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Post by Deleted on May 28, 2010 17:14:10 GMT -5
Diirinka The Great Savant, The Cruel Master, The Deep Lich, The Betrayer, The Brother-Betrayer, The Father Intermediate DeitySymbol: Spiral of Gray, Black & White. Alignment: Chaotic Evil Domains: Chaos, Destruction, Dwarf, Evil, Trickery, Dream Portfolio: Magic, Knowledge, Cruelty Worshipers: Derro Favored Weapon: Bite, Poisoned Dagger Home Plane: Unknown Diirinka is the most magical of all dwarven deities, a skilled wizard and improviser often regarded as the father of the derro race who twisted his former dwarven followers into the hateful things they are today. Much of his magic was stolen from the illithid god, Ilsene. The stolen magic is what empowers Diirinka and it’s the same magic he grants to his savants and his priests. He is a treacherous and despicable god, who will betray anyone and anything for his own ends (including his own brother, Diinkarazan). Small, mean spirited and preferring the guise of a dimunitive lich-like creature, this is a hateful and chaotic god who cares little for anyone or anything, even including himself; perhaps something of his betrayal of his cursed, mad brother still gnaws at his soul. This carelessness extends to his own priests ans savants, and their teachings, so long as they revere him and help the derro to grow stronger. Most derro revere Diirinka, a chaotic deity of magic and cruelty. Very few derro are clerics, but those who follow this path can choose two of the following domains: Chaos, Destruction, Evil, or Trickery. Diirinka is known as the Great Savant, the Cruel Master, the Deep Lich, the Betrayer, The Brother-Betrayer and The Father. He is a deity of magic and knowledge, patron of derro savants, and god of cruelty. His favored weapon is the dagger (usually poisoned). His symbol is a spiral of gray, black, and white. Sources: Monster Mythology, Dragon Magazine #241, Defenders of the Faith, Monsters Manual 3.5, On Hallowed Ground, Complete Divine
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Post by Deleted on May 28, 2010 23:38:45 GMT -5
Diinkarazan The Mad God DemigodSymbol: None Alignment: Chaotic Evil Domains: Unknown Portfolio: Vengeance Worshipers: None Favored Weapon: Unknown Home Plane: Abyssal Layer 586 (Prison of the Mad God) Diinkarazan is a lost, mad demigod magically bound to a stone throne in a level of the Abyss which is a swirling vortex of air and gas, with whirling rings of rocks flying about him. The plane constantly distorts space. Cursed and banished by Ilsensine, the illithid god, he cannot be freed by anything less than a greater god, and he is permanently insane and tormented by illusions of the things he most fears (terrible monsters, Ilsensine itself, drowning in water or lava, and the like). Once every fifty years he exeriences one day of lucidity and uses the oppotunity to dispatch an avatar to the Prime Material plant to stalk and destroy derro communities in vengeance. His hunger for revenge is so great that the avatar’s behavior often degenerates into a frenzy of slaying anything it comes across until it perishes in combat. Note: Diinkarazan is not mentioned in 3.X FR source, but because of his origins being intertwined with that of his brother's, it is assumed that he still exists and is imprisoned in the Abyss in the FR Cosmology since he does appear in the Fiendish Codex I.Sources: Monster Mythology, Dragon Magazine #241, On Hallowed Ground, Fiendish Codex I: Hordes of the Abyss.
