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Post by Laurk on Sept 11, 2006 18:23:19 GMT -5
My monitor zooms out further than my character can see... So even zoomed all the way out, I cant see a player until they come into range... at which time they can see me even when im stealthed if they have true seeing. I know this for a fact. That means tailing them is impossible unless I know where they are going, like Quad said. If the range were limited to 20', stealthed players would be able to see their quarry before they became visible... though the player being followed can still easily loose any stealthy followers by breaking into a jog and outdistancing the rogue. To follow the rogue has to start running, but before he can become visible, he has to be certain that he is out of sight range... at which point he has to guess where his quarry is going. And then, if he starts running... if the person ahead of him suddenly stops, the rogue is already spotted by the time he can see his target again. So... my vote is yes.
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Post by soulfien on Sept 11, 2006 18:28:05 GMT -5
I am totally against this until stealth is fixed.
Stealth is akin to DM invisbility. It's highly overpowered and as such I don't see why you all are complaining about its ONLYweakness.
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Post by soulfien on Sept 11, 2006 19:02:08 GMT -5
if you want my honest opinion, if stealth is fixed so that you cannot hide while carrying a torch or having a light spell of some sort or move silently when you have loud enchantments on, thus forcing you to actually roleplay being in stealth mode and if the equipment is reduced to a max of +3 to stealth, I will fully support having True Seeing totally reduced to See Invisibility.
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Post by Dachshund on Sept 11, 2006 19:02:42 GMT -5
I am totally against this until stealth is fixed. Stealth is akin to DM invisbility. It's highly overpowered and as such I don't see why you all are complaining about its ONLYweakness. And once again, I agree. If true seeing is nerfed, people will be forced to multiclass in order to get even the slightest chance of spotting a sneakster.
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Manshin
Old School
FRC2 Build Team
Posts: 703
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Post by Manshin on Sept 11, 2006 19:37:23 GMT -5
er... unless of course they come within 20' right? In which case you get all the benifits of trueseeing.
It sounds like you guys are against this because you are worried about players abusing stealth. As the responsible players in FRC, we cannot make rules or base decisions based off of what Ainur coined as: "a handful of sad player who abuse the system." Any DM who spots a stealthed character who is holding or using a light sorce is going to drop in and ask whats up. The propsed fix for Trueseeing would do nothing more than make the cloak and dagger aspect of stealth a bit more challenging and realistic for all involved... wizards and rogues alike. It certainly isnt nerfing it much... not even close to the point where it would be so useless that you would have to multiclass. At best, the only advantage it really offers to a rogue is that they can now follow a "walking" character with Trueseeing on, though not a running one... and can listen into convorsations which are being spoken aloud and not whispered. Yet, the character with Trueseeing is still completely protected from being overheard simply by whispering and is protected completely from the dreaded sneak attack... even from a bow. Also, he can still easily run around a bit to make certain no rogues are near by. I hardly think that makes the spell worthless.
The only side effect I can forsee from this happening would be that trying to stay hidden from someone with Trueseeing would be a lot more like playing a sneaking game like Tenchu, or splinter cell (well... more like fable actually...). You have to try and stay out of the searchers range or get behind obsticles before he gets near enough to you to spot you. That would be far funner than being auto spotted the second you percieve their is someone there to hide from. And for the wizard... getting to search around a bit for those pesky rogues is a little more entertaining than just spotting them the second they are in visual range... where is the challenge in that? or the fun?
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Post by Munroe on Sept 11, 2006 19:44:44 GMT -5
I voted yes with conditions because if True Seeing is going to be limited range, I think the visual/auditory effect for it should also be removed. That way it is harder to tell it is in use, but its use is also limited.
However, according to the True Seeing spell description in the PHB 3.5e, its range is 120 ft and it's duration is 1 minute/level. Given how fast time passes on FRC 1 hour gametime is 10 minutes RL, I think the duration should be shortened rather than the range. I think it should last in game minutes rather than RL minutes. That, to me, would be ideal. Then players couldn't just walk around with it up all the time.
