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Post by Rane on Jan 22, 2019 23:45:02 GMT -5
Hey look I started a thing.
Do you run while in combat?
Do you run when you see enemies to engage?
Are you supposed to walk at all times no matter what?
Discuss!
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Post by Lady Frost on Jan 22, 2019 23:53:22 GMT -5
I can't even run in the welcome room or single-player campaign anymore without feeling wrong!
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Post by Helgrin Granitesoul on Jan 23, 2019 0:04:27 GMT -5
Do I run in the welcome room..yes on occasion. Do I feel bad about it, no. It's an OOC area so if I want to get in game quick I don't see anything wrong with it.
Will I run in combat, the hostiles do, why wouldnt I?
I am going to let my party members die because I am taking a leisurely stroll to get to them? No, soldiers in combat run. But do they run all the time while on patrol, no. I will also stop after said combat if I was running and emote *pant* or sit down to RP being out of breath.
It's just running constantly that's bad form.
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Post by malclave on Jan 23, 2019 0:13:12 GMT -5
I usually run going up and down hills. Up to give me that extra push to make the climb, and down because gravity is doing the work. Once in combat, usually. Engaging in combat, usually unless I'm waiting for them to come to me.
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Post by Windhover on Jan 23, 2019 0:16:41 GMT -5
Norah runs in combat at times, because her fighting style requires mobility.
Short bursts rather than prolongued marathons though.
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Post by dazza555 on Jan 23, 2019 0:23:29 GMT -5
Zadhura not only runs in combat, but does fully-encumbered dark-souls-esque combat rolls.
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Post by Warlord on Jan 23, 2019 0:27:42 GMT -5
I run /through/ things, with a Ja, and Tempus.
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Post by Rane on Jan 23, 2019 0:43:26 GMT -5
Zadhura not only runs in combat, but does fully-encumbered dark-souls-esque combat rolls. That one made me giggle
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Post by nemusator on Jan 23, 2019 3:08:53 GMT -5
I always charge at casters to take them out first. In combat, always to avoid being surrounded, or to avoid a spell if charge at a caster failed . Otherwise usually standing foot. Well... If a chimera fell from the sky and wanted to swallow you, and you would just walk away slowly from it, sweating and looking back instead running, you will definitely wished you spend more gold on a better cleric..
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Nicoen
Proven Member
Posts: 225
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Post by Nicoen on Jan 23, 2019 4:13:17 GMT -5
Running while it's raining is the most immersive thing to do. I mean, who just walks around in the rain without an umbrella?
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Post by Rane on Jan 23, 2019 4:15:34 GMT -5
So far the general consensus is that it is okay to run in combat.
It is okay to run during certain situations.
It is not okay to run all of the time, but it is okay to run.
I am not posting my opinions because I wanted to see some discussion take place.
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Post by malclave on Jan 23, 2019 4:18:45 GMT -5
Depends on how heavy the rain is, and how cool if is outside. I used to like throwing on a jacket and going for walks in the rain. If the rain was light enough, I wouldn't even put up the hood.
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malleus
Old School
The first breath is the beginning of death.
Posts: 450
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Post by malleus on Jan 23, 2019 4:24:48 GMT -5
On my heavy armor toons I do short burst of running in combat to close the gaps only, but on my monk its full running time when combat hits, I like to feel the speed to get ind and out of combat as that is how I think a no armor person would do when fighting a hord of raging enemy’s with sharp blades.
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Post by FlyingMidget on Jan 23, 2019 4:34:04 GMT -5
I'm not sure what the point of this thread is, running for short distance for IC reasons is fine (running to help someone, running from a dangerous foe, running because the cavern you're in is collapsing, running to catch upto someone, running because you're in a chase scene, running because you wish to cut off a foe before it reaches your squishier companions are all IC reasons), the rules are very clear on what is considered reasonable. If a DM sees me running from encounter to encounter for no reason or sprinting non-stop between towns which are 50-125 miles apart then I personally want them to make me roll system shock rolls vs my characters body giving out. The same goes for if I'm running on a horse, spurring a regular war-horse in PnP to run as fast as possible continuously is likely to lead to it's death by about the 6th round iircly and I expect the same of the regular war-horses that we make use of.
