Preter
New Member
There are two types of people in this world. Those with loaded guns and those who dig. You dig.
Posts: 22
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Post by Preter on Feb 12, 2007 13:49:55 GMT -5
I am relatively new to the server here and considering my character options. I have been flirting with the idea of using the feats Disarm and Imp Disarm and I was just wondering how they are implemented on this server. Some servers disable it totally due the problems it can cause when players smack that +5 Keen Vorpal Great Sword out of King Balor's hands and claims it for himself, some allow it for some creatures and not for others, I've also seen it implemented where you disarm a foe and he becomes unarmed for a couple rounds, then gains his weapon back but doesn't actually "drop" the weapon, thus eleviating the aforementioned problem. So I guess my question is where does FRC's implementation lie in these ways of dealing with disarm and if they use the latter way of unarming but not dropping, how long does this last for and also as a whole (not trying to metagame, just trying to save myself a lot of headache that I have had on other servers where I found the two feats basically useless) how would you rate the usefullness of this feat on the server? I appreciate the time and effort
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Post by Quadhund/Greenhouse on Feb 12, 2007 14:12:39 GMT -5
Is the feat only useful to you if you can recover the disarmed weapon? Basing your character around server mechanics is not really what this server is about. I would say this feat is moderately useful. And to give more perspective, as useful as any other feat Except , that feat sucks balls.
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Preter
New Member
There are two types of people in this world. Those with loaded guns and those who dig. You dig.
Posts: 22
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Post by Preter on Feb 12, 2007 14:49:58 GMT -5
No, it's not only useful if I can claim the weapon. It is useful if it knocks it out of their hand and buys my character some time. And when did I ever say I was building my character around mechanics? I just wanted to know whether it would be a waste to take the disarm feats or not since on MANY servers it's not even implemented :/ I am making a Tormite paladin/champion from Tantras a son of many of the Tormite martyrs that arose during the climate battle between Bane and Torm during the time of Troubles. As an member of the Order of the Golden Lion (a canon order described in Champions of Valor) he strives to serve all the churches hurt by Torm's during his avatar's isolation. Is that enough for you? I didn't really see how it was neccessary though seeing as I wanted to know about disarm, not prove my character. Oh and I was a long time player of Battledale server, a heavy roleplay server that I think your server's creater used to play on and who I think I have played with... jeez some people so quick to jump the OMG POWERGAMER! gun. Just because a question is about mechanics doesnt mean thats all I care about. Try being inviting to new players, not condescending :/
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Post by heimdall on Feb 12, 2007 14:58:45 GMT -5
Also try decaf. I can't answer your question cuz I've never worried about game mechanics at all. But I would say play out the concept and take the feats if it's what makes sense for your character to do... Oh, btw...welcome to the server.
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Post by Masterbard Alyster Darkharp on Feb 12, 2007 15:05:19 GMT -5
does suck balls...I really wanted it to, it's a shame it doesn't do much for you. The only way I would want that feat was if I had an item that provided it free or something (such as my adamantium teeth I been roleplaying trying to get done for months now). Hate to get off topic severely....but I provided Phelzy and his apprentice Lillith with a bar of adamantine some time ago with hopes they might be able to do me some adamantium teeth (and no the feat isn't really what I want..just want the adamantium teeth), is it ok to just roleplay getting something like that without actual DM intervention? I mean they are more valuable and probably harder to get done then say gold teeth. Just one of those crazy questions. Feanorre
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Post by PreterGuest on Feb 12, 2007 15:08:55 GMT -5
I'm sorry I did jump the gun there, but it is frustrating to ask a small question and have it implied that i care too much about mechanics when honestly I have already thought out the background of the character in full and just recently started to think about the actual stats. In all fairness though I don't see how roleplay can truly affect my choice as to whether or not to take disarm. I mean he -could- disarm or he couldn't, it's nearly a non-issue rp wise. I mean he could cleave or Great Cleave, it's not like that is something overtly affected by his personality. If you are asking if at those self inflective moments of prayer or what have you if he thinks to himself "Would Torm want me to disarm people?" no I doubt that, but then again I seriously doubt that in character my avatar would think about any of his feats. Sure Roleplay always comes first, but it's also a combat game and some things you do just because (look at all the melee builds that auto select knockdown!) I came for a quick answer to a simple question, not to get musings about pragmatism in roleplaying.