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Post by soulfien on Sept 11, 2006 20:03:55 GMT -5
stealth is abused. Even on FRC. Watch the sneakers. You can't tell me they don't walk down roads in stealth mode. Garistan was assassinated in the middle of town at the entrance to the inn after Louis followed him down the road from the caravan.
Does anyone abuse True seeing? No. You have yet to point out anyone who ALWAYS has true seeing cast. Resting every 4 hours to have it cast again.
Stealth DOESN'T wear off.
20' is nothing for a rogue. I've played one, remember? On a server where PVP was a lot more common. I never had a problem with True Seeing. Those that could cast it never had a chance to- I made sure.
Vind wants True seeing nerfed so he can sneak by monsters with true sight. Like dragons and umber hulks. That was his argument. DM Laurk wants it nerfed so rogues can go after wizards and clerics as well as every other class.
Nerf True Seeing and rogues become the most feared class in NWN.
I still want to know why you won't debate stealth being nerfed.
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Post by Grozer on Sept 11, 2006 20:13:57 GMT -5
stealth is abused. Even on FRC. Watch the sneakers. You can't tell me they don't walk down roads in stealth mode. Garistan was assassinated in the middle of town at the entrance to the inn after Louis followed him down the road from the caravan. Soul lets not make something the center of an arguement which is debatable in itself. As in your own words, you were in town and he struck near the entrance to the inn... he could have easily followed you along the road using the surrounding buildings to hide himself to your line of sight. Heck, he could have been hanging around the corner from the door of the inn. I am not voting to nerf true seeing but I also dont think its wise to use that incident as your basis against it. Vind wants True seeing nerfed so he can sneak by monsters with true sight. Like dragons and umber hulks. That was his argument. DM Laurk wants it nerfed so rogues can go after wizards and clerics as well as every other class. The proposed nerf would not allow Vind or DM Laurk to do either automatically... not that I believe either player would even attempt such a thing. Within 20' or 120', true seeing would have all its effects so this is a false statement.
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Post by marklar1 on Sept 11, 2006 21:02:03 GMT -5
as a steathy character player, my opinion is obviously to nerf it. people just don't spot the highly skilled steath characters simply because there isn't enough items that add to listen/spot. there are many characters with pretty high spots and listen, but few things add to it beyond their own skill. i can think of tons of items that add to stealth abilities, which only makes them harder to spot BUT it's not like true seeing is the only way to spot stealthers for those people who are too caught up in other skills to get spot yet compain about it.
IMHO there is far more ways to not be fair when having true seeing on while spotting a stealth character. if someone RP's hiding behind a rock, you can still see them and even if you are avoiding to discover them you know exactly what they are up to.
there has been a few times where by pure luck i have gotten away from groups of 4 or more poeple hunting me but the vast majority i have been caught. so by no means is true seeing impossible to get away from already.
i agree with the light source and loud enchantments should be jumped on if one it in stealth but i think if we truely want to level the playing ground let's add more spot/listen devices and probly either lower or get rid of some stealth ones untill we have the same or very near the same number of each.
if one is sneaking around dragons and such they will be killed, plain and simple.
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Post by scramasax on Sept 11, 2006 21:48:37 GMT -5
One of the things I like about FRC is that it's fairly close to the untampered NWN game (no trillion and one haks, strange mechanics, etc), and there's minimal time required to "pick-up" the rules of the server. Its a great principle to build by, as it makes it much easier for people to join the world and have a looksee. I dare say its one reason why FRC so frequently has new players visiting. That so, I'd suggest against changing stuff too much.
(1) If stealth is too powerful because of numerous stealth items and few scout items, then reduce the stealth items and increase the scout items. Is it really necessary to tamper with the mechanics?
For example, close control of item slots is a great balancing tool. If one were to make sure that hide items only came as cloaks and MS items came only as boots, then stealthy chaps wouldn't be able to skill-stack rings to boost things astronomically. Easy-peasy, no?
