henny
Proven Member
No Comparison. Period.
Posts: 218
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Muling
Sept 28, 2005 13:06:56 GMT -5
Post by henny on Sept 28, 2005 13:06:56 GMT -5
Ok here goes... please do not ask me to mule for your characters. For many reasons
EDIT: Quads right I will not post them all as a rant.. : EDIT
To the other 99% of the player base here. Thank you for making this an enjoyable experiance. Sean
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Muling
Sept 28, 2005 13:27:14 GMT -5
Post by Quadhund/Greenhouse on Sept 28, 2005 13:27:14 GMT -5
No offense meant by this post, but: I know it must have offended you when the player asked you to do this, but is it really necessary for a public rant. Most of us here understand the rules for FRC, and try to abide by them. If someone did ask you to do this, the proper channel would have been to take it to a dm and mention it to them. But at least I understand your stance on muling now
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Muling
Sept 28, 2005 13:58:54 GMT -5
Post by DM Justicar - Creator of FRC on Sept 28, 2005 13:58:54 GMT -5
Everyone's stance on muling should be the same. It is dishonest, against the rules and bannable.
Mulers will be shot on sight!
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Muling
Sept 28, 2005 14:14:49 GMT -5
Post by Quadhund/Greenhouse on Sept 28, 2005 14:14:49 GMT -5
*stops standing on his right foot and switches to standing on his left*
Is this a better stance? ;D
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Muling
Sept 28, 2005 14:18:27 GMT -5
Post by DM Justicar - Creator of FRC on Sept 28, 2005 14:18:27 GMT -5
*stops standing on his right foot and switches to standing on his left* Is this a better stance? ;D *Quadhund skates on thin ice* ;D
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Muling
Sept 28, 2005 17:18:51 GMT -5
Post by kenny26 on Sept 28, 2005 17:18:51 GMT -5
however, muling is not to be confused with holding onto gear for another person who has a legitimate reason for doing it in character. i agree though, transfering items between your own characters is just low... 'nuff said.
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Muling
Sept 28, 2005 18:20:12 GMT -5
Post by DM Richard (Retired) on Sept 28, 2005 18:20:12 GMT -5
"however, muling is not to be confused with holding onto gear for another person who has a legitimate reason for doing it in character. i agree though, transferring items between your own characters is just low... 'nuff said. " Yeah that would be twinking which is also a shoot on sight offense! For those not understanding the difference here it is straight from the rules post. "Twinking is giving items to lower level players, especially shared between your own characters and accounts. Muling is similar but is when you "hold" items for another player who wants to recreate or rebuild a character. Please use a DM for such activities if they are necessary. Please consider this fair warning!" Muling is also storing items on a character made for the purpose of holding excess inventory for you. Basically if something changes hands it should go right back to the same character and yes I mean the same one it left the inventory of. Not another character by the same player nor a remake of the character. For any of these actions involve a DM. If you are giving another character a gift use common sense. If it isn't something they can't easily get them self then don't do it. Here is an old link to this question. frc.proboards37.com/index.cgi?board=serverrules&action=display&thread=1108290391
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Muling
Sept 28, 2005 18:23:50 GMT -5
Post by Quadhund/Greenhouse on Sept 28, 2005 18:23:50 GMT -5
Alright Vind, I guess you had better give me back all those ettercap glands I was collecting. Dam I was hoping to beat the world record! *mutters* Stupid muling twinking rule forcing be to get back all my ettercap glands ... I WAS SO CLOSE *sarcasm intended*
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Muling
Sept 28, 2005 18:54:44 GMT -5
Post by kenny26 on Sept 28, 2005 18:54:44 GMT -5
allow me to clarify my last post... an example of having a legitimate ic reason for transfering items between characters:
an assasin plans an attack against, let's say don, the epic monk. the assasin knows this could go wrong, and he could be captured. naturally a dangerous criminal will be searched upon capture, so the assasin hands over his priced possesions to a trusted ally, taking with him only what he needs for the job.
this sounds reasonable, no?