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Post by DM Justicar - Creator of FRC on Feb 12, 2007 15:09:38 GMT -5
Preter:
Welcome to the server.
The unfortunate reality is that we have seen a recent influx of players from other servers that has some of the DM's here little jumpy. Many of the newer players (certainly not all) have been bringing a multitude of bad habits and lack of respect for our rules and server flavor/style.
Please accept my apologies. Normally you will find us to be a pretty easy going crowd and hope you can see your way through this period.
To answer your question, you will find that disarm works on most creatures that don't have magical or special types of weapons.
Cheers!
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Post by Masterbard Alyster Darkharp on Feb 12, 2007 15:11:02 GMT -5
Bah, quick answers to simple questions are LAME. It's always better when some fruit hijacks your thread and starts asking about adamantium teeth!!
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Preter
New Member
There are two types of people in this world. Those with loaded guns and those who dig. You dig.
Posts: 22
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Post by Preter on Feb 12, 2007 15:18:05 GMT -5
I appreciate it Justicar, thanks for answering my question in a quick and concise manner. Perhaps some of the new players can help other, less socially inclined players learn the ways of roleplaying Though I am still at a loss as to whether or not you actually "disarm" opponents on this server (as in make the item leave their inventory and fall on the floor) or just unarm them for a few rounds. And you say that creatures with magical or special weapons (which is most in the higher levels from my experience) are not able to be disarmed, which leads me to believe you fully implelement the feat and thus don't want us to grab that weapon, but would I still be able to 'unarm' them once more. It's not really so helpful if all I can disarm are goblin and orcs
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Post by moulinous on Feb 12, 2007 15:35:41 GMT -5
*Capitan Apple, of the Fruit Hijackers, jumps out from some bushes disarming the dms and peter then bites them to death with his mithral teeth as adamanite teeth are so 1370....*
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Post by Quadhund/Greenhouse on Feb 12, 2007 16:02:09 GMT -5
Oh justi ... you are gonna hate me ;D Preter, I apologize that you took so much offense to my post. I was trying to be as open about our system without revealing too much. Imagine what would have happened if I said, "Yes, you can disarm every boss character and retrieve their weapon". There would be many players that would suddenly have the disarm feat at level up. Justicar is also right, in that we have begun to receive a mass influx of inexperienced players. Not knowing your background, I was merely stating a rule. Based off of this statement: I am relatively new to the server here and considering my character options. I have been flirting with the idea of using the feats Disarm and Imp Disarm and I was just wondering how they are implemented on this server. it sounded to me like you would choose disarm and improved disarm only if they were exceptionally useful to you. Unlike 3.5 PnP, where any character can attempt to disarm an opponent, the nwn engine suggests that any PC that has taken the disarm feat has some sort of special training in this area. So like all feats, they should be choosen based on the PC's background and their training. Since you answered my first question in your second post, then I would have said this feat would be very useful to you. Once again, I am sorry that my short and succinct answer gave you the impression you were being attacked. To answer your third post, the majority of the creatures that are disarmed at upper levels, it appears that the monsters weapon goes to their inventory and then they will most likely rearm it next round. So to answer your first question again, you would find this feat not so useful (except at low levels).
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Preter
New Member
There are two types of people in this world. Those with loaded guns and those who dig. You dig.
Posts: 22
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Post by Preter on Feb 12, 2007 16:10:04 GMT -5
Thanks, thats exactly the answer I was looking for "Disarm will be helpful, even at higher levels" thats all. I know you all don't want to let us drive the car without buying it. I am sorry about being so edgy it's just a big put off when you ask something about a feat and get told something about roleplay. Also I am sorry to hear about your difficulties with new players but you know the old saying about when you assume, but hopefully now we can put it all behind us Once again I am sorry for being defensive and thank you for being understanding. PS it's pReter not Peter
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Post by Masterbard Alyster Darkharp on Feb 12, 2007 16:17:34 GMT -5
*Capitan Apple, of the Fruit Hijackers, jumps out from some bushes disarming the dms and peter then bites them to death with his mithral teeth as adamanite teeth are so 1370....* Arrrr matey, Mithril only be greeen though...I want my teeth BLACK. *hoists the apple and crossbannana flag*
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Post by Quadhund/Greenhouse on Feb 12, 2007 16:20:53 GMT -5
So we can assume that we are both asses ... I can live with that ;D. Just kidding. Welcome to the server.
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