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Post by DM Justicar - Creator of FRC on Feb 5, 2007 17:44:38 GMT -5
After an extended and overdue review we have decided to cut the players a break...
Currently anytime a player is knocked to the ground below 0 hitpoints creatures will continue to chomp away and will typically kill you. We are adding a temporary sanctuary effect that will allow players a greater chance to recover during the bleed out period.
Ainur did a great job prepping this up and it will be installed later this evening.
Cheers!
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Nim_White
Proven Member
player of Mezereon and others
Posts: 102
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Post by Nim_White on Feb 5, 2007 18:18:07 GMT -5
Hooray! It is rather sad when you are told your character has stabilised and then a nasty bites another chunk off you and sends you off to Limbo!
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Post by moulinous on Feb 5, 2007 19:13:50 GMT -5
now does that mean between o and neg 9 you are in sanctuary? Or do you get to be sanctuary when you "revive" and hit 1 HP as well? If so, then would it not be easy to always escape death unless someone hits you for massive damage or implodes your butt? Just wondering...
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Post by DM Justicar - Creator of FRC on Feb 5, 2007 19:38:50 GMT -5
now does that mean between o and neg 9 you are in sanctuary? Or do you get to be sanctuary when you "revive" and hit 1 HP as well? If so, then would it not be easy to always escape death unless someone hits you for massive damage or implodes your butt? Just wondering... Yes, I believe the effect should just last from 0 to -9 hp's, then you are revived or dead.
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Post by heimdall on Feb 5, 2007 20:08:38 GMT -5
Of course, there's nothing more fun than stabilizing at -9 at waiting out the ten minutes it can take you to recover only to get smacked down again as soon as you are finally able to stand up again. But if it's an opition between a slim chance and NO chance, I'll go with slim! Glad to see this feature being implemented.
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Post by megascorpion on Feb 5, 2007 20:14:39 GMT -5
Not to sound all negative and all here and i'm always for a bigger chance of survival against all the monsters and all But corrrect me if i'm wrong but, won't this be kinda weird and well, screw up pvp and such a lot..? one can't kill a person and finish the job becouse one has to stand around waiting for them to stand up again before hitting them hoping to do more then 10 damage and that they won't be able to heal.. O.o Or does it only work on NPC's...?
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Panros
Old School
Sneak Attack - Reach out and touch someone.
Posts: 479
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Post by Panros on Feb 5, 2007 20:30:26 GMT -5
Ask yourself, do you really want to screw someone out of their xp if you PvP kill them? *grins* On second thought.... *grins wickedly*
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Post by Munroe on Feb 5, 2007 20:44:12 GMT -5
This only affects people who are reduced to bleeding. People can still die instantly from damage that reduces them to -10 hp or less.
Also, this is a Sanctuary effect, which means monsters do get a Will save against it so it won't work all the time.
It's just a better chance the monster will not beat the character to death when they're unconscious, it's not a guarantee.
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Post by moulinous on Feb 5, 2007 20:49:22 GMT -5
Not to sound all negative and all here and i'm always for a bigger chance of survival against all the monsters and all But corrrect me if i'm wrong but, won't this be kinda weird and well, screw up pvp and such a lot..? one can't kill a person and finish the job becouse one has to stand around waiting for them to stand up again before hitting them hoping to do more then 10 damage and that they won't be able to heal.. O.o Or does it only work on NPC's...? that is why i hate pvp and love it at the same time...i would love to kill the guy pvp and not hafta worry about raising him. almost anyone i have pvped i do raise cuase i feel bad for doing it. or at the least kill them in a group all but one so they can raise each other. so this would be a good deal close to subdual in a way. You can even "knock" someone out and "drag" them back to your pad....wait, when in a group, and they sanctuary, how do we heal kit them?
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Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
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Post by Driderman on Feb 5, 2007 21:18:33 GMT -5
Personally I'd say that to the casual observer (or would-be killer) the difference between a -9 and a -10 hp character might not exactly be obvious. Its not as if dead people turn pale, rigid and float the words 'Died' over them as soon as they croak. So I'd say you can believe you killed a person if you get them below 0 hp. Unless they start emoting some 'I'm not dead yet' antics of some kind. As for this particular implementation, it sounds like a nice break. There's still bound to be lots of opportunities for dying, getting to be able to survive and drag yourself from an ill-fated battle instead of that ' Duh, I don't know where I've been or where I got these horrible scars, but I feel fine now' situation will probably just add more opportunities for good tales around the campfire or in the inn.
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Post by marklar on Feb 5, 2007 22:33:25 GMT -5
i'm very interested in seeing this work...just don't want to test it lol, though i'm sure i will be soon!
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Post by EDM Neo on Feb 5, 2007 22:38:10 GMT -5
The new bleed system worked rather well for me earlier... saved myself from being further bear-mauled until someone could get a healing kit off... still not sure if the sanctuary effect works on players, as the group I was with was all wizards, high will saves.
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Post by Hackmaster on Feb 5, 2007 23:39:44 GMT -5
Those not hostile to you can see right through Sanctuary. One of the things that Bioware coded that I have to click players to hostile if I want the spell to work properly. Which is one of the reasons why we say just because a player toggled you hostile does not mean you are about to be attacked...some abilities and spells simply will not work unless you are toggled hostile. In other words your party will always be able to save you from the brink of death though you might possibly be invisible to NPC hostiles or PC hostiles you have toggled to dislike.
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Post by soulfien on Feb 6, 2007 15:39:54 GMT -5
Unless they start emoting some 'I'm not dead yet' antics of some kind. Bring out your deadPersonally, I'd be happier with a script that kept hostiles attacking you when you fell. Sometimes I'd rather die then wait 10 minutes wondering if I'll have enough time to drink my invis potion and jump into stealth mode before the ogre-mage smacks me back down Plus it's a lot more realistic from an IC standpoint if they'd just begin eating the meal the just killed. Just my opinion... I'm certainly not stepping on toes
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Post by DM Justicar - Creator of FRC on Feb 6, 2007 16:23:16 GMT -5
We have gotten complaints on both sides of the fence. The bleed out period has been slightly accelerated so bleeding to death or recovery won't take as long either...
This was supposed to help players out so that they had a better chance to survive, but if it is too troublesome I guess we can remove it again.
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Post by TermaForever on Feb 6, 2007 16:48:02 GMT -5
Unless they start emoting some 'I'm not dead yet' antics of some kind. Bring out your deadPersonally, I'd be happier with a script that kept hostiles attacking you when you fell. Sometimes I'd rather die then wait 10 minutes wondering if I'll have enough time to drink my invis potion and jump into stealth mode before the ogre-mage smacks me back down Plus it's a lot more realistic from an IC standpoint if they'd just begin eating the meal the just killed. Just my opinion... I'm certainly not stepping on toes Kind of agree, though if there was a less hassle like alternative to the invis thing that would be ideal. Either way has its problems (nothing in this world is perfect) just need to figure where the majority of people stand. Since we like to avoid dying it isn't something that will make people quit if you tweak it a bit (I would hope not...)
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