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Post by ancientempathy on Dec 8, 2009 11:39:53 GMT -5
I couldnt really think of a good title for this thread here, but here it goes: Lately on several new characters of mine I've been questioning the other characters motives to adventuring, most of which just include: monies Infact majority of the time when I arrive in Isinhold as a character within anothr characters level-range, I get tells asking "What level are you?", or, when in Isinhold I'll randomly get asked by people I dont know, "Do you want to travel" What level am I? I'm the level 40 enchillada at the Wal-Mart down the street! No, I want to sit down and talk about yer brain to make sure you're not some escaped convict from Spellhold. I'd like to know about your talents and ambitions, and motivations for coming to Cormyr. You know, roleplay! Action last, roleplay first plz! Have I lost my mind or am I just playing at bad hours? Anyway, I've always made my characters sit down to chat and get to know someone before traveling with them. If my character can so help it, they wont travel with complete strangers until they've gotten to know them first (baring unusual circumstances - uh, they're in the same area as you! [then sometimes I make the character bow-out]) I encourage newer folk that hopefully read the forum to...sit down and smell the flowers, as the old saying went. I'd like to get to know about your character and his or her ambitions, and to see what life/personality you've given them along with seeing how creative you are Older folk, I encourage ya'll to sit on the rocker like I do and talk it out with the newer folks iffin you can, and do your best to strive to foster development out of the new folks! Thanks, thats all, just a real simple post about the merrits on seeing a bit more roleplay circulate before gathering a group... "hay strangur, want kill fer gold?" no... Sure, not all characters are charismatic and probably wouldnt sit down and chat. Would all characters just group up and head out without so much as sharing -names-? Geez there was one time I was in a group of 8 (prefer 6 or lower by the way), that no one took the initiative to introduce themselves to people as the party continued to grow and grow to a total of 11. Half the group new each other and half didn't. Myself and an older player who was playing his stout at the time just bowed-out like I did (and he gathered the initial party together!) Another thing is, when people are putting a group together, a party leader is usually designated and all, typically at least...Sending tells to your friend who may be half across the nation or no-where near Isinhold to say, "Hay come here fer gold", without consulting the group leader first, or even the party, in an IC or even OOC fashion such as, "hey do you mind another hand", would be nice...Instead of the random person showing up and just imposing themselves onto the group Subjects in mind didnt really seem evil or like bullies or dumb drunken hicks either, so i dunno I'm partially grumpy right now after having an anxiety attack that sent me to the hospital last night thinking my lung was collapsing so I apologize ahead of time if there's overly sensitive people out there that might get upset by what they read ROLEPLAY
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Post by ancientempathy on Dec 8, 2009 11:48:18 GMT -5
*finishes lighting innocents on fire and woods* I'm soooo glad Justicar mentioned the server password being looked into during Town Hall because within the past 2 weeks, I have been missing it a TON
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 8, 2009 12:05:07 GMT -5
Recently i have noticed a large influx of players who are just flying through the levels. A few times i have logged on and seen character X at level 15 - 2- and just thought "Who in the hells is that?". Peopel do seem to be leveling much quicker then they have in the past and i think this is down to the fact that fewer and fewer people are spending their time roleplaying.
~Sio
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Post by EDM Neo on Dec 8, 2009 12:58:19 GMT -5
I'm a little confused, reading this.
Is the point you're trying to make that people should put more consideration into their character's motivations for adventuring?
Or that people adventure too often, and don't spend enough time standing around chatting in town?
Or something else?
I'd just like to throw out that leveling quickly does not mean someone "doesn't spend enough time roleplaying." Maybe they -do- spend too much time adventuring, and too much time playing in general, which causes them to level at a rate much faster then the norm, but just because they're killing things doesn't mean they aren't roleplaying in general. Some of the best roleplaying I've seen has taken place in dungeons.
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Post by Charon's Claw on Dec 8, 2009 13:09:36 GMT -5
The point I took from it was people just go straight to a dungeon with little to no roleplay behind it aside from...