(2) Munroe makes great sense. Why mess with odd things like the range of the spell, when you could just shorten the duration? Spell durations are a common and easily assimilated change, unlike other spell changes I can envision. Afaik, FRC seems to have confined itself primarily to duration changes. In any case, it would encourage stealthy characters to be the patient hunters or observers that they should be.
(3) IIRC, the documentation has always purported that stealthed chaps carrying lit items get a penalty to hide. If true, is further tampering necessary? If not, can't light sources be played as being covered (think shuttered lantern)?
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Manshin
Old School
FRC2 Build Team
Posts: 703
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Post by Manshin on Sept 11, 2006 21:50:24 GMT -5
Well, dragons should have uber spot and listen, and the ability to see invisible creatures... im not certain they are supposed to have true seeing... I suppose I could be wrong.
As for me...yep, I want to be able to follow wizards and clerics... however, if you actually read what I wrote, you would note that nothing I said indicates that rogues should be feared because of the limited range. Following at 20' doenst allow me to attack you unaware. So whats to fear? That a rogue, who is SUPPOSED to be able to follow people and overhear their convorsations might actually be able to do what his class is designed for... albeit greatly hobbled by a limited range.
As for walking down the middle of the road... there have been other forums reguarding this, infact an entire forum raising attention to being a responsible sneak, and among those points discussed was that walking down the middle of the street is perfectly acceptable in most towns because the streets would be filled with people walking about in their dayly business. Sneaking in the middle of the road doesnt neccessarily mean a rogue is doging and weaving from shadow to shadow, just that he is trying to blend in with the crowd and avoid being noticed.
"I never had a problem with True Seeing. Those that could cast it never had a chance to- I made sure." ... Id love to see you make that happen with Storm or Ranan. It's a little difficult to "make sure" they never get a chance to cast it when by the time you find out if they have it on or not, they've already spotted you because it extends to the limits of vision. It might be humourous to see your rogue attempting to "make sure" while Storm is dropping an implosion spell on his head the second he comes into range of sight.
I do happen to have a bit of experance in this matter myself, and let me tell you, trying to hide behind a little tree so Visitant can't target me with Implosion... and having 0 chance of covering the ground from me to her before she fires off said instant death spell with a DC which requires me to roll a natural 20 to avoid seems a bit unbalancing to me. If Trueseeing is nerfed... I may be able to follow you a bit easier... but I think "Most feared class in NWN" still falls into the hands of the character that can cast implosion with a 33 difficulty and cannot be approached without detection... by ANY means possible unless you are lucky enough to be in narrow confines. However, since you cannot tail an enemy spellcaster without being insta-spotted by trueseeing, its kind of hard to pick your place of PvP, which would be the rogues only other advantage.
On the other hand, like I said before, I am ALL for nerfing stealth gear. I really think that no one should be able to get above +3 stealth gear. And like I also said before, I believe responsible sneaking should be enforced, however, there is no way to do it unless you want to talk Justicar into personally opening ever item in every store and on the entire toolset which gives off light and putting a - to hide checks on it. Good luck with that. However, as I said before... its definatly a great idea for NWN 2. And when I design custom gear in the future for players I will most certainly add that penalty to it whenever the item generates light.
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Post by Spooks on Sept 11, 2006 22:11:12 GMT -5
1.) (just to be a jerk) high level monks can follow running PC's while stealthed. ^_^
2.) I think that it shouldn't be nerfed. If you see someone with TS... don't be around them. I can ONLY see stealthy's getting really perturbed about this is if they are hiding somewhere spying on someone, and then someone puts up TS.
3.) Rogues wont be the most feared class. Shadow Dancers, Assasins, Rangers, Monks... all of these are also Stealth classes. And if a Wizard is good at nuking, buffing, and summoning and all around -OWNING- PvM... Give these handful of classes the advantage with PvP.
