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Post by olwentheold on Feb 2, 2007 9:53:04 GMT -5
This may seem pretty obvious but apparently we have to spell it out When playing on FRC, please ensure that whatever goes on IC stays IC. That also means, you're not suppose to take OOC information and, god forbid, OOC events into your characters lives. This includes extreme claims that your character made a journey to the Nine Hells during the weekend to hunt down Pit Fiends. If you intended these claims to be lies then fine, just remember that your character exists solely on FRC, and making up events that could somehow affect how people perceive your character (eg Oh yeah, I'm a personal friend of Elminster or I just returned from the 1027th layer of the Abyss, had to visit an old aunt there who's now a Dretch or I've killed Elder Brain on my way out of the Upperdark, ain't I great?) is out of the question. Mind you, we're directing this ruling to extreme OOC claims, not your average RP stories are you may have read in the Regal Griffon Section of this forum. While I'm on the subject, please also pay attention to OOC information you may know as a player and what your character may know IC. I particularly dislike listening to players explain about the intricacies golem construction, when they've never encountered one before or claiming to know things about monsters when your character has never met them IC before (eg, Oh look, it's an rust monster, we best get nekid and beat it with wooden staves, I've read about them before). Consider this a kind reminder/warning (however you'd like to put it). To those of you who are already guilty of such . . . accidental mistakes, please cease.
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max
New Member
Paladin of Torm, Fighter of Evil
Posts: 31
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Post by max on Feb 11, 2007 1:13:04 GMT -5
can we still get nekid and beat mosters with wooden staves ;D(sorry had to be a jerk) But i agree with all that, glad someone put that on there.
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Post by soulfien on Feb 15, 2007 16:21:14 GMT -5
This may seem pretty obvious but apparently we have to spell it out When playing on FRC, please ensure that whatever goes on IC stays IC. That also means, you're not suppose to take OOC information and, god forbid, OOC events into your characters lives. This includes extreme claims that your character made a journey to the Nine Hells during the weekend to hunt down Pit Fiends. I knew it!!! I knew it!!! Sharita, Aelrik, Glewien, and Phelzaron were lying!!!
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Kain
Proven Member
I am faced with Truth, only shown in the Dreary Sight of Night
Posts: 149
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Post by Kain on Feb 15, 2007 17:42:13 GMT -5
What if oyu make a lore check or something when you encounter a new monster to see if you have read aobut it, studied or something? I mean many adventures read up on things they may face in the future, I'm sure being prepared is a good thing for a charcter to be.
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Post by Laurk on Feb 15, 2007 18:51:24 GMT -5
And dont meta game. DONT @#$%ing META GAME!!! I actually witnessed one player IC tell a second player of her secret dislike for a third player. So the second player immediatly sends an OOC tell to the third player asking why the first player didnt like the third player. The third player sends an OOC tell to the first player saying, "Why dont you like me?" This is information the third player should NOT have known without figuring it out himself. Do you think player number 3 is going to let player number 1 get close now? No... not armed with that kind of OOC info. Consider one plot ENTIRLY ruined.
This kind of meta-gaming crap is what ruins the fun of plotting and RPing. This is 100% not acceptable behavior on this server. I am going to be paying a little visit to player #2, and I promise you every time he even so much as thinks about meta-gaming, its going to make him phsyically hurt after what I do to his character. This guy is going to be a level one penguin.
Do NOT pass OOC info concerning IC information. Do not accept OOC info from someone else. If someone starts telling you OOC info, tell them you dont want to hear it, and let me know who did it. There is nothing worse than trying to get to the bottom of a mystery and realizing that one of your clues was meta-gamed info. If you dont know something OOC, you cant meta-game. Remember that.
A good RP plot is like a book. If you read the last chapter in a book, what the hell is the point reading it? People please, keep IC info IC or we are going to have ourselves a witch hunt.
Laurk
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Xerah
New Member
Posts: 54
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Post by Xerah on Feb 15, 2007 20:13:15 GMT -5
Do you think player number 3 is going to let player number 1 get close now? No... not armed with that kind of OOC info. Consider one plot ENTIRLY ruined. Sure, why wouldn't (s)he? Losing is just as fun as winning is (actually, most of the time more fun). I've done countless player RP before knowing that I was going to lose. Hell, one time the only character I had was turned to stone for 6+ months because they hid her away under an elven stronghold. If people don't want to don't want to have bad things happen to their character then you should examine if you're here to win or here to have fun. I'm here to have fun and winning has no bearing on that. If anyone needs a character to further their character's RP plotline that results in the other character "losing" then feel free to PM or send me a tell IG and we'll work it out.