"Hey, I need gold. Let's raid such and such!"
...Or...
"Hey, I need to practice fighting. Let's go!"
...and they bring along a great deal of people but neither spend the time to get to know them nor think of a clearer reason to do something. I think if more people talked before gallivanting across the countryside with one another we'd have less blatantly evil folks traveling with blatantly goodly folks.
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Post by ancientempathy on Dec 8, 2009 13:41:00 GMT -5
I'm a little confused, reading this. Is the point you're trying to make that people should put more consideration into their character's motivations for adventuring? Or that people adventure too often, and don't spend enough time standing around chatting in town? Or something else? The point I was trying to make is that the enchillada at Wal-Mart only travels with beef tacos. Yes yes yes, and yes. Though this was all a seperate issue Please see articale 4, paragraph 5, subsection 23, ie, Charons post!
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mythosfakir
Old School
Originality: The only weapon against the mundane.
Posts: 412
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Post by mythosfakir on Dec 8, 2009 16:30:38 GMT -5
Well, I'm no veteran or anything, but I try to hunt with very small parties for anything, and typically before we reach our destination to slaughter things there has been much conversation had on the road. Hmm...though, I'm a bad example, because I've yet to turn someone away from a party because of a differing alignment/belief/mindset from Thril since most of the people he hunts with are either recommended to him, follow a LG, NG, or CG deity and make it painfully obvious (that would be all you Torminators out there), or he invites them along *because* he wants to have a chance to get to know them outside a town or city's walls. People tend to be more honest when there are less people around - whether for better or worse. That being said, I'm guilty of going off and hunting more lately than sitting and rping. With the end of the semester and finals I don't get much play time so I've been trying to grind away at that exp. I think many are in this same boat as well. Maybe it's not so much that new players aren't rping but that many of the usuals who used to spend an entire day (realtime) standing around Isinhold and just chatting are finding themselves with less playtime and so they've cut back rp a bit. *shrug* No proof to support that, but it's a possibility. In any case, I agree with the point that people should have a *reason* for going somewhere - anywhere. A lot of the elves have an easy excuse of their inherent wanderlust, but that can't *always* be the motivation. For instance, last night Thril was in Isinhold preparing to head out to Suzail to kill orcs - why? His in character reason was that the orcs along the roads near Suzail have been acting up lately and attacking caravans so he wished to do a patrol. He extended the invitation to Carena - but only after he learned that she was in the Royal Corps. Had he not had this information he probably wouldn't have considered her for the trip, but because he did he wanted her to come along for many reasons - one of which was to learn of her character (personality, traits, etc.) so that he could make a better judgment of what to expect from the Corps. Well, we killed some orcs along the road and then Carena's bird got whacked - so we stopped killing and headed straight for the nearest town (Waymoot) to get the bird fixed up. When we arrived Carena said that she wanted to go to Dhedluk (her home) to have the ranger who raised her tend the bird, so we went there. Once we were in Dhedluk, Thril told Carena that the people were hiding a dark secret and that provided the impetus for the merry three to explore their way into the High Hunt's hidden hole of hellish death. My point in all this? In each instance there was a motivation for going to a new location, however those motivations wouldn't have come about had we not been in the prior location to experience the impetuses that led us to the motivations. So, I agree with the op in that the biggest problem isn't really that people are hunting too much and not rping enough but that people need reasons for their actions so that those reasons can open up even more opportunities for rp rather than just more opportunities for exp. My 3 and 1/2 cents here, at least.
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Post by FireBeard on Dec 8, 2009 17:54:22 GMT -5
not sure what this whole thing is about but for some odd reason I am hungry for enchilladas and beef tacos now. all kidding aside I think it's a great thread and I am glad you brought it up. I especially agree with the Party group Etiquette which I notice lately alot of folks dont do. well I am off to find some enchilladas and beef tacos to eat.
