Try to outsource me..FRC Jeopardy! Nov 11, 2009 21:21:53 GMT -5
Post by ConcreteSequential on Nov 11, 2009 21:21:53 GMT -5
For High Magic Mythals:
1 center, surrounded by 3 major casters, and at least 3 more high mages in the 3rd ring. Soooo, 7 high mages minimum.
The cost: Generally it's the life of the center, but it's a little conflicting in the source.
In all, no matter how many are in-
volved in the ritual, this ritual drains a collective 300 hit
points from participants; thus, the ritual confers less damage
upon its principals with additional support, as the damage is
distributed evenly among all linked members. <snip>
The spell also requires, as physical components to power
the spell, the presence and lifeforces of at least nine living
beings, all casting its three-part spell; this includes the
mandatory death of the central caster. The energy drain is
enormous, and a greater number of people involved allow
the energy drain to be spread across as many casters and
supporters as are involved, possibly sparing the lives of all
the casters save the central caster. This spell drains 400 to
800 hit points from its casters, depending on the size of the
Source: Cormanthyr, Arcane Age Accesory
Who took a young and unknown Sammaster on as an apprentice?
I believe this to be Incorrect. in terms of how many -high- mages it takes..though I'll have to read up to contradict you
From the same source:
High Magic Mythals
The Old Ways are, of course, the best and most proper
way to create mythals. Kept secret for so long, mythals
themselves have become legends even among the
elves of Cormanthyr, though there are at least seven
secretive High Mages among all the spellcasters of the
Coronals realm who know the secrets of how to con-
struct a High Magic mythal. Only three of them live and
serve within the capital.
A Ritual of Myriad slowly links the casters of the
ritual (a central quartet and a circle of nine assistants).
The eldest High Mage acts as the focus of the ritual
(known as the Grand Caster); he is surrounded by a
circle of three Major Casters. While the Grand Caster builds
the central energy sphere from which the mythal grows, the
three Major Casters help shape the mythal in height, breadth,
and depth. The Grand Caster sets one grand power of the
mythal, which often matches the purpose for the mythals for-
mation; he also sets one major and one minor power. The
three Major Casters each grant a major and minor power to
the mythal as well.
Surrounding this foursome is a concentric circle of nine
spellcasters; since at least three more High Mages are re
quired for the working, this third ring of nine people often
consists of those three High Mages with six high-level wizard
or High Mage initiates (if not full High Mages). Only the cen
tral four High Mages are actually casting the mythal; the oute
nine are secondary casters adding powers to the mythal and
energy to the link between all casters. Each of the secondary
casters can add up to two minor powers each to the mythal.
Central quartet +3 more =7 High mages