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Myth
Old School
Retired FRC DM
The Myth
Posts: 686
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Post by Myth on Feb 15, 2007 20:20:24 GMT -5
For some reason I too am used to having faith in the other Roleplayer's ability. And IMHO one of the most important qualities of a Roleplayer is to be able to separate OOC knowledge from IC knowledge.
Metagaming the way I see it isn't having OOC knowledge/information, but actually using it as IC knowledge.
However if the DMs prefer that we keep things that way, of course we'll do so.
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Post by Laurk on Feb 16, 2007 19:20:11 GMT -5
Hmm... I suppose I wasnt clear. Without OOC info, you can still easily loose... infact, thats the point... you dont know if your making the right decision or not. This isnt about winning or loosing, its about hearing the joke BEFORE the punchline. In my above example... player # 3 will always know in the back of his mind that player #1 could be out to get him, when before, he would not have. This becomes a big problem when players all have to agree when player #3 has recieved enough IC information that his character would "know" that player #1 is out to get him. For example. Player #1 might try to lead player #3 into a trap, however, player number #3 doesnt fall for it and attacks player #1. Did player #3 figure this out on his own, or did he meta-game it? Who knows! For the sake of making this a game filled with intrigue, mystery and suspence vs. a game of following a predestined script where you already know the outcome and are just going through the motions... please PLEASE do not spread OOC info about IC things. Opinions aside... I will be erradicating anyone who knowingly does this... but only for the good of the server... Ill feel terrible doing it. I really do not want to hear about or be a part of even one more event that breaks down into an argument over wether the info was meta-gamed or not. Meta-gaming is illegal on FRC, and the absolute best and most sure way to make certain that you never get blamed or unintenionally Meta-Game is to not give or recieve out of character information. (Aside from picking a place to meet up for an adventure, or some other minor thing such as that.) If I was player #1 in the above example, id be bummed. Laurk
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Post by Artemisa on Feb 17, 2007 7:29:44 GMT -5
Right on, DM Laurk. The less OOC info you know, putting aside the arguement to wether you would actually use it IC or it, the more fun the game is to play!
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Xerah
New Member
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Post by Xerah on Feb 18, 2007 20:29:02 GMT -5
Meh, I guess I just have more faith in people. If someone metagames, then they metagame, not the end of the world. Sure, it's not ideal, but you could have a quick talk with the other person and fix it or you can just roll with it and keep telling a story. I know I've had a character have secrets told when they shouldn't have been known to anyone, but I just rolled with it.
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Post by DM Grizwald on Feb 18, 2007 21:08:07 GMT -5
Yeah but what were getting at here is that its ruins it for others.
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Post by Laurk on Feb 18, 2007 21:12:15 GMT -5
Exactly. It ruins it for others. If someone tells you a secret OOC you shouldnt know. Tell them to stop.
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Toreavamp
Old School
Retired FRC DM
DM Team Get-it Gal
Posts: 357
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Post by Toreavamp on Feb 25, 2007 10:51:44 GMT -5
I'm expecting to get half the people around here on my neck for saying this as well as a warning from the staff, but here it goes anyway, if moderators think I went too far, just delete my post. I simply have to say it somehow or I'll go grazy.
[rant on] Gods, I don't think I've ever in my life seen a community with people being more paranoid about other people metagaming something. If it's such a crime to discuess things in OOC why aren't we turning off the ability to send tells to each other as well as prohibiting any kinds of OOC talking including what talking might go on in the start area. [/rant off]
As a comment on the "This includes extreme claims that your character made a journey to the Nine Hells during the weekend to hunt down Pit Fiends.". You guys somewhere have written not to ask DMs for events because then you wont get any. It's what can make people make up things, they might just well be bloody -scared- of contacting you.
About the dislike, I don't think I'm the player in question how ever I did send a tell to a player because I was sat on dislike and asked if it was a misclick (you know those do happens) and was told said player was just putting the whole server on dislike. Now I completely and totally loathe PvP, any of my characters are more likely to try and chicken out than ever consider engaging in it. I told the player to please not put me on dislike unless they had a specific reason to do this, and never heard a thing back, not even a "Yes I got a specific reason". I didn't ask about -what- the reason was, just that they had a reason.
Love Hanne /who hopes she hasn't offended too many people.