FM.
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Post by DM Maleficent's Kiss on Jan 23, 2019 4:45:07 GMT -5
Rane if I spot you running anywhere something is going to appear and eat whoever you're playing for lunch. It's been a long time...my pets are ravenous.
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Post by Rane on Jan 23, 2019 4:59:38 GMT -5
Rane if I spot you running anywhere something is going to appear and eat whoever you're playing for lunch. It's been a long time...my pets are ravenous. I’m still waiting on round two with mephistopheles lmao. I kid. Be nice 😂
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Post by Rane on Jan 23, 2019 5:01:11 GMT -5
On my heavy armor toons I do short burst of running in combat to close the gaps only, but on my monk its full running time when combat hits, I like to feel the speed to get ind and out of combat as that is how I think a no armor person would do when fighting a hord of raging enemy’s with sharp blades. Good point. Some classes are better suited at running and one could argue that a monk could run for very long periods without tiring.
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Post by DM Maleficent's Kiss on Jan 23, 2019 5:07:13 GMT -5
Rane if I spot you running anywhere something is going to appear and eat whoever you're playing for lunch. It's been a long time...my pets are ravenous. I’m still waiting on round two with mephistopheles lmao. I kid. Be nice 😂 Pfft...I am nice... I have no idea who you're talking about.
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Post by Rane on Jan 23, 2019 5:08:26 GMT -5
I’m still waiting on round two with mephistopheles lmao. I kid. Be nice 😂 Pfft...I am nice... I have no idea who you're talking about. I always remember lol. I’ll message you about it. Also i’m happy you have returned!
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Post by Rane on Jan 23, 2019 5:11:46 GMT -5
I'm not sure what the point of this thread is, running for short distance for IC reasons is fine (running to help someone, running from a dangerous foe, running because the cavern you're in is collapsing, running to catch upto someone, running because you're in a chase scene, running because you wish to cut off a foe before it reaches your squishier companions are all IC reasons), the rules are very clear on what is considered reasonable. If a DM sees me running from encounter to encounter for no reason or sprinting non-stop between towns which are 50-125 miles apart then I personally want them to make me roll system shock rolls vs my characters body giving out. The same goes for if I'm running on a horse, spurring a regular war-horse in PnP to run as fast as possible continuously is likely to lead to it's death by about the 6th round iircly and I expect the same of the regular war-horses that we make use of.
FM.
Pen and paper. While we do play a game that attempts to mirror dnd rules, nwn doesn’t adhere to movement very well in retrospect. So I don’t think six rounds is a proper guide. However, due to the distances that we are to assume between area transitions, I typically will ride a horse hard through one whole area and when I transfer to the next I will roleplay fatigue. I feel that this is more accurate.
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Post by xeneize on Jan 23, 2019 5:28:01 GMT -5
I run when I have an in-character reason to do so
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Post by DM Maleficent's Kiss on Jan 23, 2019 5:31:10 GMT -5
On a more serious note, the way I've always looked at it is... If you are going about day to day activities(through town, walking down a road, basically traveling anywhere for any length of time, or even...wearing heel shoes ) then walking should be taking place. If you're about to be attacked by something, in combat, trying to get away(obviously), or maybe you're trying to join an adventure and forgot supplies, the group is leaving without you and you need to hurry it up already, then running is fine - Of course these are circumstantial situations where you'd probably run in real life anyhow, or at least have some hustle to your step.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 23, 2019 7:13:20 GMT -5
So far the general consensus is that it is okay to run in combat. It is okay to run during certain situations. It is not okay to run all of the time, but it is okay to run. I am not posting my opinions because I wanted to see some discussion take place. OK well, "Is it OK to run in combat" is a different question than "Do you run in combat". Yes I agree it is OK to run in combat, just not very smart, due to attacks of opportunity. Running to close the distance on enemies, no problem, or to disengage. Just don't click on your enemy to attack while in run mode or you almost guarantee to give him the fist swipe, and if it's a group of enemies they will all get a swipe.