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Post by Deleted on May 29, 2010 12:44:12 GMT -5
Hruggek The Decapitator, The Master of Ambush Intermediate DeitySymbol: Morningstar Alignment: Chaotic Evil Domains: Chaos, Evil, Trickery, War Portfolio: Violence, Combat, Ambushes Worshipers: Bugbears Favored Weapon: Morningstar Home Plane: Clangor (Hruggekolohk) Hruggek is a deity who delights in fairly savage combat, he is not truly a war/battle god in all respects though. Mass battles and epic confrontations are not what the bugbear god seeks. His people are not numerous enough for this and he prefers to see them use stealth and wiles to pick off small groups of other creatures. Hrugglek has no special racial enemies. The bugbears are an opportunistic race, and Hruggek has no special antipathies to other deities for past slights. He is quite happy to see elves, dwarves, goblins, gnomes or any other available walking target knocked on the head (or, preferably, to have its head severed). He houses a large collection of magically enchanted severed heads within his home on Clangor. These grizzly trophies often utter praises to him, or use enchantments such as power words to foil his enemies. It is not known where his collection of heads comes from, some say they are his own trophies, but it is also thought that perhaps a former deity left them and he claimed them along with his lair. Hruggek, The Decapitator Sources: Monster Mythology, Players Guide to Faerun, Faiths and Pantheons, Defenders of the Faith, Deities & Demigods (1st Edition)
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Post by Deleted on May 29, 2010 14:19:41 GMT -5
Kurtlmak Gnomesmasher, The Watcher, Steelscale, The Horned Sorcerer, Stingtail. Intermediate DeitySymbol: Gnome Skull Alignment: Lawful Evil Domains: Evil, Law, Luck, Trickery, Scalykind Portfolio: Kobolds, Hatred Worshipers: Kobolds Favored Weapon: Warhammer (Faerun) Spear (Core) Home Plane: Clangor (Draukari) Kurtulmak (kurt-uhl-mak), the deity of kobolds, appears as a particularly large kobold. He is about 5 feet tall, with scaly skin mottled black and green. His ratlike tail is long and tipped with a wicked stinger. Kurtulmak taught the kobolds the arts of mining, ambushing, and trapmaking. Garl Glittergold, deity of the gnomes, once collapsed Kurtulmak’s cavernous home as a joke. The event wounded Kurtulmak’s pride on two fronts, as he considered himself both an expert trickster and a miner without equal. Since then Kurtulmak has hated Garl and all gnomes. Kurtulmak hates being bettered by any means, especially by some frivolous method such as an illusion or a practical joke. He carries grudges and has a huge chip on his small shoulder. DogmaKurtulmak is a savage deity who is always attentive to events on the Material Plane and eager to secure any advantage for his people. He teaches the kobolds that fair fights are for fools or for the unlucky. It is better to flee and fight again than to be defeated, and no fight is truly over if even one kobold lives. Revenge is sweet, says Kurtulmak, even if it takes years to arrange. Kurtulmak also teaches his people that a quick wit, a good plan, and a well-laid ambush are far better than a strong sword arm. Clergy and TemplesKurtulmak’s clerics lead war and raiding parties, see to tribal defense (especially the construction of traps), and oversee each tribe’s mining operations. Others lead expeditions to explore new areas and probe dwarf and gnome settlements for weaknesses the kobolds can exploit. No kobold community is complete without a temple or shrine to Kurtulmak. They are usually dug out of solid rock and accessed through narrow, twisting passages guarded by traps. Inside, a temple to Kurtulmak is cramped and usually decorated with piles of gnome skulls. Kurtlmak, Patron Deity of Kobolds Sources: Monster Mythology, Deities & Demigods(1st & 3rd Editions), Players Guide to Faerun, Faiths and Pantheons.
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Post by Deleted on May 29, 2010 19:28:37 GMT -5
Maglubiyet The High Chieftain, The Battle Lord, Fiery-eyes, The Mighty, The Lord of Depths and Darkness Greater DeitySymbol: Bloody Axe Alignment: Neutral Evil Domains: Destruction, Evil, Planning, Trickery Portfolio: Goblins, Hobgolblins, Leadership, War Worshipers: Goblinoids Favored Weapon: Warhammer Home Plane: Clangor (Grashmog, the Heart of Battle) Maglubiyet is the patron god of both goblins and hobgoblins. Similar in many ways to Grummsh, the orcish god; he wishes to see war waged for the glory of his people, and eternally urges them on to conflict and strife. Maglubiyet’s favored targets for this warfare are slightly different. Whilst orcs drive ever on to virtually any new habitat they can find, goblins have a stronger affinity with underground environments. Maglubiyet wishes to see his people destroy surface races, of course, but this is for the glory of war and carnage rather than for territory. The prime enemies and competitors for the goblins are dwarves and gnomes, and these are the races Maglubiyet drives his servants to destroy whenever they find them. Maglubiyet favors a rigid hierarchy among goblins and hobgoblins. There is an exact pecking order in tribes; each member knows who is above him and who is below him. Nonetheless, rulers rule by virtue of strength. When that wanes, they are swiftly disposed of as Maglubiyet wishes. Goblins have a natural lifespan of up to 50 years or so, but few of the leaders live that long. A paranoid deity, he once had a pair of sons, but sent them on suicide missions to rid himself of them long ago. He employs a handful of baatazu advisers, along with yugoloth mercenaries in his endless struggle. Maglubiyet, The Mighty Sources: Monster Mythology, Manual of the Planes, Faiths and Pantheons, Players Guide to Faerun, On Hallowed Ground, Deities & Demigods (1st Edition)