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Post by scramasax on Sept 11, 2006 22:48:53 GMT -5
Another thing... I'd like to bring up the point that the best counter to a high stealth PC is a high scout PC. Some rogue or ranger that can spot the sneaky lil' fellas coming and engage them fast (at least in conversation ). FRC is big on partying up, and rogues and rangers deserve an important role in parties. Diversity is good fun. Of course, if even rangers and rogues with maxed scout can't spot maxed stealth PCs because of stealth items, perhaps something is wrong. I wouldn't think it odd if all PCs were especially vigilant when travelling when travelling in hostile territory (detect mode), or for a RPed paranoid PC were to be equally watchful in towns. A last tip for those not in the know: If a nasty pickpocket is haunting you, putting him on "dislike" makes his job much harder. Up elves! edit: ah, but monks normally don't have many skill points, which means they'd be vulnerable themselves to other things (other sneakers, taunts, KDs, etc).
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Post by Booze Hound on Sept 11, 2006 23:10:07 GMT -5
Another thing... I'd like to bring up the point that the best counter to a high stealth PC is a high scout PC. Some rogue or ranger that can spot the sneaky lil' fellas coming and engage them fast (at least in conversation ). FRC is big on partying up, and rogues and rangers deserve an important role in parties. Diversity is good fun. Of course, if even rangers and rogues with maxed scout can't spot maxed stealth PCs because of stealth items, perhaps something is wrong. I wouldn't think it odd if all PCs were especially vigilant when travelling when travelling in hostile territory (detect mode), or for a RPed paranoid PC were to be equally watchful in towns. Up elves! quote] I happen to have one of the sneakiest characters on the server, and hang out with many of the other top sneakers. and we can all hide from and spot each other. So if we can spot each other, it leaves me to think that others should be able to spot us as well if they were actually worried about trying to spot others. *shrug* this topic is getting ridiculous.
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Post by soulfien on Sept 11, 2006 23:12:48 GMT -5
Grozer- I didn't mean to point out that one incident as a bad example- just pointing out something to Manshin and it kinda came out worse than I had intended it. For that I'm sorry.
Manshin- I have gone after clerics and mages with my assassin. I would spend weeks sometimes (real time) waiting and following looking for that oppertune time. Do I go after them when they are fully buffed? nope. Just like I don't try to sneak up on them undisguised, in full gear, and weapons drawn when they have true sight on. Assassination is an art. I haven't done anything like that on this server for one reason- I'm a very ruthless assassin and it just wouldn't fit in with FRC.
To shorten the range of True Seeing you'd need to change the spell to be an aura effect and that would take a hak, most likely. Shortening the duration to 1 round/level would be cruel. It'll be time to start using invisbility whenever I sense a rogue is near.
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Post by Munroe on Sept 12, 2006 3:06:22 GMT -5
Shortening the duration to 1 round/level would be cruel. It'll be time to start using invisbility whenever I sense a rogue is near. A round is defined in the PHB 3.5 as a six-second unit of game time. Making the duraction of True Seeing last 10 rounds/level would bring it in sync with D&D consideration of a 1 minute/level. The fact of the matter is, not all rogues are assassins and not all rogues are out to get you. Weren't you killed by a monk? All monks are assassins. They should be exiled on suspicion. (I do not like the monk class.) Oh, and as for dragons, they have Blindsight, which allows them to detect things they cannot see at all, so long as they have line-of-sight. Since this quality doesn't exist in NWN, dragons in NWN have TrueSeeing as a poor substitute. Since dragons have TrueSeeing permanently as a racial attribute (probably on the dragon hide item in the toolset), a change in duration would not affect them. A change of range also may not affect them. I played on a server before where True Seeing the spell only gave See Invisibility and +5 spot/listen per caster level but the creatures that had it, still had it behave normally.
