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Post by iluvhummies on Jun 15, 2010 5:40:23 GMT -5
well,i have tried several classes,and probably the hardest to play here with are the rogues. that happens,because on the beginning dungeons(ruins and crypts) the undead are immune to sneak attacks and critical hits. i see this as an unfair disadvantage for rogues.perhaps some changes to the creatures?for example goblins?
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Post by EDM Neo on Jun 15, 2010 6:37:26 GMT -5
There are plenty of non-undead in the areas surrounding Greatgaunt... there are more then just those two starting dungeons available. Get out and explore a bit, there's plenty else to be seen.
Also, that said, while rogues may be unable to sneak attack the undead, high dexterity characters in general have a pretty significant advantage in the crypts because they can use ranged attacks against the slow moving undead and easily kill them without ever needing to risk closing to melee range.
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Post by iluvhummies on Jun 15, 2010 9:23:44 GMT -5
i know there are other dungeons and lots of rats and bugbears around-even kobolds for a lowbie party.
i just felt like saying it,since these two seem to be the bigger areas that offer an easy income early in game
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Post by Rook on Jun 15, 2010 9:37:35 GMT -5
I agree that rogues are hard to play at low levels. I think they are hard to solo at any level. Rogues really shine in parties where they can use their sneak attack most effectively and their ability to scout, disarm traps and open locks is highly appreciated. Plus Neoseanster is right that high dexterity and a good range weapon will go far against undead at low levels.
FRC is currently undergoing a massive change. This will greatly impact the low level quests. I don't know what Justicar has planned so we'll just have to wait and see.
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Post by iluvhummies on Jun 15, 2010 9:43:46 GMT -5
nice to know there will be changes in low level quests.perhaps you could say when?not 'in 2 months,23 days,2 hours and 8 minutes',just a guess.
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Post by DM Smass (Retired) on Jun 15, 2010 11:03:32 GMT -5
Justi is beginning work on a big re-build as we speak. This will probably take a few months but will result in many changes to the starting area of the module and shake things up for lower level players. As has already been pointed out in this thread, there are at least a half dozen areas for low levels that do not involve undead. These areas are located around GG and easily accessible to players of lower level characters. I often play a rogue or multiclass rogue combo - at low levels ranged weapons are your friend - especially against undead. High Dex characters are pretty easy to play for the first 1-5 levels in my opinion. I have never found the amounts of areas for level 1-5 characters to be lacking. You could argue that suitable ares for levels 6-10 are a bit harder to find. The best advice I can give is, party up, and explore. Even a two-character party has a much higher success rate in dungeons than a solo character.
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Post by DM Justicar - Creator of FRC on Jun 15, 2010 14:19:33 GMT -5
I have decided that I will be trying to roll these changes out in blocks. I may have something ready as early as next week. There is an enormous amount of planning and work to do so I will be handling it as best I can. DM MaO and HH are working on some sweeping changes t Marsember that will likely be completed sooner than the majority of my projects. There will be some additional changes to Cormyrs map as it gets expanded and reworked closer to source. We are very close to source as it stands but there will just be more to see and do.
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Post by excedrin on Jun 16, 2010 0:29:18 GMT -5
Also there are just a lot of undead to fight on Cormyr, period. And other things immune to sneaks. This isn't an issue that will go away for you after the starter dungeons.
There's a reason you don't see a lot of pure rogues here.. Playing a rogue is great fun RP wise, but it is a challenge for PVE and soloing isn't too easy or in some cases even possible.
(I'm not complaining by the way, just giving my impression. And hell, if you think soloing a rogue is tough, try to solo a pure bard, at least in the early levels.)
All that said.. At low levels traps are really effective. And alchemist's fire is a great rogue's tool. You really don't have it that bad.
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Deleted
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Post by Deleted on Jun 16, 2010 9:18:39 GMT -5
A typical dex based rogue is one of the easiest classes to play 1-6 IMO, with the high dex and ranged weapons. One you start facing opponents who won't die in 1-3 hits, then it gets to be significantly harder for pure rogues, though. Still, rogues typically have fairly high ac & are only a fighter level away from using shields to boost it further. Abilities like knockdown & spells like darkness/blindness can help get sneak attacks even without someone to flank ... etc. Strategies like lend themselves more to multi-class fighter/rogues or wizard/rogues or cleric/rogues though ... so that might be why you see so few pure rogues. Pure bard solo or in a small party should work out well for you if you have decent strength or dex for ab (even just 14!) & can get a few +ac items. You don't need uber str/dex because bards get a ton of good ac/ab and damage boosting spells: magic weapon, greater magic weapon, pfa, bulls, cats, improved invisibility and of course the bard song ability. And don't forget damage reduction spells like ghostly and ethereal visage. You can also make your bard a sneaker (maybe not the best if you are not dex focused, but stilll enough to sneak by lots of npcs), which should help survivability quite a bit! As a bard, you get the most diverse set of abilities of any class, which can be very useful to round out whatever the party is missing. You might not ever have more hp than a warrior or more ab than a battle cleric or paladin, but you should be able to do almost as much for the party if you are careful
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donutdude
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Enough is never enough.
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Post by donutdude on Jun 28, 2010 11:29:56 GMT -5
well,i have tried several classes,and probably the hardest to play here with are the rogues. that happens,because on the beginning dungeons(ruins and crypts) the undead are immune to sneak attacks and critical hits. Be a Paladin! They kick undead butt! ;D ;D
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Untainted_Soul
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The answer will always be yes, unless no is required.
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Post by Untainted_Soul on Jun 29, 2010 11:09:46 GMT -5
well,i have tried several classes,and probably the hardest to play here with are the rogues. that happens,because on the beginning dungeons(ruins and crypts) the undead are immune to sneak attacks and critical hits. Be a Paladin! They kick undead butt! ;D ;D If everybody was a Pally that would be a rogue, (of course) there would be no rogues. no rogues = no lock opening, no trap finding/disarming, and no sneak attacks. Bad Idea.
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donutdude
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Enough is never enough.
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Post by donutdude on Jun 29, 2010 15:12:01 GMT -5
If everybody was a Pally that would be a rogue, (of course) there would be no rogues. no rogues = no lock opening, no trap finding/disarming, and no sneak attacks. Bad Idea. Give me a break! I did not say, everyone be a paladin, I said Iluvhummies be a paladin!
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