Post by amberarmor on Jun 29, 2010 13:32:38 GMT -5
"Randal Greyson? Yeah, I know 'im. Owes me money, the damnable drunkard..." -Taman Heldar, Illuskan "privateer".
Race: Human (Chondathan)
Age:
Birthdate: 30th Marpenoth, 1348 DR
Place of Birth: Waterdeep
Height: 6 feet, 0 inches
Weight: 136 lbs.
Description:
Randal Greyson is a young man of Chondathan ancestry, sporting brown-blond hair and deep green eyes. He is tall, though certainly not over six feet in height. His face seems to have a good-natured smirk on it near-constantly, when he's not in lethal combat, of course. His speech is pleasant, polite (usually), and has the bearing of one well-educated.
Randal's clothing is...interesting to say the least. His armor is a dark grey studded leather, with a matching cloak, boots, and hat (the latter of which sports a wire clip, to secure it to Randal's hair in combat). When not out adventuring, Randal wears a similarly-coloured longcoat, with numerous inner pockets.
It is in these pockets that Randal keeps many of his personal effects, most notable amongst them is a steel flask, which Randal imbibes from at every opportunity. Exactly what is in the flask varies from occasion to occasion: some days, it's water, others tea, and most usually it's an alcoholic beverage. Other than his flask, however, the only one of Randal's personal items that is often seen is is foil, hanging on his belt in a simple leather-bound scabbard.
Background:
Randal isn't too forth-coming with his personal history. Oh, he'll tell you bits, if you're willing to listen and perhaps buy him an ale. But most of the stories he'll tell you are very recent, most certainly within the past four or so years of his life. His childhood in Waterdeep is a touchy subject, and one he prefers to avoid for as long as he possibly can.
Randal was born to Aldren and Marie Greyson in 1348 DR. His father, Aldren Greyson, was a member of the Waterdeep City Watch, and a staunch opponent of any criminal within the walls of the City of Splendors. While Randal learned the usual lessons for boys his age (simple mathmatics, reading, etc.), from his father he learned some of the most important things he could have ever learned.
One such lesson was "If soomeone is trying to kill you, then chances are you're doing something right." This lesson soon became one of the most dearly-held things Randal learned from his father, who was killed by a poisoned crossbow bolt during a routine patrol. Randal, only twelve at the time, became determined to avenge his father's death. Of course, the City Watch made a policy of not accepting applications made by grief-stricken children, so the young Randal found an alternate method. The out out-crime the criminals.
So, Randal began learning the tricks that would serve him well in his later life: how to jimmy a lock, how to disarm and re-set traps, and how to skulk from shadow to shadow. He broke into gang-owned warehouses, stealing the goods within and secretly turning them over to the City Watch. He stalked gang members, watched their meetings, made notes. Certainly what he was doing was illegal. After all, law-abiding citzens don't break into warehouses, even if those warehouses are being used to store illicit items. But the legality of his crusade mattered not to Randal, only that it was right.
Eventually, however, his activities caught up with him. When he was but 22, Randal fled Waterdeep after being discovered by the very gangs he was fighting and being beaten halfway to death. He traveled afterwards, for four long years. He stopped in Neverwinter, followed by Luskan, then Thay, and then Amn. He spent a year in each place (except Thay. "Worst tenday ever", as Randal describes it), doing odd jobs and picking up new bits of information. It was in Amn, though, that things took a distinct turn for the worse.
Copious amounts of alcohol, coupled with gambling debts, made randal a wanted man in some circles in Athkatla. Those who sought to collect on Randal's debts caught up with him in The Dragon's Flagon, a modestly-successful inn. The bad news: they weren't the only ones there. Everyone who had ever wanted Randal dead made an appearance as well. To make a very long story short, things got violent, and Randal started a bar-brawl and slipped out in the confusion.
He had a nasty surprise the next day, however. He'd learned that the tavern had burned down ("Probably that mercenary captain from Thay, the one with those enchanted gloves."), instead of a managable gambling debt of 5,000 gold coins, Randal found himself with 5,000 in gambling debts and 75,000 in reconstruction costs.
Needless to say, Randal left as quickly as possible, traveling back through the Sword Coast until he heard that Cormyr was a profitable enough place for adventurers, given it's current problems. Seeing this as perhaps a chance to pay off his debt, Randal left immediately, arriving soon thereafter in Greatgaunt.....
