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Post by DM Justicar - Creator of FRC on Feb 6, 2007 11:03:57 GMT -5
We have decided to take off the XP penalties for summons/gating/planar binding, etc and put the system back on the drawing board. We will try and work something out that is fair and balanced and fun. This will be loaded up with the other fixes later today.
Cheers!
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Post by dajuke on Feb 9, 2007 23:22:26 GMT -5
I had an idea or two posted in the other thread on this topic about different ways to implement this draining idea, which i do think is an interesting twist for FRC. You are welcome to look through it and see if you like any of those ideas. I think they were mainly proportional xp to the summoned creature or draining stats of the mage while they have the planar ally summoned. *shrugs* or not, but great job anyways.
see ya ig
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Post by grieverox on Feb 23, 2007 6:52:31 GMT -5
Particularly, I like the stats draining idea. More fair and makes more sense. I'm glad things turned out this way... Wizards and sorcerors were about to be thrown into the trash can... At least Kan would be useless without his summons all the time.
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Post by soulfien on Feb 23, 2007 16:53:24 GMT -5
no, because then the mage would simply hide behind the planar ally even more than he/she already does
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Post by thehunter123 on Feb 23, 2007 18:19:19 GMT -5
I'm glad things turned out this way... Wizards and sorcerors were about to be thrown into the trash can... At least Kan would be useless without his summons all the time
Are you serious? Hahaha ! If your wizard is useless without them ... then in my opinion he/she is a worthless wizard/sorcerer to begin with.....
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Post by soulfien on Feb 23, 2007 18:24:43 GMT -5
agreed, but I think this was referring to wizard's soloing. In a party, all a wizard needs is stoneskin, flame weapon, and greater magic weapon. Those spells alone always make a wizard worthwhile until he starts tossing fireballs. *cough* I wonder when wizards will finally learn that ALL warriors charge... they NEVER listen to the wizard! Let them charge, let them die, then raise them and tell them that they owe you.
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Post by thehunter123 on Feb 23, 2007 18:51:28 GMT -5
lets be honest .. a wizard solo'ing ? ... in isinhold probally .. but beyond ? i say never ... I had a wizard a long time ago that I used to play here but because of the times I played hardly anyone was on .. and because of that no solo wizard thing .. i stopped playing him ..
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Nim_White
Proven Member
player of Mezereon and others
Posts: 102
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Post by Nim_White on Feb 23, 2007 19:00:02 GMT -5
I think that's a bit unfair (only a bit...). A good stealth or dex fighter doesn't always charge, certainly not before thinning down the opposition with missile fire. But monsters do usually charge, at which point the meat shields should counter-charge.
So the mages should learn how to place their fireballs, not just shrug and mow down friends and enemy alike.
As a special case, Mezereon when hunting with Takumi or other elves (only) and faced with a bunch of low level or weak-willed nasties, uses sleep and similar spells which will incapacitate the nasties while not affecting her friends even if they are within the AoE.
On a slghtly different tack, when I used to play regularly with a halfling ranger/rogue who was built as a scout cum spy I did used to get quite frustrated with the fighters who charged into rooms, through doors or round corners without waiting for my little chap to do his job.....
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Post by soulfien on Feb 23, 2007 19:14:54 GMT -5
you got lucky. Sleep affects party members. Garistan rarely ever used ANYTHING that might hurt party members- even lightning bolt. I didn't want to anger my meat shields Oh, and wizards can solo if they're built right. Garistan can take giants and whers by himself. Of course, he can't keep it up for long without his planar ally, but even then he's fighting right alongside it.
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Nim_White
Proven Member
player of Mezereon and others
Posts: 102
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Post by Nim_White on Feb 23, 2007 19:23:42 GMT -5
No - sleep doesn't effect party members if, as I said, they are all elves.
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Post by Munroe on Feb 23, 2007 20:14:43 GMT -5
Half-elves are also immune to magical sleep effects.
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Post by thehunter123 on Feb 23, 2007 20:20:33 GMT -5
but see there you go .. wizards are the one class that definately shouldn't be solo'd .. they are built for parties !