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Muling
Sept 28, 2005 21:31:10 GMT -5
Post by Talus on Sept 28, 2005 21:31:10 GMT -5
Ok so this topic has me questioning something I did in the past, and was planning to do in the future. So what about selling old gear to lower levels for reduced cost but more than I would make from the merchants. I didn't think it was a bad thing when I did it because it benefitted me. I ussually try to get double what I can get from the Merchants. More if it's a uncommon or powerful item. But I will not do that in the future if that is against the rules
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Muling
Sept 28, 2005 21:49:08 GMT -5
Post by Keetena on Sept 28, 2005 21:49:08 GMT -5
Muling isn't everything you pass, but how and what you pass, as teh dms clarified long ago and many times, it isn't prohibited give a gift to someone, but you always must use good sense - why give many gifts? Just one in a life spam is enough lol. A short sword +1 to a 5th level character is acceptable because he can buy such weapon by himself - into the limits said before, the character must not be one of same asccount or someone just to pass this sword to another one you play - sell itens isn't mulling, merchants do this, but we must not abuse, like sell a shortsword for 100 isn't acceptable, but 900 is a fair price for example. This is how I saw in past post of our sponsors, please correct me if I'm wrong.
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Muling
Sept 28, 2005 22:01:55 GMT -5
Post by DM Richard (Retired) on Sept 28, 2005 22:01:55 GMT -5
Selling the +1 sword to another player for more than you would get from the merchant is alright. If it was a +4 sword and you would only get 20,000 for it, selling it for 30,000 is fine as long as the person you are selling it to could have: (1) went where you did, (2) survived what you did and (3) gotten the sword for themselves.
In other words don't sell the +4 sword to a 5th level character. use common sense to determine what you can do or (if you are unsure) ask a DM.
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Muling
Sept 28, 2005 22:05:06 GMT -5
Post by DM Richard (Retired) on Sept 28, 2005 22:05:06 GMT -5
"allow me to clarify my last post... an example of having a legitimate ic reason for transfering items between characters:
an assasin plans an attack against, let's say don, the epic monk. the assasin knows this could go wrong, and he could be captured. naturally a dangerous criminal will be searched upon capture, so the assasin hands over his priced possesions to a trusted ally, taking with him only what he needs for the job.
this sounds reasonable, no?"
Thats why I said "Basically if something changes hands it should go right back to the same character and yes I mean the same one it left the inventory of." In the case you are mentioning it would be going back into the assassins hands after the job. Not to a different character.
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Muling
Sept 28, 2005 23:22:10 GMT -5
Post by kenny26 on Sept 28, 2005 23:22:10 GMT -5
yeah. just trying to clear out what is allowed so there'll be no confusion of the term "muling" or item transing. player shouldn't be scared of breaking some rule because they're not certain what it entails. but it's all been cleared up nicely in this thread now.
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Muling
Mar 5, 2007 11:51:31 GMT -5
Post by moulinous on Mar 5, 2007 11:51:31 GMT -5
Selling the +1 sword to another player for more than you would get from the merchant is alright. If it was a +4 sword and you would only get 20,000 for it, selling it for 30,000 is fine as long as the person you are selling it to could have: (1) went where you did, (2) survived what you did and (3) gotten the sword for themselves. In other words don't sell the +4 sword to a 5th level character. use common sense to determine what you can do or (if you are unsure) ask a DM. Just wanted to give this a bump
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Muling
Mar 5, 2007 13:49:36 GMT -5
Post by HeatherRae on Mar 5, 2007 13:49:36 GMT -5
You know, I spent most of this topic trying to figure out just what the heck Muling was. See, I had this image in my head of some poor dumb fighter being forced to mule around all the heavy crap that we find... Oh wait, we already do that! Um... But, now I know what Muling is. Thanks!
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Muling
Mar 5, 2007 14:07:30 GMT -5
Post by TermaForever on Mar 5, 2007 14:07:30 GMT -5
Yeah yeah always give the fighter stuff...
Who thinks nwn needs pack animals? (raises hand high)
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Muling
Mar 11, 2007 14:07:45 GMT -5
Post by Nevajas on Mar 11, 2007 14:07:45 GMT -5
Yeah yeah always give the fighter stuff... Who thinks nwn needs pack animals? (raises hand high) They're called "half-orcs."
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