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Post by Rane on Jan 23, 2019 7:18:55 GMT -5
So far the general consensus is that it is okay to run in combat. It is okay to run during certain situations. It is not okay to run all of the time, but it is okay to run. I am not posting my opinions because I wanted to see some discussion take place. OK well, "Is it OK to run in combat" is a different question than "Do you run in combat". Yes I agree it is OK to run in combat, just not very smart, due to attacks of opportunity. Running to close the distance on enemies, no problem, or to disengage. Just don't click on your enemy to attack while in run mode or you almost guarantee to give him the fist swipe, and if it's a group of enemies they will all get a swipe. Actually, I believe not running to avoid attacks of opportunity is taking advantage of a mechanic and doesn’t apply to this conversation. I’m leaning more towards the rp side of things.
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Post by Southpaw on Jan 23, 2019 7:24:15 GMT -5
In combat, my character has enough tumble skill to pass the check with a tower shield, so she’ll run no problem. My previous main has enough hp to ignore an AoO from anything in the game, AND a decent tumble skill.
In other areas, I consider constitution, which isn’t as much on most of my characters, so they’ll go half a map and puff out. On my previous main, my character can buff up to 32, which is a point higher than the monster manual gives for a great wyrm red dragon. By PHB running rules, she can run 3 minutes and 12 seconds without making a check, and then has 18 seconds before she can fail a check on a natural one, totalling 3:30 for free. At 35 feet per round (barbarian speed), times four movement gives 140 ft per round, which comes out to 14 seconds for 100 meters, which is right about 1400 meters for free with no chance of failure. At that point, when she starts to actually need a natural 2, then 3, then 4, it doesn't take too many successes before she can finish a 4:00 mile by walking the final stretch. So averaging in a minute of walking every mile, she can basically average four minute miles, which is a full sprint, until a 32 constitution needs to sleep. (A character who can moderate their pace such that it's not just full sprint or walk would just slow down slightly to pace themself and even things out, but the change in speed would be imperceptible to an observer.) Given the time between resets, she can keep running longer than the server itself.
(Edited to account for running checks being vs. constitution and not fortitude.)
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tirelesstracker
Proven Member
Whenever you sacrifice a clue, put a +1/+1 counter on Tireless Tracker.
Posts: 189
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Post by tirelesstracker on Jan 23, 2019 8:06:15 GMT -5
All this talk of attacks of opportunity. Spring attack is a thing. Moving in combat does not provoke an AoO.
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Post by Southpaw on Jan 23, 2019 8:26:54 GMT -5
My characters run into combat very often with improved expertise active until the AoO's are cleared. I also find that if you arrive in combat right after someone else ran in, anything without combat reflexes doesn't get an AoO at you.
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Post by Animayhem on Jan 23, 2019 10:50:20 GMT -5
Also lately people are running not because they want too, but for some it seems EE connected. Not sure if this is hotwired in ee or will change when next update comes out. I will have my characters run in combat to attack or run away from being attacked
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Deleted
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Post by Deleted on Jan 23, 2019 13:10:43 GMT -5
OK well, "Is it OK to run in combat" is a different question than "Do you run in combat". Yes I agree it is OK to run in combat, just not very smart, due to attacks of opportunity. Running to close the distance on enemies, no problem, or to disengage. Just don't click on your enemy to attack while in run mode or you almost guarantee to give him the fist swipe, and if it's a group of enemies they will all get a swipe. Actually, I believe not running to avoid attacks of opportunity is taking advantage of a mechanic and doesn’t apply to this conversation. I’m leaning more towards the rp side of things. I would tend to disagree that it is taking advantage of anything. Attacks of opportunity in this case seem to be an accurate portrayal of the reality of melee combat. Or at least that is the intent of the game developers. Similar to firing a bow with an enemy in melee range. A careful approach to the enemy is a wise tactic, not taking advantage. On the other hand, yes someone may choose to RP the idea of not caring about such things. Maybe they feel the situation warrants the risk, maybe they are in an irrational state of panic, or maybe they are just foolhardy in general.
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Eldok
Proven Member
Atonement is the way
Posts: 217
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Post by Eldok on Jan 23, 2019 13:16:48 GMT -5
This just a video game too, have fun and run in combats all you want.
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