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Post by Quadhund/Greenhouse on Feb 25, 2007 11:11:52 GMT -5
I told the player to please not put me on dislike unless they had a specific reason to do this, and never heard a thing back, not even a "Yes I got a specific reason". I didn't ask about -what- the reason was, just that they had a reason. If the player told you it wasn't a misclick, wouldn't that imply they had a reason to put you on hostile? This is a Full PvP server, so despite your hesitance for PvP, you may still have to engage in it at some point. Players are generally respectful of each other in these circumstances and will not grief you. Now, if I made a comment saying "Hrothgar kills the Steel Regent and usurps the throne" should people respect that? Absolutely not. There are fine lines in what you should be posting your character does in their "off time". And we do occasionally give players quests based on their IC actions/backgrounds. The reason why you cannot just outwardly request a quest is because we would be getting requests no stop and no way to fulfill the orders, and when one person got a quest and another did not, it would be looked on as favoritism. RPing IC that you plan to do something is a form of request. It might take us a long time (months) before we hear about it, but if you are RPing well, then it is likely something will come of it. Metagaming is a serious offense, even bannable, and I think this is what causes such paranoia. Removing the usage of tells would not end the distribution of OOC information.
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Post by Grozer on Feb 25, 2007 11:27:23 GMT -5
I'm expecting to get half the people around here on my neck for saying this as well as a warning from the staff, but here it goes anyway, if moderators think I went too far, just delete my post. I simply have to say it somehow or I'll go grazy. [rant on] Gods, I don't think I've ever in my life seen a community with people being more paranoid about other people metagaming something. If it's such a crime to discuess things in OOC why aren't we turning off the ability to send tells to each other as well as prohibiting any kinds of OOC talking including what talking might go on in the start area. [/rant off] Valid points and yes I will raise my hand, I am Grozer and am paranoid. Keep in mind the time you have been playing here, its definitely dramatically improved in my opinion, people are using ooc info less.... but go back a year or so and well, Ranan or Valla couldnt walk down the street in disguise without someone calling out our names... people would randomly use true seeing even when my best assassin was logged on... anyway my point is there is a history to all these feelings and I am not the only one. Anyway, good discussion...
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Post by Aodhan the Unusual on Feb 25, 2007 11:30:24 GMT -5
Greenhouse is right. Don't like PvP? Then the only thing you can do is find one of the very rare No PvP areas in game. Sure, you may be stuck there hiding in an abandoned house for all eternity, but hey! No worries about PvP.
Another thing to consider is this: You go out and kill ogres, goblins, and the like all the time, but when it comes to one on one with a player you run? If you're so afraid of people and just like the alone time farming, there are plenty of action servers that do just that.
FRC is a persistant RP world. This means things are ever growing, ever changing. Evil may want to attack a town, and if you happen to be in it, well... Either prepare to die or go out there swinging and help take it down.
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arcadiadragon
New Member
the world does not revolve around me, I revolve around the world
Posts: 47
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Post by arcadiadragon on Feb 25, 2007 11:31:23 GMT -5
I don't think its paranoia....on the servers that I have played on they have usually had this rule because of...the old adage,"once burned twice shy"...the rule is mostly in place because of past incidents which either driven off good players or screwed up a DM's quest
now I don't like ooc info on ic things cause well...my memory is bad...very bad (several concussions will do that to ye) and I sometimes forget what I know and what "chrys" knows..and the idea of accidental Meta-gaming is abhorrent to me as is the intentional act itself. hence I keep a binder near me when I play..ic info in blue OOC info in red...thankfully the red list is very short cause of people trying to follow the rule FRC has in place.