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Post by grieverox on Feb 23, 2007 20:43:56 GMT -5
Yes, I WAS talking about soloing. And besides... It just doesn't seem right to let fighters do all the job, even if you boost them up before you hide sissily from the big evil monster Come on... Now who's being worthless? ;D
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Post by dajuke on Feb 24, 2007 22:16:26 GMT -5
Well, reyvan doesn't do it often cause he's more build around party rp, but he solos most of the bramble wood and the kobold caves easy-in fact too easily so he doesn't go there anymore, and if he really wanted to could get throuhg a lot of redmist crypts, and he's only lvl 9. so i'm not sure why wizards keep being told they can't go ANYWHERE by themselves, cause they certainly can. *shrugs* just my two cents, see ya ig folks.
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Post by moulinous on Feb 24, 2007 23:13:36 GMT -5
Well, reyvan doesn't do it often cause he's more build around party rp, but he solos most of the bramble wood and the kobold caves easy-in fact too easily so he doesn't go there anymore, and if he really wanted to could get throuhg a lot of redmist crypts, and he's only lvl 9. so i'm not sure why wizards keep being told they can't go ANYWHERE by themselves, cause they certainly can. *shrugs* just my two cents, see ya ig folks. ditto...a 9th level wiz, 9th fighter or 9th rogue...i have found all to be equally adept at any place i take them with or without....just means diffrent tatics and such.
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Post by soulfien on Feb 27, 2007 19:03:54 GMT -5
a 9th level wizard can NOT do Redmist crypts alone. A wizard isn't a wimp, by any means, but that's stretching it...
Now, the wizard may be able to walk into the crypt, go a few rooms, and come out alive, but he's not going to be able to do the entire crypt alone without resting- never let a DM see you resting in the redmist crypts!!! It's not pretty!
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Post by Keetena on Feb 27, 2007 19:18:49 GMT -5
never let a DM see you resting in the redmist crypts!!! It's not pretty! Heh, my bard character Keetena can say this too, she lost her first baby in the begining of pregnancy due undead attack while she slept in a crypt
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Post by thehunter123 on Feb 27, 2007 21:57:37 GMT -5
*does a double take* ... wha?
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Post by Thrym on Feb 27, 2007 23:51:59 GMT -5
a 9th level wizard can NOT do Redmist crypts alone. A wizard isn't a wimp, by any means, but that's stretching it... Now, the wizard may be able to walk into the crypt, go a few rooms, and come out alive, but he's not going to be able to do the entire crypt alone without resting- never let a DM see you resting in the redmist crypts!!! It's not pretty! Are we speaking of the upper or lower level here? Upper level at level 9 is possible, and actually pretty easy, at least if you're non good and have something better then a lantern archon. Now lower level I agree, no way to solo that with a level 9 wizard. Zae soloed it once at level 12, but that was pretty close (Eh, and at the time Zae was level 12, the Planar Binding spells had not been reworked, so I did it with a red slaad . Nowadays, I think a good aligned level 11 wizard with a buffed up deva'd cleave through it).
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Post by dajuke on Mar 6, 2007 14:11:50 GMT -5
well, i certainly did not intend people to think reyvan goes below in the crypts, which is why i said a lot of it, not all of it , and yeah lantern archons such, i hope they get retweaked along with the other summons like i read on another thread to be more in line with summons other alignments get, especially now taht you don't have to be good to get a great summon. (man zaebros, that marut kicked a**.) see y'all ig
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Post by soulfien on Mar 6, 2007 14:43:33 GMT -5
the lantern archon isn't too bad. If you're very careful when you use it then it can work out just fine- just be ready to move fast when it starts casting lightning bolt! It's magic missile spell shoots 3 bolts which is a great help.
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Post by dajuke on Mar 7, 2007 14:31:19 GMT -5
true it does have some spells that work well enough, but the problem i have with it is its consistency, or lack thereof. Sometimes it will just sit around while me and my familiar are getting pummeled, then when it decides to do something it goes for the physical attack (1-2 damage) and gets itself and it's 18 hitpoints iced. Not to say it shouldn't be used by anyone, i just can't depend on it enough to see me trhough places. I find the shadow conjuration mastiff much more effective even though it can't be buffed. *shrugs* ah well, this isn't supposed to be a summons discussion, so i'll leave off here. see folks ig.
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