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Post by Quadhund/Greenhouse on Sept 12, 2006 10:22:09 GMT -5
Ahhhh so much arguing, so little time... There are seven classes that do not have a detection skill as a class ability. These are: Blackguard, Cleric, Druid, Fighter, Paladin, Sorc, Wizard. 4 of the 7 have the ability to cast true seeing. So why aren't the other 3 classes yelling about nerfing stealth, since they have absolutely NO way of detecting rogues? Prolly because they know they could open a can of whoop on a rogue in a fight. That's how I always saw D&D mechanics: fighter kills rogue, rogue kills spellcaster, spellcaster kills fighter. But this little paragraph points to no resolution of the conflict. First I would like to establish that true seeing is ONLY useful in PvP, because the only monster on the server that I can remember that has high enough stealth to be out of detection is the scorpion clan and fireknives (but firknives dont really count ). If there is certain situations on FRC were true seeing is vital in PvM (player vs. monster), please post this as it would possibly sway us true-seeing nerfers as seeing the other affects. Second, I would like to point out that I have seen just as many abuses of true seeing as I have of stealth. I can remember off the top of my head 3 specific incidents in which top-notch RPers fell victim to the game mechanic of "I just popped true-seeing and now you appeared and even though there is no way my character can see you, I am going to run over and investigate by you". Do I consider this bad RP? Absolutely not, because that is what the game mechanics offers. Times where I am ABSOLUTELY out of line of sight, hiding behind a copse of trees, and they come running right over like a sniffing dog. So if trueseeing is abused like this, there is not much reason for me NOT to abuse stealth, other than being the bigger man . (And for those of you who know which situations i am talking about, I dont think any less of you, and I am only poking fun) I even think that duration change would be fine, though 10 rounds/level is actually 1 turn/level which is the current duration of True Seeing. If we were to base the duration from the PHB of 1 min/level to FRC time, 1 min frc time is roughly 10 sec real time. So technically the duration closest to the PHB would actually be 2 rounds/level. Which means that if a cleric/wiz/druid were to cast true seeing at its base level, as soon as they got it, it would last respectively, 108/132/156 sec. This is adequate time given full view distance to search an area. Considering the way I see true seeing used, which is mostly not used till the person is either ready to speak about something important or going somewhere secret, this should be adequate time. If range was modified, then stealth boosting items would nearly need to be gotten rid of and/or definitely nerfed. As far as I know, there are about 3 items on the server that boost spot/listen skills. As such, they nowhere near come close to the amount of boost you can stack with sneaking. Elven armor (not sure exact name near arabel), Assassin's Helm, Ring of hiding x 2, boots of elvenkind, cloak of elvenkind, belt of the lion and the possibility of camo/one with the land (if its a ranger/druid) gives ... +51 to hide and +39 to ms. Throw on another +10 to hide if they can cast mass camo. So yes, you should be afraid if you dont have true seeing. Especially considering that the highest bonus you can get from items in 3.5 (from the dm manual) is like +15 to hide/ms. In fact, the ONLY people who can detect an absolute sneaker are the 4 classes with true seeing. Heh, I dont think I made a point.
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Gabusta
New Member
Hafur Stoneaxe: Charged with Barbaric Rudeness and general perversion
Posts: 97
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Post by Gabusta on Sept 12, 2006 11:02:52 GMT -5
If range was modified, then stealth boosting items would nearly need to be gotten rid of and/or definitely nerfed. As far as I know, there are about 3 items on the server that boost spot/listen skills. As such, they nowhere near come close to the amount of boost you can stack with sneaking. Elven armor (not sure exact name near arabel), Assassin's Helm, Ring of hiding x 2, boots of elvenkind, cloak of elvenkind, belt of the lion and the possibility of camo/one with the land (if its a ranger/druid) gives ... +51 to hide and +39 to ms. Throw on another +10 to hide if they can cast mass camo. So yes, you should be afraid if you dont have true seeing. Especially considering that the highest bonus you can get from items in 3.5 (from the dm manual) is like +15 to hide/ms. In fact, the ONLY people who can detect an absolute sneaker are the 4 classes with true seeing. And boots af silence, +5 (I think?) to ms.