now ooc/ic tells on how your characters emotional state is -perhaps- okay, in fact i have done it to several people who well might not have understood why my character is acting the way that they have, they might not have understood her emote, either the phrasing or the actual English of the language .. I get a tell asking what that meant. and I tell them. but if they ask why, she is acting the way she is I just answer.....why don't you ask her ;D
and it does -ruin- the element of surprise if its a good RP situation, i believe bad RP has its own set of rules and my idea of bad RP is well subjective
the one solid thing though is this never give out ooc info on a plot a DM is running you and your party through to a character/player that is not in it, Especially when that DM asks you not to, unless of course the plot/event is a "public" one
thats all I have to say right now..i have other opinions but, my typing is bad enough as it is
Michael
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Toreavamp
Old School
Retired FRC DM
DM Team Get-it Gal
Posts: 357
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Post by Toreavamp on Feb 25, 2007 12:24:36 GMT -5
Greenhouse is right. Don't like PvP? Then the only thing you can do is find one of the very rare No PvP areas in game. Sure, you may be stuck there hiding in an abandoned house for all eternity, but hey! No worries about PvP. Don't worry I'm used to finding ways out of PvP. In fact Aren did spend a lot of time hiding out because she was afraid of the Banites. Also I have before, not here though, seen situations where a player would log and set the whole server on dislike immediatly. So for me that's not really a valid reason. Another thing to consider is this: You go out and kill ogres, goblins, and the like all the time, but when it comes to one on one with a player you run? If you're so afraid of people and just like the alone time farming, there are plenty of action servers that do just that. *deep breath, he didn't just call me a power-gamer* There is a for me very big different to be afraid of people and simply hating the fact I'm completely unable to make a character who can engage in PvP with the slightest chance of surviving. I don't mind loosing half the times, heck I don't even mind loosing 75% of the times, but you know OOCly it's just not fun losing 100% of the times, which is why I avoid PvP. FRC is a persistant RP world. This means things are ever growing, ever changing. Evil may want to attack a town, and if you happen to be in it, well... Either prepare to die or go out there swinging and help take it down. I'm pretty well aware of what a persistant world is, I've DMed and admined at another server. Love Hanne
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Post by Aodhan the Unusual on Feb 25, 2007 15:44:03 GMT -5
Hon, I wasn't trying to be degrading or call names (guess I should wait for my second cup of coffee to kick in before I post), but seriously... Torian's not built for PvP. She was built purely for an RP purpose. Doesn't stop me from getting into PvP battles though. Heck, got into a PvP fight with Manshin not too long ago. OOC I knew how I could beat him (thank you, Laurk... ), but IC, I used the tricks I've always used in the past to try and give me that one extra, ity-bity nudge to try and help. Of course it totally backfired on me and Torian died, but it created excellent RP opportunities from it and hey... Live and learn. When it comes to PvP, it's not so much about who you pick fights with, or even if your class is built for PvP, but how you plan for a fight. Some characters, especially warrior types, should be taken down from a distance. Others, like mages, should be taken to within swinging range. Using little tricks that help give your class(es) advantages help too, like traps for rogues, or throwing acid bombs, or heck, even summoning some lower level thing to keep your target busy just long enough to land a few high-powered spells. If you have just a couple of quick strategies in mind for a general type of fight, it's easy enough to learn, adapt, and possibly come out on top. It's much like chess. You always have to try and think a few steps ahead, otherwise you'll get backed into a corner and struggle to get out again. And no I'm not saying go out and pick fights with people. If something happens to come up, it happens to come up. Roll with the punches. So you get targeted hostile. Big deal. You only need to start worrying about it when some giant, undead ogre comes your way or someone starts slinging spells at you and so on. Otherwise, eh... Someone doesn't like you. *shrugs* And honestly, this is all coming from someone who sucks at PvP and has a character with a list a mile long of people she'd like to see dead, but who is always second guessing herself and trying to pass off actually doing it to others she thinks would be better fit for it.
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Post by Munroe on Feb 25, 2007 17:35:12 GMT -5
Also I have before, not here though, seen situations where a player would log and set the whole server on dislike immediatly. So for me that's not really a valid reason. A character logging on and putting everyone on dislike is valid. It isn't a smart thing to do if they plan to roleplay since they're more likely to be accidentally hit with someone's magic or Attack of Opportunity, but it is still a valid option.
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Post by moulinous on Feb 25, 2007 20:16:43 GMT -5
and since i was the guy in question maybe i should speak up eh? Look, sometimes when you must do something for a plot which is what i am doing then due to the way bioware has written its code, you must put people on hostile. and sometimes you might not have done something in your mind but you might have been blamed for something as i have several pcs who use the blame game. I have one guy who is under a diffrent name and played whole guilds vs one another without anyone knowing she was involved. A dm knew and gave me xp for it for it was something this PC would do. If someone clicks me on hostile i just go oh well. When poor Guldie, my good guy, was being hunted for conning the banites by ranans bad arse assasain who would have kicked my butt six ways from tomorrow, i did not run. He would send me tells ooc saying he was going to find me,lol, and i would send him funny tells but when he cuaght up with me and clicked em to hostile and i knew i was about to get attacked...i did what i would normally do. I did not imbue potoins, run to a no pvp area which we had at this time, nope, just kept walking...and guess what? i survivied and escaped somehow. Thats the thing... just play and beleive me this game is lots more fun when you just go with the flow. I love being on dislike cuase it means one of my pcs got to somebody. and generally means that they are enjoying the rp and not that they DISLIKE me as the player. PvP is fun becuase you can predict what a computer or npc will do but you cannot predict what a pc will do. IC is a pure escape and bringing your baggae ig just makes it not fun. Give the benefit that they have a legit reason for dislike and if they send a tell,oops, sorry, then cool beans it and move on...otherwise, get happy as it is about to become more fun for you.