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Post by Grimnir Gurnison on Dec 8, 2009 20:01:46 GMT -5
Heh With Grimnir I stick mainly to my mining rp and it keeps me happy. Some people think I'm insane to mine for long periods of time emoting various mining emotes. Which is why Grimnir has been a mere 300 xp from 16th for more than a year now. It's almost been a personal challenge to not gain xp. Maybe I've gotten old or twisted in the fact that running around kneecapping giants just isn't as fun as it used to be. I'd rather sit back and try to create things or find them through hard work. Heck he pretty much refused to go out and beat things up not too long ago and there was an rp reason for it. Sure he got ridiculed a bit but I've been mining with him so long now and selling things that fighting has almost lost its luster. However that doesn't mean he won't kneecap you if you get in his mine so stay out! I think more people should find a hobby and stick to it but then again like I said I'm old or twisted. ;D
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Post by Lady Frost on Dec 8, 2009 20:34:08 GMT -5
While there are many reasons one might want to go kill things, Drgrfiend (Grimnir) brings up a good point. Players should think of reasons their PC may not want to go out. Maybe you were saved by a clan of goblins once and you made an oath to never slay a goblin, so you never go with groups that go kill goblins. Maybe your PC has just tired of bashing creatures and likes to mine. Maybe your last adventure ruined your armor and it's in the smith's being repaired. *shrugs* Zodika has a number of different groups she doesn't prefer to attack and when at all possible she won't go places where she knows she may have to kill them. Do I want to adventure there OOC? Yes. Does it inhibit adventuring plans/groups some? Yes. There are areas Zoe has never been to because of it. But its IC and makes sense. (at least in her mind).
We are all playing the lives of these little people, and while the game was intended to go around and kill things for xp and gold, a few hours of trying to fit your PC into the community here and there won't set you too far back in the leveling process. Many of our epics have been here for years and years. People shouldn't feel the need to have to be their level asap. And to finish on topic: Someone coming up with a reason to not adventure is good to see, from my point of view.
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Post by Munroe on Dec 8, 2009 22:55:21 GMT -5
Sometimes I really struggle to get motivated to go adventure because it doesn't seem like the character would or I'm just not in the mood and want to spend hours and hours in town.
Other times, I stay in town all day and want to go adventure but I don't because none of the RP seems right for it. There are also a lot of people my character simply won't adventure with because of different ideologies. Then there are some people whose ideologies are fine but the characters themselves seem like idiots. :-P
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Post by Lokarn on Dec 8, 2009 23:37:14 GMT -5
Yea...... so, who wants to go do kobalds?
*Shifty eyes*
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Post by ancientempathy on Dec 8, 2009 23:40:17 GMT -5
What level are you?
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Post by Aodhan the Unusual on Dec 9, 2009 6:24:58 GMT -5
I need monies!
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Post by Savoie Faire on Dec 9, 2009 15:43:07 GMT -5
You need a +1 weapon and a Stone to Flesh scroll to go there.
I've never been there with this character, but my epic fighter pwnd that dungeon easy at this level.
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Post by soulfien on Dec 9, 2009 17:02:55 GMT -5
Hey, we just failed against the last of the hobgoblins so do you want to help us go back as soon as our party member gets back from the land of shattered souls?
//yeah... this happened to me last night.
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Post by Pookey on Dec 9, 2009 18:24:44 GMT -5
I think one thing to keep in mind is that Professional Adventurer is a legitimate career choice in FR and D&D in general. We have chartered adventuring companies and the like. Some characters are adventurers by choice and they do it because it's a life they chose. And yes, they're insane by most NPC's definition.
Others are adventurers because of circumstance, and wouldn't consider themselves a part of the "adventurer's community". They adventure for other motivations than making a living.
But, for a lot of people, your motivation only has to be that you're an adventurer, and you chose to make your fortune through an incredibly dangerous lifestyle, sort of like gold miners during most of the gold rushes. Some are good at it, and others die young or quit the life because it is not for them.
Addendum: They might be considered in the same way as modern extreme sports athletes. Crazy people who crave an adrenaline rush and some of whom become incredibly wealthy as a result.