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Post by Deleted on May 30, 2010 19:23:21 GMT -5
Sekolah The Great Shark, The Joyful Hunter, The Caller From the Depths Lesser DeitySymbol: White Shark Alignment: Lawful Evil Domains: Evil, Law, Ocean, Strength, Tyranny, War Portfolio: Sahuagin, Hunting, Tyranny, Plunder Worshipers: Sahuagin Favored Weapon: Trident Home Plane: Fated Depths The vicious, ever-hungry Sekolah is a deity with almost no allies whatsoever. He represents an elemental force of uncaring viciousness and brutality, and he drives his race to plunder, slaughter, and dominion, their fecund nature ensuring they can never be wiped out. One of the two powers that lives in the dark waters of Fated Depths, Sekolah has no realm. The god rules where it is, and no creature dares challenge it. Sekolah will go to some lengths to find kraken, squid, and similar marine monsters of vast size, to provide him with a worthwhile hunt anywhere he can reach across the planes. Sekolah, The White Shark Sources: Monster Mythology, Players Guide to Faerun, Faiths and Pantheons, Defenders of the Faith, The Sea Devils, Deities & Demigods (1st Edition)
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Post by Deleted on Jun 1, 2010 23:33:21 GMT -5
Laogzed Devourer, The Eater of Souls DemigodSymbol: Oozing toad-lizard Alignment: Chaotic Evil Domains: Chaos, Death, Destruction, Slime Portfolio: Hunger, Destruction Worshipers: Troglodytes, Tren Favored Weapon: Greatclub (Faerun) Javelin (Core) Home Plane: Deep Caverns (The Rotting Plain) Laogzed is a disgusting creature who’s function among the fullness of creation is very questionable. It’s only apparent desire and purpose is to eat anything it comes across, although it has an instinctual evil that leads it to prefer organic matter, preferably with plenty of juices (blood) and still wriggling, which gives it pleasurable sensations as it chews and swallows its food. It’s origins are mythologically ascribed to the coupling of an evil god with a reptilian tanar’ri female; sometimes Panzuriel is considered to be this monsters father, else a demented deity of darkness such as the Elder Elemental God. Other gods tolerate it as a necessary scavenger with some kind of cleansing role. Laogzed is the patron deity of troglodytes and tren, a vile being whose appearance suggests both toad and lizard. Laogzed’s oozing skin is covered with loose patches of dead flesh, he is a chaotic deity of eating, gluttony, and wanton destruction Laogzed, The Eater of Souls Sources: Monster Mythology, Players Guide to Faerun, Faiths and Pantheons, Defenders of the Faith, Deities & Demigods (1st Edition).
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Post by Deleted on Jun 2, 2010 18:20:45 GMT -5
Blibdoolpoolp The Sea Mother, The Whip of Whips, The Drowning Godess Intermediate DeitySymbol: Lobster Head or Black Pearl Alignment: Chaotic Evil Domains: Destruction, Evil, Water Portfolio: Kuo-toas, Evil, Undersea Creatures Worshipers: Kuo-toas, Evil Undersea Creatures Favored Weapon: Pincer Staff Home Plane: Fated Depths Blibdoolpoolp is an ancient deity of a race driven back from their earliest habitats, below and near the oceans, mostly by humans and allied demihumans. Now her people populate only the Underdark, in competition with illithids and drow. Blibdoolpoolp is consequently a deity warped by hatreds. She hates humans and most demihumans (especially elves) for driving her race away from their homes and slaughtering them and she hates the deities of the illithids and drow as competitors for the little space her race has left. She does not actually have special eminity for aquatic races, save sea elves, since they did not play a major role in the extinction of the surface kuo-toa. Added to this festering hatred, or possibly because of it, is a questionable mental status. Blibdoolpoolp may not quite be insane, but she is very unpredictable, irrational, and prone to wild mood swings. The area she occupies in the Fated Depths is a spherical temple that resembles a small moon drifting through the unholy waters of the plane. Fiendish crustaceans and kuo-toa petitioners share this enormous structure, serving their increasingly irrelevant deity. As an ancient deity, Blibdoolpoolp is said to know deep magical secrets that are part of the fundamental fabric of the universe. At least she thinks she does, as she broods over those secrets and holds them unto herself. Because she shuns contacts with all other deities, and doesn’t share her knowledge, there is no way of knowing. Blibdoolpoolp, The Drowning Goddess Sources: Monster Mythology, Players Guide to Faerun, Faiths and Pantheons, Defenders of the Faith, Deities & Demigods (1st Edition). This thread was compiled using the following sources:
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