PS your rp has improved alot torevamp...so take that as a compliment.
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Post by HeatherRae on Feb 26, 2007 0:39:47 GMT -5
Aren't there some spells that require you to put everyone on the server on hostile for them to work? I had another player's character put me on hostile once and he explained that he had to because of something with a spell that it only works if you put everyone on hostile.
Just thought I'd throw that out there. I mean, it is a possibility.
Oh, and I would just like to say that last night, I proved on White Pawn's Insane Server of Doom that a Bard CAN kick butt, take names, and reign supreme over the PVP! At fourth level!! ;D
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Post by Munroe on Feb 26, 2007 1:45:59 GMT -5
Actually, Sanctuary and Greater Sanctuary don't work against non-hostile targets, so in order to use Sanctuary spells, the other players must be hostile.
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Post by ShadowCatJen on Feb 26, 2007 13:38:37 GMT -5
Ahem, since this topic has drifted off the original intent about IC staying IC to an argument about PVP or not to PVP I can most certainly see why someone locked it. My apologies to the one that did, but I feel the following needs be said.
To the original topic:
The greatest reason why it's best to not pass IC information on via tells in an OOC manner is to avoid the chance of any accidental metagaming. Some of us can get so inundated with information from all sources that sometimes it is easy to forget what it is you know vs what it is your character knows. Those of you who have been DMs in the past on other servers should know how this can be.
I really don't know anyone who hasn't accidentally metagamed something in the past. I know I have and I try to take every measure possible to not do that.
What I'm saying towards this is that in order to lower the risk of accidental metagaming, it's best to not pass OOC information at all to anyone. This isn't being accusational nor is it pointing any fingers. This is simply the best advise that I can give as both a player and a DM.
On the level of toggling everyone on the server to hostile being illogical, let me put it to you this way:
Say you and your evil cohorts have planned to attack the city of Isinhold. You, as a player, really don't know who is in town. You certainly can't go down the whole player list and go "Hey, are you in Isinhold?" as that would not only take you forever, but give too much OOC info to that player that an attack is imminent on Ishinhold.
Easiest thing to do is to just toggle everyone hostile, that way who ever is in town can be immediately targeted. Also, by doing this, you sort of give all the players currently playing a kind heads up that PvP will be imminent somewhere on the server.
Now, if you are not fond of PvP and would rather avoid such a confrontation this is what you do:
In a tell you inform the player that you are not fond of PvP and do not want to engage in this. You inform the player of your characters location and ask them if it would be wise for your character to find an excuse to leave. The other player should, for your consideration, be kind enough to simply tell you that either your character is fine where they are at or that maybe it might be best they left their current location. The other player should also be kind enough to retoggle that particular character back to neutral.
Though we here on FRC do like to see quality roleplay, this is also a PvP server. It may not be everyone's cup of tea and others may love the excitement that PvP provides. We all have our likes and dislikes. However, for everyone to keep having fun OOC considerations need to be paid attention to by all.
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Post by ShadowCatJen on Feb 27, 2007 16:43:26 GMT -5
Ah, I was unaware that this topic was locked due to a drive by Trolling. Seeing as people would probably still like to comment I'll unlock it again.
Carry on! Keep it civil.
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Post by Haydena on Mar 5, 2007 11:54:39 GMT -5
Ok, I just read this and I just think that I'd like to say one thing, even though it was ages ago that this was added to.
I just think that trying to get yourself out of PvP can even be metagaming in a way if it is to stop yourself from dying. How would your character have a reason to know the character engaging you is more powerful than you and would kill you easily? If you walk up to huge bears and wolves and bugbears etc etc without even batting an eyelid, why should engaging another character be any different? Your character doesn't know that they have class levels and so is going to be harder to kill do they? So unless you've seen that character attacking you rip through hoardes of monsters with his axe then you have no reason to assume he's so special do you?
Just my two cents...
