sexual intercourse.
Benefit: Improves will saves against charm and phantasm spells and effects.
Special: To fulfill your vow, you must abstain from any sexual contact with any other creature. If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Vow of Nonviolence
You have taken a sacred vow to avoid violence against humanoids.
Benefit: Improves the saving throw DC for spells or special abilities you use against humanoids or monstrous humanoids if the spell does not deal damage (including ability damage but not nonlethal damage), bestow negative levels , or cause death.
Special: To fulfill your vow, you must not cause harm or suffering to humanoid or monstrous humanoid foes. You may not deal real damage or ability damage to such foes through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate potential to cause death, suffering, or great harm.
Your purity is so great that any ally of yours who slays a helpless or defenseless foe within 120 feet of you feels great remorse. You may ask your allies to give you an oath that a helpless foe will not be slain. If the oath is sworn, an ally who later breaks the oath takes the penalty for doing so as if you were present. If you leave a helpless foe to be killed by your allies, you have broken your vow. You may ask a defeated creature to give you an oath of surrender or noninterference in exchange for its life. If the creature breaks this oath to you, you can allow your allies to deal with the creature as they see fit without breaking their oaths or your vow of nonviolence.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Vow of Obedience
You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.
Benefit: Improves Will saving throws against compulsion spells and effects.
Special: To fulfill your vow, you must unquestioningly obey your superior and live according to the rule of your organization. If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.
Vow of Peace
You have taken a sacred vow to abstain from harming any living creature.
Prerequisite in Addition to Sacred Vow: Vow of Nonviolence
Benefit: You are constantly surrounded by a calming aura. Improves diplomacy.
Special: To fulfill your vow, you must not cause harm to any living creature (constructs and undead are not included in this prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use non-damaging spells to incapacitate or weaken living foes so that your allies can kill them -- if you incapacitate a foe, you must take him prisoner.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion or otherwise unwittingly, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell. (Characters who have taken a Vow of Peace are known to drink water through a strainer in order to avoid accidentally swallowing, and thereby causing harm to, a small insect.)
Vow of Poverty
You have taken a sacred vow to forswear material possessions.
Benefit: You gain bonuses to your Armor Class, ability scores and saving throws, as well as bonus exalted feats, all depending on your character level.
Special: To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry enough food to sustain you for one day in a simple (non-magic) sack or bag. You may carry and use a spell component pouch. You may not use any magic item of any sort, though can benefit from magic items used on your behalf -- you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand or staff.
If you break your vow you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it.
Vow of Purity
You have taken a sacred vow to avoid contact with dead flesh.
Benefit: Fortitude Saving throws improve to resist disease and death effects.
Special: To fulfill your vow, you must avoid all contact with dead creatures, including meat cooked for food. You may not touch fallen foes. You may fight undead foes, but must purify yourself as soon as possible afterward. You may touch dead characters in order to restore them to life (by way of a raise dead or similar spell that requires you to touch the corpse), but for no other purpose.
If you fight undead creatures or accidentally touch dead flesh, you must purify yourself in a special ritual that requires 1 hour and a flask of holy water.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. If you break your vow as a result of magical compulsion, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell.