|
Post by arcanum on Apr 1, 2007 13:29:19 GMT -5
I'm new to the server, just created my first character last night as a matter of fact. And I was wondering how languages are handled? I know you get a couple in the starting area thing, based on a couple factors, but how do you acquire more, if your character were supposed to know more in the concept? I've heard it bandied around other places that in PNP you were allowed one bonus based on your INT modifier, which seems rather ridiculous, though I suppose it was to keep them from knowing all sorts.
Anyways, how is it handled in FR: Cormyr?
At this point I have Chondathan, Elven, and Halfling, but the concept I had designed coupled with the ones I can remember being available at time of choosing, would also have Dwarven, Silver Marches, and possibly one or two others.
|
|
|
Post by moulinous on Apr 1, 2007 14:34:58 GMT -5
I'm new to the server, I've heard it bandied around other places that in PNP you were allowed one bonus based on your INT modifier, which seems rather ridiculous, I have Chondathan, Elven, and Halfling, but the concept I had designed coupled with the ones I can remember being available at time of choosing, would also have Dwarven, Silver Marches, and possibly one or two others. uhhhh, why is that ridiculous? People that learn several languages i would consider intelligent and see no reason why that would not be the case of how many languages they learned. Matter of fact, i like the fact that is that way as a pc knowing chondathan, common, elven, Hin, and one or two others seems hella far fetched to me personnally. I mean, i think you would have to give up either a feat or maybe a few points in a skill department to know all those.
|
|
|
Post by arcanum on Apr 1, 2007 14:38:09 GMT -5
Do I have to have the higher INT modifier before I can learn new? Or can I simply RP the learning of a new language from someone that already speaks it?
The concept has that my character speaks Chondathan (based on where she's from) , Elven (based on race), and Halfling, Silver Marches, Illuskan (based on her travels and studies. As well as knowing some of Netherese, though that isn't supported I believe. She's been travelling for about 350 years, exploring ruins and seeking relics. And the other languages were keyed to that. I've chosen the Halfling, just need the other two. I hadn't planned on having her know any others besides that anyways, but the character build really doesn't require having an INT with +3 modifier. I would imagine 14 is all that was needed, as from what I can remember, a 14 is above normal anyways.
|
|
|
Post by SlothfulCat on Apr 1, 2007 14:59:41 GMT -5
In PnP there is a skill that is essentially "Learn Language", it is a class skill only for bard, so any class can learn a language in exchange for 2 skill points, in PnP. Also in PnP you get 1 language per intellect modifer. Now, there is no way to enact this skill in NWN without writing in another skill and adding a 2da download to the required haks, which the DM Team has said they do not wish to do. Also, Justicar is a busy fellow with a NWN2 server to build ontop of other things, so he cannot fully well leto 2 skill points off your characters "Skill Pool" to represent sacrificing those skill points in "Learn Language". An system of honour about leaving Skill Points free for extra languages is also very impractical because theres no way to check it without once again making Justicar crack open your character file with Leto. So, in all... intellect bonus is the only economic way for an NWN server to hand out those nifty language tokens, which is the way they have it settup here. , so enjoy, and by my experience... every time you pick up another intellect modifier (natural) youre allowed to get another language wedgit if you've RPed learning it.
|
|
|
Post by arcanum on Apr 1, 2007 15:20:14 GMT -5
The system is all well and good, but it seems as if there should be allowed times when you can have more than your INT modifier, as moulinous said, there is no real reason why my character cannot know those languages. She is not some elf fresh on the road, new to everything, though due to being forced to start at level one, her skills have to be set that way. In theory she has been travelling for 300 or more years learning this stuff, but no dm I've ever met would let a character start at level 8 or 9 say, simply because they've been travelling. They'd always just fall back on, its an excuse to start out at a higher level. Which some probably would use that alot.
But it would seem that 14 is an intelligence level adequate enough to purchase those two languages, as there is really no reason RPing her learning it IG, as she is already supposed to know them. If a DM could help with this? There is no valid reason my character would have a 16 INT, in order to get those other two languages, it'd just be an OOC cheap way to pick them up. The concept and build I've worked out would mean a max natural INT of 14, but that only allows for the racial, location, and 2 extra, which doesn't fit according to these rules.
Can I get a dm's help in order to rectify this? I'd hate to have to scrap the concept, based on not being able to based on the ability scores not allowing it, but there is no way I'd have such a staggering high INT as demanded by this language system, not with a character like that.
From what I've heard of other people, 16+ is supposed to be a genius or something, and that is definitely not this character.
|
|
|
Post by Quadhund/Greenhouse on Apr 1, 2007 17:04:07 GMT -5
You may pick up additional languages if you raise your intelligence modifier AND you RP learning them.
At character start up, you will be given languages based on: Region Race Intelligence modifier (1 language per 1 int mod)
If you need more languages than that, raise your int. If your character is going to know 6 or 7 languages, I think they had better be damned smart. Remember, knowing a language in neverwinter nights means knowing slang, grammar, and the ability to write.
|
|