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Post by Booze Hound on Sept 12, 2006 11:17:23 GMT -5
Ahhhh so much arguing, so little time... There are seven classes that do not have a detection skill as a class ability. These are: Blackguard, Cleric, Druid, Fighter, Paladin, Sorc, Wizard. 4 of the 7 have the ability to cast true seeing. So why aren't the other 3 classes yelling about nerfing stealth, since they have absolutely NO way of detecting rogues? Prolly because they know they could open a can of whoop on a rogue in a fight. That's how I always saw D&D mechanics: fighter kills rogue, rogue kills spellcaster, spellcaster kills fighter. But this little paragraph points to no resolution of the conflict. First I would like to establish that true seeing is ONLY useful in PvP, because the only monster on the server that I can remember that has high enough stealth to be out of detection is the scorpion clan and fireknives (but firknives dont really count ). If there is certain situations on FRC were true seeing is vital in PvM (player vs. monster), please post this as it would possibly sway us true-seeing nerfers as seeing the other affects. Second, I would like to point out that I have seen just as many abuses of true seeing as I have of stealth. I can remember off the top of my head 3 specific incidents in which top-notch RPers fell victim to the game mechanic of "I just popped true-seeing and now you appeared and even though there is no way my character can see you, I am going to run over and investigate by you". Do I consider this bad RP? Absolutely not, because that is what the game mechanics offers. Times where I am ABSOLUTELY out of line of sight, hiding behind a copse of trees, and they come running right over like a sniffing dog. So if trueseeing is abused like this, there is not much reason for me NOT to abuse stealth, other than being the bigger man . (And for those of you who know which situations i am talking about, I dont think any less of you, and I am only poking fun) I even think that duration change would be fine, though 10 rounds/level is actually 1 turn/level which is the current duration of True Seeing. If we were to base the duration from the PHB of 1 min/level to FRC time, 1 min frc time is roughly 10 sec real time. So technically the duration closest to the PHB would actually be 2 rounds/level. Which means that if a cleric/wiz/druid were to cast true seeing at its base level, as soon as they got it, it would last respectively, 108/132/156 sec. This is adequate time given full view distance to search an area. Considering the way I see true seeing used, which is mostly not used till the person is either ready to speak about something important or going somewhere secret, this should be adequate time. If range was modified, then stealth boosting items would nearly need to be gotten rid of and/or definitely nerfed. As far as I know, there are about 3 items on the server that boost spot/listen skills. As such, they nowhere near come close to the amount of boost you can stack with sneaking. Elven armor (not sure exact name near arabel), Assassin's Helm, Ring of hiding x 2, boots of elvenkind, cloak of elvenkind, belt of the lion and the possibility of camo/one with the land (if its a ranger/druid) gives ... +51 to hide and +39 to ms. Throw on another +10 to hide if they can cast mass camo. So yes, you should be afraid if you dont have true seeing. Especially considering that the highest bonus you can get from items in 3.5 (from the dm manual) is like +15 to hide/ms. In fact, the ONLY people who can detect an absolute sneaker are the 4 classes with true seeing. Heh, I dont think I made a point. hey when you are a Conversational Puma, making a point is the last thing you worry about.
