|
Post by DM Grizwald on Oct 15, 2009 21:13:30 GMT -5
I know we all try to rp our best in towns and such, and this doesn't apply to everyone because I have travelled with some good rp'ers since coming back but, while adventuring/walking with a group/travelling, lets try and be a little more active with emotes and such. I mean there is nothing more exciting then a while group of players adventuring and living out each of their actions.
Now emoting each action isn't necessary but it would help to get a little deeper into your characters. Adventuring and simply playing the hack and slash style gets old real fast.
This is just an observation since coming back and a simple suggestion from my point.
|
|
|
Post by Charon's Claw on Oct 15, 2009 21:24:05 GMT -5
Whee! Good words! ;D
|
|
|
Post by easternenterprise on Oct 15, 2009 21:24:46 GMT -5
To add to this, quickslotting some basic emotes may help new players out until they get the hang of things. I dont have room for quickslots anymore, unfortunately
|
|
|
Post by megascorpion on Oct 16, 2009 2:49:50 GMT -5
I really wish I was better at this, because it does add a lot to immersion. Problem is though that I'm terribly unimaginative, especially when it comes to emotes. And it doesn't help that whenever i try to type things other things happen in game which would make pressing enter to post the emote really weird And also don't want things to get cheesy *cough* Point taken though I do need to try a lot harder in that area, just wish one could skip the trial and error part and be able to write up great emotes right away hehe. Something that would be really nice if more players, including me got a hang of.
|
|
|
Post by DM Grizwald on Oct 16, 2009 8:07:33 GMT -5
Well, I was never really good at it until I really payed attention to what some of the best were putting down as emotes. I mean some of the people in the past were really creative with what they were doing and I just remembered a few of them and grew from those. Its like one of those old branch charts...you start with a few and expand your emote/action variety.
|
|
|
Post by Savoie Faire on Oct 16, 2009 8:46:45 GMT -5
Should I observe players in the field emoting I shall certainly pay attention.
As a DM there is nothing more boring than following a mute party through a dungeon with the only comment being, "This is too heavy, can you carry it?"
|
|
|
Post by Lokarn on Oct 16, 2009 14:59:56 GMT -5
Want to buy more available custom text emote room, I never have enough room to quickslot an emote.
I wonder if I can get a macro program to inject a custome text macro into NwN... hrm...
Usually, when you try to type out a neat scene, combat has ended and the party is about two screens away for me.
|
|
|
Post by Aodhan the Unusual on Oct 16, 2009 15:34:39 GMT -5
You can copy and paste a phrase that is longer than the "available" space. Or at least you could a few years ago. Dunno if they cut that off with 1.69 or not.
|
|
|
Post by kaltorac on Oct 16, 2009 17:01:09 GMT -5
When playing a bard or story teller I often prepare the majority of my texts in advanced. I simply use a Notepad file and a double return between groups of lines or stanzas. You can even go so far as to pretype emotes into the preparations and even prefix them with the "/dm" method to speak the line in your racial or last activated tongue here.
As far as the number of characters you can cut and paste into a quickslotted macro goes ... I'm not sure of the exact total, but it is more than double what the game will allow you to type in and if you paste directly into the chat line it's tripled.
|
|
|
Post by Munroe on Oct 17, 2009 2:56:25 GMT -5
When playing a bard or story teller I often prepare the majority of my texts in advanced. I simply use a Notepad file and a double return between groups of lines or stanzas. You can even go so far as to pretype emotes into the preparations and even prefix them with the "/dm" method to speak the line in your racial or last activated tongue here. As far as the number of characters you can cut and paste into a quickslotted macro goes ... I'm not sure of the exact total, but it is more than double what the game will allow you to type in and if you paste directly into the chat line it's tripled. The game allows you to type far beyond your visible text when you're actually typing. I think the talk line is the same length whether you're typing to the end of it or actually pasting to the end of it. I haven't tried pasting into a macro yet though. I know the macro has almost no space when just typing.
|
|
|
Post by kaltorac on Oct 17, 2009 8:55:42 GMT -5
When typing or even using cut'n'paste directly to the chat bar. Keep in mind that if you're using a language other than the default "common" that the DMFI scripts that parse the chat can cut off the translations. There is a much shorter character limit when using other tongues to cut down on overhead when used IG.
|
|
|
Post by dracofaerie on Oct 27, 2009 1:16:59 GMT -5
I know I like the walk and talk
The only sad thing is when you *talk* so much that monsters respawn either at your location or on the way out
Should we start a thread for *crazily short* respawns?
(as that might help people slow down, "gotta rush and beat the respawn")
|
|
|
Post by Lokarn on Oct 27, 2009 2:02:55 GMT -5
Yea don't get me started on the respawn times for creatures..... actually..... I'm going to start, a new thread.
|
|
|
Post by ShadowCatJen on Nov 3, 2009 16:27:45 GMT -5
In adventuring situations I make liberal use of "the interruption". That being a pair of dashes (--) to indicate the PC being interrupted. So I can have my PC walking along, with me typing an emote or dialog, and if anything happens to spawn I stop what I'm typing with the dashes. So I can have something like...
*she looked around warily, sniffing at the air* Something really smells bad in h--
And then get right to the combat controls as the spawn bares in.
|
|