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Post by Quadhund/Greenhouse on Mar 5, 2007 12:10:14 GMT -5
Ok, I just read this and I just think that I'd like to say one thing, even though it was ages ago that this was added to. I just think that trying to get yourself out of PvP can even be metagaming in a way if it is to stop yourself from dying. How would your character have a reason to know the character engaging you is more powerful than you and would kill you easily? If you walk up to huge bears and wolves and bugbears etc etc without even batting an eyelid, why should engaging another character be any different? Your character doesn't know that they have class levels and so is going to be harder to kill do they? So unless you've seen that character attacking you rip through hoardes of monsters with his axe then you have no reason to assume he's so special do you? Just my two cents... Agreed. But at the same time, we must not sacrifice a player's fun by forcing them to remain IC always. I believe Toreavamp was saying that she does not like PvP regardless if she can win. That is why there should be some form of communication between players.
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Post by Laurk on Mar 5, 2007 13:13:00 GMT -5
Also, some characters, just like people, are chickens. Just because your character doesnt "know" her adversary is 12 levels higher doesnt mean she cant be terrified to fight him. The only time this should be a problem is if she jumps right into PvP with someone she "knows" doesnt have a chance OOC, but shys away from characters who she "knows" can beat her OOC.
Also, I think most high level characters should "look" like they have experiance, unless they are activley trying to look inexperianced (and have the deceptive skills to do that.) Lets face it, after suffering thousands of wounds, an experianced player is going to be scarred all to hell, be carrying uber equipment and just have the air of experiance that would come from years of adventuring and facing dangers. When a new player asks my high level PC to help explore the Isinhold crypt, I will send him a tell saying, "Judging from the scars and confident mannerisms, you get the sense that Manshin is very experianced."
In that respect, I think it would be fair for a high level character to send a tell to a lower level before PvP and give them a warning that their character does look like he has seen many fights. But then, from an OOC view point, I think high levels should try to "avoid" PvP conflicts with low level characters when possible. Just to be fair minded. No one likes to get forced through RP into a hopeless fight. Although, if the situation demands it... it demands it.
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Post by ShadowCatJen on Mar 5, 2007 13:17:23 GMT -5
Ok, I just read this and I just think that I'd like to say one thing, even though it was ages ago that this was added to. I just think that trying to get yourself out of PvP can even be metagaming in a way if it is to stop yourself from dying. How would your character have a reason to know the character engaging you is more powerful than you and would kill you easily? If you walk up to huge bears and wolves and bugbears etc etc without even batting an eyelid, why should engaging another character be any different? Your character doesn't know that they have class levels and so is going to be harder to kill do they? So unless you've seen that character attacking you rip through hoardes of monsters with his axe then you have no reason to assume he's so special do you? Just my two cents... Agreed. But at the same time, we must not sacrifice a player's fun by forcing them to remain IC always. I believe Toreavamp was saying that she does not like PvP regardless if she can win. That is why there should be some form of communication between players. *nods* What Greenhouse said. I also am someone who is not fond of PvP. It doesn't matter to me if I can win it or not, it's just a sort style of play I don't like. I don't find it very fun. Which is sort of why most of my characters are usually not combat oriented. Am I going to hold a grudge against those who do like to PvP? No, most certainly not. But I would also expect those who like to PvP to respect the fact that I don't find it fun. Considering the amount of players we now have here on FRC, that person will certainly find someone who also likes to PvP. So it's not like I'm denying them their fun. One should never, I repeat, never force someone to play a particular way when that player does not want things to go that way. Is it slightly OOC? Yes. But it's the one overriding OOC consideration that everyone here needs to keep in mind: Is the player I want to do this to going to find it fun? For the most part you will find that answer to be yes, but on the occasions that a person will say "no" then you need to be considerate. And on the other side, as a player if you are not finding things fun anymore, speak up. Don't just "take it" because it's all happening IC. Don't be afraid to say that you're not having fun, because the person on the other side might not know it and, in the end, be more hurt by your silence. Actually, this is sliding a bit off topic as I rant and is giving me cause to want to start another post concerning it. But, yeah, what Greenie said.
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Post by thehunter123 on Mar 5, 2007 13:42:01 GMT -5
i'd like to add my two cents. i've pvp'ed a few times .. and on some occasions I do it bare fisted .... but the other guy always seems to pull out his sword or axe and hacks at me !!
i know personally a character on mine is of greater level than another .. but IC he doesn't know that ... so he just punches a guy ...
most of the time he won't kill a person .. just use him for a punching bag ...
i'd like to personally see more people duking it out .. rather than sword on sword .. but meh ... thats my two cents ...
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