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Post by Quadhund/Greenhouse on Sept 12, 2006 11:29:07 GMT -5
If range was modified, then stealth boosting items would nearly need to be gotten rid of and/or definitely nerfed. As far as I know, there are about 3 items on the server that boost spot/listen skills. As such, they nowhere near come close to the amount of boost you can stack with sneaking. Elven armor (not sure exact name near arabel), Assassin's Helm, Ring of hiding x 2, boots of elvenkind, cloak of elvenkind, belt of the lion and the possibility of camo/one with the land (if its a ranger/druid) gives ... +51 to hide and +39 to ms. Throw on another +10 to hide if they can cast mass camo. So yes, you should be afraid if you dont have true seeing. Especially considering that the highest bonus you can get from items in 3.5 (from the dm manual) is like +15 to hide/ms. In fact, the ONLY people who can detect an absolute sneaker are the 4 classes with true seeing. And boots af silence, +5 (I think?) to ms. Boots of elvenkind give +2 dex and +10 to ms. So really +11 ms
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Manshin
Old School
FRC2 Build Team
Posts: 703
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Post by Manshin on Sept 12, 2006 11:49:20 GMT -5
Oh, by the way, this topic was only meant as a place to carry on the raging debate for fun. Ainur already said this wasnt going to happen, so all you wizzy's can relax. Still, we were spamming the heck out of the "Spell modification" topic and its always nice to have a good debate... especially since their are so many new players around who probably have some good imput.
Remember, this debate is centered around: If it was possible and easy to impliment (which it is not), would you want it?
And Soul... Why dont you put your money where your mouth is and make an assassin here on FRC? Even though you are far too ruthless for us poor FRCers (poke poke), i'd love to have some good competition. Maybe you could help bolster Ranan's gang back into fighting shape. He needs some good thugs. I'd love to see how your wing chung stacks up against my tiger/craine. You'll get kung-fu-afied.
Also, the one time sneak attack assassination is fine for getting wizards and clerics, but on this server they can respawn. and sooner or later, they are going to know that you are their enemy... and wont be so quick to let their guard down or refrain from imploding you when they spot you creeping up on them... weapons or not. Trust me... my experiances with Visitant taught me that much.
Oh oh! One other thing I wanted to mention for the sake of debate: I dont think that having Trueseeing cast 24/7 in anyway makes you abusive. I think if you are such a paranoid bastard that your guy would always keep true seeing on... more power to you. If Manshin could do it.. he would. I dont see how using your gods given abilities in a realistic fasion makes you an abuser. My only grief is that I think shortening the range (if were possible which it is not.) would simply put more stratagy into stealth vs. spot and take the element of chance out. More fun.
P.S. Storm doesnt actually ever cast trueseeing that I know of... I just used her as an example because she exemplifies the type of character who could turn you into a brownish-red pile of pudding-like-substance pretty easy... especially if protected by trueseeing.
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Post by glittereye on Sept 12, 2006 12:12:58 GMT -5
Who me?
*innocent look*
You must have me confused with someone else. I am the image of love and joy! After all I didn't even twist your ear the other day.
(sorry for the derailing) (( Chaos RULES ))
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Post by Booze Hound on Sept 12, 2006 13:21:49 GMT -5
Who me? *innocent look* You must have me confused with someone else. I am the image of love and joy! After all I didn't even twist your ear the other day. (sorry for the derailing) (( Chaos RULES )) I can testify to her ability to turn someone into that pile of gooey matter. it was rather...humbling
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Post by soulfien on Sept 12, 2006 14:38:59 GMT -5
Well, Manshin, how can I turn down a challenge like that? Once I land this new job (I just wrote up and submitted a kick ass resume to Boeing and I'm going to send off a couple more resumes to some security companies) and get my new computer, I'll bring a good assassin into FRC ;D Oh, and Monroe, I was killed by a rogue/ranger. Louis, not Jorban killed me Jorban and Garistan fought to a draw.
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JorbanDallasSuperMonk
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Post by JorbanDallasSuperMonk on Sept 12, 2006 20:18:33 GMT -5
*flexes his monk muscles* that was a great fight...i coulda won if i wanted to and whats wrong with monks!?!? lol they are inocent bald men who don't want anything but peace and harmony! ( though in select cases they seek destruction of all such things ) Monks4L
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Post by Munroe on Sept 12, 2006 20:21:48 GMT -5
Oh, and Monroe, I was killed by a rogue/ranger. Louis, not Jorban killed me Jorban and Garistan fought to a draw. Munroe
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