Post by ShadowCatJen on Jan 17, 2007 17:12:53 GMT -5
I've been roleplaying various games for a very long time. The majority of my friends do the same. So it's sometimes a bit of a shock to me when people ask what it's all about. It's so normal for me that I don't really think twice about in while in context to the rest of the world.
A friend of mine a while back asked me what it was that I liked about these geeky games and what it was all about. I started muttering on about the sourcebooks and the way the game is played and I think when I started talking about the various dice and what they did she than started to get this blank look.
Next day I broke it down to her in far simpler terms.
Roleplaying is like impromptu acting, just with a lot of rules and details. The Dungeon Master is the Writer/Director. He tells everyone what the setting is, how they got there, and what the situation is. The players are the Actors, but instead of being told what part to play they get to choose their own. The Actors decide for themselves how their character is going to react to the situations the director puts them in and the Director can change the script according to their reactions. The sourcebooks, character sheets, and dice are just the rules we have to follow when we "act".
When I explained it to her that way she then could see where the appeal could be. Even sat in on one of my groups sessions... then again, she did sort of fancy one of the guys I played with so there was an ulterior motive.
So, if any of your "non-playing" friends happen to ask you the same question. Just put it to them that way. You can use the comparisons for any aspect of the game. Like Alignments are just the sort of character traits the character has (i.e. sneaky and selfish or law abiding and righteous) and the dice rolling just helps decide which the way the script will go (i.e. does he make that miracle arrow shot from 50 yards away or not).
Far easier then trying to get geeky on them.
A friend of mine a while back asked me what it was that I liked about these geeky games and what it was all about. I started muttering on about the sourcebooks and the way the game is played and I think when I started talking about the various dice and what they did she than started to get this blank look.
Next day I broke it down to her in far simpler terms.
Roleplaying is like impromptu acting, just with a lot of rules and details. The Dungeon Master is the Writer/Director. He tells everyone what the setting is, how they got there, and what the situation is. The players are the Actors, but instead of being told what part to play they get to choose their own. The Actors decide for themselves how their character is going to react to the situations the director puts them in and the Director can change the script according to their reactions. The sourcebooks, character sheets, and dice are just the rules we have to follow when we "act".
When I explained it to her that way she then could see where the appeal could be. Even sat in on one of my groups sessions... then again, she did sort of fancy one of the guys I played with so there was an ulterior motive.
So, if any of your "non-playing" friends happen to ask you the same question. Just put it to them that way. You can use the comparisons for any aspect of the game. Like Alignments are just the sort of character traits the character has (i.e. sneaky and selfish or law abiding and righteous) and the dice rolling just helps decide which the way the script will go (i.e. does he make that miracle arrow shot from 50 yards away or not).
Far easier then trying to get geeky on them.