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Post by Lokarn on Dec 9, 2009 20:30:26 GMT -5
*Points up*
Yea, I was trying to come up with a meaningfull way of saying that.
Yes, we are playing "Real people" but we are playing the people most people think are morons! We don't make straw baskets, we find out where mass murdering monsters live, and we actually go in and take a look around!
How many of you would think some random guy running around Afganistan with an Ak and a flashlight looking to fight terrorists is insane?
Same idea, though I do endorse the pre-slaying kobalds conversations. ;D
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Post by EDM Entori on Dec 9, 2009 20:51:58 GMT -5
we Just need sam and dean a 67 impala some guns rocksalt and were ALL set
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Post by ancientempathy on Dec 9, 2009 23:16:39 GMT -5
I think one thing to keep in mind is that Professional Adventurer is a legitimate career choice in FR and D&D in general. We have chartered adventuring companies and the like. Some characters are adventurers by choice and they do it because it's a life they chose. And yes, they're insane by most NPC's definition. Others are adventurers because of circumstance, and wouldn't consider themselves a part of the "adventurer's community". They adventure for other motivations than making a living. But, for a lot of people, your motivation only has to be that you're an adventurer, and you chose to make your fortune through an incredibly dangerous lifestyle, sort of like gold miners during most of the gold rushes. Some are good at it, and others die young or quit the life because it is not for them. Addendum: They might be considered in the same way as modern extreme sports athletes. Crazy people who crave an adrenaline rush and some of whom become incredibly wealthy as a result. I'd almost bite onto this entirely were it not for the OOC tidbits also given Sure, I personally dont mind at-all accepting the conception of ADHD adventures. Likely my own adventuring characters wont see eye-to-eye with those types, but thats alright, that's how life can be. Still, even the ADHD types, you'd think they'd sit down for a breather. Professional weightlifters certainly do, so why not an adventurer? More importantly, wouldn't at the very least, there would be introductions?
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Post by 828stingstingneo on Dec 10, 2009 9:58:11 GMT -5
One of my favorite parts of the game is exploring and seeing new things, so one motivation many of my characters have for adventuring is curiosity. Some of them just want to know what's around the next corner.
Money is also a big motivation for some of them. Karise wants capital for her merchant business; it takes money to make money. Selee is quite shallow and has expensive tastes. Discovering and clearing nests of creatures whose parts are spell components could fit in this category as well.
Self-improvement is also a big motivation. RPing training in tactics against live monsters can be quite fun. Elvalith felt she needed to train against certain monsters to prepare herself when the war was on. I would say self-improvement is the main goal of my monk. Self-improvement is pretty close to curiosity for me. I like to both expand on the territory that my characters know and the territory they can traverse with ease. I personally never feel like they've fully explored a place until they can solo it. I mean, once Davy Crockett wrestled a bear, he didn't have to worry about going anywhere that bears were anymore. Competence gives you a sense of freedom, like your character isn't stuck in Isinhold anymore.
Also, sometimes adventuring is as simple as wanting to do something that's not really adventuring, but the monsters are just in the way.
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Post by Savoie Faire on Dec 12, 2009 11:37:47 GMT -5
Why would anyone object to adventuring in a Fantasy Adventure Role Playing Game? Is not the ultimate purpose of D&D the adventure?
Role play, storytelling, making friends IC and OOC, and gathering exp and gold are all part of the game, and while anyone may prefer one aspect of the game over the others, without all of the elements, adventure included, we have an incomplete game.
For myself personally characterization is most important. I like a well developed personality played true to it's creator's intent even when it goes against the OOC best interests of the player. I like a character who lasts in the mind long after his player stops playing him.
Others like to watch their exp go up or concentrate on their build. Some prefer to stand around making friends. Some have what is to me unfathomable purposes behind their play, but so long as everyone enjoys his game without ruining the fun of others, they each make the game a richer experience.
So, find a good reason to play an adventurer. Your character may not be sane, but if that's what you enjoy then have fun! Add to the other players' fun by giving the stand-and-talk crowd something to talk about.
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