Race: Human (Chondathan)
Age:
Birthdate: 30th Marpenoth, 1348 DR
Place of Birth: Waterdeep
Height: 6 feet, 0 inches
Weight: 136 lbs.
Description:
Randal Greyson is a young man of Chondathan ancestry, sporting brown-blond hair and deep green eyes. He is tall, though certainly not over six feet in height. His face seems to have a good-natured smirk on it near-constantly, when he's not in lethal combat, of course. His speech is pleasant, polite (usually), and has the bearing of one well-educated.
Randal's clothing is...interesting to say the least. His armor is a dark grey studded leather, with a matching cloak, boots, and hat (the latter of which sports a wire clip, to secure it to Randal's hair in combat). When not out adventuring, Randal wears a similarly-coloured longcoat, with numerous inner pockets.
It is in these pockets that Randal keeps many of his personal effects, most notable amongst them is a steel flask, which Randal imbibes from at every opportunity. Exactly what is in the flask varies from occasion to occasion: some days, it's water, others tea, and most usually it's an alcoholic beverage. Other than his flask, however, the only one of Randal's personal items that is often seen is is foil, hanging on his belt in a simple leather-bound scabbard.
Background:
Randal isn't too forth-coming with his personal history. Oh, he'll tell you bits, if you're willing to listen and perhaps buy him an ale. But most of the stories he'll tell you are very recent, most certainly within the past four or so years of his life. His childhood in Waterdeep is a touchy subject, and one he prefers to avoid for as long as he possibly can.
Randal was born to Aldren and Marie Greyson in 1348 DR. His father, Aldren Greyson, was a member of the Waterdeep City Watch, and a staunch opponent of any criminal within the walls of the City of Splendors. While Randal learned the usual lessons for boys his age (simple mathmatics, reading, etc.), from his father he learned some of the most important things he could have ever learned.
One such lesson was "If soomeone is trying to kill you, then chances are you're doing something right." This lesson soon became one of the most dearly-held things Randal learned from his father, who was killed by a poisoned crossbow bolt during a routine patrol. Randal, only twelve at the time, became determined to avenge his father's death. Of course, the City Watch made a policy of not accepting applications made by grief-stricken children, so the young Randal found an alternate method. The out out-crime the criminals.
So, Randal began learning the tricks that would serve him well in his later life: how to jimmy a lock, how to disarm and re-set traps, and how to skulk from shadow to shadow. He broke into gang-owned warehouses, stealing the goods within and secretly turning them over to the City Watch. He stalked gang members, watched their meetings, made notes. Certainly what he was doing was illegal. After all, law-abiding citzens don't break into warehouses, even if those warehouses are being used to store illicit items. But the legality of his crusade mattered not to Randal, only that it was right.
Eventually, however, his activities caught up with him. When he was but 22, Randal fled Waterdeep after being discovered by the very gangs he was fighting and being beaten halfway to death. He traveled afterwards, for four long years. He stopped in Neverwinter, followed by Luskan, then Thay, and then Amn. He spent a year in each place (except Thay. "Worst tenday ever", as Randal describes it), doing odd jobs and picking up new bits of information. It was in Amn, though, that things took a distinct turn for the worse.
Copious amounts of alcohol, coupled with gambling debts, made randal a wanted man in some circles in Athkatla. Those who sought to collect on Randal's debts caught up with him in The Dragon's Flagon, a modestly-successful inn. The bad news: they weren't the only ones there. Everyone who had ever wanted Randal dead made an appearance as well. To make a very long story short, things got violent, and Randal started a bar-brawl and slipped out in the confusion.
He had a nasty surprise the next day, however. He'd learned that the tavern had burned down ("Probably that mercenary captain from Thay, the one with those enchanted gloves."), instead of a managable gambling debt of 5,000 gold coins, Randal found himself with 5,000 in gambling debts and 75,000 in reconstruction costs.
Needless to say, Randal left as quickly as possible, traveling back through the Sword Coast until he heard that Cormyr was a profitable enough place for adventurers, given it's current problems. Seeing this as perhaps a chance to pay off his debt, Randal left immediately, arriving soon thereafter in Greatgaunt.....